Review: TMNT #6

We’re on the sixth issue of this series already so if you’re not hooked then you’re probably not going to be by this issue either. There’s no doubt that the first five were a lot stronger issues than this one, but it still has a great mix of old and new elements that not only have a feel of nostalgia but actually work within the modern story. There is however some hiccups in this issue that some will find disappointing since the book has increased in quality for the past five months. If you read the preview you’ll see that the book starts with the Turtles following after members of the Foot Clan that are hot on the trail of a Frenchman. There’s banter back and forth from Donnie and Leo as the two can’t seem to agree upon anything. They stay out-of-the-way until SPOILER, the French dude takes a knife in the back. The Foot Soldiers drop a smoke grenade and leave the scene and the Turtles receive the Frenchman’s last words, “War is coming.” After that Splinter drops some more knowledge bombs on Turtles and explains how they were reincarnate into their current forms. Donnie is skeptical since he’s more of a turtle of science.

TeenageMutantNinjaTurtles_06_Preview-1You’re going to have to read the book in order to not be disappointed by that cover, but I will say the Mousers are back! The book is good, but it’s starting to hang out too much on the origins of the Turtles and Splinter. Granted their still laying the ground work for stories to pay off years down the road and I love that, but what was fresh and interesting for five issues is starting to become common place which lessens the impact of the reveals. I’d really like to see a break in the story and just have some solid action. Hopefully, that’s the plan for the next issue.

Edit: I was wrong about the color bands that was in the fifth issue, guess it didn't stick out as much as I would have thought. Thanks to writer Tom Waltz for pointing it out to me via Twitter.

There were two elements to this issue that threw me off instantly. The first was the fact that we were in the present day storyline after being left in the past previously and the second was the head bands. I loved the fact that they were all wearing old school red bands and it seemed like it was going to be something special when they received their colors. Unfortunately, there was nothing special about it since the colorist seems to have taken it upon themselves to fill it in.

The writing and art are still very solid, but I have to down grade them both this issue. The past five issues have been either fives or fours and this issue just isn’t up to par which is a bummer. Even still the book is better than a lot of other titles out there and worth picking up. I’m not sure that this issue is the start of new storyline as it feels as if we’re just going to keep going with each new chapter. I like that a lot, it breaks from that feeling of the six issue story arc that has taken over the storytelling art form of comics. For that it gets kudos, but I really hope the next issue is better.

Score: 3/5

Story: Kevin Eastman and Tom Waltz Writer: Tom Waltz Artist: Dan Duncan Publisher: IDW Publishing Price: $3.99 Release Date: 1/25/12

 

Review: Creepy #7

If you don’t like horror comics, you won’t like this book. If you like horror comics, you will enjoy this book. A lot.

Creepy is Dark Horse Comic’s alternative for those horror comic fans that want a break from the overpopulated zombie story market. Surprisingly, the anthology features great, unique stories that pack the two-fisted punch of eerie plots concluded with a satisfyingly macabre twist.

The artwork harkens back perfectly to the vintage EC comics that disgusted Frederick Wertham to the point of action against the industry. Done in beautiful black and white, the illustrations vary in styling from photorealistic to cartoonish; but each style fits its respective story perfectly. I kept thinking of Gene Colan’s work on Marvel’s Tomb of Dracula. (In my opinion, the collected volumes in black and white that Marvel released had far more artistry than the color versions of the comics.) Creepy’s black and white emphasizes shadowing and textures that often get lost in the modern world of colors. The suggestion of gore and splatter in the two tones does more to shock than seeing a page doused in red.

CREEPY7coverThe stories, as mentioned, provide a breather from the zombie saturated horror comic market. “Mud” is a revenge story about a bullied teen. “The Shroud” follows a couple who purchase a storage unit at auction and find a cursed item hidden within. A Florida town is overrun with vampires in “Bloodsuckers”. “The Ultimate High” is a cautionary tale like the little comics Baptists hand out in bowling alleys. And “Deep Ruby” shows why homeless people offering rare gems can’t be trusted. The stories are short and, for the most part, fun. “Mud” stands out as one of the best, but that’s typical Joe Lansdale. Comic books are the best medium for horror because comics give readers condensed stories without superfluous details and a visual element. Books may drag on too long, and movies may flounder in melodramatic musings or conventional gimmicks like spring-loaded cats. Comic books like Creepy are like hilarious-one liners: direct, succinct, and satisfying.

Now you may ask why I would speak so favorably about a comic and give it only a 3 out of a possible 5. This is because the horror comic is such a niche genre. The cape and tights reader would not find this book as interesting as a horror devotee. For you horror fans, I rate the book a 4 out of 5.

But I don’t think I could see horror comics in the same category as other books. They’re too different. And way too Creepy.

Score: 3/5

Writers: Lansdale, Braun, Morrison, Salvador, Goodwin Artists: Floor, Reynolds, Torres, Skeates, Ditko Publisher: Dark Horse Comics Price: $4.99 Release Date: 1/25/12

Why In The Hell Not? Scent Of A Superhero: Avenger Character Colognes Stink

Dumb as fuck. PATRIOT Cologne

A cologne that pays homage to the confident, stand-up-to-bullies, hard working average Joe in every man. PATRIOT Cologne is both reserved and sexy; like a symbol on a shield or a moniker on a motorcycle helmet. Fresh notes of green lime and white pepper are the first to hit with dry oak wood, sandalwood and tequila accords finishing the adventure. Perfect for any time or place, PATRIOT Cologne puts the Novus Mundus in your strong, sensuous hands for you to embrace and discover.

Mark VII Cologne A resolutely sophisticated cologne forged from the sea, the sun, the earth, and a touch of devil-may-care whimsy. Transparent, aromatic, and modern in nature, Mark VII combines mandarin, neroli, nasturtium and jasmine layered with light patchouli to create a contemporary expression of "I don't play well with others" confidence; leaving you always ready for whatever a genius, billionaire, playboy-philanthropist might encounter along the way.

SMASH! Very unusual and rare materials have been brought together to create a woody aquatic cologne evoking both a serene sense of timeless freedom and a single-minded, unbridled passion for life. Yuzu, bergamot and tarragon create clean, clear top notes along with unexpected accords of water lily and nutmeg. SMASH! then carries an intense woody drydown enriched with Indian sandalwood, vetiver, musk and sharp cedar. Complimentary to a full range of emotions, it wears well no matter where--at work, the lab or an evening out on the town. Worthy Cologne This woody citrus cologne is a unique, meaningful combination of bergamot, frozen ginger and wheatgrass blended with a hint of fresh natural grapefruit and layered deeply with aromatic cypress. Basenotes are possessed with sensual, seductive tones of dark amber and cedarwood, protecting and enhancing a deep, dry masculine (dare we say almost God-like?) musk.

Source: Geekologie

Interview: Paul Duffield and The Firelight Isle

Yesterday I brought you information about The Firelight Isle, an independently produced graphic novel from Paul Duffield. Today, I bring you an interview with Paul Duffield, pretty cool huh? A big thanks to Paul for taking the time to answer some questions with us and we'll have a bunch of links at the bottom, but to start off with check out the link to IndieGoGo and consider funding Paul's project.

Comic Bastards)  First one is easy, tells us a little about The Firelight Isle? Where did the idea come from and what is the story you want to tell with it?

Paul Duffield)  The Firelight Isle is a story I've been wanting to tell for a long time! I've always been a fan of fantasy, science fiction and surreal or magical storytelling, and I've always had a desire to write my own stories, so for most of my life I've had a grand writing project in mind that has gone through different incarnations (inspired by whoever my favorite authors were at the time)! When I started work as a professional artist, I began to realise just how much work is involved in creating epic, multi-volume stories and graphic novels, and so I ended up focusing on completing shorter stories. At that point, Freakangels started, and I spent 4 years working on that, during which time the hectic schedule and intense work on Warren's script taught me a lot about both writing and drawing long form stories. When Freakangels finished, I found that my desire to create a longer piece had been rekindled, and I considered it the best time to try to establish myself as a writer as well as an artist. I broke down all of my early story ideas, and mined them for inspiration, taking all sorts of fragments, and reworking them into a new piece, which became The Firelight Isle. So it's a new story with long roots!

The story I want to tell is very much a character and culture focused piece, a fantasy that feels like it could well be taking place on some distant world that might really exist. Its themes include friendship and coming of age, along with faith and segregation. I've tried to assimilate as much information as I can on human culture in a short time so that the world it takes place in will be both familiar and surprising. It's hard to describe the plot in a movie-pitch style, since it's more of a slice-of-life style story that includes some grander elements.TheFirelightIsle_PromoCB)  Can you tell us about the main characters, what their names are and why you felt they were the right choice to tell the story with?

PD) The two main characters are both the same age (around 16), and have known each other since their earliest memories, and been fast friends ever since. Anlil is a girl who has been learning to weave since she was a child so she can take up her mother's profession (one that is well thought of in a town where dye and fabrics are a major trade), the story opens as she starts her most important commission for the Somin - the highest members of thier society. Sen is a boy who has always dreamed of becoming a warrior, although his family create and trade dyes. As the story begins, he is about to be initiated into training as a guard - also for the Somin - which is a big step in a society where profession is usually inherited. Then there is a third character who is pivotal to the plot, Tandzin ouHaddi, a missionary from another continent who has come to spread the word about his God. The land on which the story is set is culturally isolated from the rest of the world, and for most of the characters he will be the only foreigner they have ever seen. The story develops as Anlil and Sen live through the impact of both adulthood and clashing cultures.

CB)  Watching the trailer for Firelight, I couldn't help but feel that it was an epic story. It also reminded me of Hayao Miyazaki's work. How big is the story you're looking to tell? Is it going to be contained to one volume or is the world bigger than that?

PD)  The story of the Firelight Isle will be self-contained in one long volume of maybe 200 pages, but the world (and even universe) in which it is set is much larger, and I'm hoping that in the future I can expand it by writing more that might tie in to it in some way. Miyazaki is definitely an influence when it comes to story telling and visuals!CB)  I really respect that you're not willing to sacrifice the quality of the book in order to release it quickly. Is there some event in your professional career that's made you not want to compromise quality for speed?

PD)  I think it was mainly working on Freakangels for so long, which had a very tight deadline. The weekly schedule meant that often I would have to compromise and give up a certain amount of quality, detail or grandeur in order to get the episode finished. It was a learning experience that helped me speed up, and taught me all sorts of short-cuts that didn't impact the quality of the work, but in the end I found myself wishing that I could slow down, especially when I had to design story elements like characters or machinery on the page in which they first appeared! I was also itching to discover how much quality I could put into an image when there was no deadline attached. However, I understand that there's a commercial pressure on every project, and part of Freakangels' success was its regularity and reliability. For The Firelight Isle, I want to strike a balance by putting as much effort as possible into preparation, research and thumb-nailing, so the production stage can be as business-like as possible.

CB)  The perks on the Firelight Isle Indie Gogo page have titles like: Spark, Firelight and Moonlight. Are these references to something within the story?

PD)  Not specifically, I was just playing with the theme of the title in order to make pleasent sounding names for the perks! Also, they go up in order of size and brightness (spark, fire, moon, sun, galaxy).

Azul_Promo

CB)  I imagine with as much promotion work done for the project that you've already begun work on the actual story. How far along into it are you and how will the Indie Gogo funding help you complete it the way you'd like?

PD)  I have the whole story very roughly blocked out, with various sections of it fleshed out in prose, and the first few pages done in thumbnails. The funding will help me to develop the story from here by drawing and writing it at the same time in the form of thumbnails (storyboards for comics), which I feel produces a better balance between visual and textual storytelling than moving from script to rough does, and also to take the time I need to step back and focus on the design of any new elements as they appear in the plot. It's the money that will allow me to put down the foundations I need in order to get as much quality as possible out of the project.

CB)  Have you been approached by comic publishers about picking up the project? If so how did you manage to fend them off and remain 100% creator owned?PD)  Not yet, no, so it's been pretty straight forward keeping it creator owned!

CB)  When the book is released, what formats are you looking to publish it in? Just hardcover or will you release it digitally as well?

PD)  Like Freakangels, it will be released on the web for free as I produce it, and then collected as a trade. I'm hoping this will help to gather an audience, and also circumnavigate the usual problems with piracy.

CB)  What I find most striking about the project thus far is the art. Particularly the coloring that you do, what is your process and how do you get it to look so vibrant?

PD)  Whilst working on Freakangels I wrote a break-down of my colouring process which is a good reference as it's the same method that I'm using now http://www.freakangels.com/?p=98 In broad strokes, it's pencil linework that's coloured in photoshop using a cel-shading technique in combination with photographic and painted textures. The major difference is that I'm doing it all myself this time! The vibrancy comes from colour choices, and range of lighting - I'm working with a lot of blues and greens offset against browns and reds, which hopefully should look fresh and airy as a consequence.

CB)  For those unfamiliar with your work and background can you tell us a little about yourself and your craft?

PD)  I was initially trained in Animation and Illustration at Kingston University, but I've always loved comics, and found that you get much more creative control when working on them. Whilst I was still at University, I produced a short comic that won Tokyopop's first UK Rising Stars of Manga competition, and when I left, the short animation I produced in my final year won grand prize in The International Manga and Anime Festival. Those two prizes lead to more work, including The Tempest for SelfMadeHero's Manga Shakespeare range, and a short comic in Best New Manga 2. At that time I managed to get the job drawing Freakangels (www.freakangels.com) for Warren Ellis and Avatar Press, and since then I've branched out into film and illustration, doing some storyboarding, cover illustration and concept art.

CB)  Wow! Great stuff right? Again I'd like to thank Paul for his time and for talking to us and be sure to check out any of the links below.

www.indiegogo.com/The-Firelight-Isle

You can check out a visual promotional video here: http://www.youtube.com/watch?v=WrTXFORUXwk

More about the project can be found here: http://www.firelightisle.com/

Paul Duffield's own website is here: http://www.paulduffield.co.uk/

Interview: David Schwartz Writer of Idolized!

Welcome to our interview with writer David Schwartz the creative mind behind Meltdown and this year’s Idolized from Aspen Comics. We had the chance to email some questions to David about the new series and surprise, surprise the new contest that will be running with the series starting today! Big thanks to Aspen for setting up the interview for us and giving us the heads up on the contest before the big announcement. Comic Bastards) I've heard Idolized described as many things, in your own words how would you describe the series?

David Schwartz) First, thanks for taking the time to interview me, Dustin! I'm excited to be able to talk about this series. I'm having an absolute blast working on it, and I'm hopeful that your readers will find out about it here and give it a shot!

IDOLIZED is Aspen's first-ever superhero series. It tells the story of girl with super-powers and a dark past, who seeks revenge, and ultimately finds redemption, over the course of competing in a televised super-hero competition show. Essentially, it's "True Grit" meets "American Idol" with capes. And, while this massive TV show give us a very broad and overwhelming backdrop, at heart this series is a really personal and focused story about what this young woman's is going through.

The series has explosive art by Micah Gunnell ("Shrugged", "Executive Assistant: Orchid", "Dellec") and colors by David Curiel ("Executive Assistant: Orchid", "Dead Man's Run"). The first issue should be hitting the stands in June.

joule-figure-final21CB) I like the idea of American Idol with superheroes, is there an interesting story behind the concept of the book?

DBS) Well, ever since the end of my Image Comics series MELTDOWN, people have been asking me if and when I'd be writing another superhero book. I've definitely wanted to, as I love the genre, but I really wanted to wait until the right concept struck me. I knew it had to be something unique, compelling, emotional and exciting, and rife with opportunities for social commentary. A tall order.

So, one day several years ago, I was reading an article about the astounding success of the American Idol zeitgeist, and the tremendous amount of drama that the kids on that show go through; the fear, the desperation, the crushing blow of a bad performance, the elation of a great performance, the feeling that their entire future could be riding on every choice they make about their clothing and hair, every word they say, every note they sing.

Love it or hate it, it's hard to deny that It's a tremendously pressure-filled, high-stakes situation. And I was thinking, if there was truly a superhero world like the Marvel or DC universes, would there be a show like that, with that level of human drama and intensity, but for superheroes? If so, what would it look like?

Out of that grew the idea of a comic book series about a TV show where super-powered teens and 20-somethings are competing for the ultimate dream-prize: a guaranteed spot in that world's top super-group, The Powered Protectors.

Guaranteed entry to the Protectors is huge. After all, it wouldn't be easy to become a legal, sanctioned, paid superhero (as opposed to just being an illegal vigilante). But, if you get to start off by winning “Super Hero Idol?” Well, it’s like you’ve instantly arrived, and can write your own ticket from there on out. The chance of winning offers fame, fortune, massive endorsement deals and, of course, a chance to actually save the world. Kids who dream of being worshipped as the next Superman or Wonder Woman would be falling all over themselves to get on, and perhaps even win, the show.

And, from there, I fleshed out the idea for IDOLIZED as the story of our protagonist, Joule; her quest for revenge; and the lessons she learns along the way.

IDOLIZED-AspenComicsCB) Something that I don’t enjoy about American Idol and spoofs of AI, are the judges. Are there going to be judges in Idolized and if so will they be following the standard of “stern” judge, “modest” judge, “loves everything” judge? And if so will their dialog be meaningful to the story?

DBS) I completely understand you're feeling that way. They've become almost parodies of themselves at this point, haven't they? In terms of telling our story, they were definitely necessary. But we do use them sparingly and hopefully to good effect. They're part comic relief, but more a vehicle for moving the story forward. Eventually, they may help Joule to learn a valuable lesson or two, and they'll turn out to be much more well-rounded than simple parodies of real-world judges.

CB) The contest to pick the character designs was actually pretty smart for the marketing, but who is the main character? Or is that reveal coming with the first issue?

DBS) Thanks for the kind words. We really had a lot of fun with the character design voting, and we loved that it gave our fans a chance to really get involved with the series, to interact with it and shape it.

Our main character is Joule, and she's a pretty dark, angry person.

She went through something fairly horrific as a little kid, which she blames herself for. She’s spent the last decade since then working madly to become a superhero. She’s determined to atone for her failure; to save other lives in order to make up for the lives she let slip away, and to exact revenge for what befell her. When she hears about this new "Superhero Idol" show, she thinks that, by winning, she may be able to get close enough to the man who caused her all that anguish that she'd actually be able to exact her ultimate revenge upon him. So, despite how ridiculous she finds the show to be, she sucks up her pride, gets on-line, and stands before the judges to audition.

What I love about her is that she's really a study in contrasts, a person who's internally at war with herself. She desperately wants to do good things, to help atone for what she sees as the sins of her past, and help change the world. But, at the same time, she's filled with anger and loathing and wants to kill the man who wronged her. The interplay of those two sides of her - one half wishing to be a do-gooder, the other half ruthlessly seeking to draw blood - gives me a lot to play with, and makes for a great, dramatic character arc over the course of the series.

IDOLIZED-Aspen-Comics-WIN1CB) What’s it like working with Micah Gunner and what is his art style bringing to the story?

DBS) Micah is really a brilliant, brilliant artist.

Obviously, the first thing you notice about any artist is their style, and Micah's work is truly gorgeous stylistically.

But for me, what's most important isn't style so much as having someone with great visual storytelling ability and innovative, exciting layout and design choices. If you've seen his work on books like Executive Assistant: Orchid or Shrugged, you know that Micah's incredibly innovative in terms of his layouts and design work. He brings an insane amount of energy to every page, and helps to tell the story in clear and inventive ways.

I truly believe that once folks see the mind-blowing work he's doing on Idolized, he's going to be thought of as being right up there among the biggest and most valued names currently working in the industry. In fact, even if folks absolutely detest my writing on Idolized, they should still pick up the book just for Micah's art alone.

CB) I don’t think it will come to that, but that is a very funny alternative pitch to the book.

CB) This is Aspen’s first superhero book, other than the concept what is going to make it stand out from the rest of the books on the market?

DBS) There are a bunch of things we're doing that I think are interesting and different from a marketing perspective, but, ultimately, we're just trying to do everything we can to create a truly high-quality product. I'm not really thinking about trying to make it stand out, I'm just trying to deliver the best, most gripping story I possibly can, and to provide an interesting, compelling journey for our protagonist over the course of the series. At the end of the day, if I can succeed in that, then I'll be thoroughly happy.

CB) Whose the first character that’s getting voted off the comic? Or will fans once again be allowed to choose?

DBS) Initially, we had hoped to be able to let fans choose, but we're producing the issues far in advance of their actual publication (in order to help ensure that all of the issues ship on time), so it's just impossible to achieve that type of real-time interaction. But, honestly, the actual competition is just a small part of the series. We go on an emotional journey with Joule that begins before she enters the competition, and that continues well after TV show is completed. So, while there are some really ... interesting ... reasons why certain characters get kicked off, I wouldn't get TOO caught up in that aspect of things. This series is much, much more than just going behind the scenes of a TV show.

Even though we couldn't give readers the opportunity to vote for who to kick off, we still wanted to find ways to allow readers to interact with and participate in the series. First, we had the character design voting. Now, starting on Monday, we've got a contest where fans can actually win the chance to be a character in IDOLIZED. The winner gets to be one of the superheroes auditioning to win the coveted title of “Superhero Idol”.

We're inviting fans to simply tell us what super-powers they would have if they were a superhero, and why. The entries can be purely text, or can include drawings and/or photos of the entrant as the super-hero they’d dream of being. Entries just need to be posted on Facebook.com/IdolizedComic and/or tweeted with the hash-tag “#Idolized”.

IDOLIZED-Aspen-Comics-WIN2Aspen will choose their five favorite entries, and the public will then have the chance to vote among those five finalists to choose the ultimate winner. That winner will be drawn into issue #2 of IDOLIZED, and their name and likeness will appear in multiple panels as they join in a large-scale superhero battle.

And, as if actually being a superhero in a comic book wasn’t enough, the winner will also receive a page of original art that they appear in, and all five of the finalists will receive copies of each issue of IDOLIZED, signed by me and Micah.

I think it's going to be a lot of fun, and I'm looking forward to seeing what kind of truly creative entries folks come up with!

CB) Of all the character designs that fans picked, which one did do you like the best and the least?

DBS) You know, it's funny, but in almost every case the fans picked the design that was my favorite. I think that Mindfull is the only character that I had a different preference on, but that's ok. I like that the fans were able to have their say, and I'm totally cool with running with their design choice.

Well, again, thanks so much for taking the time to chat with me about IDOLIZED. It's been great, and I look forward to chatting again soon!

CB) Once again we’d like to thank David Schwartz for talking to us and the best of luck to him and Aspen with Idolized. I know that I’m looking forward to reading the book and hopefully you are too! Don't forget to check out the contest and win some kick ass original art work from Micah Gunnell. As a reminder Idolized with be out in May of this year.

There’s Something About Image

Let me just say that this is not a love letter to Image Comics in the way CBR’s awful “Predictions for 2012” was. If you don’t know what I’m talking about it, it was a list of predictions for this upcoming year that spiraled into a long list of reasons on why Image was going to become the #1 company this year. That did however get me thinking about Image, but not enough to push me to commit to an article. Then I was reading Bleeding Cool and they talked about the newest #1 issues from Image that are selling for decent bucks on eBay already (incidentally that sent a flood of sellers and now the prices have dropped nearly half). But there it was… the conclusion to my thought of Image and how they are actually the number one comic company in the industry already. It’s a bold statement to say that they’re the number one comic company, so I’ll get right into it rather than coming back around to it in a paragraph or two. Obviously, in terms of sales and market share Marvel and DC are ahead of them… by a lot. During my time thinking about Image I realized that you can’t really consider DC or Marvel comic companies anymore. They’re actually just subsidiaries of their parent respected parent companies. If you remove them from the equation and basically disregard the fact they sell comics (like their parent companies tend to do), then that places Image in first.

Chew #1 Cover

My thought process didn’t stop there though. I had to take in to consideration that if I’m going to rule out Marvel and DC for their corporate leashes that a few other companies needed to be tossed out as well. After all, we’re talking about comic book companies not adaptation machines. Because of that I had to toss IDW, Dark Horse and Dynamite out. As much as I love those first two companies, they ultimately write a check to use the licenses that they have.

This left me with the conclusion that Image Comics is the top comic book company in the industry. Sure there have been adaptations of individual creators works, the most notable being The Walking Dead right now. But the company as a whole does not set out to produce TV, movie or video adaptions of their comics and couldn’t even if they wanted to; that all rests with the creators who own the materials rights. Meaning that no matter what, Image will only ever produce comic books.

The Walking Dead #1

Again there are always going to be some adaptations to come from the body of work, but if you really think about it Image is at the point Marvel and DC were years ago. How often do you hear about a first issue of an Image title selling out? Actually pretty often, just this month Fatale #1 and Prophet #21 have sold out at the distributor level and have been slated for second prints. The list goes on, but the key thing is that it maintains value. Chew #1, Walking Dead #1 and Invincible #1 all continue to increase their value each year and other Image books are sure to join them as more break outs occur. My prediction is that The Strange Talent of Luther Strode will be one of those books. Sure the price has dipped right now, but the market always fluctuates.

When you really think about it, they’re the only company producing #1’s that have the potential to become a valuable comic like platinum and golden age comics before them could. As successful as the DC reboot was, Justice League #1 isn’t going to be worth $100 bucks in ten years but Luther Strode just might. That excites me about comics and I’m sure it does for a lot of collectors as well. There might be few Marvel and DC titles that will be a quick flash in the pan, but as more of their titles become available digitally we’ll lose that value that comics have. That's not to say that the same thing won't start happening to Image, but no one can say that it’s not exciting to buy a comic and for it to become worth ten to twenty times the amount you paid and Image is the only company still producing books that do this.

Green Wake #1

The only thing that’s going to hold Image back is itself. Shipping delays and poor marketing are its major problems. Tell me the last time Top Cow shipped something other than Witchblade or the Darkness on time? What about Infinite Vacation? There was a huge gap between issues two and three and who knows when four will come out. As for the marketing the days of Image being their own biggest promoter are over. Sure there have been sell out issues, but usually the news comes from the creator announcing it and the news sites picking up on it. They used to send out the information and announcement to build the excitement and the hype of a book selling out. This caused books like Li’l Depressed Boy and Morning Glories to grab a lot of attention and help their sales.

The marketing fails in other departments too, books like Green Wake had so much success that they were given an ongoing series only to now be slated for cancellation. Probably because most people didn’t know that it was given an ongoing. The marketing tends to take a lot for granted and that’s the worst possible thing to do. Image isn't Marvel or DC yet and they can't assume that everyone is visiting their site to check for news twice daily, because of this a lot of their success sits untouched by the internet as a whole.

The Strange Talent of Luther Strode #1

I’m not saying Image is perfect by any means, but I truly feel that the role they play in comics is that of Marvel and DC did decades ago. They really are the biggest true comic company in the industry and as long as they learn from their mistakes and keep finding new talent (and have actually figure out a way to keep them from going to DC and Marvel) then they have the tools for success. Is 2012 their year to become the biggest and best? Not really, but this could be the year that DC and Marvel stumble with their lack of vision and poor decision-making. Image is still telling the comic world what is cool rather than asking what everyone thinks is cool and that makes them stand out.

Review: Scarlet Spider #1

WTF this book was really good! Why didn’t any yell at me to review this book? Okay for starters I liked the “Clone Saga”, so eat shit if you didn’t. That clusterfuck mess they made was well thought out and if they had stuck to their guns we wouldn’t have had “One More Day.” If anything OMD was just part two of the “Clone Saga.” That was Marvel’s first attempt at resetting Spider-man, but it didn’t work because the fans hated it. This was back in the day when Marvel listened to the fans. At any rate this is not the same Scarlet Spider that spun out of the clone business only to be pushed aside and never used. That really caught my attention quick. The story opens up with a deal going down on the docks of Houston and narration of who we think is Ben Riley. He talks about a drunken man that’s lead him there and who he plans to rip off. Soon enough the Scarlet Spider is beating the shit out of criminals and ready to scoot with their money. That is until he hears a grasshopper chirping on a shipping container. He decides to check it out even though he’s not sure why. Instantly upon opening the door he smells death and decay as the container is filled with dead illegal immigrants. He throws up and wishes he had never opened the door until a small hand reaches up from the dead. He digs out a little girl and rushes her to the hospital.

Scarlet_Spider_Vol_2_1_2nd_PrintingThere he drops her off and screams for assistance. A cop that’s there for another case instantly gets in his face and pulls his gun on him. He doesn’t take kindly to that and web shoots the gun out of his hand then picks the cop up one-handed. He tells him where to go for the bodies and then takes off leaving the girl with the doctors. With his stolen money he stays at a top of the line hotel for the night and splurges on everything the bribed hotel staff can cook him. After a long shower he comes out and cuts his beard and hair off revealing the face of a healed Kaine. He was once a villain for the Scarlet Spider and Spider-Man and is the first true clone of Peter Parker, but more of a failed super powerful version.

Jaws drop and we’ll see you next time! Not really because this issue is double sized and worth the money. The story goes on and we see just how different Kaine is from Peter. The first thing is that he’s not afraid to kill, but something has been telling him not too lately. I really enjoyed the inner workings of Kaine as he’s not trying to be Peter Parker and yet still finds himself in these situations where he can play the hero. Hopefully Yost keeps the balance of Kaine discovering himself and what he wants to do with the powers and doesn’t force him to just follow Spider-man’s path. I think it would be very interesting to see where this goes if Kaine continues to make his own mistakes and have his own agenda. Also kudos to Yost for getting him out of New York that place is still crowded with costume loons! What happened to the Initiative program huh?

The art is great. I loved it and felt that it complimented the story very well. I do wish that they had left Kaine with the beard and long hair as that made him really stand out from Peter. Giving him a clean shave and crew cut just makes it seem like he’s trying to be Peter, rather than being his own man. At any rate, Ryan Stegman has a fresh style and take on the spider powers. I loved the addition of actual spiders thrown into the mix and just the movement of the story and action. There were still some classic Spider-man poses in the book, the over the top legs above the head type stuff, but it was tolerable. Stegman’s style is very clean and detailed and easy on the eyes.

I have to say I was really surprised by this book and I’m looking forward to the next issue. This is in fact the first Marvel title that I’ve been excited for in a year and hopefully they don’t screw it up. If it stays in this bubble away from the rest of the Marvel Universe and especially the Avengers and Spider-man then it has the potential to be really, really good. It’s so good and I really enjoyed reading a Spider-Man-esc book again and actually liking it. They may have changed the Scarlet Spider and totally fucked up Peter Parker, but I’m really like this new take on what’s become a throwaway character.

Score: 5/5

Writer: Christopher Yost Artist: Ryan Stegman Publisher: Marvel Comics Price: $3.99 Release Date: 1/11/12

Review: Blood Red Dragon #2

The best thing about having a network of reviewers working for the site is that occasionally a book will not catch the eye of everyone. That was the case of Blood Red Dragon; thankfully it did catch the interest of Connor as he reviewed the first issue. This piqued my interest in the series and soon enough I was tracking down the first two issues to give it a read. It’s not often that a book with so many creative super stars work together, which is probably why this book is so fascinating. Stan Lee’s involvement is enough to get anyone’s attention, but then add Todd Mcfarlane and it’s even more curious. The third element comes to us from Japan from the international music sensation Yoshiki, who just did a song for the Golden Globe awards this month. Yoshiki is also the star of the comic which blends the world of American and Japanese comics with music. If you read the site you’ll know that I’m always very interested in comics that deal with music.

Blood+Red+Dragon+#2This second issue opens with Yoshiki having just been teleported to a hotel swimming pool under attack by the Oblivion. They’re a group of baddies from another dimension that are trying to destroy the earth, but their reasons remain unknown to us for now. Yoshiki finds himself thrown into battle having just barely awoken the power of the Dragon. He moves on instinct to defeat the small group of Oblivion warriors until only one remains. He takes the final soldier and flies off into the sky. There the two go back and forth about Oblivion’s plans until the Dragon takes full control of Yoshiki’s body and delivers his own threat to the soldier. This is all interrupted by a “small” hunting party of Oblivion’s best warriors that have come with a big surprise for Yoshiki.

The story and concept are solid and really work well together. The dialog is also pretty good with some room for improvement, but the narration is overkill at times. I get that there is a lot of ground work to lay down for the concept, but a lot of it is covered in conversation. Yet writer Jon Goff floods each page with narrative captions. The captions themselves aren’t bad, but there is just too much going on, on the page making it difficult to take in the art. If the narrative was toned down I think this would have been a pretty damn good comic, but with it the way it is, it’s just good.

The art is fairly decent considering it had a main artist and then an art team to mimic his style for the rest of the book. It has a ton of Japanese art reference and the Oblivion creatures seemed TMNT inspired at times. Still the art works for the story and it’s decently good, I just wish that it could have done more to drive the story so that the captions weren’t so dominating.

I’m not going to lie and say that this was the best book I ever read, but it was very entertaining. It’s an interesting experiment in the world of comics and I’m curious to see how it turns out. The cover price is a bit pricey, but when you look at the amount of A-List talent associated with the book it’s not too much of a surprise. If you missed this book you should still be able to pick it up at a local comic shop since it wasn’t available from Image digitally. If you’re curious or a fan of Manga then check it out.

Score: 3/5

Writer: Jon Goff Artist: Carlo Soriano and Crimelab Syndicate Created by: Stan Lee and Yoshiki Publisher: Image Comics Price: $3.99

Episode 13: The Year of 62 Teeth And Baby Heads

Not too much going on this week. We didn't have a chance to read much so this episode is a little all over the place and that's being nice about it. But fret not, laughs and comic insight are still to be had! We chat about Zenescope's Alice in Wonderland, the Ghost Rider movie trailer and DC's choice on logos. Have fun! 14648_164496274078_505464078_2812257_4624922_n

Review: Ferals #1

If you’ve listened to the podcast you should know that Kevin and I are big David Lapham fans. He’s a creator that I will always give at least one issue to see if the book is any good. Thus, I was very excited to see he had a new series from Avatar Press entitled Ferals. From the cover and title you can guess that this is a werewolf book, but unlike any other werewolf story you’ve read because this one is bloody and gory as hell... and it has boobies. The story is kind of cheesy to be honest. I didn’t really care for the dialog or the characters and this started right from page one with three people standing over a severed hand. Actually, I shouldn’t say severed since it’s torn from the body, but they have a never-ending discussion about it. The three people are an ex-wife of the hands owner, the sheriff or deputy of the town and the vic’s best friend and the coroner who takes his job as serious as I take mine. After several pages the conclusion is that the hand wasn’t cut, there is no body and the ex-wife found it because she was stealing his shit to support their kids. Eventually they find the body somewhere else.

FERALS01gore-662x1024Later our deputy Dale hits the bar drinking his sorrows away as most people hated his friend. He says as much as he tells them off in the bar. He notices a blonde in a red dress staring at him and even though he’s shit faced drunk he hits on her. She’s apparently down with it since they end up having sex in the bathroom. Things turn violent when she asks about his friend in the middle of it and so he hits her. She likes it that rough, but Dale is shocked by what he’s done. They wrap up without saying a word and leave each other like nothing happened.

Dale then ends up going to the vic's ex-wife’s house and they too get it on, this time without a fist to the eye or her asking him to describe the dead body. The next morning the ex-wife wakes up and heads down stairs to make everyone breakfast, until a huge fucking werewolf snatches her from the porch and begins kicking her ass.

I’m not a big fan of Lapham’s dialog in this issue. And it wasn't just that everyone was talking about sex because that’s no different from a Kevin Smith comic. What I didn’t like was the fact that everyone talked exact same way and none of the dialog sounded genuine. It was almost as if Lapham was trying to create a bad horror movie intentionally, but succeeding where the movies fail with the sex, gore and violence. In general it just seem to lack the intelligence usually associated with Lapham’s work.

When it comes to Avatar Press books I always think of Black Summer. The art was overly detailed to the point that you spent a majority of your time just looking at the pages in awe. It’s something that I associate with the publisher due to the fact that so many of their artists have this hyper-detailed style. Gabriel Andrade fits the bill perfectly with his work on this issue. Everything has massive amounts of detail, from the characters jackets to their body parts as they’re torn limb from limb. What’s great about Andrade’s style though, is that the amount of detail to everything isn’t distracting. It doesn’t take you out of the story as you figure out what it is you’re looking at. It has that perfect balance between art and storytelling that’s needed in comics.

Ferals wasn’t a hit out of the park for me, I had to re-read it and sit on it before I really could decide if I liked it or not. Ultimately though, I liked it and I’m looking forward more to the next issue. There’s definitely a lot of typical horror story setup in the issue, but I’m hoping that it pays off in a way only Lapham can deliver.

Score: 3/5

Writer: David Lapham Artist: Gabriel Andrade Publisher: Avatar Press Price: $3.99 Release Date: 1/4/12

Review: Atlas Unified #1

I’m about a week late on this review since I promised one on the last podcast, but here it is after a long while. The first thing that stands out to me about this book is the cover stock. Back in the early 2000’s Marvel’s Ultimate line stood out to most comic buyers due to its heavy card stock style of covers. This meant that they didn’t instantly get creased if someone picked the book up wrong and frankly it made the book easy to read without fear of destroying the pages. Slowly, but surely they moved away from the card paper higher quality of covers to something cheaper. Yet they still charged the same price and soon enough they charged more. With Atlas Unified, not only are they using a thicker card stock type cover but they also have the rubicon layer print on top of it. I could be wrong calling it rubicon, but I’m pretty sure that’s what it is and I loved it. The story is unfortunately not as good as the cover. We start at the wedding of Tommy’s daughter. He’s wondering how the years slipped away and really seems super excited to have his daughter married off. So excited that when a big metal cube with Doc Ock hands starts flying around in the sky he takes their limo and drives off leaving his wife and daughter behind. His wife seems to understand that he sucks, but his daughter starts crying as of course her wedding day is ruined. Neither seems to notice the giant cube, but Tommy does and he’s driving towards it… in a limo. He thinks back on the day that the cube changed his life by zapping his first girlfriend and only true love… thirty years prior. Tommy really knows how to keep the torch burning, that’s for sure.

1158899_fulWe zip around to another few characters and land on a woman walking across the street. Based on her phone conversation we can say that she’s snob so it’s not surprising that when a man bumps into her she goes off on him. She insults him instantly and he starts talking in gibberish. He’s a pale dude with glowing blue eyes, but still looks like an average dude. Some more of his friends show up and they're pale with glowing blue eyes as well, from the distance they probably look like muggers. The first guy then catches a shield in the side of the head from Wulf. It doesn’t kill the guy, but I really had to wonder what the fuck this “hero” was doing throw shields at people’s domes and going for a kill shot. It made me laugh instantly because Wulf doesn’t fuck around. He’s a Thor type character who talks like a Viking, but not enough to really sell it. It makes for a very fun read since you can’t take anything this shield chucking dude says seriously.

There’s unfortunately a lot more story for this issue, but the gist is that the company “Atlas” has combined all of their properties in to one universe. They’ve created a mystery and common link to place them all in the same world and for the most part it works. They’re not trying to make them work together from the first page like some other team books (The Defenders), but rather they’ve taken a queue from DC’s First Wave series last year. It’s not great, but it’s entertaining and for what it is it’s mostly successful in regards to the story.

The art is actually very good. Artist Jimbo Salgado has a very distinct style that reminds me almost of Trevor Hairsine in a good way. Jimbo has a great name; also he has a great ability of setting up the frame to be very dynamic. Several times he breaks panels with the characters or action and it takes you out of the normal reading style most comic readers are accustomed to. There are details that he still struggles with such as hands. The second and third pages are a “splash” page and a few of the back ground people taking pictures of the cube are holding their phones awkwardly. I actually had to compare how I hold my phone to make sure the thumbs weren’t wrong on the hand because it stands out so much. Although having a group of on lookers on their phones gave it a very accurate feel.

I’m really fifty/fifty with this book. Part of me enjoys what it does and understands what it wants to accomplish, but the other part of me knows that this is a bad comic book. It’s not quite a B-Movie comic due to the production value and the art, but the story definitely is. I would still say for you to pick it up and read it for yourself and when you do, ask yourself why their cover stock is better than Marvel’s and it doesn’t have any ads but still sells for the same price. Zing!

Score: 3/5

Writer: Tom Peyer Artist: Jimbo Salgado Publisher: Atlas Originals / Ardden Entertainment Price: $2.99 Release Date: 1/4/12

Review: Guilty Crown

Well, well, well… I’m back with another Anime selection for you to check out. I have no idea if anyone checked out the last one, but that’s cool. Someone will respond sooner or later and just so you know, we do read comments around here. Now on to the good stuff! It’s very rare that to find a cartoon that isn’t at least a full one or two seasons ahead in Japan, so I was very shocked to find out that Guilty Crown was actually premiering only a few weeks ahead in Japan. Imagine... a new Anime for both markets! Even so I didn’t find out until becoming hooked on the show and was forced to wait for the twelfth episode on Hulu.

The premise is that a terrible virus has struck Japan leaving it under military rule. They call the even “Lost Christmas” since it happened around the day of Christmas. The show begins with an internet popstar Inori being chased by the GHQ aka the military. She’s stolen a vile that when used gives the person access to other people’s voids. A void is an item that people keep hidden from others, but is the true reflection of them. Honestly it’s a rule that is broken often in the show and only brought up when one of the main supporting cast members have their void used.

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The main character’s name is Shu Ouma and he’s the key to everything when it comes to the plot and I do mean everything. He of course ends up using the vile that Inori has and starts using people’s voids. Because of Inori and his fascination with her, he joins the Funeral Parlor. The name sucks and even though they explain the meaning it still doesn’t make any sense, but whatever. Soon enough this high school boy is training with the FP and going on missions that depend on him and his ability to take void’s out of people. The funny thing about the voids is that they’re only inside people under the age of 27, so everyone is younger than that.

The leader of the FP is named Gai. He’s basically the most bad ass of the bunch. He’s leading the crew of young adults against the military which is basically fucked up and corrupt in many different ways. Now add in mech suits that are driven Matrix style by plugging in the drivers brain and you’ve got a pretty big world.

What hooked me was Shu’s character… at first. I found it very interesting that he was basically working with the FP then quit and went back to school. Then they send Inori to keep an eye on him and that’s when it gets interesting. Later what becomes interesting is the storyline that surrounds Shu, but his character becomes kind of lame. He’s constantly yelling at Gai and never commits to any of his feelings which makes it hard to tell if he’s genuinely feeling anything at all.

I won’t say that it’s perfect and really there are several episodes that you can basically ignore. There are also some plot inconsistencies as well more than likely due to the translation. The second episode makes it seem like the infected are a new race capable of doing more than humans (mutants), but this concept is completely dropped mid-way through the story.

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Even still I enjoyed it a lot. The eleventh episode is by far the best and really shows the power of the series. If only the other episodes were as strong. I get the strong impression that a lot was cut out of the Manga to meet budget and scheduling restraints. There is a kick ass opening and closing song for the show that I enjoyed so much that I never skipped them. The opening song tends to be used a lot in the episodes which started to ruin its charm, but thankfully they toned it down in later episodes.

The last thing that grabbed me was the animation style. Sure it looks like a typical Anime in design, mech robots and everything, but this is one of the best drawn Anime’s I’ve watched. The production value on the show is intense and it gives it a movie look and feel to it. I think that the art and music really kept me coming back to the show and if it continues past the twelfth episode I’ll still be watching. If this sounds interesting to you then check it out, if not… then I failed at my job, but hey I write about comic books and believe it or not summoning up twelve episodes of a show is very different.

Score: 5/5

I've Seen Some Strange Shit Before

I don't know what to say about this... I was looking for new artists to talk to on Deviant Art and came across these two pieces from user DaswookofHeromorph. I'm not really sure what to say, they're fucking creepy and it's clear that he photoshopped or even airbrushed over real photos to make this! All I have to say is that She-Hulk's got some buns! Also I'm pretty sure Herc is Marlon Barndo, I could be wrong but that's definitely from a movie. This is all just fucking weird. "My anaconda don't want none unless you got... oh... that will do"

I guess women really do stand like this. comment bonus! "I love Black Widow's dead pan stare"

Review: Avenging Spider-Man #3

Keep in mind that this book focuses on Spider-Man as a member of the Avengers. But the Avengers show up in the last few pages. That’s not bad because this story is actually quite good. With a great blend of action and humor, Avenging Spider-Man #3 follows the titular hero as he rescues mayor J. Jonah Jameson from the subterranean Moloids who needed JJJ as their champion. In the previous issue Red Hulk stood in for Jameson as the challenger to the invading Underground Army. Hulk ended up with a sword in his gullet.

AvengingSpiderMan_3_CoverSpider-Man gets Jameson to safety. Being a hero that he is, Spider-Man takes on the invading army. The outcome of that challenge was sheer fun. Keep in mind that this book is intended for teenagers. I found the same sense of fun in this book that I encountered when Art Adams took over the Fantastic Four. Remember the stand in’s when the regular Four disappeared? Hulk, Spider-Man, Wolverine, and Ghost Rider. It was a blast. And you know what? So was this little adventure. Granted it won’t stand out in comic history like the replacement Four will; this book nevertheless makes a great issue for Spider-fans.

The artwork is standard for what you would expect from a Marvel book. Madureira conveys great expression through the big eyes on Spidey’s costume. I had no problem, and there were no errant images to bother me.

My one gripe was the denouement that dragged out for no reason other than to slip in a joke at Red Hulk’s expense and to have the Avengers say something totally inconsequential. But at least Marvel can say they were in the book. Sigh. While not a must read, this is a fun read.

Score: 3/5

Writer: Zeb Wells Artist: Joe Madureira Publisher: Marvel Comics Price: $3.99 Release Date: 1/18/12

Review: Batman #5

Wow. Pure wow. I’m stunned like it was the first time I saw a woman naked. Your mom looked so weird to me. And so did this book. The issue toys with you. It contorts your mind and forces you to twist your mind around the story. Batman looks for an escape from a labyrinth created by the Court of Owls.

Every turn of the corner is another turn of the path that leads Batman to face his darkest thoughts. Scott Snyder drafted a story that’s as much of a puzzle as is the maze imprisoning Batman.

batman5Well-paced writing makes this Shutter Island/Inception type mind fuck story a pleasure to read. Greg Capullo’s art looks something like the Frank Miller Dark Knight Returns styling. Grim. Dark. Twisted. This book succeeds with all its intentions and gives readers assurance that DC knows how to handle such a character.

The ending gave readers more than enough incentive to continue reading this book. And the epilogue featuring Robin fretting over a Batsignal that burned itself out from waiting for the Caped Crusader was a brilliant metaphor of the frustration of waiting for a hero and the despair that he might not come…

Brilliant visuals complement this story. This book gives me shivers at how great it is.

Score: 5/5

Writer: Scott Snyder Artist: Greg Capullo Publisher: DC Comics Price: $2.99 Release Date: 1/18/12

Review: Cobra #9

It’s not often that I review a licensed book from a franchise started during my childhood, but I’m actually enjoying G.I. Joe for the first time since Hawk was crippled during Devil’s Due’s stint with the license. The strange thing is that we’ve inadvertently covered the new “Cobra Command” storyline from the beginning. You may Eric’s review of the conclusion of the new Cobra Commander and then last week Carl’s review of Snake Eyes. Well this is part three and I may even go back and review part one so that we’re all caught up. This is the first series I’ve read that wasn’t written by Chuck Dixon, which is probably why I enjoyed it a bit more. Mike Costa concludes the battle between the Avatar/Aliens machines and Snakes Eyes with this issue. Frankly I tend to like stories that literally run from one issue of a series into another. After Snakes Eye’s and the white-haired chick bring down the fleet they skedaddle on out of there. This leaves Cobra to look at the surveillance videos of their newest tech being destroyed by one “blind man with a sword.” Bludd is full of great lines as he bashes on Cobra and their operations that is until the Baroness kicks him out of the room.

Cobra #9 CoverI can’t say that I have a good feel for the new Cobra Commander and having no idea how the original was acting prior to being dethroned, I can’t say if he’s cooler or not. I will say that he comes across a lot like the Devil’s Due Commander was, which was no-nonsense and all business all of the time. I think that’s what has always being jacked up with the Joes, everyone thinks of the bumbling Cobra Commander from the cartoon that had to lose every week in order to continue being appropriate for children. Now with the comics, everyone wants Cobra to be the dominating force and they make them too big and too strong.

Right now Costa and IDW have a good balance. Cobra seems strong, but sort of like Hydra was in Secret Warriors. They have this large hidden infrastructure, but all it takes is the Joe’s getting organized and kicking their ass to win. Costa does a great job with the dialog, everyone is pretty sharp with their tongues but not in an annoying way. Also it’s important that every not sound the same and Costa manages that. My only grip is that there is really no sense of the voice for the new Cobra Commander. Left to my own imagination I just pictured him sounding like a British guy from Star Wars… why not right?

The book looks good for the most part; there are a few hiccups in art department but nothing major. There is something actually entertaining about this book. It’s mindless and full of one-liners and explosions, but is still pretty good. At the very least it’s better than that shitty trailer for the second movie coming out this year. Lastly, you don’t really need to have read the first two parts to know what’s going on, but it would probably help in the long run of the story line.

Score: 3/5

Writer: Mike Costa Artist: Alex Cal Publisher: IDW Publishing Price: $3.99 Release Date: 1/18/12

Review: Dead Man's Run #1

If you missed the concept behind Dead Man’s Run then allow me to paraphrase for you. Hell is a prison, the worst and most dangerous prison in the world and someone needs to breakout. If you missed the zero issue of the series then I highly encourage you to check out our review or pick it up as a back issue at your shop. It was one of the best zero issues I’ve ever read since it actually did something for the story rather than just act as a giant ad for the series. The first issue picks up right where the zero issue left off which was a bit surprising. Captain Romero is laying half dead on the ground buried under a crate of gold bars. His men attempt to save his life, but he calls them off knowing that it’s too late. With his final breath he tells them to send him Tinker. Sam Tinker also works at the most dangerous prison on the planet, which is not surprisingly located in California. News of Romero’s death spreads quickly and soon Sam’s sister Juniper is in town to take him away. She’s worried about his safety, but she’s the reason he works at the prison in the first place. Her gesture is kind, but ultimately in vain as their car is hit by a truck killing them both.

00b_DMR1-01-CMYKcrop_1Sam wakes up in prison aka hell, completely confused as to why he’s there. He’s dragged to a cell kicking and screaming for his sister. Once there a ghostly woman steals his jacket because she’s cold, confused Sam yells out at here. This catches the attention of the guards and they come over and eat the soul of the woman. At this point Sam meets the others on his cell block including Morazzi who threatens his life for getting the woman (his best thief) killed. The really story kicks off when Romero and Tinker come face to face.

The story is great, it’s fast paced and intense and really keeps you turning the pages quickly. I probably read the entire thing in five minutes. Greg Pak’s writing just pushes forward and really doesn’t give you a chance to slow down and breathe, which works really well with the type of story it is. There is actually a lot of character development for Sam in the issue which was surprising due to the nature of the story, but the scenes with his sister and a later scene really give you a feel for what type of person Sam is. It does make you wonder why he’s in hell; it’s explained but the explanation more than like is just a cover to play into the story later on. That’s probably the best thing about this issue as Pak has placed hints of plot points within this first issue that are sure to come into play in future issues.

Let’s talk art! Tony Parker, Tony Parker! The art is of the highest quality and honestly I’ve come to expect no less from Aspen’s titles. The benefit of good art in this book is that does the great story the justice it deserves. Parker’s has this mixture of classic comic style with modern design. He gives each character a ton of personality with simple facial expressions that end up saying as much as the dialog. Parker’s art keeps up with Pak’s fast paced story and because of that the two elements are well-balanced.

I’m not surprised by how good this issue was since I enjoyed the zero issue so much. It has a lot going for it: plot and concept working together in harmony, great writing and fantastic art. Will Sam make it out of Hell? I have no idea, but I’m hooked on this book until I find out and that's why it's so damn good.

Score: 5/5

Writer: Greg Pak Artist: Tony Parker Publisher: Aspen Comics Price: $3.50 Release Date: 1/18/12

Review: Hack/Slash #12

I’m sure at this point Tim Seeley is probably tired of me reviewing his work each week, but frankly I’ve had nothing but praise lately. That’s not to say that I won’t always, but for now he is producing some of his best work. Hack/Slash is a book that I’ve followed near the beginning of its creation and eventually when it restarted at Image I grew pretty tired of it. Something about this week told me to give it another chance and I’ll say that I’m glad that I did. The issue opens with Cassie, Samhain and Cat Curio on a charter boat-plane over the Caribbean. They’re heading to an Island that may house the cure for the Slasher disease. As they land Cat tells the group about her research into the island and the movie studio that has led them there. This is the part that gets cool, because they talk about the possibility of their being giant monsters. Hold the fucking phone that is awesome! Really this is probably the coolest concept introduced into the comic since the idea that Slashers are caused by a disease.

Hack Slash #12I won’t go into too much about the movie studio and all of Cat’s research because there is something really charming about the dialog. The gist is that every “B” monster movie creature from yesterdays may in fact be real and very dangerous.

I really enjoyed the writing and story for this issue. I think the fact that the amount of supporting cast characters being toned down helps a lot. Then there is the fact that this is venturing out of the norm for our characters which pushes them into situations that you can’t simple guess the ending to. I also enjoyed the fact that Vlad was missing from the series. He’s a great character and he and Cassie have wonderful chemistry, but it again mixes it up by not having each other to rely on.

The art is as good as I remember it and really this book seems to be hitting a new stride that’s refreshing. If like me you gave up on this series or just fell out of love with it, then I recommend giving this issue a shot. The concept of the monsters alone is worth the price of the purchase. I for one will be back next month to continue the adventure and looking forward to what awaits.

Score: 3/5 

Writer: Tim Seeley Artist: Daniel Leister Publisher: Image Comics

Review: Star Trek #5

This issue is a vast improvement over the banality of issue number 4. Where issue 4 was safe, issue 5 explores some details that proved to be risky and surprising. The book starts with a young Kirk, fresh off of crashing his father’s car into the quarry as seen in the movie, being scolded for doing so. The art failed here because there could have been an excellent visual shift of young Kirk against the field of stars and older Kirk against a field of stars—on the view screen behind him while he commands the NCC-1701. When we see the border of the viewer, we lose the magic of the transition. Check the book on pages three and four to see what I mean.

ST5The Enterprise follows a Denevan ship in an attempt to rescue it from a collision course with a sun. The crew aboard the Denevan ship doesn’t want to be saved, and the vessel collides into the star. Kirk and an away crew investigate the planet (in a scene which reminded me of the film Serenity), and one of the crew falls under alien attack.

An interesting surprise that was hinted at in the beginning of the book finishes this issue, and it makes for a good plot point for readers. Longtime Trek fans will enjoy the plot that’s reminiscent of an episode of classic Trek. And the pacing builds to a frenetic pace like the 2009 movie.

For those jumping in to this comic, the art styling and storylines are based on the 2009 Star Trek movie. That’s not bad at all. I just wanted to lessen the shock of those expecting a Shatner version of Kirk.

While this won’t convert someone who isn’t a Trek fan, it will appease regular fans/readers.

Score: 3/5

Writer: Mike Johnson Artist: Joe Corroney Colorist: John Rauch Publisher: IDW Publishing Price: $3.99 Release Date: 1/18/12