Dan Mendoza Goes Solo For Anniversary Issue of Zombie Tramp (Preview)

There's just something very right about this issue. I can't wait to read it because it's all Mendoza and that's what hooked me on this series in the first place. I mean just look at that regular cover... damn. Just damn.

ZOMBIE TRAMP #13

Writer(s): Dan Mendoza Artist Name(s): Dan Mendoza Cover Artist(s): Dan Mendoza (regular, risqué variant), TMChu (limited variant), blank sketch (limited variant) 

Special anniversary issue - Dan Mendoza returns for the one year anniversary of the ongoing series in a special issue written and drawn by the Zombie Tramp creator himself. As Janey makes her way to Florida for vengeance, she's offered a chance at forgiveness to one of those that wronged her and set her on her twisted path.

 Features regular and risqué variant covers by series creator Dan Mendoza (risqué limited to 2500 copies) and a variant cover by series artist TMChu (limited to 2000 copies), and for the first time a blank “sketch” cover (limited to 1500 copies).

32 pgs./FC/ Mature Readers                                  $3.99 (reg.)/ $4.99 (var.)

CBMFP 191: Add Another Hulk, Add Another Hulk

News is terrible today, by that I mean our picks to talk about so get a helmet on for this shit. Hulk's got a new book and it looks totally awesome right? RIGHT! RIGHTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT!! Anyway, Marvel's being sued over the design of Iron Man's movie armor... that'll make sense later. Batman v. Superman has found their Thomas Wayne and some other shit happens. Books covered on this episode:

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Last time on the CBMFP...

E3 2015: Goliath

It wasn’t until the end of the E3 presentation that I learned that Goliath was going to be a PC downloadable and that it was only going to be $14.99. I kind of paused when I heard that number because the game I had just watched looked like a full retail game and definitely had enough gameplay to back it. If by the end of this your even remotely interested in Goliath, just pre-order it or buy it when it comes out because that price is insanely affordable for what you’re going to get. The premise is that you’re a kid (you pick your gender) that’s been transported to another world filled with different creatures. You must build Goliath’s in order to survive and progress through the story. There are different fractions that control different areas of the world and they’ll give you missions and such to progress. Though if you take a mission that goes against another clan they may not give you any more missions. That’s the basic idea, build Goliath’s to which there are five total with different variations.

As for the gameplay there’s a lot to do. I mean this game just has a ton to keep you busy and interested. You’ll start by gathering things to combine them to build other things. This is basically something you must do throughout the game in order to build bigger and better items and of course Goliaths. You’ll also build a campsite and then eventually a fort. Something that I found interesting was that you could bring animals back to your fort and have them live there. It’s cool because why not, but it also shows that you don’t need to kill everything in a game.

Once you’ve built a Goliath you can fight bigger enemies and take on other missions of course. The first is a wood Goliath which moves quickly, but can’t take as much damage. The interesting thing about battle though is that some enemies won’t chase you or pay attention to you if you’re human so you can jump out and basically “destroy” your Goliath to move past them unopposed. You can also jump out and let your Goliath auto-battle while you lay down minds and help in your human form. The auto-battle won’t use any specials though so that’s something to keep in mind for your strategy.

You can also play with friends and much like Borderlands if you finish a story mission in a friend’s game it carries over to yours. But here’s the catch, you can also complete different missions because the worlds are randomly generated when you start a new game. Meaning the likelihood of you and your friend having the same load out is very unlikely. It really sounded like you can play this game a lot and would need to in order to get all the different missions and storylines completed which gives it great replay value.

The art design is wonderful and really great to look at. It’s kind of cartoonish almost cell-shaded looking, but it didn’t make it look like it was for kids. It just had a warm and friendly art style. For E3 they showed off the different landscapes and weather that the game would have and they’re all stylized and cool looking.

Goliath is going to launch on the PC basically meaning Steam either later this year or next. It’s been a long week so I don’t quite remember when it’s releasing exactly, but again for $14.99 you’re going to want to check this game out.

E3 2015: Hollowpoint

Because I saw a lot of smaller game company’s titles at this year’s E3 I was able to notice a trend; random map generation. Perhaps that’s too simple, basically developers figured out how to add to their game’s replay value without killing themselves creating levels. That’s the case with Hollowpoint that has a ton of maps and basically can switch out segments depending on what mission you’re on. You can essentially see the same part of a map from a different angle and rarely will you run into the same load out as something you played before.

The game itself is a 2D action shooter. Think Contra or better yet Shadow Complex, but with far more 3D interaction. I know you’re thinking, “3D on a 2D shooter…” well it works because the controls are fluid and allow for easy aiming and I say that as someone who played on a PC and as someone who doesn’t play PC games all that often.

The big thing with Hollowpoint is customization and unlocks. There’s real money, fake money and different credits for different things. You can customize your “Hollowpoint”, what they call the characters in the game. You can customize their gun, their coloring and equipment and power ups. Half of my demo time was actually spent covering what you could customize and how to go about those customizations and what they would add to the gameplay. Let's just say you can spend a lot of time on this and not be bored.

Because you’re taking missions and not playing a story you will run into a variety of mission types, but the game actually changes during play which is sure to make the game play very different each time you load up.

You can also play with up to four players which is crazy sounding! I played with just two people and it was already pretty nuts on the screen, but I can imagine four people is one hell of an experience.

The game is coming out sometime this year (I believe they said it was basically done at the time) and will be on the PS4 and Steam. Yet another PS4 title that I saw and really enjoyed. If you’re a fan of 2D shooters, then you’ll want to check this one out. Just don’t get stuck customizing the content more than playing the game.

E3 2015: Pillars of Eternity: The White March – Part I

Hands down I was probably the worst choice for checking out this game. I have never played Pillars of Eternity and didn’t realize that it was an expansion pack that I was seeing rather than a new title. That said I still understood what this expansion pack means for the game, but my excitement for it wasn’t nearly as high as it was for the people who actually played the game. The gist is that The White March is going to add a lot to the Pillars franchise and the developers are going to make a lot of the improvements bleed over into the original game. Even though that doesn’t affect me, the fact that they’re doing that for free for people who have the first game shows that this developer actually cares about their community.

On that note there’s the “Part I” to address. Yes, there’s going to be a “Part II”, but the developers didn’t want to make fans wait in limbo forever while they finished both parts so they decided to split it. They said because of this they were actually able to work faster and get more done in a shorter time. Again, the fact that it wasn’t a money grab shows that the developers are really aware of their fan base.

As for the game itself it’s heavily influenced by Icewind Dale and has new dungeons and fortresses to explore and raid. The level cap has increased and the characters can have multi-class talents. That seemed to make the biggest impact as it could really change-up your gameplay style. There was also a lot of improvement done to the party AI, having played similar games in the past I could tell that they put a lot of thought into the AI and it seemed incredibly easy and intuitive. Hopefully other game developers catch on because worked very well with this style of RPG.

Overall the game looks wonderful and while I’m not the demographic for it I still liked what I heard and think that fans of the franchise are going to be pleased with the upcoming expansion. That said look for it later this year.

E3 2015: Loot Interactive – Whispering Willows

The final game I played from Loot Interactive was Whispering Willows. It’s a horror themed adventure puzzle game. Kind of a point and click style of puzzle, but with more interaction and control. The first thing to point out is that the art style is wonderful for this game. It’s a lot of fun to just look at. The story is that of Elena Elkhorn; she heads out to Willows Mansion to find her father and along the way discovers that she can communicate with the souls of the dead. This is how the puzzle part is different because there are things that you’ll have to do as a spirit and in your flesh. The animation on Elena when she leaves her body was very cool. There were also segments in which her spirit becomes just a glowing ball of light in order to fit through sections of the level.

The story is very rich. All of the ghosts you encounter seem to have intricate stories that may or may not be helpful. The environments are hand-painted 2D backgrounds which again are great and add to the atmosphere of the gameplay.

Now I don’t know if there are any boo, gotcha moments in the game. The ghosts I encountered were friendly, but the developers warn that not every spirit is friendly and that death can come for you at any moment. The sound scape is legit and adds to the atmosphere as well. I was listening to it on some decent headphones and it really adds to the gameplay.

If you like adventure mystery games, then this is the game for you. Clearly a lot of time has been put into it and it’s not just a load the room solve the mystery type of game. You have to navigate your way throughout the game and as I found you can get stuck if you’re not paying attention.

The game is actually out next week on the 30th and is a 2-way cross buy for the PS4 and PS Vita. Let me tell ya… PS4 and PS Vita have a lot of titles coming up that I want to play and this is one of them. They did also announce that its heading to other platforms as well so keep an eye out.

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E3 2015: Loot Interactive – Back to Bed

Another Loot Interactive game I checked out was called Back to Bed. Frankly fun puzzle games will win me over every time and much like Velocibox, I had to pull myself away from this game so that I wouldn’t just play it all day. It was addictive to say the least. The basically idea is that you play the subconscious of our sleepwalking man. You must guide him back to bed so that he doesn’t die. To do so you have to place objects in his path and pay attention to which direction it will send him to navigate him to bed. The world though is very surreal and inspired by the works of M.C. Escher, Salvador Dali and René Magritte. They’re very open about that inspiration because when you see the levels that’s all you’ll see. Even if you’re unfamiliar with the artists themselves you’ll look at the game design and think, “I’ve seen that somewhere before…”

There’s not much else to say about the game. The controls were polished and since it’s on a grid it’s not like they needed to be that complex. It’s beautiful to look at and frankly I look forward to playing through the game in its entirety.

It’s coming out for the PS3, PS4 and PS Vita this summer as well so if you have any of those systems I would definitely encourage you to check it out if this puzzle game sounds like fun to you. Again, I need to go price Vita’s so that I can play this when it’s out.

E3 2015: Loot Interactive – Velocibox

While at E3 I checked out three games coming out from Loot Interactive. The last one was actually Velocibox, but it’s the first one I want to talk about. The easiest way to describe this game is to call it an endless runner. Which is good because without that it’s really hard to make this game sound interesting without making yourself sound kind of dumb. If you don’t know what an endless runner is it’s basically the control of a character (or in this case a block) that you navigate through dangers in an attempt to memorize the pattern of the level in order to succeed. In Velocibox you actually need to pick up six boxes to pass the level and it moves quick as fuck.

Before playing I was told that I wouldn’t last five seconds and damn if they weren’t right… I did last four seconds though so I will pat myself on the back for that. I instantly became addicted to the game, which is a good and bad thing. It’s bad because it became the only thing I wanted to play and I don’t think anyone would have been cool with me hogging it all day.

There’s a variety of ways to get through the level. You can move with the D-Pad left or right or up and down with the bumpers. You need both in my short experience with the game.

The game is simple looking. It’s intentionally minimalistic with just solid colors and sterile white walls to navigate. Frankly you’ll be paying more attention to what you’re doing and less attention to what it looks like, but I liked the minimalistic look.

The game is going to be for PS4 and PS Vita and really either sound like a good platform for it. I’m actually thinking of buying a Vita just to play this game unless it makes its way on the Xbox One as well. All in all, this was my game of E3. Simple as it may seem, it was complex and lived up to the hype that it had and more importantly it left me wanting more… like right now. It’ll be out sometime soon so I need to stop writing this and start pricing Vitas.

E3 2015: Disney Infinity 3.0 – Star Wars

For those that may not know what Disney Infinity is, it’s an action platformer game that requires separate character pieces to play the game. The game of course comes with some characters, but to play as your favorite, you’re more than likely going to need to buy them separately. You then take said character and place it on a platform and the game reads the chip inside and pops the character seamlessly into the game. Now I’m not 100% sure if you can play the old game with the newer characters or if you can play through all the different levels with any of the old. I don’t know if you’d really want to do that either, but hey… it’s your life.

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With Disney Infinity 2.0 they added the Marvel characters… okay the Marvel movie characters and a few random well-known characters. With this year’s Disney Infinity 3.0 they’re adding Star Wars and the latest Pixar film Inside Out. The main addition of course being Star Wars.

With Star Wars there’s obviously a lot of characters to tackle. Like a fucking lot. So which do you do first? Well they did the ones that everyone knows or wait… no they didn’t. See the game is geared towards kids and frankly the gameplay is repetitive and basic like all good platformers. It’s something you unwind with, not hardcore game with. At any rate Disney made the character selection based on the fact that kids don’t know shit about Star Wars.

Now, here’s something I don’t find myself saying often, Disney made a wise choice and decided to get the core Star Wars characters and basically reintroduce them to a new audience. Along with this they added the Star Wars: Rebels characters that kids do know so that they can understand that they’re all connected.

The Star Wars addition is being done in two phases. The first is a set that runs you through Episodes 1-3, called Twilight of the Republic. It brings some of the only tolerable characters from those films for the gameplay. Really you’ll probably just play as Darth Maul or Yoda and wonder why they didn’t make a Padme figure… like seriously why didn’t they make a Padme figure?

The other half of the Star Wars is basically episode 4-6, called Rise Against the Empire, and here all the classics are present (see gallery). I didn’t get to play this one, but again I think it was a wise move to basically remake the movies on a smaller scale for kids that have probably never watched the movies.

I played Twilight of the Republic and it was okay. Like I said it was repetitive, but then most platformers are. It’s definitely geared towards kids because it takes a lot to die. I finally did after running through a huge chunk of the level and making no attempts to block or dodge… or find life. The battles are simple and plenty, but not so annoying that you wish they’d go away. Frankly, it would be perfect for a younger kid if you needed them distracted for like an hour because even they wouldn’t want to play much more.

There will of course be a play set for The Force Awakens and I would suspect one for every movie afterwards. Thankfully they didn’t do one for each of the existing Star Wars movies, but I’m sure the thought crossed everyone’s mind. There’s also a new playset for the Hulkbuster Iron Man armor and Avengers 2, because frankly the figures are the best part and I swear people probably just collect them rather than open them and play the game.

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I didn’t get to play the toy box mode which is a shame because it’s probably the mode I would have had the most fun with. You basically make levels and mini-games, but maybe the Star Wars segment wasn’t ready to show. The game isn’t actually done yet even though it was very close, at some points I had to switch to different characters to pass a level because there wasn’t a secondary way for my character to clear it if they didn’t have the Force. The game will be out this fall, I suspect just in time for the holidays and will be on every platform, even mobile. It was fun, but I don’t know if I would buy it or play it again. Maybe when my son is older and they’re on Infinity 7.0 or something.

E3 2015: Dungeons & Dragons: Sword Coast Legends

Probably one of the best times I had at E3 was checking out Dungeons & Dragons: Sword Coast Legends. If you like D&D and like me have no one to play with because all your friends are scattered across the globe, then this is the game for you. There are a few options on how to play or what to play in this game. There’s the story mode in which you and three others can team up and go through the campaign or in Dungeon Master Mode you can go through someone else’s story.

So you already pre-ordered your copy right? Because you read “Dungeon Master Mode”

Dungeon Master Mode is no joke. After some strong arming the developers convinced me to try out the mode for the demo and I didn’t regret it. It’s probably the only thing I would do with the game because it was that fun.

You create everything in DM mode. You create the person that gives the quest, the location of the quest, the item that triggers the next part and everything in-between. You set up the rooms of the dungeon and pick the monsters and bosses; even the layout and the decor. Yes, the decor!

There’s also two ways to play this mode in which you can set it up and leave it for people to go through or you can play with the people in real-time and even take over certain characters, like bosses and such. When you play in real-time you can demote and promote NPC’s based on how the players are doing. If they’re kicking ass, you’ll be given more DM bucks (not the actual name) to spend on bigger traps and danger and drop them in to the room in real-time.

But that’s not it. You know the dialogue you read for the missions in a normal RPG? Yeah you can write that… you can even record your voice saying it… you can basically do everything that you would do for a D&D game, but then set it and leave it for others to play.

I can’t stress just how cool the DM mode was. It basically sold me on the game instantly once I heard about it, but then to actually play it and use it… loved it. Nothing like planting a dead body in a room suddenly followed by a ton of blood.

The character customization is also pretty intense. You can pick a ton of stuff from accessories to the color of every spec of clothing to the hat they’re wearing. The level of customization that this game has is tremendous.

The game is due out on PC, Mac and Linux on September 8th, with a console release on the Xbox One and PS4 sometime fourth quarter. Usually I’m a console guy, but something tells me that I’m really going to dig this on the PC. If you like or love D&D then this is the D&D game you’ve been waiting for.

E3 2015: Sniper 3: Ghost Warrior

My personal theme for this year’s E3 was to check out sequels to games I have never played. I know that seems weird, but hey here’s a chance to check out a franchise I haven’t yet… for free… before anyone else. I mean why wouldn’t I? In almost every case I liked what I saw of the sequels I played and that includes Sniper 3: Ghost Warrior. Having never played the first two games I don’t know what the gripes were with them. I don’t know if it wasn’t real enough or had some bugs that annoyed or if they were just underappreciated games. I can say that Sniper 3 looks to be one hell of a game and what I would consider a Triple A title.

For the demo presentation we were first walked through the story and the demo that we would be playing afterwards. It was pre-alpha which you either know what that means or you don’t care. So let’s start on the story. You’re a lone solider that’s been dropped into Georgia (the country) to do a series of unsanctioned missions. Basically if you get caught the government is not going to own up to you being there or help you get back in anyway.

The story was written with the help of an ex-Military Sniper to make the missions as real as possible. The game is an open sandbox game, meaning that you can run around and just take out targets or stay focused on the story. Eventually you have to do story missions like you do in every sandbox game.

As for the gameplay there’s an intense focus on realism. Now granted if you know anything about snipers you know that they usually have a spotter, but that doesn’t really work in a video game so you’re a lone wolf. You do have a bevy of options when tackling a mission and you have to do recon on an area before you take out any targets. In the demo they only shot their rifle twice, but killed a total of four or five people. There are enemy snipers and guess what? Most of them do have spotters.

Another feature to the gameplay that I liked was the Scout Mode. This is basically a mode that uses your military training to track people or discover danger. Think of it like the Detective Mode in the Batman Arkham series, but they really gear it towards military training as much as possible. There’s still very video game elements like seeing the radius of a landmine you’re sneaking past, but then I would assume that if you know what landmine your dealing with you would actually know the radius.

The creators also wanted to give different options on how you could complete a mission and really how to do everything else. There’s a fast track system, but only because they assume you know how to navigate between areas safely at that point. You can have your personal drone auto return to you or you can fly it back yourself. It’s basically catering to two types of gamers, those that want to do everything and have it be as real as possible and those that maybe don’t have as much time to invest in a game like that. Personally I liked having both options and that they showed what both options looked like in use.

As for the game when I played it, I liked it. It was hard, harder than it appeared when watching the demo. Parts of it I breezed through remembering exactly what I saw, but other parts played out differently because of my timing and not doing everything the same way. I was spotted by helicopters, I was spotted by patrols (which is what eventually killed me), but overall it was very realistic. Maybe too much so for me personally, but I did want to play it some more if that counts for anything. I would definitely be the gamer to take advantage of the shortcuts.

The controls were nice and it felt like what you’d expect a first person video game to feel like. Unlike the Call of Duty franchise though, there was a weight to your steps so it wasn’t like you could just run to the end of the map. It’s definitely geared towards a more methodical gamer and the developers even said that you can just run and gun your way through the game which I think definitely makes it stand out from other shooters that use sniping.

The game is due out in Q2 of next year so there’s still a lot of time left in the development, but from what I saw it could be a winner. Obviously I’d need to play a full retail to really decide that, but I’m interested and that’s something I haven’t said before about the franchise.

Review: Kaptara #3

I’m a little annoyed by how much better Kaptara gets with each issue. The first two issues gave me the impression that it may be nothing more than Chip Zdarsky going for broke on his own with the absurdist humor he works into his visuals on Sex Criminals. With this issue though, it’s becoming clear that Zdarsky has greater ambitions than finding the next fart joke—although that’s undeniably a continuing major goal of his. This time around Zdarsky and artist Kagan McLeod start peeling back their grander scheme, and it holds more neck breaking than I initially expected. We pick up here with the grossest of all possible angles- from the ground looking up at one of the Glomps that kidnapped Keith and She-La, an unpleasant sight that’s only accentuated by his ugly hat. The Glomps turn out to be the worst type of being- sexists, racists, specist, etc. who believe they ought to be entitled to their despicable ways and have been therefore exiled from Endom. Turns out the Glomps have also kidnapped Manton, his son, and the Motivational Orb, and the Glomps promise to release them if Keith and Manton can successfully find and kill Melvon the Wizard, who has been a pain in the Glomps’ pimply asses for a while. Elsewhere, Vlektra hires two beings Skullthor had previously captured to find and kill Manton’s party although her motivations for doing so aren’t yet evident.

Kaptara-#3-1Kaptara maintains its appeal of having a bunch of kooky characters engaging in hilarious conversations that always feel authentic to each character’s personality. I really enjoyed that all of Manton’s party, in spite of their own shortcomings and lack of awareness, find the Glomps’ indiscriminate hatred for others a repulsive characteristic. The comic reaches peak hilarity in a conversation where She-la and Manton’s son question the Glomps’ on the lack of women in their group, the Glomps defending themselves by way of showing the ‘sexy drawings of ladies’ they make for one another. Although it would be a stretch to say that Kaptara is always concerned with satire, the interactions with the Glomps do a wonderful job of showing the illogical way that hatred manifests. I would be so down to see Zdarsky push this more over the course of the series while maintaining the comic’s sillier elements.

I’m continuously impressed by Kagan McLeod’s ability to render Kaptara with designs that combine 80’s He-Man and The Smurfs simultaneously. The objects in this world are bulbous and exaggerated while somehow also looking decrepit. McLeod invests a lot of energy into making each space reflective of its inhabitants, such as the wizard’s castle containing peculiar animals and tokens that only get a panel’s attention are lovingly illustrated. I really like the use of acidic colors throughout the issue that reinforce the idea that while the world possesses wonders such as wizards and cat tanks, it’s undeniably less Narnia and more that planet from Heavy Metal that I refuse to research.

Kaptara has officially made its way onto my gee-willickers-this-comes-out-soon list. Now that the Manton’s party is all together (in what I must say is one of the most organic getting-the-band-together sequences I’ve seen in some time), Zdarsky and McLeod can really get these folks into some trouble. So long as they got Motivational Orb around though, I’m betting they’ll be able to keep their spirits up.


Score: 4/5


Kaptara #3 Writer: Chip Zdarsky Artist: Kagan McLeod Publisher: Image Comics Price: $3.50 Release Date: 6/24/15 Format: Ongoing, Print/Digital

Check Out A Clip From Justice League: Gods & Monsters -- "Under Us"

I'm kind of excited to check out this flick out. It's not just because I saw Bruce Timm at a Carl's Jr either. It's because this looks like the best new WB animation since that Suicide Squad one surprised the hell out of me. It's out in a few week so we'll just have to enjoy this clip in the meantime.

Synopsis of "Justice League: Gods & Monsters": Animation legend Bruce Timm returns to the popular DC Universe Original Movies with his unique new vision of a Justice League you’ve never seen before. "Justice League: Gods & Monsters" features a Superman born of General Zod’s blood, a Batman with a healthy dose of bat in the man, and a Wonder Woman rising from the ranks of the New Gods. This ain’t your daddy’s Justice League. They are as likely the world’s saviors as Earth’s despotic rulers. When a group of famed scientists experience untimely “accidents,” a government task force follows the trail of clues to the Justice League -- and into a high stakes game of intrigue, mystery and action that asks the question: How do you serve justice to those above the law? The star-laden voice cast includes Michael C. Hall (Dexter) as Batman, Benjamin Bratt (Law & Order, 24) as Superman, Tamara Taylor (Bones), as Wonder Woman; Paget Brewster (Criminal Minds), as Lois Lane; C. Thomas Howell (E.T., Southland), as Dr. Will Magnus; Jason Isaacs (Harry Potter films, Dig) as Lex Luthor, Richard Chamberlain (Dr. Kildare, The Thorn Birds) as Highfather, and Tahmoh Penikett (Battlestar Galactica) as Steve Trevor.

Guncraft Coming Soon to Xbox With Exclusive New Features

Exato Game Studios and indie games partner GameMill Entertainment announced today that Guncraft: Blocked And Loaded will be available for digital download on the Xbox 360 on July 14, 2015. The digital version of the indie PC hit published by GameMill Entertainment on Xbox Live, the world’s premier gaming community from Microsoft will include a split-screen mode for intense local hot-seat multiplayer, an all-new levelling system, high-resolution models, and exclusive maps. “The response we have received for Guncraft from the PC community has been nothing short of fantastic, so we’re thrilled to reach even more players by bringing the game to the Xbox 360 platform,” said John Getty, lead developer of Guncraft and founder of Exato Game Studios. "Guncraft is the perfect blend of sandbox gameplay, crafting, and intense FPS action.”

Marrying the addictive nature of block building sandbox games with the speed and competition of modern first-person shooters, Guncraft takes voxel-based gaming to a whole new level. Play through dozens of maps, then create your own level with secret tunnels and hiding holes to find the best look out for ambushing your friends.  Players can create arenas based on anything imaginable, and once complete, utterly destroy them with bullets, bombs, grenades, tanks, helicopters and even laser swords. In the heat of battle, soldiers can create custom blockades and fortresses instantaneously.

Two-player, split-screen multiplayer among the host of new Guncraft features on Xbox 360

 

Guncraft: Blocked and Loaded Xbox Live Key Features:

  • Exclusive Xbox Live maps
  • Includes all PC add-on content, two-player split-screen local multiplayer
  • Player-controlled vehicles, perks, killstreaks, class load-outs, clan system, and ranks
  • Create custom levels, weapons and characters limited only by your imagination!
  • Outlandish game modes for up to 16 players, including: o  Lava Survival Mode - where magma slowly rises as players build upward to avoid the instant orange death. It’s a new variation of “Last Man Standing” o  Onslaught Mode - Where four players band together to fight off endless waves of deadly robot spiders, soldiers, drones, and aircraft o  Spleef Mode - Where players drill and destroy blocks on the platform near or under their opponents in order to cause them to fall to their deaths while fervently moving to avoid suffering the same fate.
  • Exclusive  levelling system where you earn new rewards with every other level, all the way up to level 550 (50 levels per ReCraft rank - one base, 10 ReCrafted ranks)
  • New high-resolution models with an unlockable aesthetics system containing 300 pieces of unique gear to customize characters.  Each are individually customizable, giving gamers over 4 billion different combinations
  • New tutorial system for learning the basics of Guncraft and each game mode

Guncraft players have all of the standard multiplayer shooter modes such as Deathmatch and Team Deathmatch, plus tons of custom load-outs, perks, plenty of weapons, vehicles and more. Even better, the core crafting mechanics of Guncraft are available throughout every aspect of the game, enabling players to build maps, characters, and weapons on the fly and then decimate it all to take down enemies.

To learn more about Guncraft: Blocked And Loaded, please visit www.exatogames.com/Guncraft/, as well as ‘Like’ it on Facebook and follow the development @ExatoGames for all the latest developer updates and news.

LIFE AFTER FLASH To Chronicle The Influence of the 1980 Cult Classic Film

As the humbly heroic savior of the universe, actor Sam J. Jones rose to fame with his role as Flash Gordon in the 1980 feature film directed by Mike Hodges.  With a memorable soundtrack from the rock group Queen and a memorable cast which included Academy Award nominated actors Max Von Sydow and Topol, as well as Melody Anderson, Timothy Dalton, Ornella Muti, Brian Blessed, Richard O'Brien, Peter Wyngarde and Robbie Coltrane.
Flash Gordon made Sam J. Jones a star and in the years since, the film has continued to find fans who discover and fall in love with the exciting, colorful and campy adventure.
LIFE AFTER FLASH will tell the story of what happened to Sam J. Jones after the film's release, and examine the influence that the film had (and continues to have) in pop culture.  Through fascinating interviews with key cast and crew, as well as famous fans, LIFE AFTER FLASH will celebrate one man's true cult status as well as share stories about the making of the film.
The Indiegogo Campaign is now live at www.indiegogo.com/projects/life-after-flash
Our award winning crew will follow Sam J. Jones to see how his life has changed in the thirty five years since the film's release and how the film both influenced and inspired him.  We will look at the successes, the loves, the struggles and the regrets in this heart warming, revealing documentary, as we follow Sam today through his home life in San Diego to his second career in Mexico running security operations in high-risk environments, as well as work events and appearances.
We've already interviewed co-stars Melody Anderson (Dale Arden), Richard O' Brien (Fico), Oscar-winning special effects supervisor George Gibbs, and actor and SFX artist Trevor Butterfield.  We've also reached out to Ornella Muti (Princess Aura) and hope to interview Brian Blessed (Prince Vultan), Timothy Dalton (Prince Barin), Seth MacFarlane (writer/director of TED), Edgar Wright (writer/director, SHAUN OF THE DEAD), Roger Taylor and Brian May(Queen), and famous cast members Robbie Coltrane and Kenny Baker.With rewards that include signed posters, selfies, SteelBooks, and personal training with the man himself, we hope that the fans of the film will fly blind on a rocket cycle and support this exciting journey.

Take A Look At Henchgirl #1 Coming In September

Other than looking like a pretty funny and fun read, I have to say that the biggest reason I want to read Henchgirl is the artwork. I fell for creator Kristen Gudsnuk's style instantly and so that's why I'll be checking this out as soon as I can. In the meantime you can pre-order via your comic shop (here's some info) and check out the preview below or on Gudsnuk's website for the comic. [su_quote]Mary Posa hates her job. She works long hours for little pay, no insurance, and, worst of all, no respect. Her coworkers are jerks and her boss doesn't appreciate her. He's also happens to be a supervillain. Cursed with a conscience, Mary would give anything to be something other than a Henchgirl![/su_quote]

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Jackie Chan Returns for the Fifth Installment in the Internationally-Popular Franchise: Police Story: Lockdown

Internationally-acclaimed action superstar Jackie Chan (Rush Hour franchise, 1911) returns for the fifth installment of the action-packed franchise with POLICE STORY: LOCKDOWN, debuting on Blu-ray and DVD August 11 from Well Go USA Entertainment. A man looking for the release of a long-time prisoner takes a police officer, his daughter, and a group of strangers hostage. In addition to Chan, POLICE STORY: LOCKDOWN also stars Liu Ye (Curse of the Golden Flower), Jing Tian (Special ID), newcomer Guli Nazha andZhou Xiao Ou (The Unfortunate Car).  POLICE STORY: LOCKDOWN includes a behind-the-scenes featurette that delves in to the visual effects employed in the film and the music that sets the mood.

Synopsis:

PoliceStoryLockdown-3DPolice Captain Zhong Wen (Jackie Chan) knows all about sacrifice. He’s always been too busy chasing bad guys to be a father to his daughter Miao (Jing Tian). Tonight, he’s seeing her for the first time in years – and meeting her fiancé, club owner Wu Jiang (Liu Ye).  But Wu knows Zhong. And his plans for the evening include taking Miao, Zhong, and the entire club hostage.  Zhong knows about sacrifice. What will he give up to save his daughter?

Bonus Features Include:

  • Interviews
  • Director Ding Sheng
  • Jackie Chan, Zhong Wen
  • Liu Ye, Wu Jiang
  • Jing Tian, Miao
  • Behind the Scenes 

POLICE STORY: LOCKDOWN has a runtime of approximately 107 minutes and is not rated. For more information, please visit www.wellgousa.com.

Blu-ray DVD
Catalog #: WGU01559B Catalog #: WGU01558D
UPC Code: 812491015599 UPC Code: 812491015582
Pre-Order Date: 7/7/15 Pre-Order Date: 7/7/15
SLP: $29.98 SLP: $24.98

X-Box One's ReCore Video Looks To Be A Very Promising Game

Mega Man creator Keiji Inafune, is currently working on a project with Armature Studio's titled ReCore which will be released for X-Box One. A new video has been released where Inafune is interviewed about the game.  In the video, we are shown clips of the game and the game looks amazing.  The game does looks to be another post-apocalyptic game, however, the twist to this game is that you use different robots throughout your adventure.  Above is the video interviewing Inafune and the game director Mark Pacini.  

 

Horror Adventure Whispering Willows Coming to Xbox One, Wii U, iOS, and Android

Indie publisher Abstraction Games is pleased to announce its partnership with developer Night Light Interactive to bring the acclaimed indie horror/adventure title,Whispering Willows, to Xbox One and the Wii U system this summer in conjunction with Night Light’s release of the game for Android and iPhone devices. Originating as one of the best-reviewed games on the crowd-funded Ouya platform, Whispering Willows is also in development for Windows 10.

Rich with narrative and filled with gorgeous hand-painted 2D visuals, Whispering Willows is a horror themed side-scrolling adventure where players take the role of Elena, a young girl determined to solve the mystery behind her missing father. Using a unique amulet gifted from her father, Elena possesses the extraordinary ability to project her spirit outside of her body. While in this spectral form, she can interact with the benevolent spirits and wicked wraiths that used to dwell within the walls of the sinister Willows Mansion. Help Elena use her astral projection to solve puzzles, help lost spirits, and uncover the mysteries behind her missing father.

Set to a haunting soundtrack, Whispering Willows is confirmed to release this summer for Xbox One via the ID@Xbox self-publishing program, the Wii U system, Google Play and the App Store. Whispering Willows is also in development for Windows 10.  For more information, head to nightlightinteractive.com, follow @NightLightGames and like it on Facebook.