Review: Saber Rider and the Star Sheriffs #1

Curiosity got the better of me when it came to picking up Saber Rider and the Star Sheriffs. Perhaps it looked a little too much like Bravestar which got my nostalgia bell ringing. Whatever the case I decided to read Lion Force Comics’ Saber Rider and the Star Sheriffs. The gist of the issue is that Joshua our lead Star Sheriff is hot on the tracks of a train that’s being hijacked. Basically picture every western era stereotype and then make it high tech, just like Bravestar and that’s the look and feel of the world. Joshua runs into a bounty hunter, Colt and they take on the train robbers which include an ex-Star Sheriff that was once considered the best ever. They don’t succeed and another Star Sheriff, April Eagle, is sent to oversee the operation of stopping our former Star Sheriff.

To boil down this formula even more, it’s Green Lantern mixed with Bravestar and basically a lot of other 80s cartoons. This comic book read like it was an ad for a toy line and frankly if I were a kid, I would have been ready to buy.

Saber Rider and the Star Sheriffs #1The writing is simple. There’s a ton and I mean a ton of exposition. I don’t think Joshua says more than a few things that aren’t exposition and that includes his narration and dialogue. The characters are pretty one dimensional at the moment. They’re character types more than anything and we’ll see if they can be anything more than that.

It’s clear that this is geared towards children since it’s really not that good. I mean the writing is just so-so, but nothing worse than you’ll find at just about any publisher. And really I have no problem with it being for kids. This isn’t all-ages, it’s a kid’s comic book and if I were a kid, again I would probably really like it and want to read more. That’s a great thing to do. Comics as a whole continue to try and make stories that are for everyone, but really they’re either for adults or children. They rarely are for both and instead of wasting a lot of time trying to be for both, I wish there were more comics like this that read like an afternoon cartoon and had the art to back it up as well. The simple fact is, I’ll probably read the second issue just because I like the kids cartoon feel to it.

The art is again, not the greatest. It’s strong and very consistent, but there’s a lack of detail to the overall world and especially to the character’s faces. When they’re suited up and riding space horses, the series shines, but that’s not the entire issue. The coloring is decent. It could definitely be used to add more detail to the characters and world without it getting into a “mature” look and tone, but it again captures that afternoon cartoon look and I’m really okay with that.

At this point I should mention that I do know that this is based on a cartoon, but it was not one I was familiar with or had ever watched. I’m sure that some people will have a difference of opinion on the book because of nostalgia; either positive or negative, but for me this was a good first experience with the property.

You have a lot of details on what this book is. It’s a little like Green Lantern and Bravestar. It reads and looks like a kids cartoon and makes no effort to appeal to adults. At this point you have to decide if these are good things to you or if they’re bad. For me, they’re pretty damn good. It doesn’t make the issue amazing, but it did make it entertaining and that definitely surprised me.


[button btn_url="" btn_color="pink" btn_size="large" btn_style="default" btn_outlined="no" link_target="self" link_rel="" icon_left="Score: 3/5" icon_right="Score: 3/5"]Score: 3/5[/button]


Saber Rider and the Star Sheriffs #1 Writer: Mairghread Scott Artist: Sendol Arts Publisher: Lion Forge Comics Price: $2.99 Release Date: 3/16/16 Format: Mini-Series; Digital

Review: The Shadow Glass #1

The Shadow Glass has a lot going for it. It's a tale that manages to grab your attention with both its premise and execution. The book is excellently paced, seamlessly told in three roughly equal parts. After being introduced to the titular Shadow Glass as well as witnessing this book's brand of magic -- all beautifully and skillfully fitting within the first third of The Shadow Glass -- we're introduced to the swashbuckling student of John Dee, Rosalind.

The Shadow Glass #1Rosalind is your typical precocious young woman, above the grime of her surroundings. Set apart from others by her look and demeanor. She dresses wildly inappropriately for her expected gender role. In fact, she looks like an Assassin's Creed side character. This is actually quite appropriate given her special origin, an origin full of intrigue and betrayal, drama, tentacles, and tragedy. She seems very fond of her sword, as well. The books final moments indicate she's need it.

Aly Fell's illustrations are most obvious among the comic's positive qualities. The delicate and detailed art works well in building a world that characters inhabit rather than simply appear within. I can't attest to the accuracy of the costuming or architecture (or the flowery speech, for that matter) but it all comes together with suitable detail from frame to frame. And the page to page consistency of Fell's art can't be understated. Fell uses hatching with restraint, applying the technique only when appropriate to the scene, leaving most of the book very clean and, well, just pretty. Each character bears unique physical features and gestures as a well as particular dress and hair styles. A lesser book would need to exaggerate these qualities to ridiculous extremes to help you distinguish between individuals. Or, less interestingly, a similarly realistic rendering of human forms could be stiff and boring. Here, the art gets out of the writing's way and, when appropriate, the writing allows the art to speak.

The Shadow Glass #1 is an excellent opening issue. It displays an infectious understanding and appreciation of the comic medium that can't be denied. The storytelling takes familiar hero's journey concepts and, without mindless referential self-indulging, crafts a genuinely engaging narrative. I only hope future issues can keep to this level of quality.


[button btn_url="" btn_color="teal" btn_size="large" btn_style="default" btn_outlined="no" link_target="self" link_rel="" icon_left="Score: 4/5" icon_right="Score: 4/5"]Score: 4/5[/button]


The Shadow Glass #1 Writer/Artist: Aly Fell Publisher: Dark Horse Comics Price: $3.99 Release Date: 3/23/16 Format: Mini-Series; Print/Digital

Review: What Doesn’t Kill You #1

What Doesn’t Kill You, opens with where the story is heading rather than the beginning. As I’ve said in dozens of reviews I am not a fan of this style of opening because it’s so rarely used in a way that is interesting. Instead it’s a shortcut to storytelling in order to get the reader’s attention right away. That’s exactly what the creators are attempting here, they want your attention, but they inadvertently lose your attention when they try to hide the story’s gimmick. Spoiler ahead. The gist is that we meet a nurse in what I can only imagine is the worst hospital in the world. The doctors drink and party every night at the hospital, but our caring nurse isn’t so bad because he just smokes pot in the morgue with the guy that runs it. After our opening in which our main character asks his friend to stab him with a scalpel over and over until he does, we then see our main character doing his job and heading to the morgue. Eventually he clumsily falls and sends a scalpel into his throat, but we see it be pushed out and he lives. That’s his gimmick supposedly, he can’t be killed.

What Doesn't Kill You #1That’s nothing new. It’s not really something I find interesting instantly because it’s all about the story surrounding the immortality that’s actually interesting. Someone being immortal isn’t enough to care about them or a story. The problem I had is that the way the comic ends and the way it begins are inconsistent. When you show the ending first the goal is to work your way to that same point and you better be accurate. What Doesn’t Kill You, isn’t accurate. I can see where maybe some blood on our main character was colored differently in the open, but the fact remains there’s no blood on him or anywhere in the scene, but by the time we finish the comic and get to the scene just before the open… blood everywhere. Why they chose not to show any of the blood is beyond me since everything is out of context and we’d have no idea why he had blood on him until the end.

It’s why an opening like that is often times the wrong choice to start a story. Especially if you feel that where the story is going is going to spoil the ending/opening. If that’s the case, then start another way or just go for it and see if anyone notices. To be frank, I don’t think anyone picking up an indie comic would have stopped reading because they figured out one aspect of the story because of blood. If they do, they were never really going to read it to begin with.

Other than that the story is pretty generic. The pacing is all over the place and there’s entire scenes that will leave you wondering what’s going on and not in the “I need to read more kind of way.” There’s a female character introduced and not only does she come into the morgue and talk to herself, she leaves before our characters say anything to her. It’s as if she just stumbled in and started talking to them and they didn’t know who she was because lord knows their dialogue never acknowledged her.

The art is okay. There’s a lot of extra lines and the character’s all have 90s style hair. The backgrounds are all solid colors or gradients for the most part which leaves the overall comic looking bland and bare. The main character’s face also shifts a lot in details. Sometimes he looks clean shaven, other times he’s sporting a thick five o’clock shadow. Something that personally bothered me was how flat all of the hands looked. I’m not good at drawing hands in the least bit which is why it stood out to me, but they really lacked any kind of dimension.

This book is supposed to be a comedy and I can see the attempts at humor, I just didn’t find it funny. There’s mostly drug jokes and those will almost always fall flat with me. Some adjustments to the artwork and this story would definitely improve, but right now it’s made too many careless mistakes that distract from the story.


[button btn_url="" btn_color="violet" btn_size="large" btn_style="default" btn_outlined="no" link_target="self" link_rel="" icon_left="Score: 2/5" icon_right="Score: 2/5"]Score: 2/5[/button]


What Doesn’t Kill You #1 Writer: Chris Nicholson Artist: Tanmoy Das Self-Published Price: $0.99 Format: Mini-Series; Digital

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Review: Pencil Head #3

Well, this is where I officially step out of reviewing Ted McKeever’s Pencil Head. I do so not necessarily because it’s a “bad” Image book, but because it continues to feel like a joke shared between a group of old friends, of which I am not part. This time, McKeever’s fictional envoy, Poodwaddle, encounters several insider stories and anecdotes about the real comics business, with names slightly changed so as not to incur litigation, presumably. These tales tall-and-true include a particularly verbose and visually off-putting block of text about how Gil Kane tried to steal pages from Jack Kirby, Steve Ditko and John Romita. There’s also a decidedly unflattering retelling of the time McKeever apparently met Frank Miller. And as someone who has a lot of time for these and other narrative gems hiding throughout the history of the comics business, those found in Pencil Head, for whatever reason, feel... cliquey, I guess?

The way this book is set as a framework of those stories reminds me, in a way, of a Joe Sacco joint, but without the intensity or urgency; more like he’s taking a bitter spin in the rumor mill than anything else. For the keen-eyed observer (or anyone willing to do some Google research), cameos from a host of characters abound. However, most are, if not completely lost on me, then unapproachable in their intimacy. Altogether, it comes off as an intensely personal memoir, or like something that would be better confined to a diary.

Pencil-Head-#3-1That being said, I am glad it exists, if for no other reason than the art. McKeever’s visual direction remains par excellence for the iconic artist, who absolutely deserves his storied rep in the field. His work in Pencil Head may be narratively vacant to outsiders, but artistically it is this perfect mix of endearing and hideous; a beautifully warped tapestry of tight lips and gaping, toothy maws, where uncomfortable intimacy is actually a plus. Pencil Head affords a weird dichotomy that way.

Even though it stands starkly in a black and white palette, it’s impossible not to be warmly enticed by his art here, in an equal yet opposite measure to its story, which, as I mentioned, leaves me oddly cold. McKeever’s visual versatility is unquestionable, not just in the page where he expresses various styles by way of mood, but throughout the entirety of Pencil Head #3. This is a work of caricature, of course, and as such, it works well, even in the absence of insider knowledge.

Honestly, if this book focused in equal measure on its very personal history within the comics biz, as well as its more surreal elements, I would be more inclined to stick around. As it stands, the more metaphorical, fantastic portion of the story I find most interesting - that being represented in the spiky freakshow, the quacking penis and the hovering dumpster baby, respectively - is unfortunately under-sung in this book.

This will be great for past and current comics professionals, obsessive students of the medium and personal friends of McKeever, but for everyone else, Pencil Head is beautifully illustrated, but is ultimately a forgettable series.


[button btn_url="" btn_color="pink" btn_size="large" btn_style="default" btn_outlined="no" link_target="self" link_rel="" icon_left="Score: 3/5" icon_right="Score: 3/5"]Score: 3/5[/button]


Pencil Head #3 Writer/Artist: Ted McKeever Publisher: Image Comics Price: $3.99 Release Date: 3/23/16 Format: Mini-Series; Print/Digital

Review: Those Dark New Hampshire Woods

Let’s get one thing crystal clear about Those Dark New Hampshire Woods… It’s weird. It’s my kind of weird, but it’s weird none the less. This is a fifty-fifty book meaning it’s a coin toss on whether someone else will like it. Personally, I found it to be funny and entertaining aside from being weird. The story is broken down into different chapters. Each chapter follows a different character and each character is… unique. The first character we meet is Scumbag. He’s a scumbag… there are other scumbags and this play on words continues throughout the book with the different characters. Scumbag walks us through his life. He breaks the fourth wall and just talks to us about being born four months ago and being raised by some Uncles. Uncles are another character in the book and probably one of the funniest aspects of the story. Scumbag is producing more scumbags… like they’re just popping out of his body daily like some kind of gross mutant chicken that isn’t laying eggs the normal gross way a chicken lays eggs. Scumbags problem is that he keeps killing or neglecting the little scumbags.

We meet other characters like the Littlest Pervert, a Trouble Teen and one of my favorites the Drifter. All of their stories seem separate with only the connection of the Uncles and the New Hampshire woods, but towards the end of the book you begin to see how they’re all connected… that’s when the story gets really dark and weird.

Those-Dark-New-Hampshire-Woods-1The writing is actually pretty damn good. It’s simple and straightforward with its approach. Sometimes the character narrates, other times there’s a 3rd person narration. Both are very strong and writer/artist/creator Desmond Reed switches back and forth to keep it from all feeling the same. The last thing you want in a weird graphic novel if for it to feel like the first page has been stretched to the last page and thankfully that’s not the case here. The stories are strange and I liked how basically everyone in the book was a type of person that could A-sexually reproduce more people exactly like themselves.

Which brings me to the art. It’s fantastically detailed and due to how weird and gross the story is, it’s overly detailed which is a perfect fit for it. It’s also all in black and white. I honestly can’t imagine Reed’s art style on this story working in color. It would lose the effect the art has on the story. The style reminded me of MAD Magazine in the 80s and 90s, which is the biggest compliment I can give it since I loved MAD during that time. Which since I tweeted it I will say that my mom gave me my first copy of MAD Magazine so if anything I owe this book a thanks for the trip down memory lane.

Personally I really enjoyed this book. There’s no deep message to the story and as I’ve said over and over it’s a strange book from beginning to end. But it was such a breath of fresh air to read, which is a coincidence since the books makes several notes about the smells of the characters. If you like weird stories and books easily labeled as “Alternative Comics” then this is something for you to check out. If you’re still all about the capes and the glam, then you’re probably not ready for this book.


[button btn_url="" btn_color="teal" btn_size="large" btn_style="default" btn_outlined="no" link_target="self" link_rel="" icon_left="Score: 4/5" icon_right="Score: 4/5"]Score: 4/5[/button]


Those Dark New Hampshire Woods Creator: Desmond Reed Self-Published Price: $12.00 Format: OGN; Print Website

Review: The Spire #7

It's very easy to write reviews about terrible comics, and it's a lot of fun to write reviews for comics you love. What trips you up, is writing about a comic you feel entirely ambivalent towards. That's the predicament I find myself in with 'The Spire #7". It's got solid art, decent characterization, and some small stabs at world-building (more on that later), but there's no element that feels hugely memorable, charismatic, or engaging (at the midway point I was frankly a little bored). The Spire follows a misfit loner law officer who gets snagged in political intrigue in a fantasy sci-fi world, a description which could probably go for half of the creator-owned books on the stands right now. And frankly, there’s just not enough to recommend the Spire as being anything special. Let's start with the biggest problem with The Spire: its focus on political intrigue. This is a hard type of plot to make interesting at the best of times, and a fantasy world of made-up names and histories makes the inner workings of the Spire's governance a drag to read. In this issue the Pax begins to go off the rails after Sha's killing of an enemy priest at the end of the last issue. But that killing is not ever addressed directly and its fall out is muted by the political story being told. The reader cares about Sha, not about the city, and far too little time is spent fleshing the main character out.  Anyhow, after this setback, Sha comes head to head with the results of her investigation as well as the consequences of her dalliance with the princess.

Spire-#7-1Issue #7 has a number of twists and turns, not all of which landed, mainly because so little of the preceding six issues have stuck with me. I am well aware this is as much my fault as a reader as it is the comic's, but I found myself un-interested in re-immersing myself in The Spire. As various factions enact their plans, reveal secret pendants, and double cross one another, I realized there was no character who's fate I was anxious to know.

In other books without a charismatic cast, this lack of a rich cast of characters might not be a problem as other interesting parts of the story might take up the slack. Si Spurrier has many talents as a writer, but they all lie in characterization, and his attempt to setup a rich fantasy world comes across as a half-baked mishmash of fantasy cliches and new ideas that don't quite work (Sha's odd spidery arms strike me as a mistake by the artist every time I see them, before I remind myself that's how she's supposed to look).  There is a quirky weirdness to some bits of the Spire's world (like it's chubby, cherub-ish messengers) but it's surface-y and there's no real hook to build a world around. To put it simply, it's more than a bit dull.

This brings us to Jeff Stokely's art which is, like much of the book, serviceable but not hugely memorable. His style reminds me of Giannis Miliogiannis in his scratchy pencils, but with a simplified cartoony sense of characterization. It can be charming, but it's not the type of work that builds a multi-faceted world by itself; it's the type that needs a masterful story to complement its strengths (beautiful actions scenes) and hide its weaknesses (the constant lack of backgrounds).

There have definitely been times when an original fantasy story with a high a quality as The Spire would seem a welcome change from superheroes and fisticuffs. But in the current comics landscape, it's simply not memorable. It's perhaps not fair to hold the Spire up to other excellent but similar books, but one only needs to go as far as Spurrier's other release this week, Cry Havoc #3, to see that he has the potential to write a creative exciting story. As such, this feels like a book that will be forgotten as soon as it's finished.


[button btn_url="" btn_color="pink" btn_size="large" btn_style="default" btn_outlined="no" link_target="self" link_rel="" icon_left="Score: 3/5" icon_right="Score: 3/5"]Score: 3/5[/button]


The Spire #7 Writer: Simon Spurrier Artist: Jeff Stokely Publisher: BOOM! Studios Price: $3.99 Release Date: 3/23/16 Format: Mini-Series; Print/Digital

Review: Papercuts and Inkstains #4

Madius Comics’ anthology returns with its fourth issue. I’ve grown to really enjoy this anthology as its replaced Dark Horse Presents in my reading rotation (DHP, has dipped a lot lately). What’s nice about this anthology is that it tends to have a mixture of one-shot stories and continuous stories. The first story which is one third of the issue is called “The Forebearer.” At first this story of a Conan-esque character seems like a comedy. The narration has a comedic focus to it that plays well with the black and white visuals. Soon though, it turns into a strangely emotional story as our main character’s motivation is different from most towering husks of muscle that carry a sword. This strange mixture of elements actually works quite well together and has a balanced feel. I also found more than one scene incredibly funny. The art is detailed, but with a 90s eye for design. It works for the story though and was very humorous when the story called for it to be.

Papercuts-and-Inkstains-#4-1The second story is a bit Mad Max inspired which is a tired idea at this point. It’s not even because of the new movie, it’s just a tired idea that seems to inspire stories over and over. The slight difference here is that there’s a bit of Tank Girl in the inspiration as well. We meet some dudes on the run from some other dudes and they’re forced to call the Valkyrie. She’s a woman with a Mohawk and two skulls covering her booby bits. The story is okay. What didn’t work for it was the exact thing that worked for “The Forebearer”, the narration. It’s all serious for the most part, but then it suddenly starts cracking jokes and it felt to similar to the previous story, but not as strong. Simply put it needed a different narrative voice and style to make it stand out. The art was the best of the issue. Clean and thick line work. It looked good in black and white, but it could easily be colored as well. The Valkyrie had an iconic design and from the looks of it this story will continue.

The last third of the book is the one story that’s been ongoing since the first issue and that’s “Profits of Doom.” In this chapter of the story we learn all about the demon that was released, what it’s goals are and how to stop it. That’s if the guys can stop fighting and get along long enough to listen. The story continues to be funny, especially since the characters are so average beneath their cult cloaks.  The art continues to improve ever so slightly from chapter to chapter. You can really see it in the details and the backgrounds.

If you like anthologies, then you should definitely grabbed Papercuts and Inkstains. It’s short compared to a lot of other anthologies, but it delivers great stories because of this. It doesn’t need filler or reprints to make its page count because that’s not the concern. Instead it spends its time filling its pages with stories you want to read.


[button btn_url="" btn_color="teal" btn_size="large" btn_style="default" btn_outlined="no" link_target="self" link_rel="" icon_left="Score: 4/5" icon_right="Score: 4/5"]Score: 4/5[/button]


Papercuts and Inkstains #4 Writers: Various Artists: Various Publisher: Madius Comics Price: $3.99 Release Date: Format: Anthology; Print/Digital Website

Review: Man of Sin #1

Andrew Guilde and Camilo Ponce’s Man of Sin is a book that had me hooked before I even cracked its front cover. Some of that is thanks to the enticingly ethereal nature of said front cover’s art, but mostly it had to do with its subtitle: “An Antichrist Story.” I love antichrist stories! I know that sounds weird, but I guess I’ve just got a thing for evil versions of... things: Captain Pollution, Negaduck, Faker: the evil, blue-hued robotic He-Man imposter, and yes, even the devilish foil for Jesus H. Christ. There’s something compelling about that conceit, the treatment of which I usually can’t pass up. Hell, you could call a book My Little Pony: An Antichrist Story, and I would read that shit. Of course, just because a book touts something I love doesn’t automatically mean it’s good. So, is Man of Sin a worthy addition to the divine doppelgänger sub-genre, or is it simply a pale imitation of something better?

Plot-wise, Man of Sin tells the story of a father / husband named Damien (of course it’s Damien), whose life is cast into chaos after his son, Jordan, goes missing. If that wasn’t enough, Damien’s wife, Diane, has also left him over their loss (shades of Birthright). But the worst of it is a mystery of Jordan’s last phone message to his father; the last time he was heard from by anyone. In it, a voice in the background says, “Hello, Jordan” as the phone then goes dead.

Man-of-Sin-#1-1Maddeningly, however, only Damien can hear this voice in the recording, making his friends, family and the police dismiss him as crazy. As Damien slinks ever more deeply into delusion and depression, the only things keeping him going are his friend, Jude, who knows more than he is letting on, and an unnamed apparition in white, who visits Damien in a hallucination to tell him that he knows where Jordan is, and more importantly, who took him.

Overall, I really enjoyed this story, even though its promises of “Adventures in Antichristery” have, as yet, been nominal at best; largely relegated to an opening sequence of fire and presumed sacrilege, the aforementioned figure in white, and a few thinly-veiled biblical name choices. Still, this is just the first issue, and the pure psychological thriller it sets up intrigues me in a way similar to films like Caché or The Changeling, which also offer enticingly twisted stories about disappearance, identity and comeuppance.

While navigating his readers through an intentionally convoluted framework, Guilde does a great job in writing his dialogue organically, not only making you feel something for Damien, but also making his journey feel like an affecting one, however infuriating it may be. My only real complaints are, firstly, that some of his character names, as I alluded to above, come across as a bit too on the nose (i.e., Damien, and Jude’s last name). But then, this is meant to be an antichrist story, so that kind of heavy-handedness is somewhat forgivable.

Man of Sin also jumps around a lot in time, with only an introductory pair of headings at the beginning of the issue indicating “now” and “Twenty Four Hours Ago.” To be fair, its trip through time is otherwise handled quite well, as timeline shunts are alternately expressed by an absence of color for the past, and the inclusion of the book’s subdued palette for the present. Again, it never gets so bad as to take the reader out of the story, but it does sometimes affect a few slight missteps in pacing.

Speaking of palette, and the book’s visual direction more broadly, artist Camilo Ponce is doing some exceptional work in Man of Sin. Whether in his figure work or the oscillating tatter of his page landscaping, his is a style that fades in and out of solidity, often unravelling more loosely into a sketchy, almost impressionistic or confined expressionistic verve. This direction works well, thematically speaking, in a story about a man grasping at his last threads of sanity and the surreal nature of his situation.

His art here reminds me of the ethereality in the work of Alison Sampson, but tighter, and with a dash of Ben Templesmith (circa Fell) and Riley Rossmo. That is some good company to be in if you ask me; and while it may still be developing, I’m already enjoying the way Ponce hews his images from the page, let alone his tempered approach to color, which I discussed earlier and absolutely love.

So, in the end, while there are elements in place to shape it this way later, Man of Sin is hardly the apocalyptic apocrypha for which I was hoping. But that doesn’t mean it isn’t a damn enjoyable start to a book that I aim to continue reading. Guilde and Ponce haven’t been on my radar before, but they most definitely are now, and they - not to mention Man of Sin - should be on yours, too.


[button btn_url="" btn_color="teal" btn_size="large" btn_style="default" btn_outlined="no" link_target="self" link_rel="" icon_left="Score: 4/5" icon_right="Score: 4/5"]Score: 4/5[/button]


Man of Sin #1 Writer: Andrew Guilde Artist: Camilo Ponce Self-Published Price: Free! When you sign up for a news letter Format: Mini-Series; Digital/Print (on Kickstarter)

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Review: Star Bastard #1

It’s hard to not think of Marvel’s Star Jammers while even looking at the cover of Star Bastard. It also bares some similarity to Galaxy of the Guardians and neither of those are bad things, it’s just that it wears its influences on its sleeve, just like it does its inspiration for the cover. The first issue is pretty straightforward and simple. It’s puts a lot of effort into establishing the main character Greeves as a bastard. And I guess he is, but we’ll get to that. The issue begins by introducing the supporting cast as they attempt to outrun an armada of ships firing at them. It’s unclear as to why exactly until we see Greeves. He’s recently made it with a princess of the empire that’s chasing them. Eventually they get out of the jam after Greeves makes a bastardly move. The story then sets up Greeves and company’s next move and establishes an enemy that’s being sent in their direction.

Star-Bastard-#1-1The story is okay. There are a few issues and the first is that while Greeves does some shitty things his crew really hammers home the fact that he’s a bastard or asshole, more than the story does. That and the first scene with the princess is just bad. It’s supposed to be innocent enough, they’ve had sex and he makes a joke saying she shouldn’t put her pants back on. The problem is, we don’t have the context of her having runaway with Greeves and instead it looks like a kidnapping. That wouldn’t be as much of a problem if the art matched the cheeky nature of the scene. Instead she has a serious look on her face like she was just forced to do something she didn’t want to. Later we see how lovey dovey she is, but the story could have used some of that in the beginning instead of leaving her silent. Her silence comes across as fear and instead of finding Greeves a cheeky bastard, he comes across as downright evil. Which clearly isn’t the intention and the rest of the story establishes that, but I can see other readers really misinterpreting this scene based solely on the art and the fact that she’s given no dialogue to help the situation be more understandable.

My only other gripe with the story is that it doesn’t take enough chances. It’s plays it safe and really follows an outline that’s familiar with comics and in particular comics with outlaws on the run; be it on land, sea or space. The characterizations come through and while their all just a set of character traits, it is the first issue and that’s enough to get us involved with them.

The art is really good and very professional. The only character I had a problem with, was the princess because outside of her introduction her facial expressions always seemed off. She didn’t seem like a woman who fell in love quickly and decided to run away with a guy, but rather a prisoner that wasn’t comfortable with her captors. It’s unfortunate because if that one aspect was changed the entire story’s vibe is different for me. On the other side, if that was then intent then we have a whole slew of other problems to address. Otherwise it’s very detailed, photorealistic and I can see this artist being picked up by a bigger publisher which would be a shame. Indie writers, hold on to your artists.

I know that I focused on one aspect of one panel for the bulk of my review, but it just goes to show you how each panel of every comic is important. You never know what will be the roadblock for a reader in an otherwise entertaining issue. I would definitely read more Star Bastard (great name by the way) and if you’ve enjoyed any of Marvel’s cosmic titles in the past or present then you should give Star Bastard a look.


[button btn_url="" btn_color="pink" btn_size="large" btn_style="default" btn_outlined="no" link_target="self" link_rel="" icon_left="Score: 3/5" icon_right="Score: 3/5"]Score: 3/5[/button]


Star Bastard #1 Writer: Andrew Clemson Artist: Jethro Morales Colorist: Teo Gonzalez Publisher: Bincat Press Format: Ongoing; Print Website

Review: Assassin's Creed: Templar #1

As a fan of the [image_lightbox title="Front Cover" full_img_url="http://comicbastards.com/wp-content/uploads/TEMPLARS-Cover_A-Marc-Laming.jpg"]Assassin's Creed [/image_lightbox] franchise I’m immediately interested in anything that expands the universe. Titan Comics presents the newest in the comic book line detailing the adventures of the Templar’s in the year 1927. This is the first in five-part mini-series.

For those not familiar with the background story, the Templars are a secret society dating back to the ancient times whose goal was to control the population. They were opposed by the assassins who sought to free the world from their control. In the video games The Templars are the villains so this arc switches to their point of view. The story is set in London, England where a Templar member is assassinated by a mysterious servant of his own group. His son, Darrius, is left penniless from his father’s poor money management until he’s approached by a member of the Templar Order. They promise him new wealth in return for making a delivery to the Chinese members of the Order. This brings him into the dangerous Shanghai underworld and eventually crossing paths with the same threat that his father did.

TEMPLARS Cover_A - Marc LamingThe main character Darrius is clearly out of place in the cut-throat world of the assassins. He’s quirky and a nerd which makes him more relatable. He’s not the type of heroic character you’d expect to lead an Assassin's Creed story. The real mystery of the book is the Templar assassin. His identity became clear to me after a second read-through, but it wasn’t blatantly revealed in this issue. I’ll let you come to your own conclusions.

Dennis Calero handled the artwork and the colors. I think he did a good job of giving the artwork a foreign vibe. The sunsets in the China setting are really beautiful. There’s a consistent amount of pencil outline that makes the characters pop out from the pages. The coloring achieves a shadowy mood. I especially enjoyed the scenes with the Templar assassin. There is a cloud effect when he throws down a smoke bomb and white smoke flows over his shadow. Definitely a memorable image.

Overall I’m interested to see where this story goes. I’m expecting more betrayals as the story goes on since the Templar’s are known to be devious in their activities. This first issue was executed well and an Assassin's Creed fan will appreciate the Easter eggs from the video game.  There’s even a bio for the history of the Templars at the end of the book.


[button btn_url="" btn_color="teal" btn_size="large" btn_style="default" btn_outlined="no" link_target="self" link_rel="" icon_left="Score: 4/5" icon_right="Score: 4/5"]Score: 4/5[/button]


Assassin's Creed: Templar #1 Writer: Fred Van Lente Artist: Dennis Calero Publisher: Titan Comics Price: $3.99 Release Date: 3/23/16 Format: Ongoing; Print/Digital

Review: The Ark

The Ark is one of those stories that you need the creator to explain to you. I actually learned more about this book by reading the back, but I didn’t do that until after I read the book because I like to see how my take differs. In this case, it differs a lot, but I think that even after reading the back of the book you’ll likely still differ yourself. The ark in question is an actual ark that is being pulled by someone that’s wearing a diving suit… across a barren wasteland of sand and dry dirt. At this point I should tell you that A) the story only gets stranger from this set up and B) only has narration between chapters which doesn’t accompany the art. It’s almost a silent story because of this especially since none of the characters are given any dialogue. After we see our diver pulling the ark and see it carving out part of the earth we run into an assortment of characters and they all kind of connect. At first they don’t, but towards the end all of their paths cross.

And really telling you step by step about the story is pointless. There’s a man looking for what appears to be towers in the desert only to find women in cages that use their nudity to lure men to them so they can steal their life-force. A pilot’s plane goes down and he’s welcomed into a society that lives on stilts and his plane is hung like a dead animal being left to bleed.

TheArk_zoomedFor me the story really ends up being about a world war. We see several different soldiers from different sides of the war and see other civilizations get caught up in the war as well. In the end, war is hell. The back of the books says it’s a fable of man vs nature which I can kind of see, but I think that a lot of the nature aspect is lost in the war.

What I really enjoyed was the artwork and the strange world that it creates. None of the civilizations seem to live in one place, but rather they move with the shifting sands. There’s just a wide variety of strange characters and nuances to each chapter of the story.

The art is very detailed and photorealistic. Which you can’t really fathom until you see it. It’s just an incredible bit of storytelling and world building. What’s even more incredible is that it’s in all black and white and yet so incredibly detailed. The visual storytelling in general is masterful. You don’t need anyone to talk and while I think the deeper meaning is harder to understand, what’s happening on the page is never hard to understand. In fact, there are times that it’s very moving and relatable without a word ever spoken.

It’s hard to say if every comic book reader will enjoy this book, but if you’re more interested in the art, the impressive nature of this visual medium and you enjoy stories outside of capes and tights; then more than likely you’ve been looking for a story like The Ark to experience. It has a European flair to it, but it’s the perfect example of how powerful this medium is with its visuals. In a way this book is going to ask a lot of you while reading it and that’s pretty great, actually.


[button btn_url="" btn_color="primary" btn_size="large" btn_style="default" btn_outlined="no" link_target="self" link_rel="" icon_left="Score: 5/5" icon_right="Score: 5/5"]Score: 5/5[/button]


The Ark Creator: Stephane Levallois Publisher: Humanoids Price: $24.95 Release Date: Format: TPB/Hardcover; Print/Digital

 

Review: Circuit-Breaker #1

If I could say only one thing about the first issue of Circuit-Breaker I would say that it’s honest – I now feel totally fried after having read it. Now as corny and harsh as that may sound it’s very difficult to describe the feeling that follows in any other way. Countless times I found myself turning back pages or re-reading a panel to see if I had somehow missed something - maybe I just wasn’t getting it? Nope. Nuh-Uh. No way: I challenge anyone to give me a cogent synopsis of what I just read. I freak-ing DARE you. Now I hate to go to negative town, especially with a debut title but I’m afraid it’s time to break out the bass and hit the low notes of Circuit-Breaker #1. Before continuing I have to admit a bit of a personal bias when it comes to my first gripe, so I won’t presume to speak for everyone on this. That being said I know I can confidently speak for a good number of you when I say that we are sick of reading about robots!  The whole genre has been played out and Circuit-Breaker adds nothing new or original to the discussion whatsoever. We get the same old re-spun ‘SkyNet/A.I.’ scenario where robots live as servants and outlaws in a post-apocalyptic Japan, on the verge of an all-out war with humanity, destined to be saved or doomed by one chosen humanoid. It’s derivative and about as exciting as two-day-old meatloaf. No thank you.

Circuit-Breaker-#1-1A quick segue if I may: have you ever heard of non-Newtonian fluids? They possess qualities of matter that allow them to occupy both a solid and liquid state instantaneously/simultaneously. That’s kind of like what the artwork is comparable to in Circuit-Breaker: a non-Newtonian smorgasbord of constant departure from any one specific artistic medium. Throughout the issue there are strong elements of Japanese anime being interlaced with nostalgic components of classic ‘Sunday paper’ cartoons that instill a feeling of indeterminacy where constancy is required. Not only does the drawing feel rushed, but the characters are prone to going ‘off-model’ making it hard for the reader to form a true image of what’s happening, when and to whom.

I mentioned early on that I found following along with the story line incredibly difficult. The language is at best broken and where it’s not totally fractured McCarthy interjects with bits of Japanese(?). It reads as clear as watching a commercial filmed in another language for a product bought and sold in another country. Side note: if you are going to tackle something that has already been done-to-death literally a hundred times over, it had either be clear-cut brilliant or at the very least have something unique to offer. Circuit-Breaker doesn’t so much as flash brilliance nor feign intrinsic quality and that is why it ultimately fails as a first issue.

It’s upsetting when a title you were looking forward to reading turns out to be a letdown – after all no one reads anything in the hope that it's going to suck. Sometimes first impressions aren’t always true representations of a book no more than they can be that of a person. We can be wrong; opinions can change. However – my decision will be to not add Circuit-Breaker to my pull-list and it’s an opinion I don't anticipate vacating.


[button btn_url="" btn_color="violet" btn_size="large" btn_style="default" btn_outlined="no" link_target="self" link_rel="" icon_left="Score: 2/5" icon_right="Score: 2/5"]Score: 2/5[/button]


Circuit-Breaker #1 Writer: Kevin McCarthy Artist: Kyle Baker Publisher: Image Comics Price: $2.99 Release Date: 3/23/16 Format: Ongoing; Print/Digital

Unboxing: Loot Crate/Loot Wear - March 2016

Hey! It's our first unboxing video so apologies in advance. There were also a few things I didn't notice until seeing them in the video like things bobbing out of the frame and the fact that the Captain America shirt actually says Iron Man when you flip it to the other side. There's also a lot of rough cuts because I didn't see much point in making this fancy. If we get another one from Loot Crate we'll work on the production, otherwise enjoy checking out this month's Versus theme. As a bonus here are some pictures of the goods in use... by me... which is a lame bonus I know because who wants to see some cool guy rocking out his cool guy's stuff, but you're going to!

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Make Mine Indie Launches

If you haven't figured out that we support and like independent comics around here then welcome to the site. Alterna Comics publisher Peter Simeti is launching a Previews Magazine style of catalog for indie comics. It's not to compete, it's just to promote indie comics. If you're an indie creator then click the link below and look at the top bar for info on how to submit and if you just want the free quarterly catalog then also click the link to sign up.

A FREE quarterly indie comics digital catalog & magazine.

Uniting print, digital, and web comics for readers and shops.

The goal of make mine INDIE is to provide a catalog that highlights comic creators and their creations, regardless of whether or not those creations are available in print, digital or web comic format. Part promotional catalog and part magazine, make mine INDIE aims to be a one-stop shop for comic readers and comic shops alike, showcasing as many comic creations as possible.

Featuring unbelievably affordable pricing on full page solicits for comics, regardless of distribution; publisher; or lack thereof - make mine INDIE is not a distribution service but an easier way to discover your next favorite indie comic book.

The first issue of make mine INDIE will debut on 6.20.16 through email, social media, downloadable PDF and CBZ links, and on comiXology.

[button btn_url="http://www.alternacomics.com/#!make-mine-indie/nr28s" btn_color="primary" btn_size="large" btn_style="default" btn_outlined="yes" link_target="self" link_rel="" icon_left="" icon_right=""]Click Here![/button]

CBMFP 226: That's How I Learned About Heroin

Today on the show we're going to talk about a lot of crap. And I'm not going to lie we probably get some it wrong when it comes to what books creators worked on... but don't stress it. We start with some possible redesigns coming to DC comics which leads to a what if of sorts from Kevin. We then talk some Hollywood business and Sally Field's thoughts on Aunt May. Also there's a bunch of creators that got locked down for exclusives that we'll cover. Books covered on this episode:

CBMFP-226-Full-and-Sq

Previously on the CBMFP...

Us Versus Movies: Night of the Comet

That's right the 1984 classic Night of the Comet is the next movie that Kevin and Dustin will face on our weekly podcast Us Versus Movies. If you've never seen the film then you're not alone as this was Dustin's first viewing of one of Kevin's favorite childhood films. UVM-Night-of-the-Comet-Full

*After the podcast we found out it's streamable on Amazon!

Previously on Us Versus Movies... Jem and the Holograms!

Pre-ORDER Atlas:ORIGINS Paperback book

The Atlas:ORIGINS Paperback PRE-ORDER campaign is officially online, exclusively through Kickstarter! Now, you can own a personalized copy of this paperback collection! This exclusive first printing will include ALL 6 Issues of the Atlas:ORIGINS series, ALL 6 Atlas Training Journal Entries, PLUS, get a special look inside the next chapter in the Atlas story entitled, Atlas:CORRUPTIONS! To reserve your copy CLICK HERE!

This exclusive Kickstarter Campaign will only last until April 16. So if you want to reserve your copy of the Atlas:ORIGINS Paperback collection before they run out, you need to act fast! Do to a limited supply, we won't be able to guarantee a copy of the first printing if you wait too long!

Atlas Origins TPB

To catch up on the Atlas story visit AtlasisComing.com to read previous issues of ATLAS, including a FREE Issue #1 and Sneak Previews of every issue!

Manga Prequel to Hit Anime “Psycho-Pass” Comes to Dark Horse

I've been waiting for Dark Horse to get some manga for me to really care about and it looks like it's coming! Psycho-Pass is a fantastic anime and so I will definitely be checking this book out. From Dark Horse:

From star creator Gen Urobuchi (Fate/Zero, Puella Magi Madoka Magica)comes Psycho-Pass: Inspector Shinya Kogami, the prequel to the blockbuster science-fiction crime drama anime series Psycho-Pass.

Written by Midori Goto with art from Natsuo Sai, this new manga series is Blade Runner meets Minority Report.

With Psycho-Pass: Inspector Shinya Kogami, Urobuchi reveals how the legendary enforcer was once an ace detective! Working within the city-regulating Sybil System, inspectors must fight crime in a future where a single number measures your criminal tendencies and determines if you are useful to society!

Psycho-Pass: Inspector Shinya Kogami Volume 1 debuts on November 9, 2016. Preorder your copy today at your favorite retailer or local comic book store.

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Psycho Pass Manga

Preview: Sherlock - A Study In Pink #1

Of all the things that exist in the world of comics that are just so random and strange, I love this one. I love it. No one needed a manga adaptation of the Sherlock TV show, but here it is and I will read the shit out of it.

The Japanese SHERLOCK Manga comes to the USA and UK for the first time ever! Adapting the episodes of the smash-hit BBC America/Hartswood Films TV show that sees Sherlock (Benedict Cumberbatch) and Watson (Martin Freeman) tackling brain-teasing crimes in modern-day London, this stunning manga is presented in its original right-to-left reading order, and in the full chapters as originally serialised. Each oversized issue comes with a selection of BRAND-NEW covers by some of the best Sherlock artists around! #1 kicks things off with a 52pp special. Meet Sherlock and Watson for the first time... all over again!

Sherlock_Manga_ASIP_01_Cover_A Sherlock_Manga_ASIP_01_PREVIEW Sherlock_Manga_ASIP_01_Cover_B Sherlock_Manga_ASIP_01_Cover_C Sherlock_Manga_ASIP_01_Cover_D Sherlock_Manga_ASIP_01_Cover_E

SHERLOCK: A STUDY IN PINK #1 Concept: Steven Moffat, Mark Gatiss Written by: Steven Moffat Art: Jay PUBLISHER: TITAN COMICS PAGE COUNT: 52PP Cover A: Jay Cover B: Photo Cover C: Alex Ronald Cover D: Rod Reis Cover E: Question No. 6 PRICE: $4.99 RELEASE DATE: June 8

Review: Archie Vol. 1

Up until recently, if anyone wanted to check out a modern-day version of Archie and the kids from Riverdale there were a few stipulations to the best story. Firstly, you had to love the color scheme of black with orange and then you had to read a straight-up zombie book. Which actually wasn’t even a very hard sell because Afterlife with Archie is a quality book in many ways however, there still had to be a way to bring these icons of strong morals and perfect teeth into today’s world. At least more thoroughly than the various progressive and headline-grabbing story arcs featured in the traditional Archie comics line. By the way, this is just the long way around of declaring just how great of a job Mark Waid has done in this first volume of the so-called Archie reboot series. The main source of Waid’s success being that he didn’t fall into the various traps that updating any set of characters automatically opens up. Don’t expect any kind of grim-dark  ‘edgy’ versions of Archie and Veronica as say, coke-snorting sexual deviants straight from some CW television series from the year 2009. Waid’s versions of the characters maintain the original traits that endeared them to many a generation while also possessing just the right amount of depth and growth.

This version of Betty is complex and confused--she really feels like the kind of teenage girl one could recognize as part of their own lives. A young woman facing the dichotomy of being the girl the boys want to be friends with all while inhabiting a time of her life when that can start to mean something a lot more complicated for all parties involved as these teenagers become young adults. Using this to explore why, at this point in their lives anyway, Betty and Archie need to be apart. Sometimes in the past it’s seemed like these two women throw themselves at Archie because that’s all the moves they were allowed to make as characters. But in this reboot it seems just as likely that neither will end up with Archie and that’s okay for them and him. I also have to applaud Waid’s writing choices avoiding what may have been the easy route of turning Archie into more of a pushy jerk just for the sake of the drama it could create. Waid's version of the character is still a klutz in matters of the heart and elsewhere but at least he really seems to give a damn about both Betty and Veronica.

Archie Vol 1One downside in the characterization of the lead trio is that Veronica still suffers a great deal from the classic ‘poor little rich girl’ trope. My hope is that future issues give her a chance to rise above and show why the audience should care about her desire of Archie. If Mark Waid puts forth more of the subtle addition of further character traits he has with others than Ronny could rise above her designer dresses and stretch limousines.

The first issues of the volume feature art by Saga queen Fiona Staples (by the end of the volume the art duties are given over to Veronica Fish and she doesn’t need to feel like she’s in Staples shadow as her artwork is more than suitable). Back when the book was first announced, Staples’s contributions were as eagerly looked forward as anything else about the new Archie. That kind of excitement is well deserved as Staples provides versions of the characters with great personality exuding from their very character designs. Likely in an effort to avoid how damn similar basically any denizen of Riverdale looked in the past if you just imagine them swapping haircuts. She manages to come up with updated versions that still greatly respect their aesthetic origins. Yes, some of the characters have facial piercings, but it doesn’t come off like a decision made in a corporate boardroom to try appealing to those fickle millennials. This just happens to be what teenagers in even the smallest of towns that still have an honest to god ice cream shop with a soda counter look like. It doesn’t hurt that someone can pick up this book and find at least one character in it that they can see themselves in.

I think that’s really why this version of Archie is a stellar read.I care about what happens to these characters in future issues and this version of Riverdale presented with a sense of optimism that provides escapism not to a better time but just to a nice place--one that still has its problems but also a community dedicated to being there for one another. The characters and the events that happen in their lives have a sense of authenticity to them people can relate to. Now, I’m usually the first person to rail against the seeming requirement of relating to the morality of a character and how it affects their decision-making as being completely necessary to enjoying any kind of fiction, but in this instance it just shows that Mark and Fiona Staples made flesh and blood from ink and words.Call it corny but sometimes it’s nice to have an option on the bookshelf that invokes the same feeling as indulging in a classic sitcom where you’re pretty sure everything’s going to be resolved at the end of the issue yet you want to come visit the characters again to see what shenanigans they get into next time. It’s perfectly fine to enjoy this Instagram-filter version of Archie and his friends in between long-awaited chapters of the aforementioned horror incarnation of Riverdale.  


Score: 4/5


Archie, Vol. 1 TPB Writer: Mark Waid Artists: Fiona Staples, Veronica Fish Colorists: Andre Syzmanowicz and Jen Vaughn Publisher: Archie Comics Price: $19.99 Release Date: 3/16/16 Format: Ongoing; Print/Digital