First Look: Eeek! #10 on Sale 3/27/13

Asylum Press releases a preview to EEEK! #10, by Jason Paulos, a digital first horror anthology comic book on all digital platforms. EEEK! #10 will be available for purchase on March 27, 2013.

EEEK! #10 features three all new tales of terror.  First up is The Emissary, a sci-fi tale of armageddon and rebirth.  In The Heist a crooks paranoia gets the better of him. And finally False Alarm delivers a lonely limey who pays the price for wanting a simple cup of tea.

EEEK! #10 is a digital first comic, meaning it is all new and has never been released in print form.

This retro-style anthology of all-new horror tales is guaranteed to give you the eeries and the creepies!  Taking a pinch of black humour from EC comics and mixing it with the art stylings of House of Mystery and Warren comics, EEEK! blends a heady broth that hits you like a burning incense stick to the retina. Jason Paulos delivers the goods with tales of revenge, zombies, vampires, ghouls and monsters.

“Jason Paulos is an amazing talent,” says publisher Frank Forte, “he writes and draws almost the entire book.  And he draws in different styles to make it look like there are different artists.  EEEK! will appeal to fans of classic horror comics of the 70's and 80's but also to a new generation of fans who like to laugh and gag.  We hope to reach a worldwide fanbse with the digital release.”

EEEK! is available at Comixology, ComicsPlus, Graphicly, Drivethrucomics, MyDigitalComics and Ave-Comics.  EEEK! is also available on Facebook, iBookstore, iPad, iPhone, Kindle Fire and Nook storefronts.

 

Teaser: Violet - "I Know My Sword is Designer"

 

As promised, here's the second teaser for Kurtis J. Wiebe's new project that will be announced for C2E2. Has there ever been a more hipster ass statement then the one above? I don't know, but I chuckled and my interest is all a flutter. How many more weeks until C2E2? Check back on Monday afternoon for the next teaser.

Review: Witch Doctor: Mal Practice #5

Dr. Morrow continues his Fantastic Voyage as he astral projects into his body to fight the Jabberwocky of a sexually transmitted device that attacks spell casters. 

After sparking the beast into submission, he sets out to attack the monstrous witch sisters, Belladonna and Fontanelle.  After all that, he must battle Nostrum.

Whew.

Eric holds aloft his magic sword and compels Charlotte to help the crew free Penny and stop Nostrum.  Grabbing help from Catrina Macabrey, the group presses on.

Morrow fights Nostrum, Eric battles the sisters and Catrina faces a horde of possessed enemies.  All the while Charlotte works on freeing a very angered Penny.

While still deviating away from some serious occult references, issue five delivers way better than its predecessor.  The fun comes through the innuendos and allusions peppered through the story.

Lukas Ketner’s art has not reduced one iota in quality.  Everything from the attractive and seductive Charlotte looking great to the ghastly demon masses makes this an enjoyable comic to look at. 

Throw in Seifert’s expert handling of the story through plot and dialogue and you have a comic that has always been worth the price, which is a dollar less than all the other funny books around it.

Only one issue left in this series, so grab it while you can.  You will enjoy rereading this book down the road.

Score: 4/5

Writer: Brandon Seifert

Artist: Lukas Ketner

Publisher: Skybound and Image Comics

Price: $2.99

Release Date: 3/27/13

Review: Mister X: Hard Candy (One-Shot)

I like the idea of one-shot comics. It allows readers to pick up an issue and get a full story without being lost with issue 1,092 of a series. Well that is exactly what Dean Motter brings in Mister X: Hard Candy. He revamps an old time character in the newest detective work by Mister X. I usually enjoy the idea of bringing old characters back to life. Especially ones that have paved the way for the comic book industry. I didn’t get that much exposure to comics, so it gives me a chance to learn about new characters and then go back to find their original comics.  It is a continuous circle of fanboy love. Does anyone get real excited too when you realize an issue has been written and drawn by the same guy? It gets me excited. It is like knowing every piece of the system and the author most times makes a name for himself very quickly.

The whole issue is a throwback to comic books. It gives me that old time feeling of sitting outside in the sun while drinking a pop (I am from the North).  Detective stories are always a fun way to wind down the day too. I can always get into a good cop show or comic. Mister X picks up right where he left off, trying to save his ruined city from his own creations that destroyed it. Tootsie has been taken hostage and her grandmother, Madame Friedkin, has enlisted Mister X to help find her. Of course she is no ordinary girl. Tootsie is the heir to the brain candy company, Friedkin Pharm. Obviously brain candy meaning psychological drugs.

Madame Friedkin isn’t particularly fond of Tootsie, but she is family and doesn’t want the company to be given to just anyone. Madame spends her days with various male acquaintances. Augustus is her male candy now which is gross considering she makes him wear a choker, which no man should be subjected too. Mister X exits at this point to the sound of moaning in the background. Mister X developed some drugs and now he takes the responsibility of getting his city back. He vows to stay on a drug which makes him stay awake for 24 hours in order to get his job done. Mister X must find the girl because the kidnappers don’t want money but instead they want the factory to stay open in order to produce brain candy. Mister X takes on the help of a reporter, Miss Stone, and a bartender of brain candy, Anubis.

I hope Motter does more of these one shots because it is a nice take on detective stories without having to following every episode. It wasn’t the best detective story I have seen, but I like when things make me feel like I am still reading the original comic. Mister X narrates us through the piece which gives me that old time feeling. He is discovering the kidnapping right along with us. Of course it offers us some twist and turns, especially involving Madame Friedkin’s lover boy. Plus, who doesn’t love a bald man in a cool pair of shades.

Score: 3/5

Writer/Artist/Creator: Dean Motter

Publisher: Dark Horse Comics

Price: $2.99

Release Date: 3/27/13

Episode 74 Bonus: A Conversation with Turner Lange

Today we have a very special bonus episode for you. That's right, we had so much content this weekend that we couldn't contain it all in one episode. With that, I present our conversation with Turner Lange the creator/writer/artist of The Adventures of Wally Fresh. He has a couple of projects he's announced with us along with details about Wally Fresh. Be sure to follow him on Twitter and on his Blog. Lastly, we'd like to thank him for this kick ass art he did just for this episode. CBMFP is go! freshbastards

Review: Transfusion #3

This story reminds me of the poem “All Watched Over by Machines of Loving Grace.” This poem seems sweet but you know those machines will someday kick ass to get what they want. It is interesting to think how far machines will go in our future. We created them but when will that scenario flip. Will they create us or take away from us or even worse will we worship these machines we created in the end?

Transfusion is different from any comic I have ever read. It offers a look into the future where machines, vampires, and humans are all fighting to survive. The core to the machines and vampires survival is human’s blood. Seems strange that the vampires and humans actually team up to take down one factory of the machines, but I guess you can’t reason with machines. Humans will always fight along the side of something that is like themselves.

But that is exactly what is happening. William has met up with possibly the last two humans, Cat and Jess, on earth or at least in this vast area. Cat and Jess have noticed the machines have been acting funky lately. William agrees and they now know they must attack the machines’ head quarters thinking they have weakened. The three amigos meet up with hungry vampires who ultimately decide they must work together in order to save themselves.

This issue seemed a little rushed. One minute the group is meeting up and the next they have already found the machines’ head quarters and are ready to fight. I didn’t like how fast paced the issue felt. I mean these are machines and you would think they would have some sort of surveillance system. William’s group instead just walks right in and starts fighting the power center. I think getting into the main machine and the fight could have been another two issues. It was all too fast. The story is a work in progress and I am interested to see where it goes in the fourth issue. But if it doesn’t grab my attention in the fourth, I will have to let it go. The first two issues were such a good start, I would hate for the story to end how it did.

If you want to skip reading the story line at least look at the art, it is gorgeous. Mention3 does such a good job with setting the mood for this comic. Immediately opening this comic I feel cold. It is amazing how pictures can do that to you. I love the pencil drawings and rough shading, makes me feel like I am reading a prototype that doesn’t need to be messed with. I have never seen art quite like this and it just drains death out of these characters.

William and his group eventually part ways all fending for themselves. The humans will go east and the vampires will go west. It appeared to be an ending even though there are many machines still inhabiting earth. That’s why I’ll have to wait for the next issue to see where the story goes.

Score: 3/5

Writer: Steve Niles

Artist: Menton3 with Tony Moy

Publisher: IDW Publishing

Price: $3.99

Release Date: 3/27/13

Review: Five Weapons #2 (of 5)

I’m not really sure what I was hoping for in Book Two of Jimmie Robinson’s Five Weapons, but something better than Book One would have sufficed. Unfortunately, it was just more of the same, and like the title itself implies, the tools in this book’s arsenal are limited to a only a few tricks.

The story continues to follow a young boy who goes by the name Tyler Shainline, the latest in a legendary family of assassins, as he begins his training at the prestigious School of Five Weapons, which educates the next generation of lethal killers. Of course, nothing here - not even Tyler himself - is what it appears, a pretty much expected revelation, which occurs somewhere near the end of issue two.

Continuing the battle for Knife Club supremacy with the class’s president, Jade the Blade, which we saw building from last issue, we stay on “Tyler’s” path as he begins his reign of mind manipulation over the entirety of the school’s big dogs, humiliating in short order all of the other clubs, which also include gunplay, archery and exotic weaponry, in a bid for an as-yet unnamed power.

Okay, here’s what I want to know - am I supposed to actually like this pretentious little doodad? I get that he’s supposed to have a heart of gold and that he’s supposed to be Johnny Bullybeater, but that doesn’t stop me from rooting for anyone who could potentially stab that smug smile off his face. Call me traditional, but I don’t think it’s a good thing that I want to see the protagonist get his ass handed to him.

He’s like all the worst parts of Zack Morris and Ferris Bueller, or the eponymous character from that flick Charlie Bartlett; he’s got the swagger, but almost none of the endearing bits ... other than the fact that we’re told to like him, simply because he’s actually the son of [SPOILER] altruistic immigrant parents. If he does have likability, I’m not seeing it.

The story in general is, to me, so thickly-laid on and heavy-handed, it’s becoming increasingly hard to endure, if for nothing than the simple fact that there is no mystery. We already know, for example, how “Tyler” is going to beat Rick the Stick next issue because of the in-your-face “INSIGHT” (ding ding ding!!) we are force-fed.

Speaking of Rick the Stick (the president of the woodwind club or whatever they call themselves) do we seriously have to hear him hit us with the ghetto speak just because he’s a young black character? Was there no way to otherwise make him stand out on his own besides forcing him into a stereotype? Because, really, this is just kind of embarrassing. I get that Robinson himself is African-American, but that doesn’t stop this whole exercise from feeling like one of those classic “cool” teacher-moments, when they come into the class room, sling the chair around backwards and address the class with, “What is the up, young bloods? Yo, can we kick it for realz?”

It just feels forced and contrived, and points - with the same obviousness within the story itself - to the book’s overall inability to distinguish between characters’ dialogue without dipping into painful cliché and hammy farce. I mean, the only staff member who really sounds different (the gun club leader) only does so because he speaks like a slack-jawed yokel.

Now, maybe Robinson will reveal Rick’s speech pattern to be some kind of commentary, or just a facade used to sound tough (quickly discarded when “Tyler” wins him over), but it’s still jarring as hell, and even in a book we’re not supposed to take seriously, it comes across as a bad joke.

Speaking of which, I have a bad feeling that every issue in this mini-series is going to be the same old set of running gags: “Tyler” finds a way to beat a club leader by exploiting some video game bad guy weakness (ala, King Hippo’s gaping mouth “tell” from Punch-Out), and in that, this just feels like a series of poorly-designed levels that are getting less fun and more samey as the story progresses.

The art is definitely the best thing about the book, and I think the place where Robinson should focus his talents. Saying that, I do think it flirts with laziness at times ... and do we really need to see a panel of the main character’s hairline at one point? Can someone tell me what that’s all about?

Simply put, I don’t think Five Weapons is for me, even with its Manga-esque feel and video game vibe - it just doesn’t do anything or go anywhere, like a really cool-looking ninja who running in place. I said I was going to stick it out until the series’ end, but I think I’ll holster this sidearm because, for me at least, it’s misfiring all over the place.

Score: 2/5

Writer/Artist/Creator: Jimmie Robinson

Colorist: Paul Little

Publisher: Shadowline and Image Comics

Price: $3.50

Release Date: 3/27/13

Review: B.P.R.D. – Vampire #1

Not much happens in this first issue, and not much needs to in order to make it a great comic book. And it is pretty great. Our story starts beautifully-or as beautifully as a story can with a bunch of bodies floating down a river. At first we see only a hand but even within the first panel we can tell that this a Mike Mongolia book doing what a Mike Mongolia book does best. How a person can draw a pretty and simultaneously intriguing bloody hand is beyond me. This team is absolute artists. From the muted pastels used to color the pages to the strait out of the sketchbook style of the drawings themselves there is no question some great talent is at work here.

After the opening panel where a dead and bloody hand is shown, we are shown the body the hand belongs to, and it’s not the only one, several dead young women float down this river by night, lit by the moon in the black waters. The bodies are shown in various states of distress and blood is not shied away from—and it is absolutely beautiful. If you can’t tell, I’m a fan of the artwork in this book and for me that alone would warrant a buy, but the story would keep me coming back for the following issues.

What is here is sparse, the first few pages treat us to the beautiful carnage in the river wordlessly and pans back and back showing us the brutality from both under and above water. We then follow a bloody trail from the river bank to the murderer, another woman that may well have been just as pretty as the ones in the river were in life save for the ghoulish pupil-less eyes, the blood on her face and—the half-eaten human heart she is clutching. She is chided through the woods by what is first a bodiless voice, encouraging her, egging her on, holding her hand as she descends into wonderful, terrible immortality. She meets a man and a woman with pale skin offering power in the darkness. She is promised she will never be alone.

A juxtaposed shot of the newly vampire young woman dipping her hand into the crimson water to that of a limp hand hanging down in a dirty room introduce us to our would be hero, the hook-nosed Simon Anders. He wakes, washes and looks himself in the mirror and we can see his self-loathing, it’s a great silent introduction to the character and a cool parallel to the opening few pages of the vampire girl. He makes his way down the stairs and is greeted by the Professor, yes that Professor, and they begin to talk. Anders immediately grabs a drink and tells the Professor about his anger and his tortuous dreams. It all pans out and is displayed wonderfully, the line about Simon’s demons starting to control him as a nearby lamp throws a menacing shadow up onto the opposite wall while he pours himself a stiff beverage was particularly neat.

We get a cool little cameo from a toddling and already trench coated Hellboy and Simon lets the Professor know his dreams are getting worse. We learn a vague bit about how, in a last ditch effort to save him the good Professor locked the devil-hunting priest’s memories that are causing all the turmoil into Simon`s mind. The Professor apologizes while Simon has a vivid and emerald soaked flashback to a particularly vile memory in which dozens of vampires gathered to worship and call upon their gorgon-esc goddess Hectate. The professor informs him that there are many places where the undead go to worship but Simon assures him something here was different and he’s determined to find out what. Even if he doesn’t, if even a few of the beings responsible for his agonizing mind perish under his hand, Simon Anders will be a happy man.

And that’s it; it’s simple, concise and to the point, but that doesn’t make me any less excited to see where it’s going. The short intro to Anders character and the first few pages where were shown a brief tease of just how despicable the vampires can be have me hooked, I want to see what’s down the rabbit hole for these characters. Add some wonderful art by the likes of Gabriel Ba, Fabio Moon and Dave Stewart, and you have my money.

Score: 5/5

Writers: Mike Mignola, Gabriel Ba and Fabio Moon

Artists: Gabriel Ba, Fabio Moon

Publisher: Dark Horse Comics

Price: $3.50

Release Date: 3/27/2013

Review: Skybreaker #1

One thing that most comic readers can agree on is that the Western genre is one that is always in need of expansion. Sure there are titles like The Sixth Gun that entertain monthly, but much like the superhero genre there is always room for more. Skybreaker is a title I’ve been looking forward to since it was teased previously and damn if it isn’t good. It’s like a mixture of every decent Western that film and TV has turned out in the past decade.

The story opens with the narration from our yet revealed main character Cole as he talks about death. As Cole continues to narrate we find him lying in a shallow grave having dirt thrown upon him. He begins to wake up and goes for his gun shooting one of the men burying him, in the head. The other man makes a fatal mistake and only kicks Cole in the face putting him next to the shove which he then finds swung upside his head giving Cole the upper hand again. By then the other two men involved in his burial have caught wind of the situation and have come over to lend a hand, which results in all but one man receiving a bullet. Cole tells the man to go back to his boss and tell him that the Skybreaker is coming for him.

From there we roll into the nearby town and into the bar. A boxing match is underway and we find another character narrating this time. His name is Mr. Cutter and he controls the town. He’s called outside of the bar by the local town people who are concerned that the “savages” are closing in on their town and will scalp all of them. Cutter looks pissed when he discovers that it’s the Calvary that’s told the town about the “savages”, in what would have been uncharacteristic a moment before, Cutter gives a raving speech about God and assures that he and his men will defend the town.

For starters, this is not your typical Monkey Brain comic in terms of length. This is a full sized issue and with a fantastic story to go with it. Moreci’s dialog in this issue is fucking awesome. Cutter in particular switches from poetic bad guy, to a charming Preacher in two seconds flat. It’s an incredible transition and perfectly displays how evil and manipulative he is. Cole’s opening narrative paints a picture of the world for us and then he too busts into a great speech in which he calls himself the Skybreaker. If it was a wrestling match the crowd would have been standing up chanting “Holy shit, holy shit!” it was that fucking cool. This is some of Moreci’s best dialog period.

I really dig the art, but there are a few places for improvement. The opening fight scene had a few awkward panels that broke the flow of the scene, but overall it was a great fight. It was quick and dirty and believable for the world that it took place in. The violence is awesome and there are plenty of headshots showing that they are not fucking around in this story. My absolute favorite was the arrow through the eye.

I had high hopes for this series and it did not disappoint. What’s even crazier is that it’s being sold at the usual Monkey Brain price of just ninety-nine cents. I’ve bought numerous full length issues from the “Big Two” at the same page count and didn’t enjoying them nearly as much. If you’re a fan of Westerns or Deadwood then you’ll definitely want to check it out. Seriously this is some of the most impressive narrative and dialog that I’ve read all year.

Score: 5/5

Review: Michael Moreci

Artist: Drew Zucker

Publisher: Monkey Brain Comics

Price: $.99

Release Date: 3/27/13

Review: Fatale #13

Last month, Fatale told us a story of Mathilda, a woman who lived in 1286 AD. The whole issue revolved around her struggles and dealings with the same problems as Josephine. Now this latest issue takes us to Colorado in 1883. A woman called Black Bonnie is being tracked down by bounty hunters. Bonnie is clearly an outlaw with a lousy shot. It doesn’t matter though because she has her men to do whatever she wants for her. When beginning this comic I was a little skeptical. I really didn’t get into the story till about issue #6. Now, I am addicted…and I don’t know why. I seriously think Ed Brubaker and Sean Phillips put some of Josephine’s femme powers into this comic because I can’t stop reading it.

The art is so gruesome. This issue isn’t so bad, but people are literally getting the shit beat out of them with wrenches and heads blown off with guns. The murder scenes show people hanging like cattle. It all fits into the story perfectly. There are a lot of dark shadows sometimes around the more grotesque scenes which only leads my imagination to an even worse place. I wouldn’t expect anything else from a sick religious cult turning their woman into sex objects for men to play with. It is also amazing how the art transcends each time period. It fits perfectly into every scene and I know exactly where I am.

Anyway, we meet up with Bonnie and she has gone into the crooked side of things in the Wild West. She was told by a fortune teller that she would die three times. Bonnie died the first time in 1822 and that is all our narrator tells us of her death. There are a lot questions that are unanswered in the series but believe me it is worth the wait. All we know is that some religious group is behind it all. Bonnie’s posse gets killed by Milkfed. He is a Native American and to test to see if he has the right girl he kills Bonnie too. Bonnie warns Milkfed not to kill her but she can’t control this man for some reason which is revealed later. She awakens and Milkfed takes her to Smythe, an old scholar.

This issue is way slower than issue twelve. In twelve, we get a lot more questions and predictions for the future. In this issue, we really only see that Bonnie still has no idea why she is the way she is and I still have no idea either. We also learn of the Smythe’s secret which is just too good to give away.

This series keeps you questioning everything it is about so I highly suggest reading all the issues. Although you could probably start from issue 12, it is worth every penny to see how Josephine and all the other girls stories (or same girls story) unfold.

Score: 4/5

Writer: Ed Brubaker

Artist: Sean Phillips

Colorist: Elizabeth Breitweiser

Publisher: Image Comics

Price: $3.50

Release Date: 3/27/13

Review: The Answer! #3

Drugs. Bald men with mustaches. The naked buttocks of masked vigilantes. Frying pan shots to the nuts. What do all of these things have in common? Nope, it’s nothing to do with either the Village People or that dream I’m not comfortable talking about. The answer is, of course, The Answer! Dark Horse’s batty little break-neck bastard of a book is back for its penultimate chorus of caped caper calamity, following the story of a super hero in a way that is in no way a super hero story. It’s contextually weird, thematically nutty and definitely one of my firmest reading pleasures here at Comic Bastards.

In this issue, we meet up once again with Devin McKenzie, the once librarian / hobbyist codebreaker who has been abducted and subsequently hired by a clandestine group of eggheads known as The Brain Trust, for reasons still unknown. As Devin settles into her new position more easily than she thought (thanks to the benefits of free pop-tart breakfasts and high-tech environs), she again starts feeling the creeps ... which I don’t mean to sound like some kind of psychotic heavy petting zoo.

These heebie-jeebies come this time by way of some very enthusiastic Brain Trust employees, who have clearly been swigging the Cultberry Kool-Aid. Shortly thereafter, Devin is drugged with only slightly less aplomb than that parody episode of The Simpsons, wherein Homer gets dosed with an ice-cream sundae sprinkled with syringes, and we are treated to a peek into one of her childhood memories, which oddly includes our hero, The Answer!

Mollified by a shot of something called a “synaptic accelerator,” which is totally what I call my junk, Devin is given a solid brain boost and once again begins singing the praises of The Brain Trust ... until she meets up with a disgruntled, ever-so-slightly insane fellow employee named Kara, who darkly hints at a deeper ongoing conspiracy.

Meanwhile, The Answer! busies himself with escape from a subbasement mental institution within the Brain Trust complex, armed only with his mask, a backless hospital gown and a head full of mentally-debilitating nanites. Meeting up with a group of clearly mad scientists named Sam, Petey, Charlotte and Keith, respectively, quippy crusader implements a “crayon plan” of escape, which will hopefully lead him toward both freedom and his charge, Devin. 

I’m not entirely sure who the gun-wielding, wig-wearing, spotlight-stealing mental patient is at the end of the issue, but something tells me he will be the one to finally enlighten us as to the antics behind The Answer!, which are bound to come furiously next time. Interestingly, the chaos-worshipping guru Chip Carney and his shady self-help corporation, Apeiron, were both conspicuous by their absences this issue

One of the best things about this book is that you don’t have to think about it too much. That’s not to say there isn’t a lot going on; in fact, there’s budding mystery at every turn, with nary a look back most of the time, but this is such an outright fun read with such snappy writing and great pacing, you don’t even realize that you’re getting closer to the core of its questions, where, of course, The Answer! lies. It does feel like everything is building to a crescendo, however, which is a good thing, since this is the mini-series’ penultimate affair.

Saying that, even though we’re getting down to the ... well ... the final exclamation point of The Answer!, I’m pretty confident that the team of Hopeless and Norton will wrap everything up pretty sharpish and packed in a tight little bow ... at least until Dark Horse expands it, with the rest of its superhero titles, into an ongoing series.

I continue to love the absolute hell out of this book, and can’t wait to see what happens next time at its end. Speaking of endings, there’s a wicked little pinup of The Answer! by Francesco Francavilla after this story, which provides the icing on an already delicious cake.

Score: 4/5

Writers: Dennis Hopeless & Mike Norton

Artist: Mike Norton

Colorist: Mark Englert

Publisher: Dark Horse Comics

Price: $3.99

Release Date: 3/27/13

Review: The Sixth Gun: Sons of the Gun #2

How dark and distant can your life get after war?  How do the things you see affect your life? Here we see how the cursed six guns affect one life in poetic fashion.

Four men are looking over an ambush and a camp that was left in haste.  Digging through the dirt Ben finds a pocket watch of the General.  This is a pocket watch was a gift from Missy and the General would never leave it behind. That shows an obvious struggle because it was found in the hand of a fellow soldier.  With the Gun the general owns he should have seen this coming, but maybe the Gun has turned on him. They believe this isn’t true because these are sent from heaven itself. Ben later finds this out to be false. His body is riddled with sickness. The bartended won’t even touch the coin he uses to buy a drink.  The bartender suggests he takes the glass and bottle go to the alley where the “gentlemen” drink.   While back in the alley Bill shows up with a present for Ben, the gun. Ben sold it to get rid of his curse. Bill shoves it back in Ben’s face explaining his plans and where to meet to bring the Brothers-in-Arms back together, but for what purpose it’s still to be seen.

Ben finds refuge in the stable of a kind stranger with just one request: that he covers his face so he doesn’t spook the horses. As Ben stays in this town his heart finds a soul he longs for, Claire. Claire has captured Ben’s heart and he can only gaze upon her. He writes a letter everyday leaving it for her explaining how he feels and how he is a cursed soldier for what he has done.  Claire is convinced that he is a hero and shouldn’t feel this shame for what he has done.  Claire is searching for her Ben high and low in stores and on the street.  Finally she believes she has found her stranger, the mystery that enters the stables every night.  Claire walks in calling for Ben and is broken hearted at the sight she has seen.

The tale is a captivating one even it isn’t full of gunslingers and quick-draw action.  It shows a softer side to one of the character that is known for being a killer. Sure it’s not really a new story but how it ends takes a unique twist on it. Most of the narration is portrayed in the letters as bits and pieces of paper which works well and adds depth.  You can feel the sickness and disease by the reaction of the others around him. The artist does an amazing job keeping his head and face shrouded in mystery and making a faceless character have personality.  On a final note, that cover is one of the best I’ve seen; it’s a piece art by itself.

This is a mini-series worth picking up. It shows how the guns and their carriers reflect each other. It also has me hooked to where it’s going and how it ties to the history of the cursed six. Western stories are the one medium in story telling that is all open and can be hard to reflect. This is well written with engaging characters, history and mystery that will keep you coming back.

Score: 4/5 

Writers: Cullen Bunn & Brian Hurtt

Artist: Brian Churilla

Publisher: Oni Press

Price: $3.99

Release Date: 3/27/13

Review: Transformers Spotlight – Bumblebee (One-Shot)

I have mixed feelings about this comic book.  Going in, I remember my sister buying me my very first Transformer, and it was Bumblebee.  Then I recalled the fact that the typical IDW Transformers comic book has a terrible imbalance of 98% dialogue to 2% action.

Nevertheless, I needed to move forward and hope that something great has transpired to rekindle my nostalgia.  The Bumblebee in this version of the Transformers story has the look of the movie version.  This one, however, can talk and give orders.  That’s right--Bumblebee leads the Autobot faction on Earth in Optimus Prime’s absence.

The premise of the issue follows a simple set-up.  Bumbleebee and some of the Protectobots search for some of the left over Decepticons.  Meanwhile, the famous yellow Autobot questions his abilities as a leader.  The other problem existing is that Prowl acts like a bitch and undercuts Bee’s orders.

In the most interesting part of the comic, Bee confronts Thundercraker at an airport.  The Decepticon plane offers some interesting insight, and John Barber gave a great bit of characterization.  I liked the interaction between the two because Thundercracker and his fellow Decepticons always had a singular dimension to their character.  We readers get a look at a warrior fatigued by the battles and seeking refuge.

Very interesting.

The action picks up when Bee finds out that the ‘Cons have a spacebridge operating.  The bad news is that the Protectobots and the Stunticons make an appearance, yet they never combine.  How do you have a comic where there are combining robots that never combine?

I have to give this comic a 3 out of 5, but it’s a strong 3--like a 3.9 kind of 3.  Compared to the typical IDW Transformer comic book that’s like scoring a 5.  So enjoy this story of the Autobot’s most diminutive warrior.

Score: 3/5

Writer: John Barber

Artist: David Daza

Publisher: IDW Publishing

Price: $3.99

Release Date: 3/27/13

Review: Clone #5

The craziness that is Clone continues is this issue as several plot lines move towards conclusion, but nothing is developed enough to end completely just yet. There were definitely a few turn of events in this issue that made it notable and if you’ve been reading since the beginning then you’ll really enjoy it. Even though the plot doesn’t move very quickly for this series, it does a fantastic job of getting its hooks into you for the next issue. It’s a series that’s hard not to enjoy.

If you missed the last issue, it’s incredibly difficult not to spoil the ending by even talking about this issue. If you want to go in fresh then this is your last chance to skip ahead to the sixth paragraph where I talk about the writing and such.

Foss and Patrick are dead, like, fell to their deaths, brains splattered on the pavement dead. Foss’ girl Jennifer stands above their bodies while the government(?)/private military(?) goons shoot around her completely missing. Jennifer’s emotions get the best of her as she charges at the soldier dudes coming with tears in her eyes. Luke sees this from the helicopter that has his “father” on board and he decides that he’s not leaving her behind. We cut back to Jennifer as she finally takes some damage after killing nearly all of the men. The helicopter lowers enough for Luke to grab her and somehow with a useless arm and leg she climbs a rope ladder suspended from a moving helicopter. Teary eyed, Jennifer grabs Luke’s face (which is Foss’ face as well) and thanks him for saving her. Daddy dearest looks down at the two clones with splattered brains and grows a bit sad.

After that we finally meet the President and it’s a woman. Not only did that catch me by surprise, but she’s a pretty kick ass character. Her and the shady dick-head that’s been threatening the VP have a conversation in which he assures her that the VP will vote the way they want him to and not break from the party. We then cut to the VP’s daughter in the hospital as she crashes and the doctor’s fight to keep her alive.

I’ve grown to love the ridiculousness of this story and I don’t mean that as a slam or to say that it’s all ridiculous. There are just moments like the helicopter rope ladder segment that your brain doesn’t really process as long as you keep moving through the story, but if you stop… you’ll see it. There’s another such scene in which “Dad” and all his “sons” put up tombstones for the two dead clones Patrick and Foss. We can tell that the ground has been disturbed which makes no sense, since they don’t have the bodies and we have no idea what they put on the tombstones. Also if they’re putting up tombstones… someone should start counting that warehouse because there’s a lot of dead guys in there.

Otherwise, I really do enjoy the story. It has its problems, but it’s entertaining and interesting enough that I always come back for more. This issue really takes the story to a turning point where something major has to happen in the next issue and I have no idea what it will really be. The cliffhanger for this issue will need to be dealt with, but it’s not something that can be resolved in an issue or two. This issue was good, but I have a feeling the next issue will be better.

Juan Jose Ryp continues to kick ass and I’m glad to see he’s continuing with this series. He really is a deal breaker at this point because if he’s replaced with a lesser talent it would be unreadable. Flipping through Image’s website though it looks like he’s on the book for quite a while, also I would not recommend flipping through Image’s site as the covers can be spoilerish to the story.

If you’re digging this series then continue buying it as the formula and pacing don’t appear to be changing any time soon. If you’re just jumping onto the series then you may want to grab back issues first or wait until the next issue. This is definitely the best new title from Skybound in a while.

Score: 4/5

Writer: David Schulner

Artist: Juan Jose Ryp

Publisher: Skybound and Image Comics

Price: $2.99

Release Date: 3/27/13

Review: Dia de Los Muertos #2 (of 3)

If you’re anything like me, not only are you very good looking, but you also enjoy the unbridled sequential sexiness of artist Riley Rossmo. If you’ve never had the pleasure of seeing his work, I highly suggest you step lively and do so. As a compendium, or a reader, if you will, also be sure to rock a search on this very site and see how myself and some other Bastards fawn over his stuff. It’s a bit embarrassing, quite frankly, how much a few of us love his art, but once you see how kinetically expressive it is, you’ll understand those feels.

His is the art of the contrail, with line work that paints itself in the wake of the moment; instantly recognizable, it is also playfully transcendental, making it feel like you’re sifting your fingers through the wet paint of a hallucination. At the same time, and if it’s one thing Rossmo continues to prove in his Image/Shadowline book, Dia De Los Muertos, his artistic approach is malleable, with a breadth and visual range, which could only be described as kaleidoscopic.

Just as in the first issue, Dia De Los Muertos #2 collects three otherwise unrelated stories that center around the titular Mexican holiday, which in English translates to “the day of the dead,” wherein the veil between life and that other thing thins and in some cases, melts away completely. It is, for all intents and purposes, an anthology of three short ghost stories. And let’s be honest, who doesn’t like ghost stories? Assholes, that’s who!

Unfortunately, my review copy came without a complete list of chapter titles (or story credits), so I can’t find the name of the first tale, but based on a line from its end, I’ma call it “Never Fuck With Another Man’s Prey,” which stands with “never rub another man’s rhubarb” as the kind of practical, real world advice I usually get from my dad. This story, which sort of begins like that movieThe Vanishing, follows a man who travels to Mexico to discover the truth behind the disappearance of a bubbly coed named Gwen, who is the clear object of his affections. Interestingly, it starts off in a way that had me worried, but not in the way you want from a ghost story.

It initially feels a bit cliche, even not counting its elements of dark magic, human sacrifice and psychedelic face paint, but as the line which I referenced above is spoken by one of the story’s main characters, it completely changes into something very ... very different, begging you to go back and read it in a whole new light. It’s honestly something I should have expected, having read the first issue of the series, which had its own twists, but it was a great and unexpected move that completely turned everything around.

 Visually, this story has the book’s firmest stylistic Rossmo stamp all over it, focusing on a minimalism made both manic and tight through cartoonish pencils and colors. His style lends itself so brilliantly to this Mexican voodoo mythos, and it’s absolutely incredible how, particularly in a few trippy pages, a story ostensibly about the dead can come so alive on the page. 

Just like those employed within the titular holiday itself, the bright colors here effectively cast an ever-darker shadow across this story’s underbelly, though I do have to admit there being a few panels that feel uncharacteristically phoned-in. These really are few and far between, however, and don’t mar the impact of the whole.

The second story, called “The Skinny One,” is, if not as equally creepy, then doubly as emotive. It follows the ghost of a young rail-hopper who was brutally beaten to death by a murderous thug of a policeman, who, in a weirdly quite endearing way, woefully misses his dead wife. It all hits the fan, however, when the young boy comes back to haunt the gruff officer, bringing along with him in tow all of his former victims ... as well as his very unimpressed wife.

The juxtaposition of his almost childlike excitement in seeing her again and her disgust at his heinous crimes, is impressively heart-rending, almost making you feel bad for this cold-blooded serial killer and rapist. The art style here is quite different from the first story, almost appearing like a children’s storybook, which successfully accentuates its warning against depravity by presenting it almost cutely.

The third story is by far the book’s most gruesome, starting as it does with a couple of low-level Mexican border-town hoods trying to make a name for themselves by gorily impaling the heads of their enemies on spikes. Thereafter, being the good Catholic boys they are, they visit the grave of their grandmother - yet another tradition on the day of the dead. Their reunion picnic, however, is interrupted by three demons, who have been sent from hell to capture the boys ... by none other than their grandmother, herself.

This story came off a bit weak for me, particularly when compared to the hefty chops of the preceding two. It just didn’t have the right punch, and was played more for yuks - both in its over-the-top grotesqueness and its cheaper laughs. I enjoyed the art for the most part - particularly the demonic grandmother - but it was somewhat inconsistent, which again came quite surprisingly, being that this is a Rossmo book

This whole thing just lacked impact, which didn’t ruin the book in general, but did leave me with a slightly bitter taste; I hope that in the last issue, Rossmo and co. will focus more on stories like the former than this one.

The writing team this issue is an impressive conglomerate consisting of Jeff Mariotte, Kurtis Wiebe and Joshua Williamson, each of whom does a generally pretty darn good job of driving Rossmo’s overarching vision forward. This is not even close to my favorite Rossmo book (which is admittedly set at a high standard), but to get a quick, if not completely satisfying fix, it’ll do in a pinch.

Score: 3/5

Writers: Joshua Williamson, Ed Brisson and Christopher E. Long

Artist: Riley Rossmo and Jean-Paul Csuka

Publisher: Shadowline and Image Comics

Price: $4.99

Release Date: 3/27/13

Nowhere Men #1 Hits A Fifth and Final Printing

At the center of NOWHERE MEN, the phenomenally popular Image Comics series by Eric Stephenson and Nate Bellegarde, is breakdown of the relationship of four scientific geniuses and the chaos it causes in their powerful research and development company, World Corp. With profiles and exposé pieces about “the Fab Four of Science,” interviews, and vintage-style Word Corp advertisements, reading NOWHERE MEN is an immersive experience that has drawn the comics market into its world. The first issue, which was first published in November 2012, has sold out for the fourth time and is going into its fifth printing.

However, this fifth printing, which will be on store shelves on April 24, will be the final regular reprinting of the issue.

“I know you’re never supposed to say ‘never,’ but considering we’re on the fifth printing of the first issue, everyone on the creative team is in agreement this should be the last one of these,” said Image Comics Publisher and NOWHERE MEN writer Eric Stephenson. “We’re thrilled with the response so far, though, and can’t wait for everyone to see where we’re going with things.”

Every issue of NOWHERE MEN released so far has sold out and received multiple printings. Those interested in picking up the latest printings and issues are encouraged to pre-order at their local comic book store so they don’t miss out on one of the hottest titles of the year. (Check with Comic Book Shop Locator for locations.)

The most recent issue of NOWHERE MEN, #4, was in stores on March 13, and its second printing will be available on April 10.

NOWHERE MEN #5 will be in stores on April 24.

Wonder Con '13 - IDW's Exclusives, Panels and Signings

IDW is pleased to announce a packed slate of panels, signings, and exclusive items being offered at this year’s WonderCon, being held at the Anaheim Convention Center in Anaheim, CA from March 29-31.  IDW can be found at Booth #709 all weekend long, selling books, giving out high fives, and trying not to disrupt surrounding booths with the blinding light of their awesomeness.

Signing Schedule – Booth #709

Friday March 29th

1:00 – 2:00  Godzilla – Chris Mowry

2:00 – 3:00  The Colonized, Zombies vs Robots, Kiss – Chris Ryall

3:00 – 4:00  My Little Pony – Amy Mebberson, Heather Nuhfer, Tony Fleecs (Check out the Wonder Con Exclusive My Little Pony Comic!)

4:00 – 5:00  Star Trek: TNG/Doctor Who, Doctor Who: Prisoners of Time – Scott Tipton, David Tipton

5:00 – 6:00  Adventures of Augusta Wind – J.M. DeMatteis

6:00 – 7:00 The Crow: Death and Rebirth – John Shirley

Saturday March 30th

11:00 – 12:00 The Rocketeer: Cargo of Doom – Mark Waid

11:00 – 12:00 Artist’s Edition Meet & Greet! – Scott Dunbier & Guests

2:00 – 3:00  My Little Pony – Amy Mebberson, Heather Nuhfer, Tony Fleecs (Check out the Wonder Con Exclusive My Little Pony Comic!)

3:00 – 4:00  Star Trek: Countdown Into Darkness, Star Trek Ongoing – Mike Johnson

4:00 – 5:00  Transformers “Jam” Signing  – John Barber, Livio Ramondelli, Mairghread Scott, Chris Metzen, Flint Dille

5:00 – 6:00 G.I. JOE: Cobra Files – Mike Costa

Sunday March 31st

12:00 – 1:00  Star Trek: TNG/Doctor Who, Doctor Who: Prisoners of Time – Scott Tipton, David Tipton

1:00 – 2:00  Transformers “Jam” Signing  – John Barber, Livio Ramondelli, Mairghread Scott

2:00 – 3:00  Love and Capes – Thom Zahler

 

Convention Exclusives

Will Eisner’s The Spirit Artist’s Edition: Limited, Signed & Numbered - $300.00

Gil Kane’s Amazing Spider-Man: Limited, Signed & Numbered – $250.00 (Signed by Stan Lee, John Romita, Gerry Conway, and Roy Thomas!)

Dave Stevens’ Rocketeer: Artist’s Edition: Limited - $125.00

MAD Artist’s Edition: Limited - $175.00

Teenage Mutant Ninja Turtles Ultimate Collection, Vol. 4: Limited Edition - $50.00

My Little Pony #6 Convention Variant Cover - $10.00

Transformers Spotlight: Bumblebee: Convention Variant Cover - $5.00

 

Panel Schedule

Friday, March 29th

5:30–6:30 IDW: Spotlight on Artist’s Editions!

The IDW Artist's Edition Panel this year will include several announcements of upcoming books, including one with a surprise guest star in attendance! Senior Editor Scott Dunbier will be on hand to talk about all things Artist's Edition related and will have several cool prizes for lucky attendees--Hoo Hah!  Room 208B

Saturday, March 30th

12:30-1:30 IDW: The Big Panel!

Join Chief Creative Officer and Editor-in-Chief Chris Ryall and VP of Marketing Dirk Wood, along with a cavalcade of IDW creators, past, present and future…including Scott Dunbier, John Barber and Star Trek scribe Mike Johnson! Announcements, prizes, Q&A, semi-professional wrestling, and more! Room 208B

 Sunday, March 31st

2:30-3:30 IDW: Behind the Hasbro Titles

Join Editor John Barber along with a veritable who's who of creators on all your favorite Hasbro books!  Mike Costa of G.I. JOE fame! Mairghread Scott, Livio Ramondelli, and more from Transformers! Amy Mebberson and Heather Nuhfer from My Little Pony! Announcements and inside info you won't believe! Room 208B

Crossed: Badlands #26 Out This Week

It's not quite a preview, but here are the covers and what the issue is about.

From Avatar Press:

It’s a big week for Avatar horror in comic shops tomorrow.  The second issue of Garth Ennis’ C-Day launched run on Crossed: Badlands is in stores and continuing the terror as only he can.  In “The Fatal Englishman” arc, a band of ex-military have decided it is time to strike back at the Crossed.  Having saved a wayward priest and his ministry of kids, they set about making the trek through Crossed infected lands to find the final objective.  We get to know the soldiers and their ideologies as they compare historical atrocities to the everyday horrors of the Crossed.  All too often, the transgressions match up; leading one to wonder if the Crossed aren’t just the natural evolution of the beast that lives inside of men.  Ennis delivers a gripping and masterfully spun tale that will ask many questions of what humans are capable of and what their ultimate fate should be.

 

Trailer Time! Iron Man 3 and The Wolverine!

 

Not one, but two Marvel trailers today? Wow... I have to wonder if DC/WB is even trying with Man of Steel. You'd think that if they weren't going to steel their overall idea of slamming movie-goers with film after film thus building a universe of stories, that they would at least steal the marketing idea. Anyways, after the jump you'll see the new Iron Man 3 trailer which shows you about another twenty seconds of footage and the first look at The Wolverine which is basically a boring narration accompanying all those photos I posted earlier today.

 

The Walking Dead Game Is On Sale For A Limited Time

 

I started this game not to long ago and I have to agree with everyone else that it's actually really fucking good. It's better than the comic and TV show that's for damn sure. I love ever decision that I make and also hate it at the same time. Check it out if you haven't already or if you're behind on getting the episodes. Pricing and such after the jump.

iOS - App Store
Monday, March 25th - Wednesday, April 10th

Episodes 2-5: 40% off, $2.99 each

Multi-Pack [Ep2-5 Bundle]: over 30% off, $9.99 for the pack

 

Xbox LIVE Marketplace

Tuesday March 26 - Monday April 1st

Episode 1: FREE

Episodes 2-5: 50% off each episode

 

PSN - SCEE (UK and Europe, excluding Germany)

Wednesday March 20th - Wednesday April 3rd

Episode 1: FREE for all users

Episodes 2-5: 50% off for PSN Plus users

Season Pass: 25% off for regular users, 60% off for PSN Plus users                       

 

PSN - SCEE (Germany only)

Wednesday March 20th - Wednesday April 3rd

Episodes 2-5: 50% off for PSN Plus users

Season Pass: 25% off for regular users, 50% off for PSN Plus users

 

PSN - SCEA (US, Canada, Mexico, Brazil, Chile, Argentina)

Monday, April 1st - Tuesday, April 16th

Episode 1: FREE for all users (regular and Plus users)

Episodes 2-5: $3.99 each for regular users, $2.99 for PSN Plus users

Season Pass: $14.99 for regular users, $10.49 for PSN Plus users