Adam Thompson's Heroic Words of Wisdom Is Inspiring

After the jump you can see the entire Justice League and their quotes. It's pretty cool and yet these weren't created for comic book fans or at least not solely for comic book fans. Creator Adam Thompson hopes to reach and show people outside of the fandom how uplifting and inspiring comics can be. It's a pretty cool idea and I think he basically nails it. I will say that the Batman quote was a disappointment since it comes from the last movie. I'm pretty sure Bats has said some inspirational things in his comic career so going to the movies was kind of a cop out. Even with that, they're still really good so check them out.

Your Favorite Mutant From Mississippi Is In The Deadpool Video Game

Hey ya'll it's me, Anna Marie. But you best know me better as Rogue from them there X-Men. It looks like I'm going to be joining Cable, Wolverine, Psylocke, and Domino in High Moon Studios' Deadpool game. Oh and I'll tell you what, that makes me more nervous than a long tail cat in a room full of rocking chairs! Look for me and my new shitty look in the Deadpool Video Game due out June 28th!!

Looks Like Hasbro Is Just Catering To Bronies Now...

26022MLP_EquestriaGirls-xlg The other headline I was kicking around was, "There is no God" since I'm sure we were all thinking it. This story is two fold! First, there is a My Little Pony: Equestria Girls movie out now in limited theaters about the ponies being turned into high school girls. If that's not just catering to your audience then I don't know what is. On top of that IDW is releasing dirty magazines comics tying into the movie. I wonder how many Cloppers will be admitted to the hospital for burns on their penis... you know, from all the masturbation that they'll be doing. I would go anywhere near a theater playing this movie because there are going to be a lot of people wearing trench coats and fedoras and they won't be Raphael just trying to take him mind off of things. Bonus round! There's a video after the jump and I'll probably have to turn off comments so don't get too attached to them.

http://www.youtube.com/watch?v=1Ta9i3YQAzM

Via ICv2

Review: Age of Ultron #10

The term “Big Larry” is defined on Urban Dictionary (grammar and spelling mistakes included) thusly: Big Larry (n.) someone who always has to run to the passes gas; or someone who uses your restroom and then proceeds to crap uncontrollably all over the floors, tub, sink, hand towels, etc. Ex., “After the party, i noticed someone had big larryid in my bathroom.” Firstly, that example reads very calmly for such a turn of events; and secondly, a big larry is exactly what Brian Michael Bendis has done in Age of Ultron. Okay, not “exactly.” That would be weird. Figuratively speaking, however, it could be said that he has come into our houses and crapped all over the hand towels. I don’t even know where to begin with this story, which is okay, because neither, apparently, did Brian Michael Bendis.

You know, I’ve just skimmed the entire mini-series one more time and I have to say, in fairness, that this didn’t begin as a bad book. Until about issue six, with a few glaring continuity flaws, we got a mostly harmless, glorified “What If...” glimpse into the struggle for the not too distant future where Ultron reigns supreme. And that’s cool. I’m down with that. But then issue six had to come along, and at a crucial moment, completely drops the bottom out of itself.

Age of Ultron 010-000Issue six was the one which plunged us (for the better part of three issues, mind you) into yet another, Ultron/Vision-less timeline, the only point of which was to prove that screwing with the time stream always ends in tears. Got it. By the time this thing got itself back on track, it was its final issue, and by then, there was way too much ground to cover. Talk about big larrys, this thing was one big diarrhetic dialectic.

Back in what I’m guessing is the 616 universe, before the Age of Ultron, Hank Pym finally gets a message from himself to activate a dormant program within their artificial son, Ultron, which would slay the beast and prevent the events of Age of Ultron from ever occurring; a sort of deus in machina, if you will.

In so doing, the universe is spared from the rule of its would-be mechanical overlord, but it also brings to light that the time/space continuum has been damaged by all this gallivanting about in its guts. That’s when we get a sort of cosmic prolapse (a big bang larry?), which rubs the Marvel multiverse the wrong way, fracturing its barriers. This, of course, leads to the two big (and completely foreseen) “surprises” in AU that we are meant to discuss for years to come: A.) that Angela is now in the mainstream (616) Marvel Universe, and B.) that our Galactus has broken on through to the Ultimate Universe, forcing some pucker out of Miles Morales in the process.

Now, don’t get me wrong, I’m down with parallel universes as much as the next guy, and it was great to see some of the old 2099 characters, amongst others, rocking around in the background. Also, the prospect of what Galactus’ incursion into the Ultimate Universe means titillates me in a most arousing way, though I could give a fuck about Angela AND the head she rode in on. Still, because this was so painfully forced to fit into main Marvel continuity, it felt far too jerry-rigged to provide the grounds for a stable finish.

I actually do appreciate that this story explored the periphery of an event, rather than the main conflagration itself. I mean, the real Ultron was only seen in The Age of Ultron twice (not counting his droids): once at his birth at the end of issue nine, and again, this time dying, in issue 10. And of course we never see the War of Ultron, only hearing tale of it in its aftermath. That’s an interesting perspective, but it also proves here to be self-consuming. Okay, it could be argued that, thematically, that could fit into the upcoming Infinity event, but that’s a tenuous argument.

The fact is, there was no nucleus of this event, just a void of something which, now, never happened anyway. In that sense, literally nothing of consequence went on in Age of Ultron, other than to take two completely unrelated characters and angrily hammer them into new territory. I mean, that’s a lot to go through just to rearrange some deck chairs. Unfortunately, this also shone through in the narrative.

Particularly in this issue, because it was so rushed to find itself again, Bendis was forced to tug half-heartedly at loose ends, so that when the big save-the-day moment came, it felt both drawn out (after what felt like pages of “Almost theres”) and deeply unsatisfying. Because it was so late and because it was jammed into a continuity that had passed it by, this also felt like Bendis was trying to catch up with himself, so while it was labored, it also felt rushed. Wait, is this what meth feels like? Shit.

Artistically, Age of Ultron has been pretty solid work, but I have to admit that, like the story, this one felt like there were too many cooks in the kitchen. Marvel was proud of the fact that not even the art team (except Quesada) knew the ending of this book, but the problem is, it showed. Overall, though, this was visually innocuous.

That’s how I feel about the story as a whole. As a device to deliver some new status quo, this was simply an aimless, pointless exercise in driving circles around itself. I don’t think I’d give Age of Ultroneither a pass or a fail. It’s more of an incomplete.

Score: 2/5

Writer: Brian Michael Bendis

Artists: Alex Maleev; Bryan Hitch & Paul Neary; Butch Guice; Brandon Peterson; Carlos Pacheco & Roger Bonet; Tom Palmer; David Marquez; Joe Quesada

Colorist(s): Paul Mounts & Richard Isanove

Publisher: Marvel Comics

Price: $3.99

Release date: 6/19/13

Review: Captain Midnight #0

Review By: Sergio Porras Dark Horse has finally hit a wall with their super hero revamp. Although it was only 24 pages of story I felt it almost unbearable to finish. I haven't read a comic that’s tried so hard in a long time that literally struck out at every at bat.

Captain Midnight #0 CoverCaptain Midnight #0 read like the hipster version of Captain America. Lost solider from the past who just so happens to show up in the future without aging a single day... Really? The only part of the story that I can appreciate is Captain Midnight being lost somewhere in the Bermuda Triangle, but even then the creative team could have written a bad ass Amelia Earhart story.

Two stories called for two artists. The art is the only thing that kept even a spark of interest in this book. Victor Ibanez handled pages 1-16 and Pere Perez took over from pages 17-24. Both artists brought their own unique style to the table and that’s unfortunately the only good thing that I can say about this issue.

It’s honestly hard for me to give a bad review, but when it comes to comics then you have to give it your all. I'm sure that he creative team did the best they could or else Captain Midnight wouldn't have been released but when it’s all said and done, I think that most people will agree with me that this shouldn't last more than a few issues. Just because I didn't like it doesn't mean that you shouldn't give it a try. Reviews are only a tool not a decision maker.

Score: 2/5

Writers: Joshua Williamson

Artist: Victor Ibanez and Pere Perez

Publisher: Dark Horse Comics

Price: $2.99

Release Date: 6/19/13

Review: Mara #5

If you've come here to read yet another obsequious review of Brian Wood’s Mara, then you should stop reading this right now. I’ve said previously that, as this series chugs along, I've “warmed” to it, and things definitely seem to have picked up (finally), particularly at the end of this issue. Unfortunately, though, I can’t stop thinking that this title has been, overall, a pretty lackluster reading experience. That’s not to say I don’t enjoy his writing in general - quite the opposite, in fact ... for the most part - but I feel like many people enjoy this book out of some obligation to his name, rather than to an objective review. Despite that admirable loyalty (something the character Mara herself would benefit from within this story), this book will never exceed, for me, the most tepid end of the “just alright” spectrum, and it’s not just because the driving vehicle of its beginning was something as silly as volleyball.

mara05_coverLet’s first talk about this premise, because honestly, it’s pretty good. Mara takes the fawning yet tenuous admiration society has for its celebrities and flips that conditional hero worship on its head by twisting it through a slanted retelling of the classic superhero origin story; one which sees the object of everyone’s affections tainted beneath their sudden fear of her new-found abilities, which of course leads to their unified betrayal of her and her subsequent disdain for them.

Thereafter, she joins the military because nobody else will take her, and I guess because she still tolerates humanity enough to try and help them in a more disassociated kind of way; that is, until the military tries to break the unrestrained nature of this wild filly. Not taking too kindly to that, she abandons her post and in this issue, officially turns in her card-carrying status as a member of the human race, instead embracing her new-found apathetic godhood by taking control of some missiles and, from what it looks like at least, turning them upon humanity, reprimanding them with a simple yet definitive, “Shame on you all.”

Not bad, right? Well, no ... but not very good either. I honestly don’t know why this is being touted as new or necessarily unique. Sure, it’s a character-driven book following Mara as she explores her increasingly powerful abilities and disenfranchisement with the human race, but hasn’t this been done before many times? I mean, I’m pretty sure even Superman, the Hulk and Spider-Man books (amongst many, many others) have covered the victimized and misunderstood hero angle to one extent or another, and when that goes really sour, as we’re seeing here, it just becomes a villain origin. If this story offers something new to the formula other than it being led by a homosexual minority female celebrity volleyball player, I’m just not seeing it.

Meanwhile, the story itself is drawn-out and meandering, and none of its characters are particularly relatable or possessive of any redeeming or even realistic qualities, including the one who shares her name with the title. One particular example, though, is Mara’s former commanding officer. In issue five, trying to determine whether Mara’s brother has her same powers, he [SPOILER] orders the soldiers within his command to beat the brother to death. That’s the kind of canned, over the top evil that comes across as laughably counterproductive. Admittedly, this could be a “clever” ruse to turn Mara against the people and vice versa, but there remains a disconnect of motivation and action here, while the remainder of Mara’s developing cold indifference is at best plodding.

I also don’t share everyone’s love of Ming Doyle’s art in this series. To me, it just lacks a lively aesthetic, with figures that look like ungainly marionettes or oddly-positioned mannequins, and backgrounds that feel half-hearted and rushed. Like the writing and characterization, there’s not enough substance for me, just lifeless wood ... no pun intended.

To me, Mara, whether it means to or not, feels gimmicky, like it’s an excuse for people to say, “some of my favorite comics are about superpowered homosexual minority female celebrity volleyball players,” because now that’s a thing. This issue leaves off cunningly, at least enough for me to check out where it’s going, but only because I’ve already come this far.

Score: 2/5

Writer: Brian Wood

Artist: Ming Doyle

Colorist: Jordie Bellaire

Publisher: Image Comics

Price: $2.99

Release Date: 6/19/13

Review: Miniature Jesus #3

I’m not 100% sure what just happened here. I don’t know if this comic is over my head or just very confusing writing, but I think I am going with the latter. I don’t want people to think I hate this comic. I don’t. I rather enjoy the complexity of it. If you prefer not to be fucking confused or stress out about your confusion then yeah this comic isn’t a good choice. Let me give you a rundown since this series is still fresh. Chomsky, a recovering alcoholic, roams around town trying to beat his addiction and also ignore his sidekick, the devil on his shoulder. He also has some nasty ass cat following him around for unknown reasons. This cat talks and I assuming it is a god or a higher power of some sort. Then you have miniature Jesus who just woke up from being a statue in a church. He and the cat interact a lot but I haven’t heard Jesus say a word yet. See I don’t even know what the hell I just said.

minijesus03_coverAnyway, I am actually quite fond of this cat because he brings humor to the comic. He makes fun of Jesus about his powers. All Jesus does is shake his head in response. I guess they are some sort of religious team. It does seem that they tap each other in and out of Chomsky’s life so maybe wrestling partners is a better term.

Chomsky witnesses Jesus coming to life along with a boy and his parents. Then in the middle of the comic some crab human thing appears, yet another reason to believe in crab people, crap people. (I hope someone gets this reference). Again, I don’t know what he is doing but he warns Chomsky of being a worthless human. I think this crab thing is another devil almost and he seeks for humans to find truth and be good people through evil doings. The crab takes the little boy’s mother and she also is a recovering alcoholic. He makes her crumble to pieces and the father only grabs his son and runs away and you get the feeling the father isn’t scared but just doesn’t give a shit. Cruel father. The boy yells for his mother and that is the last we see of the family and the crab man in this issue.

Okay let us move our attention to something I can understand better than this comic; art.  I enjoy this art very much. The black and white comic fits in perfect with the themes. Some comics I always picture what colors would appear but not here. If colors were on it then the comic would be super cheesy. Besides for all the naked people being thrown at me, well just silhouettes of them, I love the rigid lines. It really messes with your mind.

So my final opinion is mixed but I think I am too caught up with this weird story to just stop reading it. I suggest you check it out and if you don’t like it I will not blame you, but if you want to discuss what the heck is going on, that I can do too.

Score: 3/5

Writer/Artist/Creator: Ted McKeever

Publisher: Shadowline and Image Comics

Price: $3.99

Release Date: 6/19/13

Review: Danger Girl: Trinity #3

There just isn’t much to say about this comic. I don’t really know how to review it without giving away every detail because frankly it is a quick read with very little plot points happening. Don’t get me wrong if you like simple comics with lots of action it is a good read. For me, being three issues in, I want more plot going on. It is simple, but too simple. The story basis is solid and we all like those undercover agent themes. I think I am just getting bored with the story line dragging out. DG_Trinity_03-pr-1The last two issues have left us with Sonya and Dallas falling off a cliff one way or another. Well issue #2 had them in a Jeep and they miraculously land on safe ground. Sonya wants to get on an airstrip so they can get the hell out of the Congo. Dallas’ and Sonya’s relationship is like a lot of relationships I know. They argue a lot but no one seems to get hurt, instead they just thank god that they have survived. Honestly, the whole beginning action with Sonya and Dallas is overdone hardcore. Their faces look real strange in this issue and I am not exactly sure why. They over exaggerate the emotions when yelling or running away. Last issue I praised how cool the art was during the car scene and now I am disappointed with the action shown in the beginning. I thought maybe the whole issue would do this but it came back around when it got to Abbey’s part.

Sydney, Sonya’s sister, is tracking Abbey with a chip that is put in all the agents. Sydney goes in alone and I think the comic telling us this is a forewarning of that poor decision. She tracks down one of Prince Amahz’s slave girls. I don’t want to even imagine what he makes these women do, but you can if you are into that. Remember this Prince dude wants Abbey to chase down jewels for him or he will kill her. Seems extreme until the slave girl tells Sydney that Abbey is on the hunt for a tomb of the country’s former Prince. The comic goes into detail of the past but pretty much Amahz threw himself into being Prince, but no one really knows if he is blood related to the former. He says he is and the only way for the people to disapprove this is to have a blood test taken from the former prince. Hence Amahz’s need for the crown to be found on the head of the former prince. He wants to destroy it and since the body is in a secret hiding place he needs Abbey to find it.

The comic then jumps to Abbey already finding the Prince. I don’t know about you but I wanted more Indiana Jones shit going on. Like her having to run away from a huge bolder or a pit full of snakes. The story was too jumpy.

Syndey asks the slave girl why she stays and she is cut off in the middle of her sentence. We do find out why all the girls stay and why even Abbey decides to go on this hunt for Amahz. All in all I was disappointed with round three from Danger Girl: Trinity. I hope the next issue picks up with more things that I love about undercover agents; like the smarts they use to get out a trap or the different fighting skills they pick up.

Score: 2/5

Writer: Andy Hartnell

Artist: Stephen Molnar, Harvey Tolibao and John Royle

Publisher: $3.99

Release Date: 6/19/13

Review: Dark Horse Presents #25

DHP #25 CoverWow, it’s hard to believe that there have been twenty-five issues of this anthology already. It’s definitely one of my favorite ongoing series from Dark Horse as it’s the perfect platform to test new IP’s and talent. This issue however, is sadly not the strongest. The combination of stories doesn’t mix well together and leaves the issue with extreme highs and extreme lows. Let’s look at some of the highs. The first great story is “The Time Ben Fell in Love” from Matt Fraction and Christian Ward. It’s a terrific short story about a man named Ben trying to kill himself after losing the love of his life. He begins to wade out into the ocean when a man on a row boat begins to yell at him about his future. It turns out its him from the future and he’s invented time travel… everything else goes wrong from there! The story is short and simple and the art perfectly complements it. This story really should have kicked off the issue.

Our next “high” is “Brain Boy” and its DHP conclusion. This is going to be a fun ongoing I’ll say that much and that’s after it had a disappointing start in my book. The world is layered and built upon in very cool ways, but I can’t say much else without spoiling it. Seriously though, this is going to be a big deal when it hits.

“Trekker” returned and it was a decent follow up to the last issue. It was an entertaining and action packed story for the most part, but Mercy brought up the bumbling Feds way too many times. It was very clear to the reader in the last issue and it was the first thing I thought of in this issue only to be reminded again and again. I think Randall needs to trust in his own writing and then this story will be fantastic. As it is, I’m looking forward to the next chapter since the Feds can no longer be brought up. The art was great looking and really stole the show.

“King’s Road” returned and damn if I’m not impressed with this story. The world it’s creating is very cool and interesting. I don’t get a fairy tale Fables impression from this universe anymore; it’s definitely something new and interesting. The characters are very believable and I can’t wait to see what the kids do once they experience the other world. Very cool stuff and I believe this is getting an ongoing or mini as well. I’ll be looking forward to it.

“Nexus” was as enjoyable as ever. There’s not much to say about it other than the fact that story progresses forward and that it’s very entertaining.

“Bloodhound’s” conclusion was very good and this is yet another ongoing I’ll be looking forward to. Clev versus an invisible man, hell yes this is good. The banter between the two men is entertaining and the ending fits the rest of the story.

“Black Out” was strange. It was still very good, but the main character seems to be just as confused by what’s going on as we are. It was interesting and I can’t wait to see what happens next. Kaneshiro’s art is really good and I’m glad to see his return to comics. Also the ending has a RoboCop inspired moment which is sweet!

Well for the most part that’s everything. If I didn’t talk about a story it’s probably because it wasn’t very good with the exception of Emma T Capps story which is just one page. The Buffy tale was not enjoyable and reminded me why I don’t read that series. I’m going to score this issue decently high because I don’t think it’s fair to punish the seven great stories that it contained. The others though, were a difficult pill to swallow and will hopefully pick up in the next issue. Except for Buffy, I expect that to be about the same, not that it’s bad just not for me.

Score: 4/5

Writers: Jane Espenson, Matt Fraction, Mike Richardson, Fred Van Lente, Ron Randall, Peter Hogan, Phil Stanford, Mike Baron, Emma T Capps, Dan Jolley, Frank Barbier.

Artists: Karl Moline, Christian Ward, Dominic Reardon, Freddie Williams II, Jeremy Colwell, Phil Winslade, Patric Reynolds, Steve Rude, Emma T Capps, Leonard Kirk, Micah Kaneshiro.

Publisher: Dark Horse Comics

Price: $7.99

Release Date: 6/19/13

Review: Moriarty – Deluxe Hardcover

Review by: Connor Russell I've been watching Elementary over the past month now and so am kind of in a phase wanting to read things to do with him. So naturally I jumped at the chance of being able to read the collection of Moriarty, being able to get it all in one hit because I missed out on the single issues. Being able to see an interpretation on the character where he is the focal point over Holmes was indeed refreshing and one I enjoyed quite a bit.

Starting about twenty years after James Moriarty killed Sherlock Holmes, it seems that his thrill for life has come to an end. In fact Moriarty now seems to live as a shadow of what Holmes used to be, he's now a detective albeit a different crowd. Under the guise of “Trumbold”, he is approached by the British Government to locate Sherlock's brother Mycroft. Moriarty gets entangled with the occult and other dark objects of unexplained horror all while trying to stay alive and finish his investigation. I'm trying really hard not to say too much because this is something you want to read with no spoilers.

Moriarty - Deluxe Hard Cover-1I am unsure if the author Daniel Corey has done other work in comics before (not that I could find) but I hope that he takes on other projects soon. While there are a lot of similarities between Moriarty and Holmes, I think that's the point. Corey is showing why Moriarty was the perfect nemesis to Sherlock, but he still offers a lot of differences with this character that it doesn't feel the same or re-hashed. For example, at times Moriarty wields a sword and even one time has a gun. There is a stronger action spin with this story. It was also interesting with the side of the occult to it, seeing a man of science and logic going up against those of supernatural origin.

On this run were two artists; Anthony Diecidue and Mike Vosburg. The former was the main artist and definitely my favourite of the two. He has this almost messy, grungy artwork with an overwhelming use of lines but it really suits the mood of the story. My description really cannot do it justice; you seriously need to look it up.

I really found myself enjoying this book, and not just because of my current exposure to Elementary. This book has an amazing team and I hope they do more Moriarty. In fact, just more work together. I can't think of specific genre fan-bases to recommend this to, basically if you have an inkling of interest you should check it out.

Score: 4/5

Writer: Daniel Corey

Artist: Anthony Diecidue and Mike Vosburg

Publisher: Image Comics

Price: $29.99

Release Date: 6/19/13

Review: Invincible #103

Written by Guest Contributor: Jordan North The Grayson’s just can’t catch a break. How do you know something terrible is about to happen in “the greatest superhero comic in the universe?” Easy. Somebody is happy. That said it was a brilliant move to have a villain who takes such despicable actions later in the issue, be introduced in such a breezy and silly manner.

Angstrom Levy splashes into the picture spread across a few panels in which he simply takes a nice jog on a sunny day, greets his robot pals and just all around drinks in the sunshine. And then he... spends the rest of it plotting murder I guess, we don’t see that part, but he looks nice enough sipping his coffee in the living room. Yes everything, down to spitting that coffee out at the newspaper upon reading the revelation that his arch nemesis Invincible is alive, sets this character up as a mischievous albeit lovable tramp that just happens to square off with masked heroes sometimes. Until he, you know, strangles and drops his enemy’s pregnant girlfriend and sends him to an alternate dimension where he’s a cannibal. Man, hero work would be a real bitch.

invincible103_coverWe get a great moment in the car with Eve who, unable to use her powers for the baby’s sake must hunker into an old pickup and get from A to B in the old fashioned way which is funny. If you feel frustrated in the after work drag imagine how much worse that must be when there’s really nothing (well the baby) stopping you from up and flying to wherever in a minute or two. Frustrating indeed.

More highlights come from Nolan Grayson’s conversation with a now imprisoned General Kregg who insists that he be killed or released or the rest of The Vitramites would conspire a mutiny and Nolan`s kool-guy response that things are different now. There’s also an interesting bit where Rex, fresh off from saving the planet from Dinosaurus watches P.O.'ed as Invincible, the guy who brought the menace around the populace in the first place, takes all the credit.

Accenting everything is stellar art and color work by Ryan Ottley and John Raunch who really do their respective parts in making the characters and action look visceral and in your face as well as making the color stand out as if it was done by a demented ex-Pixar guy. Invincible, as always, looks great (particularly Eve who’s got curves for days. Shades of Topanga. Swoon). And Kirkman is Kirkman, you know the drill. Awesome stuff. As tongue and cheek as the header of best hero comic in the universe is, after reading a few issues of Invincible it`s hard to disagree, at the very least, that it`s up there.

Score: 5/5

Writer: Robert Kirkman

Artist: Ryan Ottley

Publisher: Skybound and Image Comics

Price: $2.99

Release Date: 6/19/13

Review: 6 Barrel Shotgun #1

If it’s one thing that Mixed Martial Arts and YouTube videos of Russians punching each other in the face have taught us, it’s that great fights don’t necessarily need to be long, nor do they need to be technical, involved or pretty. Sometimes, all you want to see is a tussle with an explosion of action and a mic drop. Hit it and quit it, just like your mom used to say. Well, if that’s the kind of short attention span yarn you’re after, then6 Barrel Shotgun is one hell of a way to spend five minutes. SixBarrelShotgunThis tight little mini-comic tells the story of post-apocalyptic desert outlaw, Crater Fury, who is accompanied (presumably as always) by her Combustion Falcon (a sort of giant bird of prey/motorcycle hybrid), who answers to the name Righteous, and has a retractable shotgun compartment. Fuck yes. We meet up with the pair in mid-descent as they swoop upon their kill: two beings called Kive and Okk. Roguish aliens? Murderous robots? Surly mutants? We’re never really told, but we do know they are at least one thing: Dicks.

The multi-armed menaces, who sort of look like they’ve outgrown bad Storm Trooper cosplay outfits, are on the run after having destroyed something called a Church-Bus, which sounds terrible. They’re running away from the scene of the crime and toward a water tower and car dealership, respectively ... I guess cause they’re up for a bit of terrestrial strange? Unfortunately for them, though, Fury has closed in on them to deliver sweet justice of the Righteous, and she does so here through a considerable amount of blood, sweat and flayed skin.

As you can see, this isn’t the kind of book which will, in its 18 pages, change your life or expand your mind. It’s also got a few problems. For example, other than Righteous, we are not directly told the names of these characters (I had to get them from the summary description at the front of my digital copy), much less their pasts, motivations or anything else of note that may help define their characterization. We also only get glimpses of this world in which they are set, populated as it is by vehicular salvation, machined wildlife and horny mutant robot aliens. So, this is where I usually say that each of these is a sin of omission ... but in 6 Barrel Shotgun, it’s part of the fun.

Like I said earlier, this is a quick brawl - a nameless donnybrook - not a glorious war, and taken as such, it’s a satisfying distraction. Fury receives the bulk of what characterization there is, and that’s enough to make her one of the most badassiest badasses I’ve seen in a while, and not only because she Leeroy Jenkinses her own name as a battle cry. I just love how simple this story is - snarling revenge and wet redemption all compressed into a little spitfire book. I also kind of love the way she beats the aliens, because [SPOILER] nothing seals a victory quite like throwing a fully-loaded pair of skeleton rock ‘n roll horns to the eyes ... they never see it coming. Plus, that bit of creative math at the end is some stellar shit-talking.

The art from Faerber completely follows suit; sketchy, filthy, fun and manic, it looks like Matt Kindt doing a Ren & Stimpy cartoon or something, and it just works. I’m not sure if there are any other stories in this universe - a quick Google search suggests not - but I’d definitely be interested in seeing more. For now, though, this is like comic book fast food: tasty and easy to consume, filling in its own way and cheap like borscht.  Normally, I’d say this isn’t for everyone - and really it isn’t - but fuck it, if you’re looking to buy a bite-sized beat-down for a buck, there are not many better places to get your bang than 6-Barrel Shotgun!

Score: 4/5

Writer: Austin Wilson

Artist: Logan Faerber

Price: $0.99

Release Date: 6/19/13

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Review: Bloodshot #12

BS_012_COVER_ ANDRASOFSZKYEver since Harbinger Wars I have become a bigger and bigger Bloodshot fan. I think the reason why is due to his regeneration processes having a real weakness. There is a real chance that Bloodshot could be killed, though I doubt he ever would be. He has so many traits of other comic characters that regenerate, but rather than being annoying or over used, Swierczynski has him continue being the character he’s been from the start. He’s a killer with a heart of gold! What I really dug about this issue was that it expanded upon one panel shown in Harbinger Wars #3. That one panel was the bases of this entire issue and it’s marvelous. The story actually kicks off in the past with Bloodshot hooked up to machines and “shut down.” Over him stands Kuretich. He begins talking to Bloodshot, letting him know he’s going to leave and that he’s going to rescue him one day. It’s strange because instead of it being a father and son moment, it’s more like a doctor and Frankenstein moment; the creator talking to his creation and all. Then there is an unnecessary look at where the issue ends up and then it finally heads into the present.

There we find a still faceless Bloodshot talking about finding Kuretich and killing him because he sent Harada after him and the kids. One half of the annoying fucking twins harasses Clem to take her to Vegas because she doesn’t care about anyone else’s safety only her freaky twin connection. I still agree with Bloodshot that I hate her the most. In fact I hope both twins receive a double tap to the head. They decide to find a place to eat before pursing vengeance and frankly that’s exactly what Bloodshot needs what with his face being missing and all. They roll up on a slaughterhouse and let’s just say the kids aren’t getting happy meals and Bloodshot is about to get more than he bargained for.

The thing about the story in this issue is that Bloodshot doesn’t do anything physically. It shows the range of his character that after basically being dismembered and unable to regenerate, he’s forced to use his brain. The “kid” as he calls him has disappeared ever since the Harada Protocol engage so Bloodshot has to enter his brain and yell at the nanites. What’s crazy to me is that inside of his brain he’s still hooked up to machines and laying on an operating table. What a terrible mind scape to have. The psiot kids also play a big role in the story which was a nice change of pace. Previously they had only demonstrated their powers and gotten their asses kicked.

I think the next issue is Swierczynski’s last issue on the series before it becomes Bloodshot and the H.A.R.D. Corps, but I’ll be looking forward to his send off. He’s done an incredible job relaunching this character and helping craft the Valiant Universe. Though he’ll be missed on the series, he’s leaving it in good order and at the top of its game making it easy for Dysart to come in and take the reins. Swierczynski has infused a brand of humor onto Bloodshot that keeps him interesting and fun to read and there’s plenty of that in this issue.

Kitson’s art continues to be the right choice for this series. His action sequences are easy to follow and very dynamic. Bloodshot has his body mangled by chainsaws and meat cleavers and the whole bloody mess is wonderful due to his art. Personally, I enjoy Bloodshot’s faceless look and I’m glad that they kept that for as long as they could. It really shows that the story is more important than the design.

The strange thing about this issue is that it reads like a one-shot. It’s not be any means as a huge plot point pays off in this issue, but even if it was your first time reading it you wouldn’t be lost in the story. Much of the previous eleven issues are masterfully recapped throughout the story so that it’s like you’ve reading it without even being there. That’s some real skill. Check the series out and look for the amazing conclusion of Harbinger Wars next month as well.

Score: 5/5

Writer: Duane Swierczynski

Artist: Barry Kitson

Publisher: Valiant Comics

Price: $3.99

Release Date: 6/19/13

Review: Transformers - Monstrosity #1

TF_MOSTRO01_CVRThe Dinobots raid a shipment looking for credits to get off Cybertron, but the shipment does not adequately cover the cost of the flight. While giving his inaugural speech, Optimus gets heckled by those uncertain of his leadership abilities.  Look for a cameo from Bulkhead from Transformers Prime animated cartoon, making an appearance on the printed page.

In a scene cribbed from the animated movie, some Decepticons drop the dying Megatron from Astrotrain to the planet of Junkion, and not Unicron.  The dialogue comes directly from the 1986 movie, by the way.  But I guess none of the Michael Bay generation saw that, huh?  He takes on the Junkions.

Back on Cybertron, the Dynobots continue to raid for the needed fare off world.  Scorponok claims himself leader of the Decepticons, an act that touches off a battle among the others.

These plotlines escalate.

I enjoyed this collection.  Of particular interest was the inclusion of Japanese Transformers like Dai Atlas.  While the overall plot felt a little too familiar, *cough *cough, I found the plot threads to be a fun way to include a whole lot of familiar faces.  The only persistent problem plaguing all manner of Transformers comics was the overabundance of dialogue and lack of action.  I am so used to it that I feel it an inherent part of any Transformer comic.

Score: 3/5

Writers: Chris Metzen and Flint Dille

Artist: Livio Ramondelli

Publisher: IDW Publishing

Price: $3.99

Release Date: 6/19/13

Review: It Girl and the Atomics #11

itgirl11_coverI’m going to start on that cover! That is seriously one of the best covers of the series. It’s simple yet so dynamic with its presentation. If that doesn’t jump off the shelves at you then nothing will. That aside this was a good issue that basically wrapped up the storyline which I didn’t see coming. Some of the strengths in the last issue ended up being a weakness in this issue, but overall it was still very good. The opening threw me for a loop at first because I had forgotten where the story left off, but after the first couple of pages it made sense and I was possibly still distracted by butterflies. It’s basically the summed up life story of our villain who used alchemy to extend his life, but with the changing of the lunar cycle (ie, what everyone else thought was the end of the world) he lost his magic and was dying. It was a very interesting concept, but I honestly became more fascinated with that idea of magic restarting and having to build up again or being completely different. Very cool and Rich should develop a story with that or kick it to me to play with. At any rate, we get up to date with our villain surrounded by children and It Girl.

The dude is in full James Bond villain mode as he continues to talk about himself and how Osamu’s device is going to make him even better. All the while the kids are attacking one by one and failing to do anything to stop him. It Girl finally chimes in and I don’t know if it was shock of the situation, but she basically fails to use her powers in any way to stop the mad man. Dawn breaks and captain crazy old pants decides to walk around in his bathrobe and test out his newly transformed body by picking fights.

The kids were amusing in the last issue, but they proved to be useless in this one, they were just kind of there. Also while I didn’t like that It Girl couldn’t save the day on her own; I did appreciate her character’s journey. She can’t solve them all and this was a great change in her development to learn how to fail and also be disappointed by the people around her. Sadly, I feel as if the series is hitting its stride and that this story was to be the big kick off to the next batch of stories.

The art is perfectly fine and I honestly I wish I had more to say about it than it being great. Nothing has changed in Nourigat’s style from the last issue so everything that was good or bad (there was nothing bad) remains unchanged as well. She’s a good match for the series I’ll say that.

I feel that aspects of this story line ended prematurely in this issue, but it’s expected with its looming end. It’s a damn shame too, like I said I think that it’s hitting that sweet spot in which issues are easy to dive into and enjoy. You stop thinking about what’s right and wrong with it and just enjoy the experience. If you’ve been following the series, just know that it’s finishing strong so stick with it until the end.

Score: 4/5

Writer: Jamie S. Rich

Artist: Natalie Nourigat

Publisher: Image Comics

Price: $2.99

Release Date: 6/19/13