Review: Adventure Time: Ice King #2

What’s cooler than being cool?  Ice KING!  Welcome back to the pediatric perversion that is the world of Pendleton Ward.  This six issue series is dedicated to the peculiarities that define our Ice King, hopefully providing some insight into why he’s such a princess snatching old coot.  Through what seems like innocuous run-ins with various denizens and princess’ we are deceived into legitimate character building! Adventure-Time---Ice-King-#2-1The Ice King is hunting for his ironically kidnapped penguin but needs the help of a super-cool and super-secret wizard gang to get him back.  And thus ensues a series of seemingly random encounters that, upon reflection, managed to successfully give us a peek under the royal robes to find a reluctantly helpful but also not helpful monarch.  It’s easy to write off these interactions as trivial and insignificant but by the time I finished the last page I was surprised at the quality of the sum of these character building moments.

But alas, the King needs to be cool and, as anyone with half a brain knows, if you want that cool and indifferent je ne ce quoi, you seek out vampires.  And unlike those twinkle toed pussies in Twilight these vamps got scary swag.  The search for cool takes us to some fun places and to some fun extremes, making this issue a weird cross between Adventure Time and Clueless.

What I enjoy about this series so far is how light and easy it is.  It’s silly and simple but don’t let that disarm you!  When I sat down to write this review all these ridiculous interactions between burger people and vamps and cool wizards accumulated to make a good character foundation.  It’s easy to almost forget that the Ice King’s ultimate goal is to recover his kidnapped penguin Gunter because it’s only lightly mentioned, but this remains a well plotted out book that will generate more than just a few chuckles.


Score: 4/5


Adventure Time: Ice King #2 Story: Emily Partridge Writer: Pranas Naujokaitis Artist: Natalie Andrewson Publisher: BOOM!/KaBOOM Price: $3.99 Release Date: 2/17/16 Format: Mini-Series; Print/Digital

Review: Dragon Age: Magekiller #3

For the first time DA: Magekiller is running into the major problem of cross media integration. Issue three opens with a well illustrated action beat to allow for some pretty heavy-handed expository narration. See, you need some knowledge regarding the activity taking place on the periphery of Dragon Age: Inquisition's main narrative to make sense of this issue's sudden and seemingly abrupt plot progression. But, writer Greg Rucka can't just expect every reader to retain basic plot details from another medium. So, issue three of Magekiller kind of races along, stumbling as it pukes exposition because the crux of this issue's action is tied to a specific pre-existing story. Once you wade through that pool of exposition (and a well illustrated action beat) this issue is a very low-key character piece. Dragon-Age---Magekiller-#3-1Speaking of which -- I appreciate Rucka's restrained use of action. It features heavily at the front of the book then exits altogether, giving way to some nicely written, clever banter. You get your sword-swinging and explosions out of the way early here. If that’s what you’re into.

Tessa gets her brief time in the spotlight while Marius shows his vulnerability by stepping into the background. Well, collapsing into the background. Previous issues may have made Tessa seem competent, but more of a sidekick to a skilled master. This issue confirms her position as the gifted people person of our mage killing duo. Here, DA: Magekiller makes it clear that the world has changed, becoming a far more dangerous place in between issues. Similarly, Tessa's role becomes more prominent as our dashing roguish leads transition into true heroes. Instead of running from assassins, our protagonists are spending time -- and, crucially, hard earned money -- on the collective well being of less competent civilians. And their heroics have gotten someone's attention.

Priority and responsibility seem to be central themes of this issue. Faced with the potential end of the world, our protagonists easily slip into the roles of heroes. As a result not much happens in issue three of Magekiller. Tessa gets fleshed out nicely. And the closing panels set up a major change to our heroes' motivation and direction. It’s a good momentum-sustaining issue.


Score: 3/5


Dragon Age: Magekiller #3 Writer: Greg Rucka Artists: Carmen Carnero and Terry Pallot Colorist: Michael Atiyeh Publisher: Dark Horse Comics Price: $3.99 Release Date: 2/17/2016 Format: Mini-Series; Print/Digital

Review: Overrun #1-4

It dawned on me by the second issue of Overrun what the series was… Reboot plus the zombie virus. Obviously there’s some more elements to it and that doesn’t touch upon the characters, but that is the general idea of this story. Overrun-#1-1The series begins with a slow zoom into a computer screen which tells you a lot of what’s going to happen. We meet a man asleep on a pop mail direct train as everyone is about to have their e-ticket checked to make sure they’re not spam. One man, a spam file of some kind, decides that he won’t be filtered and jumps off the train. This gives our main character the chance to get away and figure out who he is, where he is and what he’s supposed to be doing.

From there the story introduces us to video game characters, some old and some new as they wait to become the heroes of our story. We meet the villains and the police that walk a fine line between helpful or hurtful. The villains of the story plan to corrupt the system so that it can be recreated in the image of Macintosh… the bad guy. Our main character Cooper releases a virus on the hard drive that begins to corrupt everything. In the news though, he’s the fall guy until running into the video game characters that take him in and help him along. They’ll have to fight the corrupted though and they’re basically the zombie virus.

The story is entertaining. There was a lot of thought put into this world and while the computer references are obvious they’re not cheesy. There’s actually just enough of them to make you smile. Obviously if you’re like what’s a RAM, then you’re not going to get the joke. For the rest of us, when a cabby says, “I just need the memory” you can’t help but laugh at this world. Laugh in a good way that is.

Overrun-#4-1Unfortunately, the story suffers from some pacing problems and being a victim of its own creation. There’s such focus on keeping the computer gag realistic that the character motivation is weak on both sides of the story. Sure the heroes have a bit more motivation to stop the virus, but none to help Cooper. That and their backstories are weak and really do nothing for the story other than add a few gags for the writer to work with. The pacing is choppy. We cut back to the villains and cops too many times and they really don’t add to the story so much as they break the flow. The cops on that note are a clever addition, but under-utilized. I would have liked to see them play a bigger role or even replace the video game characters.

The art was surprisingly good. It has a Chris Madden mixed with Francisco Herrera look to it, but with cleaner line work and better coloring. The art saves a lot of the story, but it’s not strong enough to hold the story on its own. There’s some interesting design choices and it does get creative in parts, but it’s almost as the artist had too much to work with and not enough pages to get everything in there. It would have been great to deal with the corrupted more and just to let the action in general breathe a bit more. There’s a lot that the story could have done to play to the art’s strengths without compromising itself. That said, the character designs aren’t perfect. More than a few characters’ look the same or similar which was confusing at times. Cooper’s cab driver looked like Cooper with a goatee and considering doppelgänger Cooper shows up later it was even more confusing.

Overall though, I enjoyed this world. The ending is a bit weak, that is until the last few pages, but overall it was a satisfying read from beginning to end. With all of the issues released at once I would recommend reading them all at once since they do a heck of a job roping you in for more. I thought I would simply try out the first issue and see how I felt, but soon I had read the entire series. Even with all of its flaws, that says more about the story than anything else to me. I wanted to keep reading and that’s all you can ask for from a comic book.


Score: 3/5


Overrun #1-4 Writers: Andi Ewington, Matt Woodley Artist: Paul Green Publisher: Treemondo Price: $3.99 Format: Mini-Series; Digital/Limited Print Run Website

Review: Superman: American Alien #4

Superman: American Alien is a frustrating not because it's a bad project (it's not), but because the story's unevenness keeps it from being a great one. For every beautiful Superman character moment, there is an awkward cameo by a DC hero. For every clever re-imagining of Clark Kent's early heroics, there's too-clever-by-half reference to his future.  For all its surface-y originality, there's an inherent disappointment in the book's willingness to put its emphasis not on young Clark's journey, but on his all too familiar destination. I like the idea of learning what makes the ever mysterious Kryptonian tick, but I'd much rather do so without being forcibly reminded that he, and everyone he interacts with, will someday be heroes or villains. Case in point is issue number four, which follows Clark on his first days in Gotham as he attends a summit between Bruce Wayne, Oliver Queen, and Alexander 'Lex' Luthor. Also in attendance are Lois Lane (who Clark having misread her name in print, expects to be a man), and, for some reason, a pre-pubescent Dick Grayson. The issue bounces Clark between different heart-to-hearts with future DC-greats, first Oliver, then Lex, and finally Dick (and one more in the final pages who isn't surprising but I won't spoil). The conversations are, on an individual level, interesting reads, but there's a definite forced quality to having Clark meet with, in rapid succession, three future allies and foes.

Superman---American-Alien-#4-1Perhaps this would be less of a problem if there was a central theme to tie everything together, but it doesn't feel like there is. Each discussion revolves in some way around heroism, and one assumes moves Clark a little closer to Superman. But while each conversation has some interesting ramifications for Superman (Oliver Queen shows him, for example, how successful a dual life can be), but they mainly seem intent on foreshadowing. Lex talks about his own superiority and starts his antagonistic relationship with Clark, Oliver discusses his experiences on the Island, and Dick Grayson talks about Batman's psychology. This last conversation is the most problematic mostly because Landis is unable to believable capture the voice of a child. Even for a child as intelligent and odd as Dick Grayson, it's off-putting to have him saying lines like 'Fear needs hope'.

But with all that said, there are some things working just right in this issue. Clark Kent comes off believably like a hayseed out of his element (his car is stolen and Lex's vocabulary confuses him) which is exactly the sort of detail that separates this origin story from others. Further, while their place in the story may be awkward, Lex Luthor and Oliver Queen are both written very sharply with a good ear towards their specific egos.

And not enough can be said of Jae Lee's art, which manages to look very different than his normal work. He's toned down the spider-y line work and shadows (though both are still present) in favor of softly impressionistic cityscapes contrasting with sharply detailed character work.  I was curious how Jae, whose work is usually very serious and grim would adjust to the lighter tone of Superman's world, but he does so with apparent ease (though June Chung's colors help). The only off moment in the whole issue is the decision to draw Lois Lane looking Asian-American (not in itself a problem, but it clashes with the prequel-nature of the rest of the book).

Thanks in large part to the art, this issue feels like one that could have been excellent with some polishing. As it is, it comes off as the ambitious but self-indulgent work of a young writer (and impression not hurt by Landis' public persona). Early on, a once again too-cute reference is made to Quitely and Morrison's All-Star Superman, which is a sad reminder of what can be done with a Superman re-imagining. I remain excited to see where things go from here (there is some hint things will be more serialized going forwards), but I hope that future issues will focus more on Clark and less on the DC universe.


Score: 3/5


Superman: American Alien #4 Author: Max Landis Artist: Jae Lee Publisher: DC Comics Price: $3.99 Release Date: 2/17/16 Format: Mini-Series; Print/Digital

Review: Zombie Tramp #19

Finishing off our storyline of “Bitch Craft”, the nineteenth issue of Zombie Tramp is actually pretty good. Not great and it still relies on Janey to get out her problems using the same old tricks and spells. For once I would love for you to use her brain and have the upper hand, but instead she just smashes her way through shit. There were slightly new tricks in her bag, but the results were the same. We begin with Janey being runoff the road by the cheerleaders that killed the girl she’s pretending to be. She has some attachment to the girl’s sister which is a nice touch of depth. It also is what sets her off. The cheerleaders seem to know everything about her and go to town on beating her ass with spells until Janey beats their actual asses. In the end she doesn’t kill the head cheerleader, but instead puts her fate in the hands of the little sister.

Zombie Tramp #19There’s just too many questions unanswered at this point in the series and a few more are stacked on at the end of the issue when a character from the original series is reintroduced. Who made the app? Who else has it? Is it a bad thing that Janey is becoming more and more known to the world? That last one is probably my biggest hang up with the series because currently it keeps its monsters somewhat hidden from the world, but then it loves the internet and social media. It just ends up giving me the feeling that it either needs to have her fully embraced by the world or continue to be hidden. Personally, I vote for hidden because then it’s a bit like Spider-Man revealing his identity in that it’s interesting for a bit, but then the stories really suffer. She needs to be more like Batman and remain a myth.

Victoria Harris has been one of the better artists on the series. I would say that she’s kept it as cartoony as Mendoza, but with her own style. The thing is… when Mendoza’s art appears at the end in the prologue, it’s night and day. Hands down I’ll pick Mendoza’s art for the series any day. The coloring is improved with Marcelo Costa taking the lead. Costa’s has a lot of depth and keeps it from looking too muted and dull like previous issues. I would love for it to be a bit more vibrant like Mendoza’s coloring, but Costa keeps the book looking close to how it’s been previously colored which at least helps with the consistency of the series.

On a total side note, I have loved the 80s movie covers for this series. Mendoza's Weird Science tribute is fantastic and I would kill to have it and the others as posters. Just an idea Action Lab, just a free idea of money I would spend... wink, wink.

This issue injected some heart and personality back into the world. It was a rewarding conclusion, but in the end it felt a bit rushed. Like this was all just a side note and a way to introduce the digital version of Janey’s book. Overall though, it was entertaining and built Janey’s character which is all I ever really want from this series. The next issue is all Mendoza again so I’ll be there with bells on.


Score: 3/5


Zombie Tramp #19 Writers: Dan Mendoza, Jason Martin Artists: Victoria Harris, Dan Mendoza Colorist: Marcelo Costa Publisher: Action Lab/Danger Zone Price: $3.99 Release Date: 2/17/16 Format: Ongoing; Print/Digital

Review: Weekly Shonen Jump #11

Highlights this week are the usual suspects, as a new Jump Start series, Kimetsu no Yaiba, takes to the pages. Jump is almost crowded out by the quality of the action in its best titles right now.  The prospect of fitting a Jump Start somewhere in between all this action is daunting: neophyte mangaka Koyoharu Gotouge has his work cut out for him in delivering a story that stands out.  With Kimetsu no Yaiba I am not yet sure as to whether Gotouge succeeds.  I have heard some murmurings in initial reactions that the art isn't up to snuff.  I disagree, for the most part, with that suggestion.  Especially in an anthology currently re-serializing the classic Hikaru no Go, readers ought to appreciate Gotouge's toned-down, classical approach to depicting characters.  Backgrounds are a bit too sparse for my liking, but this is often the case during the high-pressure period of early serialization in Jump.  Where you do catch a substantial backdrop, there is a bit more of a contemporary feel.  I think this is especially the case early on.

wsj11coverThough Gotouge is opting for a more raw-feeling type of line work that belongs in the Jump of a over a decade ago, the thought put into his visual storytelling is ahead of some of his peers.  Guys like Horikoshi are freaks of nature: they are wildly talented and creative and can control the pace through the sheer force of channeling shonen goodness through aesthetically strong pages.  Creators with more subdued styles are often left to impress with the content of their stories rather than pure aesthetics.  I am not sure if content alone will carry Kimetsu no Yaiba; however, I am sure that there are hints here that Gotouge is a mangaka with a lot of potential.   There are one or two killer pages that I spent a few minutes on.  Given that they were important story pages and I spent my time just sort of staring at them, the visual impact of the page was in lock-step with the story.  Having that kind of control over the reader's absorption of the story without simply appealing to your splash pages is always a feat.

The story itself wastes no time getting to the point: a demon has slain the main character's family and infected his sister.  Now, he has to try and save her, while simultaneously worrying about her ripping his throat out.  Though getting to the point quickly might seem helpful, it also sort of muddies things.  The reader has a full idea of what the setup is, but very little hint as to what the tone of the story will be.  The plot I just described would make for something tremendously nightmarish; of course, that's not the shonen direction, and the art alone keeps things light.  Gotouge puts together some impressive pages without any real try-hard panels, but he will have to impress with more than formalisms to keep his story going.

I will dive back into how excellent these titles have been next week because it's getting too automatic lately: Jump is at its absolute best right now.


Score: 5/5


Weekly Shonen Jump #11 Writers: Various Artists: Various Publisher: Viz Media Price: $0.99 Format: Digital Website

Review: Just Another Sheep #4

Our story is coming to a close leaving us with some good and some bad. The good is that we’re seeing the overall story for the series. The bad is that the series has done a wonderful job with the reveals, but this issue ends up feeling bogged down by the amount of reveals. Simply put, there’s just too much revealed. The bright side is that the reveals are out of the way now and the resolution of the story can take place without distraction. As we learned in our last issue that Sadie and Will are actually apart of Les Cordes. After an argument between Sadie and Will we flashback and see all of Sadie’s life and just how wrapped up in Les Cordes she and her family have been. In fact, her parents played a pretty big role in history. We come out of the flashback to find Coulier, Banning’s murderous shadow, arriving on the scene to bring Banning to Les Cordes headquarters. There’s plenty more in the twists and turns department for you to read.

Just Another Sheep #4What’s been incredibly interesting about Just Another Sheep is the alternative history that writer Mat Heagerty has crafted. That and the mixture of conspiracies that he’s added to the identity of the Les Cordes. For instance, they want to stop the moon landing (revealed in a flashback) because of the risk it could pose to the earth. Tidal waves and death and such. It’s a strange thought that landing on the moon could cause that, but Les Cordes isn’t willing to take the chance. They truly guide the history of man.

As I said in the beginning, there’s a lot of reveals in this issue. It’s kind of the only place for them, but it doesn’t stop the heavy handedness of it. I like the reveals as they add depth to Sadie’s character for the first time and set the stage for a thrilling conclusion. The thing is, I have absolute faith in the story Heagerty is telling and so I’m just going to trust him and ride it out.

The art continues to be strong and yet adventurous. The flashbacks break the mold of the traditional panels and instantly tell you that this is the past. JD Faith shows his talent with action, with silent panels and just a slew of great artistic moments. My one and only gripe is that Banning’s hair should have been covering his face more when he was laying on the ground. Other than that the art continues to be impressive and well-balanced.

Just Another Sheep has been a strong mini-series. One of the strongest I’ve read in ages. If you’re looking for something new and interesting to read, then this is it. If you’ve been reading the series then like me, you have no idea how this story is going to end and that’s thrilling. That’s how it should be when reading a good story.


Score: 4/5


Just Another Sheep #4 Writer: Mat Geagerty Artist: JD Faith Colorist: Marissa Louise Letterer: Colin Bell Publisher: Action Lab Entertainment Price: $3.99 Release Date: 2/17/16 Format: Mini-Series; Print/Digital

Review: Bill and Ted Go To Hell #1

The Wyld Stallyns are back baby! They’re slaying in Bill and Ted’s most metal comic yet. Basically, as soon as you add a “Go To Hell” to the title of almost any book, you get my attention. Good ol’ Grim Reaper is battling the arduous game that is 4 in a row right before he heads off to visit the most righteous dudes in the land, who are currently practicing in Bill’s garage. Note to all parents, get yourself a good guy robot version of yourself so they can take care of babies while you ROCK OUT! A possessed Col. Oats shows up and screws with everyone’s day, trying to take Bill and Ted out before they find out his evil plans, which will take Bill and Ted into a trip to a weirder version of hell than the one they saw last time, which was already pretty weird.

BillTedGoToHell_001_Main_PRESSBill and Ted Go To Hell #1 is a fresher story than its comic predecessor. Whereas in Most Triumphant Return, the story relied more heavily on the tropes we know and love from the movies, and it worked well because it successfully reminded the reader that this was an awesome thing you should absolutely be into again. In Go To Hell, Joines seems to be aware of the elements that make Bill and Ted what it is, but doesn’t cram them all, and knows he has 4 full issues to tell his story. The dialogue is very much belonging to this franchise, but it’s kept to the basic, as it is aware that too much of it could become annoying.

I like Bachan’s art a lot more for this story, It’s less cartoony than the last comic and lends itself for a darker, more bizarre path to be taken by the most excellent duo to the depths of the Underworld. but it keeps the lighter tones with Jeremy Lawson’s colors in the mix. The combination makes for a great all ages comic.

Bill and Ted Go To Hell #1 is off to a great start, it shows everything we love about Bill and Ted.. and Elizabeth, and Joanna, and the good guy Robot Bill and Ted, and some righteous history characters, and some not so awesome ones, and the greatest comedian of the generation before ours.


Score: 4/5


Bill and Ted Go To Hell #1 Writer: Brian Joines Artist: Bachan Colorist: Jeremy Lawson Publisher: BOOM! Studios Price: $3.99 Release Date: 2/17/16 Format: Mini-Series; Print/Digital

Review: Wrath of the Eternal Warrior #4

This issue is the natural conclusion to the arc we’ve read for the past three issues. That in and of itself is rewarding, but then the final pages set us up for a new story arc and even more questions. That’s honestly been one of the most refreshing things about this series under Robert Venditti’s pen… the mystery. He’s asked big questions and answered big questions like what happens when Gilad dies? Now he asks, how is he reborn? We’re getting ahead of ourselves though. The issue begins with Gilad’s first born son looking into the forest. Gilad’s wife Leena comes over to him and they talk about his regret for not talking to Gilad while he was there. We see the family bond that has been built in Gilad’s absence and that even though he is absent, he is loved. It makes his fight for rebirth all the more painful to watch as he squares off with Humongous. They continue their banter and we learn a little about the villain and what motivates him to continue standing in Gilad’s path. It’s a quick fight, but one that is rewarding given the amount of buildup it’s had.

Wrath of the Eternal Warrior #4I won’t spoil the set up for the next arc, but I was like, “Damn” when I read it. That’s the thing that Venditti did very well with this issue, he knew that he couldn’t just have Gilad wake up in a field or some basic shit and have everyone walk away satisfied. Anything less than what he did would have done the previous three issues a disservice.

Venditti understands the Eternal Warrior in the same way that he understands X-O Manowar, or that Matt Kindt understands Ninjak and Unity. They are very much the architects of the Valiant Universe right now. Gilad continues to be one of the deepest characters in the Valiant U thanks to this series. Before he really just seemed like the bruiser character of the team/storyline, but now with this series you can really appreciate and understand his character motivation and it changes the context of everything else he’s been in.

The art continues to be great. Raúl Allén and Patricia Martín produce some stunning work. In particular, there’s a scene after the battle with Gilad laying in the dirt and the rain. The sequence is powerful and cinematic as there are black panels sprinkled in, but then also the slow movement from Gilad. It’s just a great sequence that shows the talent that the artists have.

This book maintains it’s great quality in both the story and the art. So much so that I almost didn’t review it because what was there left to say? Then that ending hit and I knew I had to say something. This is Valiant’s strongest series at the moment and if it continues like this it’s going to be hard for other superhero titles to catch it.


Score: 4/5


Writer: Robert Venditti Artists: Raúl Allén and Patricia Martín Publisher: Valiant Comics Price: $3.99 Release Date: 2/17/16 Format: Ongoing; Print/Digital

Review: Usagi Yojimbo #152

It's hard to pinpoint exactly what a given Usagi Yojimbo story is about. Despite being the ostensible main character, Usagi himself is less the focus than the vehicle for a story (in some stories, he does not actually stick around to see the stories resolution). Further, the other characters are often little more than simple sketches, temporarily brought into focus to tell a given story, and then quickly forgotten forever as the issue ends. The stories themselves are typically sparse, occasionally having a villain or a clear moral, but more often than not being slight, poetic stories that land their punches softly.  I would suggest that Usagi issues are about creating an atmosphere and a simple concept with as much subtlety as possible (once again, I am reminded of Japanese Haiku). This focus on atmosphere and detail over story is never more clear than in the excellent issue 152: The Flood. The story begins with Usagi already in the process of helping a small village build banks of mud around their fields, as a rain-engorged river threatens to destroy their crops. Meanwhile, a group of starving beggars in equally dire straits steals what food remains in the village, meaning if the flood is stopped, the villagers will still starve. Caught in the middle, as per usual, is the rain-soaked Usagi who sets out to catch the thieves by himself. It's a good setup to an Usagi story, and starting it in media res allows the issue to get immediately to the action without the usual two-page slow setup.

Usagi-Yojimbo-#152-1While all issues of the series have a sharp, straight-forward sense of characterization, issue 152 is especially noteworthy for Sakai's un-remarking portrayal of human behavior. Instead of making the villagers noble souls and the thieves despicable villains, Sakai portrays both sides as struggling to survive in a world where doing so is very difficult. Both sides demonstrate surprising generosity and overpowering fear in equal parts, and both groups are alternatively victims and transgressors. As such the issue never becomes which side is in the right (allowing the reader to decide this for themselves).

Bolstering the story's subtlety is Sakai's ever delightful black and white (literally, no grays just crosshatching) ink art.  It's easy to discount the art's magnificence due to its cartoony-ness, but this ignores Sakai's brilliant efficiency. No line is wasted, no distracting detail is included, and no detail is over-emphasized. With a few expert brush strokes, Sakai captures the body language of a given character in way that many flashier artists couldn't dream of.

In case it isn't clear, Usagi Yojimbo is a very hard book to review. Not much changes between issues, the plot is slight (bordering on arbitrary), and descriptions of subtlety are not interesting to read or to write. But an issue as good as Usagi #152 reminds me why it's worthwhile to try. No comic fan should go too far without giving Usagi a try. It may not be many people's favorite title, but it remains a workshop in excellent storytelling and beautiful art.


Score: 4/5


Usagi Yojimbo #152 Creator: Stan Sakai Publisher: Dark Horse Comics Price: $3.50 Release Date: 2/17/16 Format: Ongoing; Print/Digital

Review: Clean Room #1-4

It took a lot of effort for me to pick this book up. Personal effort, not physical effort. I have read a lot of Gail Simone’s work over the years and there’s only ever been one thing that I liked and that’s the first two volumes of Secret Six, pre-DC reboot. I respect the hell out of her as a creator and being vocal in the comic industry when it comes to all its flaws and failings in how it treats women and minorities in the industry, but she’s never really been a creator that I could get into. Imagine my surprise when I couldn’t stop reading Clean Room.

I blew through the first four issues in a half an hour and really hated myself for it because this is a series that is probably even better savored and enjoyed like a cup of coffee that’s reached just the right temperature. While I wished I had savored the series more, I’m also glad that I didn’t. If I had read the first issue on its own and had a month to sit on it… I honestly don’t think I would have returned.

Clean Room #1There was too much mystery, too many plot elements hanging by threads waiting to be tied together and frankly even after four issues… there still is. It’s just that with four issues we have the lay of the land. Which is creepy as fuck. It makes me wonder why the hell Simone hasn't done more creator owned work with Vertigo while at DC or just more creator owned work in general.

What I gleamed from the series is that there’s more to the world than our naked eye can see… except for a few chosen or cursed few that can see it all. We meet one of our main characters, Astrid Mueller as a small child. She’s run over repeatedly by a madman behind the wheel of a truck and when she wakes up in a hospital, somehow still alive, she asks why her father’s face is coved in snakes…

The story jumps to the future in which we meet our other main character Chloe Tona Pierce as she attempts to take her life. Her neighbors unfortunately fish her out of the water and she wakes up in a hospital. Now that she’s failed to take her life, she wants answers as to why her fiancé took his life. That’s the tragedy that drove Chloe to try and kill herself, coming home to her fiancés brains all over her new cabinets and a copy of Astrid’s book in his hand.

The story continues as Chloe uses her knowledge and position as a reporter to get an interview with Astrid and confront her about her fiancés death and her very “Scientology” style religion/cult. The catch is that Chloe sees monsters here and there. Monsters that scare the living piss out of her and frankly they’re so well illustrate and paced that you’ll be at least creeped out by their sudden appearance.

The story isn’t perfect. The mystery is unfolding perfectly and I have no complaints there. If anything I’m worried that the first arc will reveal too much and leave for a dull or uninspired read going forward. The writing is just strange at times. There’s these moments that have nothing to do with the story. They’re almost there to shock the readers or attempt to add more depth for the character, but they don’t.

For instance, Chloe is invited into the “Clean Room” which is an advanced VR simulation of sorts (it’s not fully revealed yet) and you have to wear special suits and be completely clean to enter. So Chloe has to remove her labial piercing. Now, I don’t have any problem with this personally, it’s snuck so awkwardly into the story that it doesn’t make sense. It’s obviously there to tell us that Chloe is a woman that enjoys sex which again, is great… but does nothing for the story. She’s heartbroken and so the last thing on her mind seems to be sex which makes its inclusion even stranger. It really ends up feeling like a cheap shock. I say that because if you switch the gender and it's suddenly a dick piercing its still out of place and adds nothing to the story. Sure it adds to the character... but I find it hard to believe that sex is going to play a massive role in defeating these monsters. I could end up wrong, but then I would probably lose interest in the story at that point.

Clean Room #4The art is frankly some of the best I’ve seen in comics in years. Simone better hold on to Jon Davis-Hunt because he's amazing. The book is fantastically detailed and reminded me of the work on the first story arc of Nowhere Men. The story uses a lot of white which is usually a killer in the comic world unless you’re balancing it with black. Davis-Hunt instead balances it with pink and at times red and orange. Davis-Hunt is also the colorist which is frankly amazing that he's able to do both on a monthly schedule.

The creatures/monsters play a big role in the story. They’re unique and creepy as fuck. One such character looked like something out an 80s horror movie and it creeped me the fuck out. Even though it wasn’t grotesque, it was hard to look at. A lot of the creatures are hard to look at. There’s gore as well which is nice and really the perfect balance to the “cleanliness” of the world.

Overall I really enjoyed the story and the art. It’s a strong collaboration and hopefully one that will only get stronger with future issues. While I have some problems with the story and not all of the characters have depth yet, it’s not a deal breaker. They’re just small moments that keep the series from being perfect. It’s damn close though and definitely one of the best monthly comics out there. If Simone cranks out another monthly series following an original idea I will pick it up, because it’s no longer a struggle to do so.

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Clean Room #1-4 Writer: Gail Simone Artist/Coloirst: Jon Davis-Hunt Letterer: Todd Klein Publisher: Vertigo Comics Price: $3.99 Format: Ongoing; Print/Digital

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19th Annual D.I.C.E. Awards to Feature Original Opening Video Homage to Gaming

The gaming industry’s most renowned awards show, the 19th Annual D.I.C.E. Awards hosted by comedian Pete Holmes, will open with an original video homage to gaming, including visual nods to the epic worlds only games can conjure and the inspirations behind them. This year’s D.I.C.E. Awards opening is created by longtime Academy of Interactive Arts & Sciences collaborator NoodleHaus, who has created several of the show’s past memorable openings.

“NoodleHaus is a long valued partner,” said Martin Rae, President of the Academy of Interactive Arts & Sciences. “Each year, they work closely and tirelessly with us and our other creative partners to raise the bar on our show and to pay proper respect to the many great games and their talented masters.”

“Our challenge each year is to create a unique and compelling video that kicks off the D.I.C.E. awards and sets the stage for the gaming industry to receive its biggest awards,” says Matthew Stainner, Founder and Head of NoodleHaus. “This year’s work is arguably some of our best work. We are excited about this opening that we’ve given our favorite shots pet-names: ‘Sky Prison’ is a vast landscape lit by a massive sodium vapor arrangement of lights; ‘Toxic Trix’ plays with colors and shapes like a bowl of kids cereal; and ‘The Light Board’ brings a hit of color and pattern inspired by pixels and LED light displays.”

NoodleHaus’ previous D.I.C.E. videos include 2013’s much talked-about and critically acclaimed live-action saga, and last year’s global studio crowd-sourced animation inked by artists from hundreds of game studios around the world.

The 19th Annual D.I.C.E. Awards will be held Thursday, February 18, 2016 in Las Vegas, and can be streamed online on Twitch and YouTube.

Us Versus Movies: Masters of the Universe

You didn't ask for it, but you're getting it any way! The first of our retro movies is Masters of the Universe. This 1987 gem is on Netflix streaming in case you were wondering... which you probably weren't. Join Kevin, Dustin and Erin as they take a trip to Eternia which is an aptly named planet for this movie. UVM-Masters-Full

Previously on Us Versus Movies...

CBMFP 221: Cock and Wankers

Did you enjoy your Valentine/Deadpool weekend? We know you did, that movie made a shit ton of money and basically opens the door for more mature comic book movies which is exactly what happened to comic books and look what that did to the industry... look at it. None of that is address on the podcast, but we do cover some Deadpool news of sorts. Riverdale casting is a big subject and other TV/Film news because nothing happened in comics. Good job comics! Books covered on this episode:

CBMFP-221-Full

Previously on the CBMFP...

Monster & Wine: Episode 69 - $750 Pill Popper

Super Bowl 50 is discussed for a small amount. Wine was particularly impressed with Lady Gaga and Monster wasn't particularly impressed with anything, yet feels obligated to explain why. Things take a turn when modern-day-super villain, Martin Shkreli, and his flamboyant shenanigans become the topic. If you don't know who he is, you will after this show and we apologize in advance. Monster breaks down all of the...

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Review: Girrion #1

Review by guest contributor Keith Grayeb

Girrion depressed me. Something about all the ancient massive machines. It made me feel small and inconsequential. I imagine this is how the troll-doll like Gunflins feel as well, toiling day by day amongst magnificent relics of a bygone era that they will never fully understand. The idea that something could be both so familiar yet so foreign would leave me downcast and likely in a persistent existential crisis. At least in our world, no matter how complex a man made machine is, there is at least one person who can explain it to me. There appears to be no such comfort in the realm of Gania.

The first issue of Girrion introduces Gania and its mostly stumpy denizens. The Gunflins are somehow equally abhorrent and adorable. Their excited hairstyles suggest there is a great deal of ambient static electricity on the derelict, formerly interstellar warship they call home. However, the only thing I would expect these miniature men to be at war with are offensive odors, considering the size of their shnozzolas. Any given Gunflin is 15 - 20% nose. These facial monoliths make their already small eyes look especially beady. I swear that I am giving a fair and accurate description, yet I still feel like a bully.

Girrion-#1-1Anyways, our hero, Jarra, is as grotesquely disproportionate as his Gunflin kin, sporting a magnificent troll-doll up-fro. Enticed by an opportunity to see the tall, slender and altogether unGunflin-like princess, the usually diligent Jarra and his mischievous friends ditch work to eaves drop on the official council proceedings. The princess seeks the counsel of the Dwarlin Edlers (that is how it is spelled in my copy of the book), hoping these ancient sages can aid in her search for the lost empress. Unfortunately the Dwarlins have gone silent. This silence is one of many mysterious omens surrounding the visit of the princess. Her perpetually guffawed aid does not like it! Not one bit! She will be played by Tilda Swinton in the movie adaptation. The trip turns out to have not been a complete waste, as the Gunflins have discovered an artifact of alien, specifically Ngor, origin. The dialogue hints at the Ngor being a techno-organic race, whose lifeless remain are common in this realm. However, this artifact, which may be the chrysalis referred to in the subtitle, appears to be active. The issue leaves off with the princess reaching out to the glowing artifact.

Ancient powerful alien technology is always fun. It allows a writer to establish a set of rules for their world, and then break them whenever they please. Tom Lintern, the writer and artist, mentions that he was influenced by Star Wars in his Kickstarter campaign. This influence manifests as curious droids and peculiar creatures scattered about an oppressive metallic environment. I have to admit that I found the Girrion world much more reminiscent of the Dark Crystal than Star Wars. From Jarra's sheep-pig-bat pet to the chitinous Ngor tech, many aspects of this world look like Jim Henson could have brought them to life in puppet form. I mean, Gunflin and Gelfling are much too similar to be a coincidence, right? Either way, the Realm of Gania offers enough novel content to set itself apart from its influences.

Girrion has lovely art, through and through. The cover art evokes a wonderfully nostalgic 1970s sci-fi aesthetic. A rusty orange dominates the palette, in stark contrast to the occasional crackles of green energy. The bizarre proportions and wild hairstyles make the character designs undeniably interesting. Especially so are the ancient Dwarlins whose aged flesh appears to melt off of their conical frames. There is an air of poverty about the starship, as even the princess is garbed in a tattered cloak. Presented among the stubby Gunflins, the princess emanates an otherworldly glamour due to her slender frame, expressive eyes and petite nose. The starship’s architecture feels modern yet familiar, which exaggerates the alien mystique of the Ngor artifact. If Lintern can breathe this much life into a dreary starship, I cannot wait to see what he can do with the rest of Gania.

Depression aside, Girrion is a good read.  In fact, its ability to illicit such a strong emotional response should be celebrated. Even though this world is completely alien to me, I was able to put myself right into the Gunflins tiny shoes and feel diminished by the titanic tomb I call home. If that is not the mark of an effective storyteller, than I don’t know what is. Girrion is a delicious feast of oddities and intrigue that is well worth your time.


Score: 4/5


Girrion #1 Writer & Artist: Tom Lintern Publisher: Brooklyn Manga Price: $5.99 Format: Print/Digital Website

Review: Narcopolis: Continuum #1

Time travel is always a fun concept to play around with. What makes or breaks a time travel story isn’t the science, it isn’t the setting, but the characters and the story. If you don’t care about the characters they can travel anywhere they want because you won’t give a damn. The story is important because without the right imagination and structure it again doesn’t matter where in time we travel to. Narcopolis: Continuum takes place in the not so distant future. One drug company rules the world of drugs and they basically can give you anything. Our main character Ben works for the drug company. We’re walked through his childhood and his disappearing father who gave him H.G. Wells’ The Time Machine as a child and pretty much explains what’s going to happen to dear Ben.

Soon enough Ben discovers a drug that allows for time travel. He wastes no time convincing his lab assistant to use it on him and sure enough… he travels through time and unlocks the main plot of the series. Which I can’t tell you because it would just spoil the shit out of this first issue for you.

Narcopolis-#1-1This was the first new title from Heavy Metal that I read. I really enjoyed it. Sure I’m a sucker for time travel stories in general, but if you remember my first paragraph then you’ll understand that I’m quite particular about what makes for a good time traveling story. Writer Scott Duvall has a great foundation here. He’s introduced a main character that is relatable and who you can sympathize with, which checks off my first box. He then introduces a story that revolves around Ben that’s interesting and better yet has science and a setting that is also intriguing. So it checks all of the boxes.

Duvall’s writing really shines with the narration from Ben. That’s the window into his mind and we really get to know Ben as he peels back the world for us. It’s natural feeling as well. It’s like Ben is thinking it rather than just narrating it because the direction of his narration changes as the scene changes.

Because the story is set in the future and is about time travel you need a “look.” You need a style and aesthetic that builds the world. Ralf Singh does just that. The world feels a little underpopulated with living people, but otherwise this feels like the future. Singh goes for more of the THX future in which everything is clean and sterile. It works for the story, but there are a lot of bland backgrounds that could use a lot more detail. The character designs are memorable and Singh gives them a lot of visual personality.

This seems like a book that a lot of people are missing out on. I know I missed posting this review in time for the first issues release and now the second issue is out. Really it comes down to two things about this series, if you like time travel then you already know if you’re going to read it. If you don’t… then you already know if you’re going to read it. For me, I’ll continue reading it and finding out what crazy time sequence Ben has found himself in.


Score: 4/5


Narcopolis: Continuum #1 Writer: Scott Duvall Artist: Ralf Singh Colorist: Nicolas Chapuis Publisher: Heavy Metal Price: $3.50 Format: Print/Digital

Review: The Black Suit of Death – The Ides of March

I’ve struggled with reviewing this book. I’ve sat down before to review it and I still can’t really decide if it’s something I like. There’s elements I like about it, but then ultimately it feels like it’s just not over the top enough. That’s it’s goal, to be over the top and funny because of it. It’s successful at times, but other times it’s trying too hard. The story takes place on a planet called Utopia and you guessed it… it’s a utopian paradise. The problem is that everyone is living too long and there’s not enough energy for the world to survive. A doctor is asked to help with this problem and he decides that he’ll create a suit that absorbs people’s energy after killing them. The wearer of the suit will be judge, jury and executioner… though I don’t know why he’d need to be the jury. The science council (which is another tip of the hat to Superman) tells him no and he puts the suit on and kills them… until he absorbs too much power and is infused with the suit.

The-Black-Suit-of-Death---The-Ides-of-March-1There’s some obvious twists to the story, but for the most part that’s the issue. The black suit of death is sent elsewhere and that’s where the real story will begin.

The writing is okay. Like I said, it’s trying to be over the top and cheesy. The problem is, it’s trying rather than being. When you try to be cheesy it’s bad. When the story forgets it’s effort it ends up being quite good.

What saves it is Stefano Cardoselli’s artwork. If you’ve ever seen Cardoselli’s art, then you already know if you love or hate his art. I love his art. The gritty thick lines and erratic nature of the art is wonderful to me. Cardoselli’s artwork grabs you. The over the top violence is exactly what you want from his style. He’s become known for it in a way, but it’s great each time. The coloring reminds me of the style that Ben Templesmith made famous, but Craig Gilliland has elevated it, making it his own. Gilliland doesn’t rely so much on one color hue or an excess of black ink.

This story is just a one-shot attempting to set up a larger story. I would like to see where it goes from here, but that would depend on the creative team staying together. If a different artist jumps on the book I would lose interest instantly because there’s nothing that unique about the story. It’s homages a lot of famous comic properties, but that doesn’t make it good per say. This prelude does its job and hooks the reader for more issues and that’s exactly what you want to do as a comic creator. We’ll see how it turns out from here.


Score: 3/5


The Black Suit of Death – The Ides of March Writers: Ben Kreger, Ed Ellsworth Artist: Stefano Cardoselli Colorist: Craig Gilliland Publisher: Warrior Innkeeper Creative Price: $1.99 Format: One-Shot; Digital Website

Review: Tobacco-Stained Mountain Goat #1

I can respect what Tobacco-Stained Mountain Goat does both with its story and creatively, but I knew from the first three pages that this wasn’t a comic for me. Tobacco-Stained-Mountain-Goat-#1-1Creator Andrez Bergen lists his creative influences for the comic in the back of the issue, siting things like Terry Gilliam’s Monty Python, Jack Kirby’s 60s collages and David Aja to name a few. Aside from Aja, I’m not really into the madness that is Gilliam and Kirby’s work. The abstract collage construction of art is not something I’m drawn to or interested in and that is the entire way this comic is laid out.

I give Bergen credit for boldly creating a comic like this and for putting together a narrative that I could follow through the madness. The story follows an agent that has been asked to retrieve someone’s daughter. It’s a pretty straight forward concept that you’ve likely seen or read before. What Bergen does well is narration and description. That part kept my interest and again, walked me through the art design.

Unfortunately, I don’t have much more to say about the book. There is no reason to bash or complain about art that I understand, but don’t personally enjoy and so I simply won’t do that. I am now more curious to read the novel version that Bergen wrote prior to adapting it to the graphic novel. But as a comic… I don’t know if I’ll read more. It’s something you’ll really have to decide for yourself if you’re going to read it or not and I’m sure that people who are fans of the artistic influences will likely really enjoy it. I hate to leave any review with a simple, “check it out for yourself”, but I think this is one of those books that really require you to do just that.


Score: 3/5


Tobacco-Stained Mountain Goat #1 Creator: Andrez Bergen Publisher: Project-Nerd Publishing Price: $5.00 Format: Print/Digital Website

Review: Food Wars! Vol. 10

Food Wars is one of the most addicting comics on the face of the planet. So much so that upon reading the tenth volume I was lefty in a frenzy for the eleventh volume. Thankfully being a reviewer I had early access to it and was able to whet my appetite with both volumes back to back. I don’t know if you’ll have the same fortune, but if you do… then read both. Now I’ll admit that some of my knowledge of this series comes from the anime which was just as addictive as the manga. Like most things though, the print version is better and that holds true here.

It’s the fall classic and we’re getting down to the finals. This volume quickly wraps up Akira Hayama and Hisako Arato’s match. Which is good because I honestly could care less about either character. Personally I don’t think that Akira has been built up in strong enough way to be a threat. His background is weak and he’s unlikable so I don’t care if he wins or loses. Unlike Subaru Mimasaka who emerges as a wonderful villain in this volume.

Subaru’s match with Takumi Aldini is fantastic. Writer Yuto Tsukuda keeps Takumi in the spotlight which makes Subaru an even bigger menace. Subaru has what’s called “the perfect trace” in which he studies his opponent and copies their exact dish, but elevates it one step further. It screws over the opponent because they’re left with only one option… continue cooking their inferior dish.

Food Wars Vol 10That’s not the only thing that makes Subaru evil though. Aside from making all of his fall classic match ups Shokugeki, he asks for the challenger’s favorite kitchen knife as a prize. Takumi puts his moon blade on the line and so you can imagine the incredible stakes.

You can probably figure out the outcome, but it’s the journey, the twists of the story that make it worth reading. I will spoil something and tell you that the reason I wanted to read the next volume so bad was because of what Soma puts up for his Shokugeki with Subaru… his knives and his life as a chef in order to win back all 100 blades that Subaru has taken.

If you don’t instantly want to see how that turns out and how and if Soma can beat him, then I question why you would even read this review. The writing is fantastic as usual. I was a little confused at the beginning having not read the previous volume, but I was able to catch up rather quickly and become very invested in the story.

The art is also some of the best coming out of Japan today. Shun Saeki and contributor Yuki Morisaki are producing some incredible looking pages. By far the Shokugeki is the best part with Subaru’s appearance being changed and altered to show that he’s a villain. That’s why I don’t care for Akira, it’s almost as if we’re supposed to like him as well and be torn between him and Soma… but I’m not. I root for Soma every time. With Subaru you want to root against him. It’s entertaining to go against him because he’s a true villain. The other part of the art that stands out is Subaru and Soma talking at the end because it highlights just how confident Soma is.

Food Wars is addictive. It is the blueprint of the shonen genre and yet it breaks the mold at the same time. There is nothing else like it and while I don’t necessarily need it to run for ever, I’m glad to see how creative and different it can get. And if you like this volume… just wait until you read the next one.


Score: 5/5


Food Wars! Vol. 10 Writer: Yuto Tsukuda Artists: Shun Saeki with Yuki Morisaki Publisher: Viz/SJ Advanced Price: $9.99 Release Date: 2/2/16 Format: TPB; Print/Digital