Review: Ringside #5

Danny stands at a destroyed bar, surrounded by several unconscious, most likely dead guys. Still looking for his friend Teddy. Davis and Reynolds are back in corporate for a contract renewal after their house shows tour. The jobber is sure he’s getting the axe, and the veteran knows at this point that it’s going to be more of the same or nothing at all. And he has no choice in the matter. Ringside-#5-1Ringside #5 goes out the way it came in, dark, gritty, and with the love/hate relationship most of the wrestling fans have towards the craft and the business behind it. The issue begins with a young Danny being taken to his first show, and it puts in context how much we love kayfabe (the story the wrestlers are telling inside the ring). As much as sometimes we criticize it, we love the maneuvers they make, we want to cheer the good guys and boo the bad ones. Then there’s the backstage politics and the fact that it’s still a business being made more so for pure passion than anything else. Danny, long separated from wrestling, seems to have taken a persona of the babyface who must face all odds (loses) and helps his childhood friend.

Nick Barber injects this comic with feeling exactly where it needs it. A perfectly executed German suplex double splash page? You got it. Just like Danny, it had me saying “whoa.” Davis’ reactions to his contract signing hits on a big element of wrestling and what is means to “go out on your back.” All of this accentuated by Simon Gough’s colors, which have been consistently great throughout these five issues.

This creative team bring the end of the first arc of Ringside the way a heel would pin over the face for the three count. It’s a great story, and not always the good guy wins. Me being raised in Mexico, I’m a hardcore Lucha Libre man and this is a two out of three falls match. And I can’t wait what Ringside has in store for us in July.


[button btn_url="" btn_color="primary" btn_size="large" btn_style="default" btn_outlined="no" link_target="self" link_rel="" icon_left="Score: 5/5" icon_right="Score: 5/5"]Score: 5/5[/button]


Ringside #5 Writer: Joe Keatinge Artist: Nick Barber Colorist: Simon Gough Publisher: Image Comics Price: $3.99 Release Date: 3/23/16 Format: Ongoing; Print/Digital

Review: Snowfall #2

Inspector Davitika Deal is now in front of the higher in the Cooperative to explain the sudden reappearance of the White Wizard and the events in the New Mercy Resettlement. Elsewhere Anthony Farrow has found his inspiration, Dr August Reasons, and he did give him a… warm welcome (I won’t apologize). Snowfall-#2-1The sheer amount of exposition in Snowfall #2 is enough to make you groan every time the world or the devices need to be explained halfway into the comic. Joe Harris isn’t just explaining the happenings in this comic, but justifying it. The dialogue is riddled with a lot of in-world terminology and it assumes the reader is submerged into the story having only read one issue. If there was little characterization in the first issue, it it’s done completely away with it on issue #2. Inspector Deal is described as the type of person she is, but no action backs it up, not that she has opportunity to do so. She goes from an evil council audience to mind control in a heartbeat. There is still nothing that makes Anthony a likable protagonist, he seeks answers to even more questions given to the reader as the last set of answers are rushed in one issue rather than taking its time. Dr. Reasons (these are not great names) is just an asshole. No motivation has been explained for him as of yet, and no reasons behind his past actions, or why he’s even torturing Anthony.

Morazzo does well with what he has on art duties, there isn’t much expressions on the faces of the characters, but delivers when necessary, attention to detail on backgrounds, and the one action sequence. Kelly Fitzpatrick does wonders showing how bleak the future could be, lacking changes in weather, and the control of such by one White Wizzard. There was very little actually happening in this issue, and they managed to make the best of it. Although the lettering was a highlight in the last issue for the use of various narration boxes and a unique one for the fairy tale being told throughout the story, there is so much jurgen happening in Snowfall #2, by the time the tale of the White Wizzard and the princess comes back, I was left exhausted and confused by everything else, therefore it became more of a nuisance than adding depth to the story.

Snowfall #2 is equivalent to adding the voice over on Blade Runner, or if The Fifth Element had spent most of its time with Corben Dallas in an interrogation room telling the audience about the regulations and history behind the flying taxi drivers Union.


[button btn_url="" btn_color="blue" btn_size="large" btn_style="default" btn_outlined="no" link_target="self" link_rel="" icon_left="Score: 1/5" icon_right="Score: 1/5"]Score: 1/5[/button]


Snowfall #2 Writer: Joe Harris Artist: Martín Morazzo Colorist: Kelly Fitzpatrick Publisher: Image Comics Price: $3.99 Release Date: 3/23/16 Format: Print/Digital

Review: Wanderlust Blues #1 & 2

Wanderlust Blues is a title that immediately caught my attention, and even more importantly, kept it. And it did so in a weird way. This book has a fantastic aesthetic and a breakneck sense of exposition-free pacing that allows its readership to fly through its first two issues with almost no narrative drag. At the same time, however, that kind of reading experience - which owes its cut-to-the-quickness to its origins as a webcomic - also comes at the cost of a more fully defined world, which is especially important in a first and second issue. Luckily, and somewhat unusually for me, that eschewal of a deeper universe build didn’t hurt my enjoyment of Wanderlust Blues, which I definitely recommend checking out. Wanderlust-#1-1Apparently set in the year 2143, its story takes place in a world beset by something called simply “The Corruption.” This, according to its website but not the comic itself, has forced the population into huddled, panicked masses of civilization. Outside of these clusters of Man is the wasteland, which acts as hunting grounds for creatures called Chimeras. Thrust within this dynamic are our series protagonists, the gruff-and-ready Raleigh and his adoptive daughter, Lavinia. It is in their interactions with this world and its Chimeras where the fun begins.

The first issue of Wanderlust Blues sees Raleigh and Lavinia, living out of their canvas-topped, horse-drawn wagon, and indefatigably pursued by a bloodlustful Chimera. It’s a chase story, essentially, as the pair try to shake the relentless beast, only to be forced into confronting it within the issue’s final pages.

The second issue, on the other hand, broadens the mythology of this world, introducing not only the idea that there can be (and indeed are) half-breed versions of humans and chimeras, but that one of our leads is just that. As such, this issue in particular shows both the hard and, thanks to a showcase of the kindness in strangers, the soft parts of this world.

Knowing that Wanderlust Blues started as a webcomic makes its format much easier to consume. However, if you were to jump headlong into this thing like it was just some other monthly book, you would be knee-deep in confusion. There is little-to-no exposition explaining the rules or setting of this world (or even when or where it takes place). That’s not to say you will be lost - it’s a pretty easy pick up-and-read affair, for all that - but the finer points that I described above are completely absent, which is a shame because it does add a nice layer of depth to the story.

Wanderlust-#2-1As a writer, Quade is simple and unaffected, instilling in both his leads (and those around them in issue #2) an easy rural charm. He favors the spaces between words over too complex a dialogue, and in general keeps things relatively tight and very simple. His art, however, speaks volumes. His figure work has an almost all-ages feel to it -- thick lines that scratch out exaggerated, overly-large features -- but at the same time, giving off an atmosphere that is both gritty and grim in the style of a Western revival. This is especially true once the chimera make their appearances over the two issues: horrific, bloody and mutated things, conjured from a wood-cutting of some forgotten old west grimoire. It’s fantastic and grotesque and beautiful.

I’d be remiss if I didn’t also mention Quade’s coloring work on Wanderlust Blues, because it is exceptional stuff. There’s a grainy, muted quality he gives his pages here. As I mentioned, what easily could have careened into bright and poppy all-ages fare is kept grounded in a faded veneer, and a sensibly restrained palette that feels both weathered and timeless. It gives the book this amazing texture that really makes me want to own it as a hardback trade.

I was very impressed with Wanderlust Blues, though perhaps more in its aesthetic than anything else. Still, as an overall package, it was an entirely enjoyable experience. Don’t come to it expecting a fully-fleshed world or an infinitely-manicured backstory, but rather as a rough collection of fun ideas (further explored on the website linked to above) and an incredible showcase of artistic talent.


[button btn_url="" btn_color="violet" btn_size="large" btn_style="default" btn_outlined="no" link_target="self" link_rel="" icon_left="Score: 4/5" icon_right="Score: 4/5"]Score: 4/5[/button]


Wanderlust Blues #1 & 2 Writer/Artist: Sid R. Quade Publisher: 215 Ink Price: $2.99 Format: Digital

Trailer Time: Legend from Z2 Comics

If you're looking to pre-order Legend then use Diamond code MAR161911. Otherwise enjoy the trailer and some new pages from the book.

LEGEND, a post-apocalyptic animal story exploring a world ruled by our once-domesticated cats and dogs, is due out this May from Z2 Comics. Though LEGEND tackles some of the important issues facing us today -- religious conflict, opposing political systems, and the environment -- it is an engaging tale told through the eyes of our own best friends. Since dogs actually see the world differently than we do, Chris’ use of color echoes Sam’s subtext, bathing the canine world in a chromatic, saturated glow. Sam who was Chris’ student at California College of the Arts and is an artist himself, and Chris, whose illustrations have appeared in The Atlantic and Wired, have collaborated for a comic that recalls beloved stories while creating something entirely new.

LEGEND 1 - PP 7 LEGEND 1 - PP 8 LEGEND 1 - PP 9 LEGEND_promo cover_koehler

Review: Bill and Ted Go To Hell #2

Bill, Ted Rufus, Joan of Arc, Abe Lincoln, and Billy the Kid are in hell. In a water park, made by Napoleon Bonaparte. Who’s taken control of the Underworld. Yup. It doesn’t end there, at least not for Napoleon. He wants access to the upstairs floor of the afterlife and control that as well. He’s deceived Bill and Ted in a most traitorous nature.

Bill-and-Ted-Go-To-Hell-#2-1The thing that continued to jump at me throughout this issue was Brian Joines control of character and their voices. Each one of them bizarre and unique, defined by their own mannerisms, and still giving life to the story and moving it along. Rather than existing in their own strange bubble saying the crazy things they do, they aport to the group and complement each other as a team. They receive more definition, as they’re sent to they’re all sent to the Hell Rooms and each one is individually marked by their history and uses their tragedies and strengths against them. Bill and Ted are dumped into a room together, where Joines is able to make fun of our own time line and hit thee Wyld Stallyns with their biggest fear.

Bachan’s command of panels gives the book a fantastic flow and he nails the expressions on every character, like a confused Bill or a Ted making strangely accurate and perfectly worded remarks. Jeremy Lawson’s colors are vibrant and bring out the attitude in the characters. Napoleon’s smug expressions as he reveals his long con to our heroes.

This is the kind of book that is not ashamed of its source material and taps into it without exploiting it. It creates its own actions and consequences based on the world already established by the movies. It’s a fun read through and through.


[button btn_url="" btn_color="teal" btn_size="large" btn_style="default" btn_outlined="no" link_target="self" link_rel="" icon_left="Score: 4/5" icon_right="Score: 4/5"]Score: 4/5[/button]


Bill and Ted Go To Hell #2 Writer: Brian Joines Artist: Bachan Colorist: Jeremy Lawson Publisher: BOOM! Studios Price: $3.99 Release Date: 3/23/16 Format: Mini-Series; Print/Digital

Review: Independence Day #1

I went into this review at a slight disadvantage. I’ve never seen the original Independence Day. I’m more of a Men In Black kind of kid. On the bright side I feel like my ignorance helped me stay objective while reading this book. I can judge it based on its own merits instead of the fan hype. Independence Day #1 is the first of a five issue mini-series meant to bridge the gap between the first movie and the upcoming sequel Independence Day: Resurgence. After mankind’s victory over the alien threat, Joshua Williams (a character from the first movie) leads an expedition to the Atlantic Ocean to investigate an alien space craft. There’s a decent amount of background info to sift through before getting to the book. Big mistake. As a comic book reader I want the pages of the actual story being told, to draw me into the characters not extra character profiles.

ID_#1_Cover_AThe action in this issue unfolds in a fairly predictable way. Most of the action takes place within the submarine as the investigation team is introduced. The confinement in this book resulted in a lack of action. I don’t mind confinement when the characters are written strongly, but they all seemed to come and go without much purpose and their dialogue is filled with cheesy one liners. It felt like you could take any random set of characters and put them in the same scenario. What makes this story predictable is that we know going in that there’s another alien threat even though the characters don’t yet. The problem is that the buildup is poorly executed. The threat is introduced in the final pages which made me feel like the book was ending when it had finally started.

The artwork in this book is decent at best. Not a lot of detail was given to the character designs and it shows in their stone faced expressions. These are characters that are supposed to be in danger and on an exciting adventure. Nothing in their design really gives that vibe. The coloring serves its purpose but being that most of the story took place in one location there wasn’t a lot of variety there either.

To me this first issue is the perfect example of a bad movie tie-in. It has a generic plot and stereotype characters all under the banner of the Independence Day franchise. If you’re not a fan of the movie, then this book has little else offer. It feels like just a money grab by the movie studio. Plus, Will Smith does not appear. I understand he declined the next movie, but they couldn’t get the rights to put him in a comic book? I’m still looking forward to actually watching the first movie and the sequel but I don’t care much what takes place in between.


[button btn_url="" btn_color="violet" btn_size="large" btn_style="default" btn_outlined="no" link_target="self" link_rel="" icon_left="Score: 2/5" icon_right="Score: 2/5"]Score: 2/5[/button]


Indepdence Day #1 Writer: Victor Gischler Artist: Steve Scott Publisher: Titan Comics Price: $3.99 Release Date: 3/23/16 Format: Ongoing; Print/Digital

Review: Penguins vs Possums #7

Having followed Penguins vs Possums from the beginning of the series, it’s been interesting to see how the series has developed and changed as time has gone on. The series is wrapping up after this issue which unfortunately didn’t leave a lot of plot development for this issue. In a lot of ways, it’s a recap of the series as it focuses on setting the stage for the final battle between two unlikely rivals. The human element also plays a bigger role in this issue. Most of the time the humans are just used for comedic purposes, but now they’ve take a larger role in the comic. Off the bat I will say that the art struggles with the humans the most. The prime example being on the cover with our male character’s head being far too large for his body. That happens a few more times.

Penguins-vs-Possums-#7-1At any rate, with the story we pick up after Doc’s death. The elder penguins are looking to kill Amaru and stop the prophecy. Thankfully Zolin stops by just in time and saves him. They reunite back at the Possum base and they hash things out and rebuild their friendship. We also learn how Zolin lost his eye which is pretty funny.

On the penguin side of the story, they’re readying their bomb. One of the other penguins suggests gassing the possums instead, but the leader decides to do both. The humans get blamed for the bomb disappearing and they choose sides in the penguin/possum war.

The possum side of the story was pretty good. Amaru and Zolin rebuilding their friendship and revealing the truth about themselves to each other was actually really good. The penguin side is 100% just hanging out until the ending which is a damn shame since there have been some interesting things on their side of the story. There used to be a questions of whether all penguins are bad or not, but now the book delivers a resounding “yes” as the answer.

The art, other than the problem with proportions, continues to be really strong on this series. It’s grown from the beginning of the series and there’s now a lot more detail to the characters and the settings. Additionally, there’s a variety of scenes in which we don’t see the possums head on. Something that was noticeable about the previous issues is that this was a weakness of the artist, but now it’s greatly improved and matches the rest of the art.

Overall, this is an okay issue. If you’ve been reading from the beginning you won’t be disappointed, but you’re not going to be pooping your pants with excitement either. It’s a solid issue that sets the stage for the finale, but it’s also an issue that will read better with the entire series than it does on its own.


[button btn_url="" btn_color="pink" btn_size="large" btn_style="default" btn_outlined="no" link_target="self" link_rel="" icon_left="Score: 3/5" icon_right="Score: 3/5"]Score: 3/5[/button]


Penguins vs Possums #7 Creators: Sebastian Kadlecik, John Bring and Lindsay Calhoon Bring Publisher: Fanboy Comics Price: $3.99 Format: Mini-Series; Print Website

Review: The Rocketeer: At War #2

The Rocketeer is a classic. Dave Stevens’ original book so masterfully combines the glory of the pulp era and compiles it into one big love letter to the 30s and 40s. His art is beautiful, the story: fun and lighthearted yet still thrilling. There’s a lot to love, especially for fans of the era. This legacy was always going to be hard to imitate, while it is a noble idea for IDW to attempt a revival for the character The Rocketeer At War does more harm than good. A bland storyline, combined with cliched dialogue and inconsistent art, At War often finds itself living in the long shadow of the Stevens’ classic. RocketeerWar02_cvrCliff Secord has finally been reunited with his Rocketeer getup, already overseas as a volunteer in the army he is now ready to fight the Axis head on. No longer is he just a grunt soldier on the frontlines but The Rocketeer! In theory this idea has a lot of potential, and in the right hands perhaps it could have been something amazing. After all, World War II is fertile soil for a pulp comic. Writer Marc Guggenheim has given us all of the essential elements: 1940s timeframe, charismatic hero, nazis building secret weapons… All of the tropes are here, and yet they just don’t fit together like they should. Part of the downfall of this comic for me was the dialogue. Guggenheim gives Peter Parker a run for his money on Secord’s one-liners, and it’s worse that he’s so cheery while gunning people down. Killing nazis has always been a part of pulp war stories, so it’s not necessarily out of place, but for some reason it put me at odds. This issue felt like a watered down version of the original, because it is. Reboot, revival, whatever you want to call it, it’s just not the same. And I can understand the argument “it’s not supposed to be the same”, but it is, at least in a way. There’s nothing different about the characters or the plot, it’s just a different story, so why not just try to make it a little bit more like the original and not run the risk of leaving a bad taste in readers’ mouths.

I kind of knew going into this that it might not be the most enjoyable read. The cover kind of said it all, with the characters limbs in odd proportions, I already knew I wasn’t going to agree with the art. I hate ripping people apart, but this is some of the most inconsistent art I’ve seen in awhile. The characters look different from one panel to the next, and the people just look..off. I don’t know how best to describe it, but just take a look inside an issue and you’ll see. The bottom line there is that Bullock’s work is not my taste, especially when I’m expecting Dave Stevens’ painterly retro style. It doesn’t even come close.

Guggenheim and Bullock can’t keep up with a classic, and try as they may it doesn’t hold a candle to the pulp glory that is The Rocketeer. Somehow feeling rushed and overly long at the same time, with sloppy artwork, and a weak story, this issue left me feeling disappointed in IDW and worried for the future of The Rocketeer series. Maybe The Rocketeer isn’t the right book for this creative team, but I hope in the future they find someone who is.


[button btn_url="" btn_color="violet" btn_size="large" btn_style="default" btn_outlined="no" link_target="self" link_rel="" icon_left="Score: 2/5" icon_right="Score: 2/5"]Score: 2/5[/button]


The Rocketeer: At War #2 Writer: Marc Guggenheim Artist: Dave Bullock Publisher: IDW Publishing Price: $3.99 Release Date: 3/23/16 Format: Mini-Series; Print/Digital

Review: The Day of the Robots

Thanks in large part to bad Terminator sequels and remakes of classic films like RoboCop, you could say that I have some robophobia. Just kidding, the robots won a long time ago I mean just look at the job market. But yeah, everyone loves robots. If I could drive a Gundam suit or be a transformer I would leave my family and just do that all day. Just robo out all day long. The Day of the Robots is a quant one-shot that introduces us to a small fleet of robots that work in a warehouse. They’re informed by their computer boss that they signed human contracts and so they’re being given 24 hours of mandatory rest. It’s suggested that they look at the bulletin board for ideas on what to do and as such each of them pursue a different bulletin board event.

The-Day-of-Robots-1It’s clear early on in this story that there’s no humans. They’ve either been wiped out by the robots or are just dead. It makes the story interesting because these worker robots chose human things to do. One takes up golf, but has an encounter that prevents it from really taking a swing at the sport. Another takes up art and has a very modern approach to it. All of them do things that basically robots have no business doing and really it works quite well because the point of the story isn’t that they’re robots, but that we are.

At least that’s my take away. I mean sure it’s not a perfect allegory of how we all live and work, but it is what it’s going for overall. The only catch of course is that the jokes tend to be based around the characters being robots. The writing is good. It’s a simple story, but the pacing and execution is spot on. I actually enjoyed it a lot more than I thought I would after reading the opening.

The art is clean and detailed. The robots each have a unique design, but they’re influenced by robots you know. One looks a bit like a Rock’em Sock’em robot, another looks one of the robots from Japan that have made the news more than once and so on. The coloring also plays a big role in the success of the art. It’s a lot of solid colors, but it really matches the world and sets the tone of the book.

I didn’t think I would actually enjoy this story. All joking aside, a one-shot about robots on their day off sounded kind of dull to me. While it’s not the most groundbreaking story, I did really enjoy it and read it twice due to how well it flowed. It’s a short and entertaining story so you really can’t go wrong with it.


[button btn_url="" btn_color="pink" btn_size="large" btn_style="default" btn_outlined="no" link_target="self" link_rel="" icon_left="Score: 3/5" icon_right="Score: 3/5"]Score: 3/5[/button]


The Day of the Robots Writer: Daniel A. Prim Artist: Izsak A. Ambrus Publisher: Free Fantasy Comics Price: Free Format: One-Shot; Digital Website

Review: Weekly Shonen Jump #16

A few interesting editorial choices stood out in this week's issue of Weekly Shonen Jump. Kubo was taking it easy for a few weeks until he decided to drop a bomb on us and reveal Kisuke's bankai.  In this chapter, we get a bunch of stuff that had me shouting with excitement, all built on the back of some incredible pages.  One of my favorite pages, where Kisuke is heavily consoling a dying opponent has a rare typo on it.  Independent of that, Kubo does a great job of rendering both the psychological weight and the physical, real danger of a deadly poison with painstakingly dense vertical inks.

WSJ16coverThe title page on this one was so important (whether it represents a real death or not) and so gorgeous that the editorial team actually made the decision to leave Kubo's original lettering.  Granted, given the length of the chapter's title, I think it might have at least partially been a forced choice; still, it was an editorial decision nonetheless, and it's a page I'm grateful to experience nearly exactly as Kubo intended.  To end the chapter on the couple of big ink wipes that make up most of my favorite character, Kenpachi, is just too good.

Tabata, after flexing his big picture sensibilities in the previous big fight now gets to pepper in some humor.  I love that a big part of what Tabata finds humorous hits on some of the more peculiar aspects of his art.  Asta gets starry-eyed so often that seeing a major, mature character mimic this effect is automatically funny.  Captain Yami, despite being the stoic, chaotic good figure, continues to have awkwardly timed violent mood swings, and Tabata has really settled into when to use these for comedic effect.  In this chapter, a gag that leans on one character impersonating the other captains is especially funny because Tabata's stilted faces are kind of funny on their own.  The fact that this is all occurring during a brief recess as the most important arc of this series continues shows that Tabata is getting more comfortable mixing all the things that make this series work.

Food Wars and Academia continue to be excellent, with the former continuing to display that it has no fear of spending plenty of important story moments on developing minor characters.


[button btn_url="" btn_color="teal" btn_size="large" btn_style="default" btn_outlined="no" link_target="self" link_rel="" icon_left="Score: 4/5" icon_right="Score: 4/5"]Score: 4/5[/button]


Weekly Shonen Jump #16 Writers: Various Artists: Various Publisher: Viz Media Price: $0.99 Format: Weekly; Digital Website

Review: House of Penance #1

I can't reveal much about what happens in the first issue of House of Penance because House of Penance defies understanding. Which isn't me lazily telling you it doesn't make sense. It makes its own sense and it very slowly allows you to understand it. However, this horror comic is structured like a series of barely connected vignettes, each providing a little of a larger story. By issue’s end, I don’t feel closer to the characters or narrative; I feel an unsatisfying distance. The bits and pieces of the book's internal logic build on the horror of one woman's madness being inflicted on a mad world. So discomfort and disorientation are key to the experience. And literal building seems key to understanding how Sarah Winchester's insanity compels her in her actions. It seems her house is where terrible people go to work off some cosmic debt. And her work in expanding and complicating the house's structure barely keeps some unseen menace at bay. House of PenanceIt is an ugly, nerve-bending book, dealing in unsubtle imagery. Some of the panels are worth staring at for minutes just to take in the details. The busy, jumbled line work forces the eye to wander across each page. Ian Bertram's compositions are thankfully very traditionally attractive even if they are being used to portray gross and generally unpleasant scenes. One panel has a beleaguered servant dwarfed by huge and bizarre statues, riding to his seemingly never-ending work. And the following panel features a similar scene of the clearly unstable Sarah Winchester looming over an array of confiscated bullets, each round standing in place like a macabre chess piece. Again, it isn't subtle, but it works so well you're eyes are just busy enjoying it. Characters are all swollen, stretched, or otherwise malformed features rendered in anxious lines. Everyone here is a monster. As a result, no one is likable or relatable. Not yet, anyway.

By the end, House of Penance carries you through your confusion with hideous sights. I can't say I'm looking forward to where the story goes. It is a really unpleasant experience of ugly people and ugly things happening in a world that barely seems to hold itself together. I'm interested, but not enough to feel driven to endure more of this flavor of horror.


[button btn_url="" btn_color="pink" btn_size="large" btn_style="default" btn_outlined="no" link_target="self" link_rel="" icon_left="Score: 3/5" icon_right="Score: 3/5"]Score: 3/5[/button]


House of Penance #1 Writer: Peter Tomasi Artist: Ian Bertram Colorist: Dave Stewart Publisher: Dark Horse Comics Price: $3.99 Release Date: 4/13/16 Format: Mini-Series; Print/Digital

Review: Out of Time II

I barely remember reading the first volume of Out of Time. I remember it was okay. It had problems and really needed something extra to make it standout and be really good. Sadly, the second volume of Out of Time suffers from the exact same problem. Everything about this story is forgettable and frankly the first volume wasn’t strong enough to warrant this type of sequel. When I say, “this type of sequel” I mean one that’s picking up pretty much where the first left off. You know, it’s really rare that I can’t recall a comic I’ve read so the fact that I’m struggling so much with the first volume has me questioning my own score for it (review here).

At any rate, we’re at a time office. We’re reintroduced to our main characters: a gloomy dude, a normal lady, a guy who thinks he’s a robot and a butterfly that can travel dimensions. Great cast of characters, but they don’t do anything special together. After our training scene that’s used only to introduce the characters, we learn that our female character didn’t finish a job and that time may be screwed up.

Out-of-Time-2-1I’m going to save you some time and just let you know that they fix time. Why did I tell you that? Because it’s going to help me illustrate the point that there’s no consequences to this story. There’s never any doubt that they’ll fix time and so there’s no reason not to tell you that they fix it.  The point of the story is just to have the characters show up and do their gimmick, but their gimmick’s aren’t strong enough because we don’t spend any real time with them.

There’s a lot of attempts at humor in this volume and it really didn’t land with me. I think it’s because the characters are so one-dimensional that when they make a joke it’s like hearing something funny from a random stranger. You’re thinking, “who are you?” and not truly hearing the joke. Same thing here, I’m wondering who these characters really are rather than the dossier of bland details we’re given to them and the results are jokes that aren’t that funny.

The art is the same. It’s not bad, but it’s a weird almost stickman style. It’s a style that’s gotten popular over the years. Basically everything but the character’s faces have a lot of detail. It’s a good style and matches the story, but it would be funnier if the story was funnier. Instead it feels as if the art is trying to make all the jokes land, but it just can’t get to all of them.

Overall this sequel feels completely unnecessary. I know I wasn’t looking for it when it showed up in my inbox, but if the creators made it, they must have had a reason. The story is pretty bland and without any consequences there’s not much reason for new readers to pick this up. Readers of the first volume will likely consider if they really wanted a sequel before picking this volume up or just blindly give it a shot. Maybe it’s right up your alley, but for me it was a miss.


[button btn_url="" btn_color="violet" btn_size="large" btn_style="default" btn_outlined="no" link_target="self" link_rel="" icon_left="Score: 2/5" icon_right="Score: 2/5"]Score: 2/5[/button]


Out of Time II Writer: Luke James Halsall Artist/Letterer: Cuttlefish Self-Published Format: Digital Website

Review: 2000 AD - Prog 1973

A great week to jump on, an entirely new slate of stories starts this week, including the return of one of my favorite new serials from last year, Survival Geeks.

If you've ever looked at the Progs and had the lingering thought of, "man, you know what would be great in this wacky sci-fi context?  Meddling teenagers." then you too will be a huge fan of Survival Geeks.  The worlds that Rennie and Beeby give Googe to draw are reminiscent of Through the Looking Glass, but gone even more awry and with 100% more pot smoking.  Wait, didn't that giant Alan Rickman bug smoke?  Okay, so, similar amounts of smoking, I guess?  But you get what I mean: there's an irreverence here that is completely earned and a ton of fun to read.

More than just being imaginative, the images are wildly emotive at all times.  Googe pairs two strengths that, typically, don't come in a single package.  He is able to draw exaggerated emotions on the faces of his characters that manage to carry entire story beats, and he is also able to draw tediously detailed sci-fi fuckery, from steampunk goodies to armies (literally, as in, the armed forces of some nation) of rodents.  Caldwell's colors make Googe's details seem natural and almost simple: the two make a killer pair.  The final page of this one is a lot of fun, and it's the kind of chapter where there is a great payoff if you've been reading the series, but it's not so complicated that you can't pick it up right here.

2000-AD-Prog-1973-1One series that hasn't been in the Progs since I first started reviewing them is Aquila which makes what I would count as a triumphant return.  Rennie's sense of humor and comedic timing carries over to this script as Aquila watches a gladiator match unfold and gives some betting advice.  Paul Davidson's bold lines come together to form some very fun character designs, despite the fact that those characters, you know, mostly die in a gladiator match.  Aquila is at its best when it mixes reality and myth, and it's easy to get a feel for both when the creative team delivers such an attractive approximation of a secutor and his armor.  One of my favorite colorists in the Progs, Len O'Grady, does a stellar job of standing up to Davdison's inks and, more importantly, in giving us effectively bloody finishes.

Tainted brings us beck to the realm of the Dark Judges.  I was hard on the first of the comics to take place in Deadworld last year because Dave Kendall's art lent itself to set-pieces that didn't necessarily come together as a narrative as well as I might have liked.  At times that was fine because Deadworld is something no reader had been allowed to explore up to that point, so the visuals were generally more interesting than any story could have been.  When the story at times became more character-driven, though, things felt a little more stilted and a lot less like Kendall's big indulgent panels were doing me favors.

Anyway, Tainted appears to be a story much closer to the ground now that we've had some introduction to what Deadworld is already like, and the visual storytelling reflects that much more now.  Through the lens of a family of farmers, Deadworld in this story reflects a reasonable dystopian future of our own world in which natural disasters are a more regular occurrence than sunshine.  These parallels feel intentional but not heavy-handed since the allegory can only go so far: we don't have weird necrotic monsters roaming the land seeking to make death a new status quo.  Well, not unless you count Trump supporters, I guess.  *Rim Shot*.

Kendall's super-duper-finely inked panels have a unique feel because they lean so heavily on the darkness inherent in Deadworld without relying on the solid blacks that most comic creators would use to depict similar themes and scenes.  Kendall instead mostly relies on a general dark blue blotted throughout his scenes, which is far more natural than pure black inks and, for that reason, a lot more disturbing.  You can actually imagine yourself experiencing horror in this kind of lighting.


[button btn_url="" btn_color="teal" btn_size="large" btn_style="default" btn_outlined="no" link_target="self" link_rel="" icon_left="Score: 4/5" icon_right="Score: 4/5"]Score: 4/5[/button]


2000 AD - Prog 1973 Writers: Various Artists: Various Publisher: Rebellion Price: £2.55 Print / £1.99 Digital Format: Print/Digital Website

Review: Saber Rider and the Star Sheriffs #1

Curiosity got the better of me when it came to picking up Saber Rider and the Star Sheriffs. Perhaps it looked a little too much like Bravestar which got my nostalgia bell ringing. Whatever the case I decided to read Lion Force Comics’ Saber Rider and the Star Sheriffs. The gist of the issue is that Joshua our lead Star Sheriff is hot on the tracks of a train that’s being hijacked. Basically picture every western era stereotype and then make it high tech, just like Bravestar and that’s the look and feel of the world. Joshua runs into a bounty hunter, Colt and they take on the train robbers which include an ex-Star Sheriff that was once considered the best ever. They don’t succeed and another Star Sheriff, April Eagle, is sent to oversee the operation of stopping our former Star Sheriff.

To boil down this formula even more, it’s Green Lantern mixed with Bravestar and basically a lot of other 80s cartoons. This comic book read like it was an ad for a toy line and frankly if I were a kid, I would have been ready to buy.

Saber Rider and the Star Sheriffs #1The writing is simple. There’s a ton and I mean a ton of exposition. I don’t think Joshua says more than a few things that aren’t exposition and that includes his narration and dialogue. The characters are pretty one dimensional at the moment. They’re character types more than anything and we’ll see if they can be anything more than that.

It’s clear that this is geared towards children since it’s really not that good. I mean the writing is just so-so, but nothing worse than you’ll find at just about any publisher. And really I have no problem with it being for kids. This isn’t all-ages, it’s a kid’s comic book and if I were a kid, again I would probably really like it and want to read more. That’s a great thing to do. Comics as a whole continue to try and make stories that are for everyone, but really they’re either for adults or children. They rarely are for both and instead of wasting a lot of time trying to be for both, I wish there were more comics like this that read like an afternoon cartoon and had the art to back it up as well. The simple fact is, I’ll probably read the second issue just because I like the kids cartoon feel to it.

The art is again, not the greatest. It’s strong and very consistent, but there’s a lack of detail to the overall world and especially to the character’s faces. When they’re suited up and riding space horses, the series shines, but that’s not the entire issue. The coloring is decent. It could definitely be used to add more detail to the characters and world without it getting into a “mature” look and tone, but it again captures that afternoon cartoon look and I’m really okay with that.

At this point I should mention that I do know that this is based on a cartoon, but it was not one I was familiar with or had ever watched. I’m sure that some people will have a difference of opinion on the book because of nostalgia; either positive or negative, but for me this was a good first experience with the property.

You have a lot of details on what this book is. It’s a little like Green Lantern and Bravestar. It reads and looks like a kids cartoon and makes no effort to appeal to adults. At this point you have to decide if these are good things to you or if they’re bad. For me, they’re pretty damn good. It doesn’t make the issue amazing, but it did make it entertaining and that definitely surprised me.


[button btn_url="" btn_color="pink" btn_size="large" btn_style="default" btn_outlined="no" link_target="self" link_rel="" icon_left="Score: 3/5" icon_right="Score: 3/5"]Score: 3/5[/button]


Saber Rider and the Star Sheriffs #1 Writer: Mairghread Scott Artist: Sendol Arts Publisher: Lion Forge Comics Price: $2.99 Release Date: 3/16/16 Format: Mini-Series; Digital

Review: The Shadow Glass #1

The Shadow Glass has a lot going for it. It's a tale that manages to grab your attention with both its premise and execution. The book is excellently paced, seamlessly told in three roughly equal parts. After being introduced to the titular Shadow Glass as well as witnessing this book's brand of magic -- all beautifully and skillfully fitting within the first third of The Shadow Glass -- we're introduced to the swashbuckling student of John Dee, Rosalind.

The Shadow Glass #1Rosalind is your typical precocious young woman, above the grime of her surroundings. Set apart from others by her look and demeanor. She dresses wildly inappropriately for her expected gender role. In fact, she looks like an Assassin's Creed side character. This is actually quite appropriate given her special origin, an origin full of intrigue and betrayal, drama, tentacles, and tragedy. She seems very fond of her sword, as well. The books final moments indicate she's need it.

Aly Fell's illustrations are most obvious among the comic's positive qualities. The delicate and detailed art works well in building a world that characters inhabit rather than simply appear within. I can't attest to the accuracy of the costuming or architecture (or the flowery speech, for that matter) but it all comes together with suitable detail from frame to frame. And the page to page consistency of Fell's art can't be understated. Fell uses hatching with restraint, applying the technique only when appropriate to the scene, leaving most of the book very clean and, well, just pretty. Each character bears unique physical features and gestures as a well as particular dress and hair styles. A lesser book would need to exaggerate these qualities to ridiculous extremes to help you distinguish between individuals. Or, less interestingly, a similarly realistic rendering of human forms could be stiff and boring. Here, the art gets out of the writing's way and, when appropriate, the writing allows the art to speak.

The Shadow Glass #1 is an excellent opening issue. It displays an infectious understanding and appreciation of the comic medium that can't be denied. The storytelling takes familiar hero's journey concepts and, without mindless referential self-indulging, crafts a genuinely engaging narrative. I only hope future issues can keep to this level of quality.


[button btn_url="" btn_color="teal" btn_size="large" btn_style="default" btn_outlined="no" link_target="self" link_rel="" icon_left="Score: 4/5" icon_right="Score: 4/5"]Score: 4/5[/button]


The Shadow Glass #1 Writer/Artist: Aly Fell Publisher: Dark Horse Comics Price: $3.99 Release Date: 3/23/16 Format: Mini-Series; Print/Digital

Review: Cry Havoc #3

Kelly's best work on the title yet is matched blow for blow by the colorist team, Wilson and Filardi in particular. The page layouts in Cry Havoc so far have been fairly metronomic.  Those paying attention (either enough to notice on their own or from reading Si's annotations, which I have more to say about) will notice that the panel grids differ between their default design in the story's three sections.  In London, things are paced a bit more quickly, which lends itself to the heavy dialogue, familiar backdrop, and quick drives towards Louise's transformations.  In Afghanistan, the grids are looser, allowing for more landscape work and more fluctuation between conversation, combat, and commentary.  The Red Place contains four panels maximum, leaving room for Si to pipe in his meta-narrative filling (this is an odd sentence I am writing), as well giving the reader time to look around and ponder what's really going on in these pages.

Cry-Havoc-#3-1The pacing that emerges from putting these things together is often perfectly fine, but sometimes frustrating.  One thing I really enjoy is the way that things slow down for the reader during the Red Place sections,  while also hardly feeling like a break because of how mysterious and full of oddities The Red Place scenes are.  Another success of the very deliberate pace of this series is the way that the creative team earns its spreads.  As it has been since issue one, Kelly doesn't fuck around when he gets a chance to devote a whole page to some type of odd beast.  The Wilson-assisted spread alluded to by the cover is just one outstanding page in this issue.

The frustrating part is that the deliberate pace is often comprised of a very deliberate shape.  Panel layouts are reasonably variable in general, but the uniformity of each section and the ironclad pace will make the reader feel a little claustrophobic.  Even counting the one early shocking moment in The Red Place where panels undergo a rare skew, there are essentially only four exact panel varieties in this book.  Given how everything else about this book is fairly experimental, that might be the oddest thing about it.

Something that stuck out to me last issue were Si's annotations at the end of the book.  Each issue he has been unpacking certain visual or dialogic allusions or outright references after the story of that issue comes to a close.  For some, this might seem like an odd choice: if you're going to write something so densely or obtusely that it needs to be unwrapped by the creator at the end of the book, maybe something is going wrong.  I can't imagine, for instance, him having done this for another one of his dense works, Six-Gun Gorilla, which was also a story that was very much about stories.

The difference is interesting and important, though.  Six-Gun Gorilla was about other stories in a very general way: it was a statement about any and all stories.  Where Cry Havoc does currently have some similar meta-threads developing, it is also very directly and decisively a story about specific other stories.  You could argue at the very center of this story along with whatever it is that Louise is really going through is a story built on the back of genuine folkloric bits and pieces.  When considered as such, Si's annotations come off less like "let me explain" and more like an acknowledgment of the fact that these are campfire stories through-and-through, and it gives Cry Havoc an equivalent sort of campfire feel.


[button btn_url="" btn_color="teal" btn_size="large" btn_style="default" btn_outlined="no" link_target="self" link_rel="" icon_left="Score: 4/5" icon_right="Score: 4/5"]Score: 4/5[/button]


Cry Havoc #3 Writer: Si Spurrier Artist: Ryan Kelly Colorist: Nick Filardi, Lee Loughridge, and Matt Wilson Publisher: Image Comics Price: $3.99 Release Date: 3/23/16 Format: Mini-Series, Print/Digital

Review: Hellboy and the BPRD 1953: Beyond the Fences #2

Ever since Hellboy’s demise a couple of years ago, fans of one of Dark Horse’s flagship titles have mourned his loss. Dark Horse has remedied this issue by mining the Mignolaverse’s early years, focusing on Hellboy’s first missions. These mini-series have taken Hellboy back to its roots, giving us monster hunting action and mystery without all of the baggage of the 100-plus issue plot line. If you’ve ever been interested in Hellboy but intimidated by the backlog of issues these serve as great jumping on points. If you’re a longtime fan (like myself) these serve as small reminders of the early days of Hellboy. Fun, fast, and funny, it will take you back to when you first picked up an issue of this beloved horror comic. Hellboy and the BPRD 1953 Beyond the Fences #2Beyond The Fences #2 takes place during Hellboy’s second year as a B.P.R.D. agent. Written by Mignola himself (with help from Chris Roberson) and drawn beautifully by Paolo and Joe Rivera, it’s a fun but dark story of missing children, murder, and mystery, all taken place in an idyllic suburban California town in 1953. Mignola’s writing shines and Hellboy’s pulpy roots are exposed as we explore the secrets that this quaint town is hiding. At the end of issue #1 Hellboy and two B.P.R.D. agents, Stegner (an ex-military grunt) and Xiang (ex-FBI who has some psychic abilities) found themselves facing off against the creature that is thought to be responsible for the missing children. Instead of finding themselves face to face with the Jersey Devil they instead find that it is just a mutated dog, though the mutation has caused it to become huge and violent. Anyways… guns blaze, Hellboy punches, and the creature runs off, for now.

Unlike the first issue which had more of a noir tinge to it, this issue is pure action. After their first confrontation with the beast they find later that it has molted from its skin and turned into an ever larger creature. In Hellboy fashion blood and guts are splattered about (very tastefully though) and we are left on a cliffhanger. It’s a fun story, and feels very monster-of-the-week which is perfect for this mini-series. Mingola can’t seem to stop himself from connecting the dots between every one of his comics, and we catch glimpses of past and possible future events through Xiang’s visions. Which adds a deeper story element to an otherwise one-off storyline. This goes back to the idea of the new reader vs the old, where Mignola cleverly designs his stories to be accessible to both types.

I am an undying fan of Mignola and over the years have read many of his series, and I have to say that all of them are satisfying in one way or another. But Hellboy was the comic that started it all, and still remains an incredible title. No one writes like Mignola, and while Beyond The Fences isn’t the first of his books that I would recommend to a new reader of Hellboy, it still scratches that itch.


[button btn_url="" btn_color="teal" btn_size="large" btn_style="default" btn_outlined="no" link_target="self" link_rel="" icon_left="Score: 4/5" icon_right="Score: 4/5"]Score: 4/5[/button]


Hellboy and the BPRD 1953: Beyond the Fences #2 Writers: Mike Mignola, Chris Roberson Artists: Paolo Rivera, Joe Rivera Publisher: Dark Horse Comics Price: $3.99 Release Date: 3/23/16 Format: Mini-Series; Print/Digital

Review: Omega Kokino #1

I’ve already had quite the year with anthropomorphic animals so when I saw the cover of Omega Kokino I had a chill run down my spine. I’m not in the business of judging a book by the cover though so I dove in and gave this issue an honest chance to be something more than just animals doing people things, which is what a lot of anthropomorphic stories are about. The story starts off with two kids that are messing around after dark. They’re playing detectives in a way as they find what’s apparently an enemy tent and end up hearing some things that they probably shouldn’t have. They go to leave to tell the mayor what they heard when one of them trips a booby trap. Now they know they’re there and the two kids run. One of them gets caught though and one escapes, but badly injured.

We flash forward to the present and we find the little girl is all grown up, but still having nightmares about that night. Her name is Colette and she’s starting some new job that’s she’s excited about and may lead her to saving her childhood friend.

Omega-Kokino-#1-1A quick read of the back of the issue tells me that she’s joining a military organization, but the actual issue never tells us that. The story itself isn’t bad, but it does distract you with action and drama to prevent you from asking important questions. Such as, why two kids were able to sneak into a military camp, why is there a military camp within walking distance of their town? What’s going on in this world in general that has two groups fighting? Why did they only care that they got the one kid and not the other that they saw two? There’s a lot of what I feel are obvious questions completely ignore by the story.

I get the reasoning though. This is a prologue issue which really makes it a zero issue which is strange enough because I don’t think this issue will be needed once we dive into the story. If anything, these pages could have been sprinkled throughout the first couple of issues. The reason I say that is it feels as if we’re destined to hear Colette’s tell about her friend again and possibly again. It’s her character motivation and she’s new to the job… it’s going to be asked of her and that makes everything here kind of pointless. Granted, I don’t know that for sure, but based on the formulaic writing of the issue it’s the most obvious guess.

The dialogue isn’t bad, but it’s not good either. The friend is kind of annoying and they really never come across as kids. More like cartoon kids, meaning they serve the purpose of the plot more than they serve our interest in the story. The pacing wasn’t too bad, but there were a lot of extra scenes that didn’t help the story or the character development. I don’t need to see anyone, anthropomorphic or otherwise, getting ready for work because it’s just filler.

The art is okay. I couldn’t really tell what most of the animals were. I know that Colette is a rat or mouse, but I couldn’t tell what the friend was. I also assume the one bad guy we’re shown head on is a Hyena. It’s not bad, it’s just a common problem with anthropomorphic animals. They’re not always obvious which begs the question of whether it’s actually important to the story? Here, I don’t think it is. The art is okay otherwise. There’s not a lot of detail and the line work is very thick, but it has a style to it.

I wasn’t as put off by the story as I initially thought I would be. As I said, I’ve been struggling with anthropomorphic stories as of late because a lot of it seems unnecessary. This story wasn’t too bad and it at least distracted from its flaws, but the next issue needs to focus on building the world. The problem I have is that I think it actually needs the animal characters to distract you for an otherwise straightforward “grow up and rescue my friend” story, which is sure to show the friend as an adult with the “bad guys.” Without the anthropomorphic aspect I don’t know if it has enough originality going for it when it comes to the story, but then the anthropomorphic element isn’t strong either.


[button btn_url="" btn_color="violet" btn_size="large" btn_style="default" btn_outlined="no" link_target="self" link_rel="" icon_left="Score: 2/5" icon_right="Score: 2/5"]Score: 2/5[/button]


Omega Kokino #1 Creator: Henry Ahtom Self-Published Price: £5.00 Format: Ongoing; Print Website

Review: Mirror #2

Mirror is a flawed comic, but it's a richly detailed, lovingly crafted, and generally worthwhile flawed comic. I found, in reading Mirror #2, that I didn't have any problem picking out a variety of problems, some of which I'll get into, but I never once thought about putting it down. There's a warm, intelligent creativity in what Rios and Lim are doing that makes the book compelling even when the structure gets a bit knotted up in itself. And sadly, the structural choices underlying Mirror are a bit of a chore as Rios' script seems to borrow a bit from her collaboration with Pretty Deadly, another beautiful book that tended to drift into incomprehensibility. For example, issue two starts with a flashback, but not to the same period as issue one's flashback, picking up instead as Sena, now a rebel warrior, reunites with her onetime friend to battle the human oppressors. This is then revealed to be a story told by Zun to the sphinx (which feels like a forced means of tying to the first issue), before the issue spends the rest of its time back in the flashback.

Mirror-#2-1Similarly, the layouts which, despite an undeniable beauty, are sometimes creative at the cost of being readable. While the issue mostly works in the same elegant fashion as the first, there are a couple of points where I was yanked out of the story by an inability to tell precisely what I was looking at (always a risk in sequences which involved magical powers to begin with). One battle sequence is laid out almost like a stained glass, with onlookers looking at three giant images of magical animals battling soldiers. It's a beautiful moment to be sure, but a more traditional battle scene likely would have been a better storytelling tool.

But outside these problems, which are by any reckoning, only on the surface, the book continues to be an admirable addition to Image's growing fantasy library. The larger plot of the book is starting to take shape, as well as surprising sci-fi element that I would love to see explored (a crystal engine and magical asteroid both feel like they contain the leftover DNA of Brandon Graham's 8house). In general, I am always impressed by a genre story's ability to be specific instead of working in generalities and clichés. Two issues in, Mirror is clearly telling the story of a very detailed world with its own set of characters, not a traditional swords and sorcery land populated by animated tropes.

This is specifically notable in how, despite the literal animal nature of so many of the characters, there's a deep humanity to each individual. The villains, whose motivations are not yet clear, feel like conflicted, intelligent people instead of mustache twirling monsters. Similarly, the good characters are conflicted, sometimes violent damaged souls who clearly crave some sort of peace they likely won't ever see. Every writer strives to bring dimension to their characters, but it's surprisingly rare to see it done as well as it is here.

And this specificity extends down the line into the books visuals and more minor characters as well. This issue sees the introduction of Aldeberan, the magician's hulking bull of a son (literally). While he could be a generic angry bruiser, Aldeberan comes off as a shy, gentle aristocrat's son with some deep questions about his own nature that will likely become fascinating as time goes on. Aiding Rios script touches along the way is Hwei Lim who likely couldn't draw something to look boring or generic if she wanted to. As it is, Lim dazzles with some beautiful landscapes, clothing, and character designs who simplicity often belies a visual sophistication.

While the initial wonder that prompted me to praise the first issue so highly has worn off a little, I would be surprised if Mirror didn't improve as it went along. Once some of the distractions fade away and the plot begins to take a clear shape, there will be a lot of momentum and emotion propelling the story forwards.


[button btn_url="" btn_color="teal" btn_size="large" btn_style="default" btn_outlined="no" link_target="self" link_rel="" icon_left="Score: 4/5" icon_right="Score: 4/5"]Score: 4/5[/button]


Mirror #2 Writerr: Emma Rios Artist: Hwei Lim Publisher: Image Comics Price: $2.99 Release Date: 3/23/16 Format: Ongoing; Print/Digital

Review: Mr. Teacher and Panda #2

It’s not every day you get quoted on a cover of a comic that you kinda liked. I applaud the humor of the creators behind Mr. Teacher and Panda because that’s a funny quote that reminds me of some Gross Grandpa type humor (that’s a good thing by the way). If you read my review for the first issue… well, then you already know how this book is set up. If this is your first foray into Mr. Teacher and Panda, it’s essentially a buddy comedy about a man named Mr. Teacher and his friend Panda… who is a panda.

Each page serves as one story and even though there are some stories that continue to another page later in the comic, each page stands on its own. Examples then. One story is about voting in which Panda and Mr. Teacher find out that their votes will cancel each other out since one is a Republican and the other a Democrat. So they decide not to vote… only they both secretly still vote and still cancel each other out.

Mr-Teacher-and-Panda-#2On the flip side, there’s a story about Mr. Teacher fucking up some cars in a parking lot trying to sell car insurance. Gotta love this guy because he thinks that will actually work. He gives a fake name and ends up getting a real person at the job fired. This story of the fired man’s shitty life continues through two more stories, but Mr. Teacher and Panda proceed to do different things that inadvertently screw this man’s life over. I actually liked this tale and its continuation a lot.

As a hole the stories are slightly better than the first issue. The jokes were more diverse and it didn’t feel as if I was reading different stories that all ended with the same gag. Overall the writing is pretty simple due to the one-page story layout. In many ways it’s reminiscent of daily comics, but obviously bigger page real-estate.

The art also various from story to story, creator to creator. Both characters have a distinct look so it seems to be a fairly easy task for each artist to capture their design. That doesn’t mean that the art doesn’t struggle and each artist definitely has their own strengths and weakness, but because its goofy one page stories you’re in and out quickly. You never really get comfy with any one style which is both good and bad.

The issue itself unfortunately leaves too many continuous stories hanging by the end. Granted the creators only have so many pages for an issue, but it would have read better if stories like the one following the guy that was fired, were truly resolved by the end of the issue. Sure it’ll bring me back for the next issue, but it definitely hurts the pacing. Otherwise this continues to be an entertaining comic following the adventures of two random ass characters. It’s truly something that could only exist as a comic and that’s reason enough for me to enjoy it.


[button btn_url="" btn_color="pink" btn_size="large" btn_style="default" btn_outlined="no" link_target="self" link_rel="" icon_left="Score: 3/5" icon_right="Score: 3/5"]Score: 3/5[/button]


Mr. Teacher and Panda #2 Writers: Andrew Bratica, Michael Saver Artists: Various Self-Published Price: $6.00 Format: Ongoing; Print/Digital Website