Review: No Mercy #5

The central plot point of No Mercy is a bus crash, but five issues in, it's starting to look a little more like a train wreck. In earlier issues, the series had some notable things going for it. The concept was simple but engaging (as a college senior myself, the idea of sending a group of annoying abroad students off a cliff, iphones in hand, won the book immediate points), the stakes were real, and the dangers were legitimately frightening. The second issue in particular had an excellent sequence in which the students fend coyotes off from the site of a crash that was frenetic, scary, and creative. Sadly, the book has begun to become scattered and unfocused as the various plotlines diverge from the basic survival premise. In issue five, Anthony, Troy, and Kira are picked up by either the local government or a drug cartel (I remain unsure though it could conceivably be both). The lead cartel/agent (I should really figure that out) seems to have something to do with the cocaine revealed to have been on the bus. Meanwhile Tiffany and Deshawn climb back towards civilization and find burly, cliched Hispanic workers.  Travis and Gina have a heart to heart in the desert, revealing their mutually shallow personalities. This is a lot of plot to pack into 30 pages (saying nothing of Sister Iines who appears briefly and the twin who are mysteriously absent) and the book moves extremely quickly.

No-Mercy-#5-1Characterization is a tricky aspect of No Mercy. At one level, author Alex De Campi is doing a good job at balancing an increasingly complex plot without ignoring that the large cast still needs fleshing out. Each issue brings some new insight or character beats to one or two of the students. It is however problematic that the characters remain such insufferable adolescent cliches. In the midst of a life-threatening disaster they talk in emoticons and abbreviations (one character says outloud 'FWIW'), flirt with one another, make horrible decisions, and generally make a good case for not deserving to survive. That probably sounds crueler than I intend it (see again, my status as a college student), but five issues in, I am still waiting for anyone but Anthony, who continues to be fascinating, to show some sort of character and intelligence. For the moment it remains a cast of horror film cannon fodder and, when the issue ends on a particularly gruesome note, it's hard to feel more than a mild surprise and revulsion.

One might suggest that the two-dimensional characterization is a fitting way to indicate the particularly juvenile state of mind people of this age find themselves in. There is perhaps something to this, though it still makes caring about their trials rather difficult, however it would not explain the flatness of the rest of the cast. The Hispanic characters in the story remain confined to the roles of drug runners, nuns, and, in this issue, rapists. Upon finding a wounded, dehydrated Tiffany, and entire group of working class citizens can think of nothing better to do than fondle her and make allusions to sex. It gives Deshawn a chance to act like a hero by rescuing her, but it's at the expense of side characters and realism (frankly, the oppressive bleakness of the story is starting to wear thin).

Carla Speed McNeil's art does very little to add dimension to any element of No Mercy. Her characters continue to appear flat and in some cases hard to tell apart, and the background landscapes lack any bit of barren beauty or even depth. To put it bluntly, thanks in part to McNeil's art but also in part to the use of real texting emoticons in the word balloons, No Mercy looks distractingly cheaply made (an exception in Image's usually sharp-looking catalogue).

The one bright spot in No Mercy #5 is Anthony who continue to be a hugely interesting character. Having a deaf character lends him a specificity the others lack, and in the first four issues he has proved to be the most talented at surviving and thinking on his feet. Sadly, he is given the same amount of focus as every other character and cannot hold the whole book together. This one character aside, unless watching vapid teenagers succumb to infection and predatory animals is your thing (no judgment here), there is increasingly little to recommend No Mercy.


Score:  2/5


No Mercy #5 Author: Alex De Campi Artist: Carla Speed McNeil Publisher: Image Comics Price: $3.99 Release Date: 12/9/15 Format: Ongoing; Print/Digital

Review: Head Lopper #2

Andrew Maclean makes a triumphant return this month with the second quarterly installment of Head Lopper, the funniest Conan the Barbarian comic this side of the Atlantic. For a book that is one of the longest single issues on the shelf, let me give you a condensed version of my already short review: buy this book, it fucking rules.

In this month’s installment, we get a little bit of backstory on Lulach, the son of the swamp, and the story picks up with Norgal and Agatha’s trip into the swamp to save the kingdom. They debate the relative merits of steel vs. magic, and they meet a strange little Miyazakian imp named Gnym, who warns them that they’ve chosen a dangerous spot to camp. Ghosts are fought, zombie giants put in an appearance—it’s altogether amazing comics.

Head-Lopper-#2-1In a week that’s chock full of amazing comics releases—The Violent, the hardcover Essex County, Secret Wars, We Can Never Go Home’s collection—Head Lopper stands out as one of the most bang for the buck every three months. It’s something I hammered on last time, but I have to emphasize how astonishingly worth it this comic is. This is no twenty page floppy that you’ll be done with before you realize it. You really get to live in the world Maclean is building, and the fact that it only comes around once every three months makes it that much sweeter.

The big star in this issue is Gnym. He’s a different element from what showed up in the first issue. He’s more of a whimsical danger element than straight up Dungeons & Dragons-style trolls and orcs and sea serpents were, and his combo of a raccoon tail and what appears to be a bag with large teeth drawn on it for a face reminds me in equal parts of Spirited Away and Ocarina of Time. I mean, just break into my apartment and start referencing all my favorite stuff that you saw there why don’t you, Maclean. The riddling nature of Gnym and the blocky, suggestive designs Maclean employs alongside Mike Spicer’s deceptively simple color palette also bring Adventure Time to mind, and if those aren’t three great touchstones, I don’t know what you want.

As Head Lopper goes on, I find myself drawn more and more to action on the periphery, to the things that show up to flavor what’s going on in the center of the panel. I don’t know what Maclean’s plan is for the book come next year when all four parts are out, but he’s built a world rich enough to sustain any kind of story he wants to tell. I can’t wait to live in it a few times a year.


Score: 5/5


Head Lopper #2 Writer/Artist/Creator: Andrew Maclean Colorist: Mike Spicer Publisher: Image Comics Price: $5.99 Release Date: 12/9/15 Format: Mini-Series; Print/Digital

Review: Snow Blind #1

I'd like to take a moment to pull back the brightly colored, friendly facade of comic books and reveal the seedy underbelly that lies beneath. That's right, in a fit of journalistic integrity I am revealing the dark secret at the center of comic books. That secret is as follows: there is almost no content in a single issue. A single issue is 24 illustrated pages which give you at best a small handful of character moments and story beats.  As such the first issue of a series is not a TV pilot or a first chapter, it's a fragment. Some first issues try to circumvent this limitation by cramming their first issues full of mysteries, world-building, and spectacle, others, like Snow Blind #1 rely on the readers patience with, in this case, mixed success. Author Ollie Masters (best known for The Kitchen) brings an assured voice to Snow Blind as he introduced Teddy Ruffin, an angst-ridden youth with a penchant for breaking into libraries. His relationship with his brutish but not unreasonable father is strained at best. Teddy, in an effort to connect with, or as is obliquely hinted, annoy, his father, posts an embarrassing photo online. This photo becomes a problem when it turns out that Teddy's family is secretly in witness protection and he may have outed them.

Snow Blind #1 Cover by Tyler JenkinsThe issue is told primarily through first person narration, which in the case of a crime comic often makes for a clichéd, overwrought read. Fortunately, Masters has a light touch and wisely begins the book with a self-aware joke about the yellow prose novel that Teddy is reading ('It's not exactly Chandler...' he muses).  Similarly, Teddy's spouting of teenage sentiments about how little his family understands him would be grating if Masters wasn't aware of exactly which sorts of clichés he is playing into. While it's not reached in issue one, Snow Blind seems to be building towards a grand subversion of some sort in which the opinions of our bookish lead are shown to be limited and unimportant in the wider world.

While this attention to tone keeps Snow Blind from feeling rote, a slow pace coupled with a minimalistic style make it a breezy, insubstantial read. This might prove to be problematic since Snow Blind is only a four issue mini, leaving a lot of ground to be covered in the upcoming three issues. This worry may well prove to be unfounded but as a single issue, Snow Blind is not quite a satisfyingly story.

Adding to this unfinished aspect of Snow Blind is Tyler Jenkins rough, scribbly art. While the illustrations are moody and occasionally pretty, the lack of detail and messy backgrounds distract from the story. Specifically, Jenkins often renders faces as little more a few dots and lines, giving the impression of a flat, depthless character.  The coloring style is in an often beautiful watercolor style that does Jenkin's work a number of favors but sadly can't add detail or atmosphere to a number of pages that seem far too devoid of detail and visual interest. All that likely sounds more negative than it should. Snow Blind is an entertaining read with a fast pace and a good sense of character. The question is whether four issues it can turn these good characteristics into a fully realized story. As of one, I remain unsure.


Score:  3/5


Snow Blind #1 Writer: Ollie Masters Artist: Tyler Jenkins Publisher: BOOM! Studios Price: $3.99 Release Date: 12/9/15 Format: Mini-Series; Print/Digital

Review: The Violent #1

The Violent gets inside your head. It manipulates the very real anxieties and flaws that chip away at your confidence. Though the book will likely get labeled as a crime comic, it is absolutely horror of an especially troubling, effective variety. Our primary character in this issue is Mason--ex-con, recovering drug addict, and perpetual screw-up. He's not especially likable in spite of being very sympathetic. Mason's life has been beating up on him and he's just had to take it. Out of jail and trying to hold on to a crap job while avoiding his own darker nature, he latches on to passivity and xenophobia to justify why things don't seem to work out well for him. He does wrong and lashes out when he gets caught, perhaps the product of a society that hasn't been great at teaching its boys how to grow up. You probably know someone like Mason.

TheViolent_n01_cvrHis significant other is Becky, another former user who is at least responsible enough to call Mason out on his failings. But she's either love-blind or desperate to the point of delusion. They have a blissfully ignorant daughter with whom they both seem enamored. Their's is a struggling relationship and they clearly want a good life that seems out of reach. Something has to change, but the only changes taking place around them are decay and recidivism.

And that's the horror of The Violent. Any given scene might trigger a bit of empathy for the shared nightmare of adulthood in general and the terrors of parenthood in particular. The monsters here are addiction and the constant pull of various responsibilities. The danger is poverty and loneliness. The threat is gentrification and the uncontrollable passage of time. And, ultimately, the actions of one's past are inescapable demons. How or if one faces those demons determines how well one copes.

Adam Gorham's line art does a superlative job illustrating the twisted ugliness roiling below the surface of everyday life. And special mention goes to the Michael Garland's colors. Together, these artists take Ed Brisson's agitated scripting and turn it into something even more uncomfortable. Close-up panels typically lack detailed backgrounds, which would be a weakness in a lesser comic. Here, the colorist adds textures and energetic splashes of color to scenes that pull you into a tense or intimate mood. Rather than depreciating the detail of the line work the colorful backgrounds enhance the feel of a panel's action and make the lines shine. The thick inks and bright candy colors truly add dread and motion to every moment. From the sickening green of a corner store at night to the bitter cold blues of a stifling job, The Violent shakes off the shackles of Noir, becoming something modern.

Syrupy purple is the most menacing color in The Violent. When did that become a thing? I feel like that's a thing these days.

This is the first issue in a five-issue arc titled "Blood like Tar" and I look forward to seeing where the next four issues take Mason. I'm also more than a little terrified.


Score: 4/5


The Violent #1 Writer: Ed Brisson Artist: Adam Gorham Colorist: Michael Garland Publisher: Image Comics Price: $2.99 Release Date: 12/9/2015 Format: Ongoing; Print/Digital

Review: Different Ugliness, Different Madness

There’s just something about the storytelling style of Different Ugliness, Different Madness that I really enjoyed. It’s clearly a European comic based on the storytelling, but it’s very captivating. In a strange way I can only equate it to The Bridges of Madison County though obviously different. What’s really impressive is that the story moves from different timelines. I counted three total and it does it all within the first several pages of the opening. It all begins during the TV era in which an author on a talk show is talking about his book about radio personalities. This introduces us to the character of Lloyd Goodman. As the author begins to tell his tale we’re transported back to Lloyd’s time as he’s about to make his return to radio. There’s some mystery around why he’s returning and why he left in the first place.

After that we go to another timeline and meet Helen. She’s an old woman and she’s asked her daughter to bring her to a rundown train station. She won’t explain to her daughter why they’re there, but she just wants to sit on a bench for a few minutes. From there we flashback to Helen’s life as she travels via train. Every chance she gets she asks to use the bathroom and then talks to herself in the mirror. Well, not exactly, she talks to her twin in the mirror. Our second mystery is introduced as we’re left to wonder where exactly is this story going and is there some kind of supernatural element to it or is Helen just disturbed?

Different-UglinessAfter running out of money, Helen is forced to hitchhike. She has some strange encounters, but after a car full of men try to assault her she stays off the road for a bit. Eventually she runs into a man and strikes up a conversation with him because of his car. He finally steps out of the shadows and reveals himself and he’s got quite the mug. Now you can probably understand the title if you’ve been paying attention.

The story is complex, but simple. These two characters’ bond quickly and though they don’t reveal their names and occupations to each other, they do reveal their deepest secrets to each other. What I really enjoyed was that it wasn’t a love story. There’s some elements towards the end, but overall their interactions are very human. Just two people relating to each other and more incredibly, able to see what makes the other special. Especially when they can’t see it themselves. There’s a lot of sadness and personal pain in this story. These two characters are baring crosses and it’s only through connecting to each other are they able to lighten the load.

Creator Marc Malès does a wonderful job with the character development. Particularly with Helen. It’s really her story as we follow her from early adulthood to old age. It’s amazing to see how she’s changed as a person in her old age. She really is a different person from when we see her. The dialogue is very accurate to each era. The TV era in particular was spot on and it was clever to have so many mediums present; a book about radio being marketed on the TV. The writing is great and again, captivating.

The art is in all black and white which is a strength for it. The clothing and technology are all era arcuate and really transport you to all of the different timelines in the story. There’s an incredible transition from old Helen to young Helen and you can really tell that they’re the same character. It’s pretty incredible, I can’t recall how many times I’ve seen this successfully done in the comic medium, but this was one of the few. Everything about the art is photorealistic. No details are spared making every panel look rich and full, but Malès maintains a style that fits the timelines.

By far, Different Ugliness, Different Maddness has been one of the best graphic novels I’ve read in a long while. It’s one that you want to put on your books shelf and recommend to others to check out. It also shows you just how incredible the comic medium is as this story isn’t about superpowers or heroes, but rather two people dealing with their personal problems together.


Score: 5/5


Different Ugliness, Different Maddness Creator: Marc Malès Publisher: Humanoids Price: $19.99 Release Date: 12/9/15 Format: Hardcover, TPB; Print/Digital

Review: The Private Eye

The Private Eye by Brian K Vaughan and Marcos Martin began its life as a pay-what-you like ten issue webcomic. This odd release format garnered some attention from the industry, not hurt by having one of comics' biggest creators behind it, but, as was perhaps to be expected, it became less talked about as time went on. Now available in a gorgeous hardcover edition The Private Eye reads like any other mainstream sci-fi book from Image over the last few years albeit a fairly good one. Set sixty years in the future, the book's central conceit is that a massive leak of private information from the internet in the past (i.e. right now) plunged the world into chaos and eventually ended the internet entirely. Now, due to lingering memories of this privacy break, everyone is allowed, after age 18, to create an alternate identity for themselves and wear an alternate identity everywhere. Also, for reasons I don't think are ever made clear, the police and the press have become one entity of reporting and law enforcement. Our main character who goes simply by P.I. is a paparazzi or private detective who is tasked with running a background check on a young woman before being slowly embroiled, in the tradition of detective stories, into a murder mystery.

Brian K. Vaughan is known for writing with an extremely distinct voice across all of his books. His characters speak sarcastically and cuss, the worldview is cynical, an author avatar in the form of a hip generation x male is present, and the speculative elements in the science fiction are never focused upon. Vaughan's self assure style can come off as over-clever bordering on pretentious, and in past has grated on me in books like Saga and Y The Last Man. However, in the case of The Private Eye Vaughan borrows the well trod style of the noir detective novel to enjoyable if not particularly revolutionary effect.

The-Private-Eye-HC-1The plot is a mishmash of tropes from Raymond Chinatown, and Snow Crash filtered through a unique new setting to keep things interesting. Many Vaughan tropes are in place, but in a tempered manner that often sells them as charming rather than self-aware. For example, in this case the hip generation x man is a grumpy octogenarian who rants to his younger friends about the glory days of ipods, laptops, and high speed internet. Similarly he character's voices are those of a hardboiled Private Investigator, a femme fatale, a shadowy villain, and a comedy sidekick and not simply a fast-talking twenty-something.  And with many of his other tendencies tempered, Vaughan's perfect sense of pacing is allowed to shine here, moving the story at a brisk pace that never allows things to stagnate but gives the characters plenty of time to interact.

Providing the art is Marcos Martin who creates the world of Private Eye far more adeptly than anything in the story itself. Martin, along with colorist Muntsa Vicente gives the book a retro sixties feel replete with bright colors, tin toy vehicles, and a seemingly never-ending series of crazy disguises. Martin's line work is spare and tight, emphasizing shapes but not textures and giving Vicente room to paint things in extra vibrant colors. Each page is also laid out expertly, taking advantage of the page shape, which, as with many webcomics, is a widescreen rectangle making each image appear like a cinematic shot.

No part of The Private Eye aims for much more than an engaging thriller and this seems to be for the best as the book is at its weakest when Vaughan reflects on the social implications of technology. Instead most of the ten issues are spent on conspiracy theories, chase scenes, and hard-boiled detective work which makes for a hugely enjoyable read. In fact, while I wouldn't call the book perfect, once I started I found it hard to stop (something I have said about a book by Vaughan before).  I have perhaps focused a little too much on the author in this review as he has become so high-profile in the last couple of years, but frankly the highest compliment I can pay the book is that whether you like Vaughan's works or dislike them, I highly recommend this book.


Score:  4/5


The Private Eye Author: Brian K Vaughan Artist: Marcos Martin and Muntsa Vicente Publisher: Image/Panel Syndicate Price: $49.99 Release Date: 12/2/15 Format: Hardcover; Print

Review: Street Fighter Unlimited #1

Ever get the feeling fighting games are poor foundations upon which to build complex narratives? I mean, I love Street Fighter but the story therein boils down to a person fighting another person until one of the persons falls down. The individual motivations and back stories are filled in based on the character designs. Their motivations are relegated to brief before and after segments. So expecting expanded fiction material to... expand upon superficial plot points and traits might be asking a writer to make something out of basically nothing. Street Fighter Unlimited seeks to build upon that, perhaps faulty, foundation to ask questions about what we need to let go of and where our efforts are best placed when forging new paths in life. That’s a lot to lay upon a fighting game comic. Street Fighter Unlimited #1The roughest part of Unlimited is at the book's front. It plays out like a fighting game story mode. By which I mean it features minimal setup before the punching starts. Fights happen for little reason beyond, "Hey, I need to talk to you... with my fist" and away we go. That's not to say there's a lack of setup or emotion. Much like the various works of anime and manga it draws upon for influence, Unlimited's early pages feel very introspective, to the point of being off-putting.

Main dude, Ryu, talks to the spirit of his dead master in a section that feels like it goes on for about twice as long as needed. Also, it's really hard not to read this issue through the lens of Star Wars lore. Ryu spends a great deal of time espousing the value of the Dark Hado. And it's all dark side rhetoric we've heard before. Though the book does make an effort to explain why a dogged pursuit of power is dangerous and still perhaps necessary for some people. Maybe being a monster is what works for some folks. It’s a legitimately decent amount of thoughtfulness. However, some of the game's silliness bleeds into the comic. The supposed menace of the character Gill is somewhat hurt by the fact that he is a half blue, half red, fabulously coiffed, swimsuit-donning bodybuilder. Named Gill.

Unlimited hits its stride at more than halfway through. The dialog doesn't pick up until other dude, Ken, comes around to deliver some common sense and a bit of levity to the otherwise -- up to that point -- stolid and predictable writing. Our characters actually pull of in-battle chatter in a way that moves the plot and elucidates their personalities. Their postures and styles are well-illustrated. The fights are easy to follow. And Unlimited takes advantage of its medium to convey Ryu's inner turmoil through combat and words simultaneously. I'm looking forward to seeing where Ryu's path takes him, even if I probably know most of the story beats already.


Score: 4/5


Street Fighter Unlimited #1 Writer: Ken Siu-Chong, Jim Zub Artists: Joe Ng, Edwin Huang Colorist: Espen Grundetjern, Josh Perez Publisher: Udon Entertainment Price: $3.99 Release Date: 12/9/15 Format: Ongoing; Print/Digital

Street Fighter Unlimited #1 is available in stores tomorrow!

CAMP MOTION PICTURES ACQUIRES HORROR-COMEDY KILLER RACK

Leading independent home entertainment label Camp Motion Pictures announces the acquisition of director Gregory Lamberson’s newest film, KILLER RACK, written by Paul McGinnis.  The agreement for world-wide distribution of the film in all formats and markets was inked during the 2015 Buffalo Dreams Fantastic Film Festival, and commences immediately after KILLER RACK concludes its film festival circuit. KILLER RACK will be the fourth film by Lamberson to hit home entertainment on one of the POP Cinema / Camp Motion Pictures labels, titles currently available include SLIME CITY, NAKED FEAR, UNDYING LOVE and 2014’s dark comedy DRY BONES.  Films produced by Gregory Lamberson currently available in the POP Cinema / Camp Motion Pictures library include SNOW SHARK and THE LEGEND OF SIX FINGERS.

About Camp Motion Pictures A leading independent home entertainment label, Camp Motion Pictures showcases vintage and contemporary films that embody the Do-It-Yourself aesthetic of the 1980s, with an emphasis on storytelling and practical FX.  Notable releases include CALL GIRL OF CTHULHU, SLIME CITY, DRY BONES, ANIMOSITY, VIDEO VIOLENCE and THE CASEBOOK OF EDDIE BREWER.  Films from the Camp Motion Pictures library can be found on iTunes, Hulu, Netflix, Vudu, Shudder, Amazon.com, Redbox and at retail outlets FYE, Suncoast, Hastings and Family Video. For additional information on Camp Motion Pictures

To submit a film to one of the POP Cinema / Camp Motion Pictures home entertainment labels or to license a film for international markets contact Paige Davis at Paige@POPcinema.com

KR Final

WB Animation Reveals -- LEGO DC Comics Super Heroes – Justice League: Cosmic Clash

It will take all the efforts of the Justice League – and a few of their super pals – to keep Brainiac from adding Earth to his miniaturized collection of planets in the all-new animated feature, LEGO® DC Comics Super Heroes – Justice League: Cosmic Clash. Produced by Warner Bros. Animation, DC Entertainment and the LEGO Group, the film will be distributed by Warner Bros. Home Entertainment on March 1, 2016 on Blu-rayTM Combo Pack, DVD and Digital HD. The Blu-rayTM and DVD releases will include an exclusive Cosmic Boy LEGO® figurine, while supplies last. LEGO DC Comics Super Heroes – Justice League: Cosmic Clash will be available on Blu-rayTM Combo Pack for $24.98 SRP and DVD for $19.98 SRP.  The Blu-rayTM Combo Pack includes a digital version of the movie on Digital HD with UltraViolet. Fans can also own LEGO DC Comics Super Heroes – Justice League: Cosmic Clash on Digital HD on February 9, via purchase from digital retailers.

The brilliant, hyper-obsessive-compulsive, super-computer Brainiac is combing the universe for new additions to his collection of worlds when he stumbles upon a ripe planet for his taking – Earth. But Brainiac quickly discovers Earth has a “firewall” – the Justice League. When Brainiac cleverly displaces several members of the Justice League to other time periods in Earth’s history, Batman, Flash and Cyborg must build and use the Cosmic Treadmill to race across time to retrieve their comrades – while members of the Legion of Super Heroes attempt to hold off Brainiac’s assault. Only time will tell in this battle for the fate of the Earth and the Justice League!

1000576627BRDFLTO_4ed5772cThe cast of LEGO DC Comics Super Heroes – Justice League: Cosmic Clash features some of the top voiceover artists in the industry voicing the core Justice League heroes: Troy Baker (Batman), Nolan North (Superman), Grey Griffin (Wonder Woman), Josh Keaton (Green Lantern), Khary Payton (Cyborg) and James Arnold Taylor (The Flash). Phil LaMarr (Futurama, Static Shock, Pulp Fiction) joins the LEGO DC Comics Super Heroes realm as the voice of Brainiac. The Legion of Super-Heroes also assists the Justice League efforts, spotlighting the voices of Jessica DiCicco (Supergirl), Kari Walhgren (Saturn Girl), Yuri Lowenthal (Cosmic Boy) and Andy Milder (Lightning Lad). Also along for the fun is Phil Morris, reprising his Justice League role as Vandal Savage, and Jason Spisak as Captain Fear.

LEGO DC Comics Super Heroes – Justice League: Cosmic Clash is directed by Rick Morales from a script by Jim Krieg. Sam Register, Jill Wilfert and Jason Cosler are executive producers. Benjamin Melniker & Michael Uslan are co-executive producers, and Brandon Vietti is supervising producer.

“Warner Bros. Home Entertainment is excited to release LEGO DC Comics Super Heroes – Justice League: Cosmic Clash,” said Mary Ellen Thomas, WBHE Vice President, Family & Animation Marketing. “Fans of the LEGO DC Comics Super Heroes franchise can expect an action-packed and hilarious film as the Justice League battles to thwart Brainiac’s villainous plans”.

LEGO DC Comics Super Heroes - Justice League: Cosmic Clash Special Features include:

  • Featurette - “The Justice League: Caught On Camera” - They may be the world’s greatest crime fighters, but Superman, Wonder Woman, Green Lantern, Flash, Cyborg and Supergirl test Batman’s patience by flubbing their lines, missing their cues and basically stinking up the screen literally!

DIGITAL DISTRIBUTION ELEMENTS

LEGO DC Comics Super Heroes – Justice League: Cosmic Clash will be available for streaming and download to watch anywhere in high definition and standard definition on their favorite devices from select digital retailers including Amazon, CinemaNow, Flixster, iTunes, PlayStation, Vudu, Xbox and others. Starting February 9, LEGO DC Comics Super Heroes – Justice League: Cosmic Clash will also be available digitally on Video On Demand services from cable and satellite providers, and on select gaming consoles.

CBMFP 212: It's A Road Trip Movie

Today we're going to cover a lot of movie stuff because there ain't nothing happening in comics worth talking about. It's that peaceful time of the year in which everyone is trying not to fuck up so they can make a year-end list. Star Wars... plenty of discussion. Captain America: Civil War... we got that. Batman v. Superman: Dawn of Justice... oh yeah, oh yeah. Books covered on this episode:

  • Red Wolf #1
  • Barrier #1
  • X'ed #1
  • We Can Never Go Home #5
  • Cry Havoc #1
  • Broken Moon #1-3

CBMFP-ep-212-Full Previously on the CBMFP...

Monster & Wine: Episode 63 - The Fall Finale

It's that time of year again, where we bid you all farewell with a pretty fantastic episode. (collars popped) You know M&W had to discuss the shootings that took place in San Bernardino and boy, if that doesn't put you in the holiday mood, what will? Things get musical as Wine gives her thoughts on Adele's new album, "25" and Monster gives his two cents on Coldplay's new album, "A Head Full of Dreams." M also gives his final thoughts on...

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Review: Lucha Mexico

If you’re a wrestling fan, like a true wrestling fan, then you should be interested in Lucha Mexico. The film is a documentary about wrestling in Mexico, known Lucha Libre, which has become a familiar term these days. But what is the life like? How do the wrestlers live when they’re not in the ring? The film kind of answers those questions. To be quite honest it doesn’t dig into the behind the scenes as deeply as you’d probably like. No one takes off their masks to be open and honest in front of the camera and no one seems pressed to reveal anything that’s not just out there to find on the internet.

This is my only gripe with the film is that there doesn’t seem to be any pressure on the wrestlers to share. Some of them obviously can’t share that much with their masks on, but others seem to be very guarded about revealing too much. I imagine it’s a cultural thing or just not wanting the audience to see the real person outside of the ring since that ruins the magic. Whereas wrestling promotions in the States have all but ruined the allure of wrestling by humanizing their workers outside of the ring, Lucha keeps the magic by shielding their workers from the audience. It keeps it believable, but obviously posed an interesting problem for the filmmakers. Though I wish it got deeper, they did a lot with what they could get.

Even still, it’s interesting to watch. There’s a little bit of wrestling shown, but it’s the culture that’s captured that makes it interesting. To see how different and involved the fanbase is with the wrestlers.

Lucha Mexico Festival PosterThere is also a lot to learn about Lucha. For instance, different locations hold more prestige than other locations. You want to be wrestling in certain locations, but as we see the wrestlers will go anywhere. One wrestler that the film follows is Shocker. He really provides a lot of substance for the film. We see him at the top of his game until an injury sidelines him. From there we witness his decline. It’s never said, but by the end of the film he’s wrestling a small venue in a field. I don’t believe this is the end of the road for him, but it was definitely a visual journey that we followed him on, rather than again anyone saying it out loud.

If you watch any kind of wrestling, then you know that there’s good guys and bad guys. Call this what you will, but there is a term for it in Lucha. If you’re a good guy, then you’re on the Tecnicos side and if you’re a bad guy you’re on the Rudos side. Now from what I understood from the film this is actually decided by the person that trains you (more on that in a minute). They determine it by how you wrestling in the ring and it doesn’t seem like you get to switch. In other wrestling around the world, wrestlers switch back and forth all the time (unless you’re John Cena). I found that particularly interesting considering how hated the Rudos are, but that they were seemingly stuck in that position their entire career.

As for the training, much like wrestling in the States and Japan, to make it on the big stage is a big pay-day. A lot of people want to do it, but not many make it. They talk to some of the trainers and they break down how few people make it through the training and how intense and long the training is. It sounds like you need someone else to support you financially if you’re even going to try for this. I do wish there was more time spent on this, but it was an interesting inclusion.

The film also dove into three wrestling companies and the different wrestlers at each company and their subtle differences between them. One of the biggest is CMLL, Consejo Mundial de Lucha Libre, which is where Shocker and others worked. They also followed Triple A aka AAA which has grown in popularity in the States. The last company they spent time with was Perros del Mal, which will bring me into my next segment of the film.

In a strange turn of events there are two wrestlers that the film was following that died during filming. This offered a rare insight into their lives before their deaths a little insight afterwards. One wrestler, Fabian el Gitano, committed suicide which is only hinted about during the interviews, to get the full facts I had to go to the internet. The other is a fairly recent and famous death of Perro Aguayo Jr. in his match against Rey Myesterio Jr. Not that one death is sadder than the other, but Perro Aguayo Jr. actually had a company that was on the rise. Growing in popularity and looking to overtake a lot of the competition. The company continues today, but it was a tragic loss to the business side of the industry for sure.

There was a lot of interesting little facts picked up in the film. The masks are talked about and there’s a lot of insight provided there. Overall it was interesting because of these cultural unknowns. I don’t think the film needed to be quite as long as it was, but it was well-edited to keep your interest through and through.

The film isn’t just for wrestling fans. I know I lead with that, but it really is an interesting film for anyone that’s been curious about wrestling and in particular Mexico’s Lucha. It really is a style and culture of its own and so I can see people having an interest in it for that reason as well.


Score: 4/5


Lucha Mexico Director/Filmed/Edited: Alex Hammond & Ian Markiewicz Run Time: 98 Min Website

Review: Santa’s Little Helper

When I look at the Hollywood thought process behind a Christmas movie, rarely is the theme of the season the actual motivator. Instead the goal is to be added to the list of classics that network television will air in syndication for years and years to come. Add the DVD sales of the new pressing each year and suddenly you see that making a Christmas movie is actually a gift that keeps on giving… to the studios… financially. To put it simply, if you get a hit Christmas movie, it’s steady flow of revenue for years and years to come. Santa’s Little Helper is the WWE’s attempt at entering into this market and they’re smart to try. What wrestling fans wouldn’t want a WWE film to watch with their family? It’s a decent attempt and it may even win a few homes, but it’s a far cry from a Christmas classic. If anything, it just shows that the WWE can actually do a PG movie.

The story is about Dax, played by The Miz. He has some kind of job with a bank… it’s really unclear. He starts off the film by telling a youth center that they’re screwed and that they’ll be bulldozing the center on the 15th of December. He goes to work and gets fired for being a jerk. No seriously, he’s good at his job but his competition says he’ll do both jobs and since no one likes him they fire him.

201511201701272055_420x600Santa, the real Santa that is, takes an interest in him and decides that he wants to give him the position of “Ho, Ho, Ho” aka “Santa’s Little Helper” aka the guy in charge of the magic and keeping things on schedule. Why? Well that’s asked several times in the movie, but never really answered because there’s a swerve at the end. Santa sends Billie, played by Annalynne, to test Dax and see if he has what it takes to be the Ho, Ho, Ho. He’s given really simple and kind of dumb tasks to do that wouldn’t really prove anything to anyone. Most of them involve not losing your temper which he doesn’t really succeed at.

Paige plays the rival elf Eleanor. She’s the daughter of the elf that had the Ho, Ho, Ho position before and she acts as a backup obstacle to the film when Dax makes it through his challenges.

One of the problems with the film is the budget. It was obviously low budget and as hard as it tried it never really felt like it was set during Christmas or even trying to deliver a Christmas message. The opening tells you it is, but then the rest just happens in what’s likely L.A…. or summer. We hardly see any snow and some of it is CG. Dax’s house has a lack of decorations which is explained by his backstory, but then the rest of the world does as well. There’s a trip to the old folk’s home and there are zero decorations. It looks like half of a set from something else. They’re also watching Total Diva’s in the middle of the day so I guess it was a repeat or something. The point is a Christmas movie should feel like Christmas and this one doesn’t. It tries to tell you it is, but seeing is believing.

The other big problem is the pacing. There’s a lot of just excess to every scene. There’s an entire subplot about the elf that runs the teleporter wearing other people’s clothes and they go to this joke twice. It was completely worthless and never once was it funny. Mostly because the actor came across as creepy rather than funny. Stalkers and killers wear other people’s clothes and pretend to be them… not elves. Whoever edited the film was clearly inexperienced and took what could have been a cute and forgivably dull film and made it long and boring.

The acting is actually decent. It’s not bad, it’s not great and clearly they were working with what they had. Santa is good, Billie is better. Annalynne actually cares the movie for the most part. She has cute moments, she has serious moments and while the movie doesn’t offer much of a range for her, it’s clear that she actually has one.

The Miz is actually pretty comfortable in the role. His turnaround from jerk to saint is way too quick which isn’t his fault since that’s the way the story goes, but at least he does well in both. If anything, he got a film to share with his kids and I’m sure that’s pretty cool for him. Sadly, I think if the story was better he could have done better. Paige is okay. She’s good at the snarky elf role. They make her lay it on way too thick and she ends up sounding like a broken record, but she’s good. They do un-empower her as quickly as the empower her in the story, but hey I’m not going to go all 2015 on a movie that’s only Christmas message is “don’t be a jerk.”

This film is really only going to appeal to two types of people: wrestling fans and people who really enjoy feel good films. It’s not enough of a Christmas movie to win over that audience more than once out of curiosity so I have a hard time saying it’s for them. It’s not a terrible movie, but it’s unfortunately not a very good one either. Again, the sad part is that it really was close to making its goal of being an instant classic, but the loose editing, the average direction and the dull script didn’t do it any favors.


Score: 2/5


Santa’s Little Helper Director: Gil Junger Writers: James Robert Johnston, Bennett Yellin Studios: Fox/WWE Films

Batman, A TellTale Game Series Coming in 2016

Leading developer and publisher of digital entertainment, Telltale Games, with Warner Bros. Interactive Entertainment and DC Entertainment, today announced an interactive episodic game series based onDC Comics' iconic Batman™ that is set to premiere in 2016. The official title for the Telltale series is yet to be revealed.
The episodic game series will premiere digitally on home consoles, PC/Mac, and mobile devices. Specific platform details are yet to be announced.
"At Telltale, we've been honored to bring our unique approach to interactive storytelling to some of the biggest entertainment franchises in the world, and we're excited to announce that we'll soon be exploring what it means to be Batman in an all-new series starting next year," said Kevin Bruner, Co-Founder and CEO of Telltale Games. "This iteration of Batman will give fans a first-hand opportunity to dive deeper into the complex life and mind of Bruce Wayne, the duality of his own identity, and the struggle of responsibility in saving a city overcome with corruption and villainy."
 
"Telltale has an established track record of creating award-winning content for some of the best properties in the world," said David Haddad, President, Warner Bros. Interactive Entertainment.  "We look forward to working with the team as they deliver a new interactive way for fans and gamers to experience the rich narrative world of Batman."
For more information on Telltale Games, visit the official website, Facebook,and follow Telltale Games on twitter.com @TelltaleGames.

Double Take Issue #2 Free Appointment Viewing Continues with Dedication #2: Midnight Snack

You should be expecting this by now as Double Take enters it's third day of free issues to check out. All of these second issue just came out last month and all of the first issues are free on their site. You can, as always, check out my review as well.

As a holiday gift to fans and future fans alike, Double Take will be allowing free access to all 10 of their 2nd issues. The titles will rotate over the next 10 business days. Starting at4pm EST each business day, a new title will be available for 24 hours! Fans who are interested need only to head over to doubletakeuniverse.com

Today’s free issue is Dedication #2: Midnight Snack (This title will be available through the weekend until Monday at 4pm EST)

Dedication #2

As always, all 10 1st Issues are always free at doubletakeuniverse.com and through Comixology.

Review: Feathers

A baby is placed with an unlikely protector who shields him from the world. He is unique, strange even, but with the power to be a hero. As he grows and his powers increas,e he is forced to confront the wider world and also the nature of his own being. This path leads him to a potential romance and to a villain who knows more about him than he thought possible.  If that sounds familiar, it should: it's the basic plot of Star Wars, Eragon, Spider-Man, Harry Potter, Hellboy, Books of Magic, and Dragonball . As it turns out, it is also the plot of Jorge Corona's new graphic novel, Feathers. This is not itself a problem, as these archetypes have been used to great effect time and time again, but Feathers varies so little from this formula that familiarity fast gives way to predictability. This is a shame because the art and humor of the book is worthy of a much better story. In the case of Feathers, the rescued baby is a bird-boy who, after being rescued by a mysterious old man, grows up in the dark alleyways of a city call 'the maze'.  The boy, dubbed Feathers, becomes a mildly effective vigilante protecting the homeless thieves of the city call 'mice'. Meanwhile a cloaked man with hypnotic music steals children off the street and searches for Feathers. The Mice blame the missing children on Feathers, dubbing him 'the ghost', despite his heroic nature. The main plot of the book is kicked off when the king's daughter escapes from the walled central portion of the city in the maze and becomes friends with Feathers. She explain to him the religious myth of a feathered guide that might explain who Feathers is or where he came from.

Feathers-HC-1All this serves to create a mythology, but it never is quite as inventive as I would like it to be. The religious aspect is never explored, and a number of important plot points are ignored in favor of some repetitive (and again, overly familiar) character beats. Feathers chafes at being secluded, distrusts his guardian, gets into trouble, and saves the day. The princess escapes her strict duities, and betrays her naively good heart. The villain hints obliquely at knowledge of Feathers past and his ongoing nefarious deeds. This class formula never manages to emphasize the creative aspects of the book that could set it apart.  Instead of developing the interesting concept of a maze city with a walled-off center, the book more often than not falls into generic fantasy tropes (royalty, guards, street markets, charming urchins, and vague mystics).

All these downsides would serve to weigh the comic down (get it, because it's called Feathers), but Jorge Corona manages to bring a little characterization to the story through his art and script. The design of Feathers himself is immediately memorable--he's rendered as a wiry black figure in exaggeratedly large goggles (his comical appearance highlights the ridiculousness of the city's children fearing him).  Further, while Feather's relationships with his father (only ever referred to as 'pop'), the princess, and the leader of the Mice are not exactly original, they are depicted with a sense of humor and warmth that makes the book fun to read.

As a final upside to Feathers, Corona is at times willing to let things get pleasantly dark--giving stakes to a story that could easily have none. This sophistication of storytelling is perhaps the reason I wanted Feathers to be more original and daring than it ended up being. Good children's books are few and far between, especially ones with as much potential as Feathers. As it stands, the playful Feathers would make a great Christmas gift for any new comics reader even if it may not give adults as much to chew on.


Score: 3/5


Feathers Author/Illustrator: Jorge Corona Publisher: Archaia/ Boom! Studios Price: $24.99 Release Date: 12/02/15 Format: Hardcover; Print/Digital

Review: Tragic Tales of Horrere #1

Tragic Tales of Horrere is an anthology of horror shorts. There are four tales written by Rob Jones and Michael Sambrook with different art for each story. I’ll tell you right away that if you like horror and anthologies then you should just pick this issue up. Since spoiling all four for you would be shitty I’ll just talk about the two I enjoyed the most. Tragic-Tales-of-Horrere-#1-1The first I’ll mention was “You Are What You Eat.” I’ll be vague because this one wasn’t too hard to figure out, but it’s a zombie story mixed with another popular sci-fi franchise. Even though it’s obvious what the twist is and they basically hand it to you in the beginning, it was well-written and a great journey. That can save any story, making the read worthwhile even if your twist is spoiled or obvious. The artwork was also my favorite of the issue. Gareth Sleighthome’s style is very detailed, but had an alternative future punk look to it. Dare I say it reminded me a little of Tank Girl at times. Overall this was the best story of the issue in my opinion.

Another story I enjoyed just slightly more than the rest was “If You Go Down To The Woods Today…” which was a demented tale. It’s about a little boy that seems as normal as any other little boy. He talks to his stuffed bear as if it were real and gives us the impression that he has quite the imagination. Then he spots something outside and in the middle of the night he gets dressed and heads out to see what it is. He’s even considerate as he doesn’t wake his parents. As he approaches the object he saw, we see that it’s a huge man beast looking thing. I’ll stop there, because there’s twists of course and you’ll likely be caught off guard by what happens. It’s a solid story and I really enjoyed the writing and the idea behind it. The art is clean and in all black and white. The use of black is very dominate, but does add to the tone of the story. My only gripe with this one was the last page which just seemed out of place.

For anthologies, this was a solid compilation. I think having the same two writers for each story gave it an overall consistency as they all had a similar construction, but still managed to stand on their own. Horror anthologies have been pretty meh this year so it’s nice to see one that wasn’t a dud. Check it out if either of these tales sound interesting or if you’re interest in piqued on the other two.


Score: 4/5


Tragic Tales of Horrere #1 Writers: Rob Jones, Michael Sambrook Artists: Neil Ford, Alastair McLauchlan, Gareth Sleightholme, Alisdair Wood Publisher: Madius Comics Price: £3.99 Format: One-Shot; Print Website

Review: The Waterbringer

When you like something you read it’s hard not to start a review with flattery. You almost want to save it since telling everyone “I loved this story” would chase them off from the review. They have your opinion at that point. Still… I loved this story. The Waterbringer has been one of the best things I’ve read all year. The story takes place in a palace under siege. The enemy has ignited the mines and now the kingdom is trapped and scared. After a bit more backstory we slowly zoom into the palace and find the King stabbing the Queen… with a big fucking sword. She attempts to arm herself, but fails. The King then asks for his daughter to brought to him and you know that it’s not for good reasons.

From there we meet the daughter and her mother’s Huscarl, the Waterbringer. He’s a warrior that controls water and can be healed by it as well. The princess is prepared to escape, but she’s hopeful that her mother will sway the King. Until the knock at her door. Her line of dialogue after that knock is wonderful. I won’t spoil it for you, but my goodness was it great. The rest of the issue is spent following the Princess as she tries to escape the castle. The Waterbringer fights and protects her and gives it their all to protect the princess from other Huscarls and of course her father.

This is a tragic, tragic story. I mean that about everything, not just the mother’s death. War is hell and this story shows that. Creator M.D. Penman creates a wonderful world though. I was instantly interested in the different Huscarls, what their role in the world was and how they came about. I wanted to know more about the kingdom and its role in the world. The world development was tremendous and sucks you right in.

The-Waterbringer-1Penman’s dialogue is very believable. The Waterbringer never talks, but says plenty with the art. On the reverse is the Princess who says everything. She doesn’t do the annoying thing where she talks for the Waterbringer, but rather she just has a one-sided conversation. Never waiting for an answer, never saying something that needs a verbal response. Some of it is just her talking out loud to hear herself and that was okay. It was completely believable given the situation.

The art is a huge part of this story’s success. Penman’s artwork is almost like an animated fairytale, but with a hint of maturity. Well actually real fairytales have maturity, but it’s more in line with our modern views of fairytales. The art is in all black and white with grey tones. Again, it’s very animated looking. You can see the movement on the page it’s that dynamic. The facial expressions are terrific and really add to the character’s personalities, but then also the dangers that they face. The character designs were unique and didn’t feel like a copy of any other kingdom design. The artwork was impressive to say the least.

This is a standalone story, but I get the impression it’s a part of a larger world. I would love to visit this world some more, be it with the same characters or new ones. Penman’s crafted a wonderful story that really demands more exploration. The kicker is that I would recommend this to younger readers as well as mature readers. It’s not too gruesome and has a very rewarding story. Hell, it would make a great first comic if you’ve never tried one. This is one of those great finds that really encompasses everything that’s great about the comic book medium.


Score: 5/5


The Waterbringer Creator: M.D. Penman Self-Published Format: OGN; Print Website

Review: Épilogue

Épilogue from Dude What? Comics is the story of two lovers, separated by ten years, accidentally bumping into each other in a French train station. Told largely in flashbacks, the book itself is flipped; when you read to the end of Natalie’s story, you flip the book over and read the same encounter from Garan’s point of view. David Ganjamie illustrates the sequences in the present, Ashley St. Lawrence illustrates all the flashbacks from Natalie’s point of view as well as the covers, and Nathan Schreiber illustrates the flashbacks from Garan’s point of view. EpilogueThe story is touching. Mario Candelaria’s script perfectly captures the awkwardness and beauty of running into an old flame when the past is truly past—Natalie and Garan both have other lives that they’re happy (or not happy, sometimes) with, but there’s still the temptation to throw it all away and start again with this person from their past. It’s a universal feeling, and getting to see both sides of it in flashback is a neat narrative sleight of hand. The downside of it is that by the middle of Garan’s story, I was skimming the present tense stuff—the context hadn’t changed the lines much, so I was skipping ahead to the flashbacks. The flashbacks to Garan don’t add as much as the flashbacks to Natalie, for somewhat obvious reasons, but they both enrich an already full script.

My only problem with the story is that the present sequence exists only to set up the flashbacks. Those are the parts of the story where the wants and needs of the characters are clear, and knowing that one of the characters has been married for a while deflates the inherent will-they-won’t-they tension of the chance meeting in the city of romance. This isn’t a huge problem, seeing that this is more of a character piece than a plot piece on all fronts, it’s just something that nagged at me.

David Ganjamie’s illustration on the present sequences is a great thread to follow through. Even when the script repeats beats, he chooses new angles that keep the eye engaged, and his style of inking is so spot-on, it makes the story feel glamorous, even if it’s just two people on a grimy train platform. He also has an incredible skill at perspective, beginning Garan’s story with a hell of an architectural shot. Ashley St. Lawrence’s flashbacks feel of-a-piece with Ganjamie’s art, and her graytones add a depth to the pieces, as well as making them feel a little nostalgie. Nathan Schreiber’s pieces for Garan have a strong sense of atmosphere and tone, but there are occasionally wonky pieces of anatomy that he struggles with that pull me out of the comic.

Épilogue is a nice way to handle the romance genre in a day and age that is a bit jaded by it. It’s nice to see whose lives have worked out well in the aftermath and whose lives are a little jumbled, still. Definitely check this one out.


Score: 4/5


Épilogue Writer: Mario Candelaria Artists: David Ganjamie, Ashley St. Lawrence (Natalie flashbacks), Nathan Schreiber (Garan flashbacks) Letterer: Zakk Saam Publisher: Dude What? Comics Format: One-Shot; Digital

Review: Disunity #1 & 2

Disunity has an interesting premise. It’s just that it spends more time reminding you of that premise than moving the plot forward. The general idea, or at least the general idea I got from it, was that a Disunity-#1-1scientist figured out there were parallel earths, but when he tried to open a portal to one he instead made the two worlds collapse into one. Now he’s trying to stop further collapses as the event continues on its own slamming new earths into what you could call an earth prime. Our main character John, the scientist that caused everything, also suffers from a side-effect of the experiment… he can’t be killed. He runs a group that is trying to stop the collapses/phases and they’re put onto a mystery by an old college. The mystery is that someone can seemingly phase through earths and can potentially stop the phases.

It’s an okay story. The main character is decent, but he narrates about his past a lot. His feelings and thoughts on any given subject and it’s kind of overkill. He’s like you’re talkative relative that you just want to go away while you finish your food. The supporting cast is hollow. There’s no depth to them and we don’t spend any real time with them to even consider them a supporting cast. There’s some attempts at humor, but they felt like borrowed jokes more than original material.

The artwork is the best part. There’s a lot of interesting character designs, a few uninspired ones, but overall a good balance of Disunity-#2-1human and alien. The backgrounds and settings are all rich and full make the world feel alive and populated. The action isn’t bad at all and there’s a decent flow to everything. The coloring has a faded look to it which is a strange fit. It’s not bad, but it’s almost trying to give the world a used look which ends up giving it more of a dull look.

The premise is a bit interesting, but in the world of comics it’s not anything that new. Frankly, Grant Morrison has burnt out the comic community on parallel earths and so it’s kind of a subject that makes you tired just thinking about it. It’s close to being good, but for now it’s just okay. It needs to find that hook to really grab your interest because after reading the first two issues I don’t know if I would chase down the next issue. If you threw it on my lap, maybe, but it didn’t feel different or interesting enough to really hold my attention or give me a desire to read more.


Score: 2/5


Disunity #1 & 2 Writers: Rem Fields & Ron Batchelor Artist: Ron Batchelor Publisher: Blotch Comics Price: $1.99 Format: Digital