Titan Reveals Fourth Doctor and Remaining Covers For Doctor Who Event

Well he's not quite revealed, but considering there's a photo cover of the War Doctor, I'm going to guess that he's the fourth Doctor in the story. That makes the most sense, otherwise I don't think they'd give him a cover. It's pretty cool that writer Paul Cornell is using the current series companions. I kind of worried about that since it would be easy not to, but this actually builds on the work they're doing in the comics which is important as it sets the comics a part from the TV show.

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August 12 see​s​ the launch of ​Titan Comics' Doctor Who summer event - Doctor Who: Four Doctors​!

This spectacular 5-part weekly event ​will be penned ​by Paul Cornell and illustrated by Neil Edwards, ​and ​stars​ the​ Tenth, Eleventh and Twelfth Doctors and their comics companions! The first issue ​hits comic stores on​ Wednesday August 12, supported by the global Doctor Who Comics Day on Saturday August 15! Each of the five ​issues comes with three covers to collect: an art cover, a photo cover and a companions art cover!

Norman's Back And He's Going On A Field Trip!

You should check out the first volume of Norman. It's a hilarious, horrifying story of a little boy who is also a serial killer. It's great. Titan's announced the second volume of Norman from creator Stan Silas and sent us a preview for you to check out. The book is out in September and I'm already looking forward to it.

Norman Vol. 2 WRITER/ARTIST: STAN SILAS PUBLISHER: TITAN COMICS PAGECOUNT: 64 FORMAT: HC COVER PRICE: $14.99 RELEASE DATE: WED SEPTEMBER 02, 2015 ISBN: 9781782762409 ORDER CODE: MAY151550

If you go down to the woods today…You’ll see a field trip that’s gone very, very wrong. If you put a bunch of kids in the back of a van and drag them along on a weekend of drunken debauchery, that tends to happen. What doesn’t tend to happen is multiple murders and a disembowelment. Unless, of course, Norman is around…

Review: Beast Wagon #1

If there’s one thing I’ve learned from supporting and talking about Kickstarter projects, you just never know how the finished product will actually turn out until you read it yourself. When we presented Beast Wagon many moons back, it sounded great, looked great and I was looking forward to it. That said I went into Beast Wagon still wondering… what will I get? It didn’t take long for me to fall in love with this comic.

I can tell you the exact page actually because while the opening hooked me and I knew I was in for a treat, it was the ninth page that did. “Screamer Drive” in which we see a car on a “safari” being attacked by monkeys and apes. The thing about Beast Wagon is that we get to hear/read the dialogue from the animals in addition to the humans. In fact more so the animals since they’re the focus. It’s on page nine though that a baboon is calling for the death of the humans and their car, but an ape named Jeff ruins everything. It’s so fucking funny that I can’t even look at the page without laughing though I will reprint a line from that page here:

“Jesus fucking Christ, Jeff! How are these furless fucks going to take the uprising seriously when you’re speaking in tongues…”

beast-wagon-colour-cover 10.7.14Maybe that part of the line is only funny when you see the intense visuals being produced by John Pearson, but I kind of think it works on its own. That’s kind of the charm of Beast Wagon. While the story is funny and dark due to the fact that it’s dialogue attached to photorealistic animals in a zoo, I could also see it working with people just dressed up like animals in a zoo. Good comedy can be mapped onto many skins and Beast Wagon is good comedy. It’s also dark, though I’m immune to dark comedy so it wasn’t until I read it described as “dark comedy” that I realized that. To me it’s just fucking funny.

I know you’re probably like, “what the hell is it about asshole.” And to that I say: Rude. Second I say, it’s basically iconic imagery of animals in a zoo and dialogue attached to them. Most of the dialogue is about a prophesied animal up rising and how humans suck and most act like animals on their own. That’s basically it. There are three human characters followed, but what they mean for the overall story is yet to be seen.

That’s all surface level stuff because when you actually look at the story Owen Michael Johnson is making social commentary, religious commentary and it’s all spot on. People often feel that commentary means that there’s some slanted opinion attached to the commentary, but when you do commentary right it presents ideas that maybe others haven’t considered and can further conversations. I’m not going to breakdown all the commentary because that’s really something you should digest yourself rather than having my opinion of it guide you. It’s food for thought, but really I think the books trying to be humorous more than anything and it succeeds on that front.

As I’ve already said the artwork is very impressive. John Pearson produces photorealistic images and they could be photo-referenced, but by the time he’s done coloring and creating the panel/page it’s a work of art. As I said I think the comedy is strong enough that it could be anything delivering the lines, but when it’s paired with Pearson’s animals it does make it very funny. The page I talked about before has a great bit of visual humor as the monkey’s go silent after Jeff’s ridiculous burst and Jeff too goes quite giving the monkey equivalent of “what?”

It’s not just the linework that makes the art so great either. It’s the overall presentation of each page and panel. The coloring plays a role in this as it brings about a controlled chaos to the page. There are a lot of pages that have zero white space as Pearson maximizes the art and design. All of this might sound a bit much, a bit cluttered or off putting, but it’s not. It’s actually the opposite as I found it to be aesthetically pleasing to look at. Also a quick shout out to Colin Bell for his great lettering. He helps in the delivery of the jokes and frankly good lettering should always be celebrated.

I was more than a little surprised by Beast Wagon. On paper it sounded great, but reading it for myself… it’s so much better. I haven’t read a lot of indie comics that have really grabbed me this year. Granted I have a lot of indie comics sitting on me “eDesk”, but Beast Wagon is an early front runner for my break out indie of the year. The next issue drops in November and this furless fuck will be waiting to join the uprising until then.


Score: 5/5


Beast Wagon #1 Writer: Owen Michael Johnson Artist: John Pearson Letterer: Colin Bell Publisher: Changeling Studios Price: £2.99 Format: Print

Review: Savior #2

Well I am just as intrigued with this comic as last issue. The story is incredible. I don’t want to waste anymore time, so let’s jump into it already. Love the opening scene with the art taking a helicopter view of the plane crash. Again, this just shows Clayton Crain’s range and all he can do. I looked forward to where he takes us with his art. Definitely one of those pictures that gets you excited visually for some magical realism. Actually this whole story reminds me of Gabriel Garcia Marquez’s short story called A Very Old Man with Enormous Wings. It is a great story if you haven’t read it. And if you have, than Savior mimics what I see for the future of this comic. We already know that the people are scared of this man from our flash forward in last month’s issue. So I am sure, people will label him freak in most contexts.

Anyway, Damascus has a lot of cleaning up to do, but obviously more importantly the town must start to recover from this huge event. Many people have lost their lives and since the local highway was involved in the accident, the town has a lot of people who have passed away. But it seems for now, we aren’t focusing so much on the hurt people as we are the surrounding stories.

Savior-#2-1The comic gives this vibe that the plane crash wasn’t an accident. With an important person on board, with suspicious evidence on the plane, and with the savior showing up. It all seems to coincidental. But I love the little hints we get. Brian Holguin and Todd McFarlane keep giving their readers these hints without totally confusing us, so it makes the reader on edge with every panel. And the plot keeps building with this intensity. One way in which its builds is with the savior’s flashbacks. See he doesn’t remember anything about himself. No name. No memories. The only thing he remembers is saving that girl and seeing the plane go down. But flashbacks of the event are happening, but each time the panels reveal something different. I won’t give too much away, but I will say it shows a lot of fire. Which makes me think that savior is being born. Plus he comes out of the woods naked, so again this all points to him being born. It would explain a lot and also explain that his creator gave him the ability to function as a human being and not have to be taught.

The other moment that puts you on edge is the introduction to a new character. I do think this comic will do a lot of introducing of people, whether we finish their story or not is something I can’t say. But with such a large-scale story happening, I love getting to know how certain individuals are dealing with this. His name is Malcolm and the local police know of him... a lot. It seems Natalie has taken on a motherly or sisterly role with him. He has this everything-is-about-me attitude while blaming God for sending him a sign that he exists by having the plane crash. Yeah his purpose in the story isn’t clear yet. But nonetheless, it is interesting. You get this feeling that the savior will affect him in a big way once the savior is revealed so to speak.

The whole issue has this intensity that is not overwhelming. It is just good clean writing. Holguin and McFarlane have a ways to go with the story but man I am excited to be on the edge of my seat the whole way.


Score: 4/5


Savior #2 Writer: Brian Holguin & Todd McFarlane Artist: Clayton Crain Publisher: Image Comics Price: $2.99 Release Date: 5/13/15 Format: Ongoing, Print/Digital

Not To Be Outdone By Supergirl, CW Reveals DC's Legends of Tomorrow Trailer

Well this happened... somehow it's worse than I imagined and I have a vivid imagination. I mean why the fuck is Arrow talking like he's the boss hog and revealing his identity to assholes he doesn't know? Why the fuck is the Flash talking like he has his shit in order when we see how far from the truth that is each and every week? Why the fuck are they standing on a rooftop waiting for Rip Hunter to make a flashy Doctor Who esc appearance? And have no doubt, his entire delivery (while still ten times better than everyone else's) was all Doctor Who inspired. And why the fuck is Brandon Routh reduced to bumbling idiot? He's a fucking billionaire genius right? This was beyond depressing and the fact that they're facing Vandal Savage and that Arrow and Flash will be on the show to some degree is just... even more depressing. It's like they took everything that was bad about Arrow and Flash and captured that magic in a bottle or a bag of shit.

Review: Chrononauts #3

After years of reviewing comics (dear God, it’s been years?) I’ve developed a phrase that I find myself using more and more. “Yup… that’s a comic book.” It basically means that what I read is largely considered a standard comic. It’s not bad, it’s not particularly good and if I stopped reading it I wouldn’t lose any sleep over not finishing the story. To put it in a numerical perspective it’s usually a 2 sometimes a 3 on our scale. Yeah a 2. That’s because it’s so niche that it’s hard to say that it deserves more than that, but that doesn’t mean it’s bad. It just means that it’s not meant for everyone and yet you’ll find most DC and Marvel books in this zone. Now that’s a far cry from the first issue of Chrononauts; you may recall me singing its praises and wondering where this Mark Millar had been. Well he didn’t last long. The difference between the first issue and the second issue was so drastic that I wondered what the hell I was reading. Now Chrononauts #3 is much more in line with the second issue, but I still had the same response… “Yup… that’s a comic book.”

With the first issue the series presented the idea of seeing the past unfold in real time in the present. It was a great idea, but accompanying that was an obvious pining for the approval of one’s father and a lost love. The pieces seemed obvious, but still rather interesting. Then the second issue hit and our main character began ripping ass through time and living numerous lives and it quickly became clear that Millar was taking a piss.

Chrononauts-#3-1Here’s his rules for time travel… there’s no rules.

If you’re not going to use the Back to the Future rule book that’s fine, but to say there are no rules and thus no consequences to your actions in a story centered around time travel… well that’s just stupid. That means this has all been a waste of time. Unless… unless there’s some sort of total cop-out to the ending. Something like it all being in his mind or a simulation. Which would make the story worse or even worse than that… the rules finally come into play.

The other part of Millar’s piss is that he’s basically just letting Sean Murphy go nuts. Which don’t get me wrong, I’m loving the art. The art is still the best thing about this series. The thing is though, it’s like Millar just wanted to see Murphy illustrate planes, trains and automobiles and a couple of choice eras from time. It’s strange because it really comes off more as a first time director going ape with the story rather than two experienced comic creators coming together for a tour de force.

All in all, it’s not bad. It’s just not good either. It falls into that pit of average and is dangerously close to sinking into below average territory. And it’s all over in the next issue… which at this point I’ll read it, but my expectations from the first issue to the last have fallen so steeply that there’s really nothing that this story can do that will save the series; in fact, it’ll probably go the opposite way.


Score: 3/5


Chrononauts #3 Writer: Mark Millar Artist: Sean Murphy Publisher: Image Comics Price: $3.50 Release Date: 5/13/15 Format: Mini-Series; Print/Digital

Review: Rebels #2

Rebels returns this month. The first issue was pretty good and so I decided to give the series one more crack; at least for reviews. There isn’t exactly a lot happening in this issue. I mean there’s stuff happening, but as far as big moments that I can talk about that wouldn’t bore you, there’s only one. The issue opens with our Green Mountain Boys invading a Red Coats camp looking to commit some espionage. Our main character Seth finds some documents worth snagging, but as he’s about to leave the officer returns to his tent and draws a gun on him. There’s an interesting exchange afterwards and our quite, yet cool Seth further establishes his cool factor with the reader.

The rest of the issue is mostly spent with Seth’s new bride Mercy. They have a little homefront and to pay for it Seth is working for Ethan Allen (isn’t that a clothing store or something?) and part of that is the missions to protect the colonies. We see Mercy’s day and it’s pretty uneventful and full of chores. Seth returns and they talk as husband and wife and Seth informs her that he’s getting involved in the bigger war to kick the British out, which doesn’t please her.

Rebels-#2-1There is one pretty big and impactful scene at the end, but that would spoil the hell out of the issue and you wouldn’t have much reason to read it yourself.

Overall I enjoy the narration the most for the story. The dialogue I think is intentionally sparse, but because of that it keeps it authentic sounding. Brian Wood’s narration though really captures the era, but then also a part of Seth that he doesn’t show. It once again makes for an interesting contrast between written Seth and visual Seth. Mercy is an easy character to like as well. She’s Seth’s voice of reason even if he doesn’t know it. Sadly I have to worry about her in this story. Either she’ll play some larger role or there may be some tragedy awaiting her.

The art is very detailed which helps the story feel real. I imagine that Wood is pulling a lot of this from history, but there’s still the overall fictional aspect of the story. Andrea Mutti makes it feel real and when reading any sort of historical fiction, that feeling is important. Otherwise you stop caring or worse fact checking. Mutti’s action sequences are wonderful and rich with detail which makes for some entertaining illustrations.

This is actually a hard series to review. Really it’s going to be a new conflict each issue until we reach some inevitable outcome. That said I don’t know if I’ll review the entire thing, but I’m going to give these first six a read for sure. It’s interesting to see this extra drama added to the founding of the country and Seth and Mercy’s relationship is one that I now care about. If you like period pieces then you’re probably already checking this one out, but if not then give it a shot. It might just surprise you.


Score: 4/5


Rebels #2 (of 6) Writer: Brian Wood Artist: Andrea Mutti Colorist: Jordie Bellaire Publisher: Dark Horse Comics Price: $3.99 Release Date: 5/13/15 Format: Mini-Series; Print/Digital

Review: Lantern City #1

If you listened to this week’s episode of the CBMFP then you’ve already heard me talk about Lantern City #1 a little bit. Overall I enjoyed this issue. The writing is solid and doesn’t stumble largely due to its veteran creators led by Paul Jenkins. The art from Carlos Magno is beautiful and a great use of his talents. The part that I’m struggling with is that I don’t know where the story is going to go. Now that sounds like a big “duh” since we never know until we read it, but it’s more of a where can it go that will be believable? Now there’s going to be spoilers ahead so you’ve been warned, but I will start just by telling you about the story and world.

Lantern City starts off by explaining the world to us. The city is protected by the Greys, persons that have an actual grey hue to their skin. These Greys protect the city from some kind of outside intruder that may have been wiped out already. The Guards work for the Greys by keeping the order and making sure people work. The workers… do everything else. From food, to the basics of keeping the city running, but regardless of your job everyone is the same… living like shit.

Lantern-City-#1-1Our main character Sander works in the yellowberries field and through him we learn more about the world. He’s chained to another man while they work and his partner begins singing which brings the attention of the guards. They instantly beat him and because Sanders is shackled to him they beat him to. We learn rule number one of this world… the actions of one are the actions of all. Which if you’re going to be a dictator is a great way to justify beating everyone for anything.

As the story goes on an opportunity presents itself to Sanders and this is the part that left me wondering where exactly this story was going to go and it’s a spoiler for sure. Sanders is going undercover as a Captain in the guard. The problem I have with this is that it’s very much like a video game in which you steal a costume and just need to get by the level in order to progress to the next level of the game. It works in a video game because no one expects much from the stories, but here in the comic what are we to expect?

How would this man that’s never been a guard and didn’t even know they had faces up until a minute ago, supposed to fake it? And what can he really accomplish? Again that’s why we need to keep reading, but it really feels like a convenient yet extravagant route for the story.

Overall it’s still a good story. We learn a lot about the world and the characters we meet have real personalities. Sander’s is a bit stiff though which is again why the video game analogy works because a lot of times the character you play is left vague so you can paint your own personality on to them.

The art is definitely a strong aspect of the story. I don’t know if the visuals can lead the story quite yet, but they manage a lot on their own. The coloring gives the city and the world a personality and sets the tone of the story. If there’s one thing Lantern City #1 has its tone and personality.

I’ll definitely be back for the next issue and I’ll have to clear my mind of expectations and try not to anticipate what it’s going to do next. It’s a curious tale so far, but we’ll have to see if it has the legs to keep going or if it’s just an interesting world that would work better in a different medium.


Score: 3/5


Lantern City #1 Writers: Paul Jenkins, Matthew Daley Artist: Carlos Magno Colorist: Chris Blythe Publisher: BOOM!/Archaia Price: $3.99 Release Date: 5/13/15 Format: Ongoing; Print/Digital

Review: Harrow County #1

Dark Horse and horror are of course a good fit. Hell some people think it’s the only thing they produce which couldn’t be further from the truth, but it doesn’t change the fact that Harrow County is at home at the publisher. Writer Cullen Bunn and artist Tyler Crook are also a good pairing considering their Sixth Gun mini-series is also out now. Bunn seems to be on a farmland horror kick as well with his MonkeyBrain series The Remains having a similar setting. What I find particularly humorous is the fact that I just interviewed Tyler Crook (and Bunn read it here) and asked him about all his work on period pieces and here he is on another period piece.

Harrow County I imagine takes place in the early decades of the 1900’s and it begins with the hanging of a witch. Well the hanging and eventually the lighting on fire of a witch who of course curses the people present for her fire hanging. I mean who wouldn’t curse someone in that situation?

Harrow-County-#1After that we move into a fever dream of sorts about the tree the witch was hung from and meet the girl having the dream. Her name is Emmy and she’s a pretty average farm girl. Later she and her father head to the barn and find that their cow has given birth to two calfs. One is horribly disfigured and the other looks sickly as well. Her father goes to get his gun to put the creature down, but after Emmy touches it… it’s okay. Pretty soon we start to see a lot of warning signs about Emmy that her father hasn’t picked up on.

There’s plenty more to this story, but the charm of the tale is reading it for yourself. Bunn manages to craft a story that is overall creepy. The story in the back also serves to make Harrow County a setting with a history of weirdness. It instantly opens the series up for more stories after Emmy’s, which is a nice touch.

The dialogue is pretty light in the story, but it’s all era appropriate and believable. What really works for the story is the narration which is third person omniscient; that isn’t used as much in comics currently. Bunn’s narration really gives the story that country vibe with its pacing and structure. Things like, “But Emmy always welcomed the company” give us insight to her personality, but then also help paint a picture of what our narrator sounds like. Of course for each person that will be different, but narration like that is where you’ll craft your own.

When you have Tyler Crook on art you have a good looking book. I’ve basically run out of things to say about his art overall because it’s always at the same impressive level. His style has never dipped and really all that changes is the amount of details and the colorist. His artwork is so good that I imagine many take it for granted and don’t give it its due respect. There isn’t a colorist listed on the series so I’m pretty sure that Crook also did the coloring which is all water color. My goodness it’s beautiful. It’s so damn beautiful that at times I forgot that I was reading a horror story.

Harrow County #1 is an interesting set up. It seems fairly obvious where the story is going, but then things that seem obvious rarely turn out that way in good comics. Also with this first issue Bunn and Crook show yet again that they work quite well together with how in tune the writing and art is and as most comic readers know, that makes for a great reading experience.


Score: 4/5


Harrow County #1 Writer: Cullen Bunn Artist: Tyler Crook Publisher: Dark Horse Comics Price: $3.99 Release Date: 5/13/15 Format: Ongoing; Print/Digital

Review: Unity #18

After all this time, we finally see what caused our trio to part ways for some R&R. Frankly I think the thought process behind this arc has been extremely creative. With any other series they would likely have done this issue first because it really does make sense to have it be the lead, but by going last in the story it builds the mystery of who they’re fighting. It also add to the complexity of their personalities and in a lot of ways the ending advice one character has for the team, gives their personal journey’s more context. Basically by having this issue be last it makes for a better overall story because there was forethought on how the reader would digest it. Think about that for a second. Matt Kindt wanted you to read and experience this arc in a certain way… incredible. It’s something that Kindt does quite well and it’s one of the many great things about comic books. Devices like this are truly what make comic books great and show how much potential comics have still as a medium. A lot of people consider comics a dead medium, but as long as it’s progressing and introducing new storytelling devices like Kindt and a handful of other writers are, then we’ll all be just fine.

Unity-#18As for this issue. Well I would recommend you read it before finishing this review. There’s been two things that Kindt has been hiding from us in the story. The first is the fourth member of the mission who I was very happy to see. That’s right, Major Charlie Palmer of HARD Corps is there as part of a U.N. oversight committee’s mandate. Basically he’s a narc, but Unity doesn’t give a crap. He goes through a longwinded opening explaining their target and such and if you know anything about Palmer, then you know he’s a natural leader. Which the team complete ignores which is why they’re great.

Their target is actually Malgam which I thought was a bit underwhelming at first. That was until Kindt turned him into the Hulk of the Valiant Universe. Thankfully he’s not dumb, but rather just a brute that hits like a wrecking ball. During the battle Ninjak steals the show. I won’t say how, but it solidified one thing for me… Matt Kindt is probably one of two dudes that I want writing this character. Kindt has made Ninjak not only my favorite Valiant character, but also one of my favorite comics book characters period.

I’ve been singing Pere Pérez’s praises since the first issue of the arc, but it’s worth saying again… He’s killing it on this series. This arc has been gorgeous and this final chapter is the best. The battle is fluid, the characters are all impressive and frankly just cool looking. Part of reading superhero comics is seeing people that look cool wearing clothing and costume that you could never really pull off in day to day life. Pérez really makes the team look cool and wraps up all the pieces in a way that’s rewarding and just great visual storytelling.

Out of all the Unity storylines thus far, this one has been my favorite. It’s interesting the team that Kindt is putting together and it just makes me wonder what conflict is coming that these people will all be needed? One thing is for sure though, I’m enjoying Unity more than I ever have before and we’re half way through the second year. That’s just one of the many charms of the Valiant Universe, its ability to feel fresh all the time. It’s like their superpower or something.


Score: 5/5


Unity #18 Writer: Matt Kindt Artist: Pere Pérez Colorist: Andrew Dalhouse Publisher: Valiant Comics Price: $3.99 Release Date: 5/13/15 Format: Ongoing; Print/Digital

Review: This One Summer

The term “coming of age” is one that is completely numb to us. For years we’ve heard novels, movies, TV shows and even comic books described as “coming of age tales.” So much so that the definition seems a bit skewed. In fact you’re probably thinking of some teenager in a new town learning to be different from what they are. Which sure… that’s a coming of age tale, but when you boil it down it really means that a character has come to the point in their life in which change is inevitable. In many ways it means that a different level of maturity has been reached and with that something that was can never be again. This One Summer is definitely a coming of age tale and one that I’ve been meaning to review since before it actually released. In fact it’s already been several months since Kevin and I talked about it on the CBMFP. But, it’s such a good story that I couldn’t let it slip by without a review. It’s by far one of the best books of 2014 and while I can think of several other titles that were good or even great, overall the year was kind of disappointing as a whole. Hell I would even say that This One Summer stacks up against most of the releases from this year as well.

The story as you can imagine happens during the summer. Now I could go on to say that it’s about this and that and things happen, but really it’s the complexity of the story that makes This One Summer so damn good. Because while it is a coming of age tale, it’s also so much more. I know I tricked you.

At the core of the story I think it’s about relationships and every variety there are. Family relationships, marital relationships, romantic, friendships, father and daughter, father and mother and the list goes on. It’s like a math equation in which you need to figure out how many outcomes are possible given a set amount of variables and discovering that number can be quite high.

If we dive into these relationships we discover first the family dynamic of Rose and her parents which then of course instantly spawns off into the martial relationship, but then also daughter plus both parents. It’s this threading by Jillian and Mariko Tamaki that’s so brilliant. We see the dynamic almost instantly as Rose’s father begins telling the same story he always tells as the family makes their way to the beach house they stay at every summer vacation. Clearly the relationship between husband and wife is strained and this has strained the relationship between mother and daughter. What it all boils down to is communication and understanding. Rose doesn’t understand what’s wrong with her mother and really neither does she. But what neither of them are able to communicate are their true feelings and what the other is doing to make them feel that way. If you’ve ever been a child (that is to say you grew up having parents because some don’t) then you will instantly relate to Rose.

This-One-Summer-CoverThen there’s her relationship with her father which is the polar opposite. She’s a daddy’s girl that wants mother’s approval. This is a great portrayal though as it shows that as great as Dad is, he’s human and makes mistakes or lacks patience when patience is needed. You like him, but you can see him stumble as a husband which humanizes him for the story.

On the friendship side we have Windy. She’s a little younger than Rose, but she lives in a different world. She has more knowledge than she should about adult subjects and her personal style is different from those that live in the small town they’re families are staying in. On paper Windy and Rose shouldn’t be friends. You look at their interests and family makeup and it doesn’t work, but we all have those friends. Hell some of us are those friends, the ones that people look at you and wonder why the hell you get along when you’re so far apart on the spectrum of personalities. That’s Windy and Rose to the “T.”

The duo get wrapped up in some Townie business as the guy that runs the video store/convenience store/basically the only good store in town, has his personal life spill out into the open. The girls begin to piece together the story by experiencing parts of the guy and his girlfriend’s’ life that play out in public. This is a great device to show just how different Windy and Rose are as Rose likes the guy. She’s too young for him, but then when has that ever stopped a young child from having a crush on someone older? Rose takes the side of the guy and even begins to put her nose deeper into their business because she doesn’t understand the complexity of relationships.

Windy on the other hand is a bit more knowledgeable and having been raised by parents that most would consider hippies, she sides with the girlfriend (note, they have names, but by knowing them through the context of the story you’ll become more wrapped in the drama yourself). She takes offense when Rose calls the girlfriend a slut because Rose doesn’t have any understanding of the word and is just repeating someone else’s words. Throughout the drama of the Townie’s relationship the complexity of Rose and Windy’s relationship grows and changes as well which is masterful storytelling.

The story is very complex and full of deeper meaning and yet it’s easy to digest. At least if you’ve lived any kind of life that has been populated by relationships. Because relationships are complex. They’re never perfect and there will always be ups and downs. You will wrong someone and they will wrong you and through every hardship the relationship makes it through it’s strengthened. In a way that too is what This One Summer is about.

One of my favorite things about This One Summer is that it captures that fleeting moment. I know that doesn’t make sense so I’ll explain; it’s one of those times in your life that you can never get back. The thing is they’re only recognizable when you look back on your life or are already going through a big change. For Rose, it’s this summer experience because eventually the family will stop coming. She’ll be too old or the house will be sold. It’s very much a moment that you need to enjoy while it’s there, but you don’t know it until it’s gone and you’re left wanting more of that fleeting moment and forced to recognize that life it just full of them and that’s the way it is.

With this incredible story is incredible artwork. In fact I think the artwork deserves more praise because it brings this world to life and makes it feel very real. This could easily be an autobiographical story with the way it’s told and the details put into it. What’s very impressive about the art though is what the visual storytelling accomplishes. There are so many scenes in which we really see the world through Rose and Windy’s perspective and it reminds you of what it’s like to be a kid again.

There are two scenes back to back that really capture this as Windy and Rose eat gummy feet. Windy nibbles on the second big toe and it gives her so much personality as you know that’s what she’s done over and over before, but it’s such a kid thing to do at the same time. Then Rose holds one up and closes one eye to see the guy and his girlfriend making out. It’s projects this hazy distorted image, but again it defined her. Maybe it was her way of being able to pretend that was her kissing the guy or maybe it was something that only a child’s curiosity could incite someone to do.

Another strong compliment about the art and visual storytelling was the way that the art would often show something and have no dialogue or narration to accompany it. It reminded me a lot of animated movies, particularly from Studio Ghibli, when it did this. The visual has meaning or at the very least helps build a believable world. Something about its use in This One Summer makes the story feel real. The art really serves to make the reader feel like a silent observer during all of this and to be sucked into a story like that, well it’s incredible.

This One Summer is great for young adults since it’s very much for them and the main characters are young adults. But I would also recommend it to anyone that reads, whether they read comics or not, because there’s no chance that someone picks this up and doesn’t get swept away by the story. There’s no way they don’t start seeing a little of themselves in these pages or a little of their family and friends. It’s not just a graphic novel, it’s an experience and one that I would highly recommend you jump into much like the characters on the front cover.


Score: 5/5


This One Summer Writer: Mariko Tamaki Artist: Jillian Tamaki Publisher: First Second Books Price: $17.99 Release Date: 5/6/14 Format: Hardcover, Trade Paperback; Print/Digital

Review: The Weirding Willows

My first experience with The Weirding Willows was in Titan Comics’ A1 anthology series. The series took chapters of The Weirding Willows and other Atomeka titles and delivered them monthly. Sadly The Weirding Willows wasn’t my favorite or even the strongest of the bunch. It’s not that the idea is bad or even that the execution is bad, but it’s just something that’s been done over and over in comics, novels, TV and movies. Now you may be wondering, “what’s been done?” Well it’s the concept of combining fictional worlds from literature and making a shared universe. It’s not quite Fables or League of Extraordinary Gentlemen, but more of a darker and bolder Once Upon A Time classic literature edition. We see the worlds of Frankenstein, The Jungle Book, The Island of Dr. Moreau, Alice in Wonderland, Oz and more, oh so many more.

Weirding Willows CoverOn paper it works. Hell even talking about it sounds kinda cool and it is pretty cool. The idea is that Dr. Moreau is Alice’s father and he’s experimenting on animals while she’s able to talk to them. There are strange boundaries though in which if the animals cross they lose their ability to talk. The Wicked Witch commissions Moreau to make flying monkeys and two animals from the Jungle Book have been captured. In the animal’s neck of the woods Frankenstein is looking for his dinosaur friend and there’s still like four or five other story lines going on.

And that’s the failure of the story. There’s a lot going on, but nothing is given enough time to fully develop and the characters never get to the point in which you want to care about them. It’s just Alice, it’s just Mowgli and so on. For the most part they all kind of have two voices. Good guy or bad guy. That’s really where the line is drawn and it’s strange since there should be a lot more grey areas; after all these are characters from literature with deep stories, but here that’s a bit lacking.

What isn’t lacking is the artwork. The artwork manages to blend these different worlds together in a way the narrative really can’t. In fact without the artwork this story wouldn’t succeed because it would be hollow versions of the characters. With the art though there’s a liveliness to the story and world. With two artists working on the series, Barnaby Bagenda and Sami Basri, it also gives the book a unique look in that there’s a bit of variety for these fantasy worlds and characters. There is an overall look and design to the series, but it has pockets of personality.

Overall The Weirding Willows is an entertaining and enjoyable read. It may not be wholly original, but it still has plenty to offer in terms of ideas and execution. It’s just something that may be read in smaller chunks like it was originally presented in A1 rather than blazing through the hardcover from beginning to end. If there ever is a second volume I would probably check it out, but I don’t know if I would rush to it right away.


Score: 3/5


The Weirding Willows Writer: Dave Elliott Artist: Barnaby Bagenda, Sami Basri Publisher: Titan Books/Atomeka Price: $19.99 Release Date: 7/1/14 Format: Hardcover; Print

Get The First Two Chapters of Deadhorse For Free

Deadhorse is a series by Eric Grissom and Phil Sloan and well to say I enjoy it is a bit of an understatement. Book two, Ballad of the Two-Headed Dog, is being worked on at the moment, but the team has offered up the first two chapters of Book One for readers to check out. That really should be enough to hook you since those are the chapters that hooked me. If you want more info or to read our reviews click the word Deadhorse and you'll be whisked away to our site tag offering up all the coverage on the series. To get the chapters you should head over to DeadhorseComics.com and click the download. Deadhorse Ad 1

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The First Look of Supergirl on CBS Reminds Me Why She Sucks

First off, let me just say, hats off to CBS for not giving two shits about Supergirl. When I first saw the clip, I was shocked how execrable the experience was.  Then I remember that CBS didn't care about this show let alone "Supergirl". Then I was hit with a stale revaluation, not even DC cares about Supergirl. Have you ever read a Supergirl book, they're awful-- how about a fucked up origin that changes every time the book is relaunched, no direction or personality and no being a girl doesn't count, no quality rivals just hand me down Superman rogues. Basically she's nothing other than a D-list Superman that sits down when she pees. Look, ask anybody, I'm a fan of Supergirl but it's shame she's handled this way because she can tell stories that you can't tell with Superman. You'd figure with the push to get well written female centric protagonists in the forefront of comics, Kara would be towards the front of the pack, not hanging with Ambush Bug. CBS is pretty late to the comic book on television party and I'm pretty sure that they don't care. This first look was more than proof. I'm sure it will do okay numbers in the beginning because everyone has comic book show fever but in all reality, if Supergirl doesn't pull some procedural crime drama out of her ass she'll won't see a season 2. Because that network has 10 million CSI shows. Who am I kidding this thing is going to run for years.

Group Review: Injection #1

Since leaving Moon Knight, the popular creative duo of Warren Ellis and Declan Shalvey have been a sought after item. Why in just six short issues they basically rocketed to “fan favorites” with their take on the popular, but not very successful in terms of sales, character. Well Ellis swooped Shalvey away with a creator owned project, Injection, over at Image and now four of our writers are going to take a look at the book and give their thoughts and a score with our latest group review.

Once upon a time, there were five crazy people, and they poisoned the 21st Century. Now they have to deal with the corrosion to try and save us all from a world becoming too weird to support human life.


ANDRÉ: 3/5

I’m often frustrated when a premiere issue gives just a few morsels to snack on without giving much of sense to the overall premise. Reading Injection, I tried to parse out what the characters’ motivations are, but it seems as if the creators think that that’s better left for future issues and instead focus this issue on several conversations where the reader knows very little about what the characters are talking about, a technique that’s great for its lack of lengthy exposition dumps but not so great for coherence. Despite lacking much of a sense of the characters’ desires, I did find the main leads compelling, and nuanced characters. Maria Kilbride’s transformation between her present self and how she once was does a great job to highlight the brain damage she purportedly suffers from despite retaining her incredible intelligence. In the present she seems to have a bit of temper that’s paired with a hankering for a sandwich that hopefully she gets by the time the next issue comes out while. Similarly, Robin Morel, the resident British Isles scholar, seems to have undergone a dramatic change from his initial optimistic disposition in his initial meeting with the cultural cross-contamination unit. Ellis does some great work giving both character distinct voices and refraining from reducing them to caricature. Both of them, and supporting character Brigid Roth appear somewhat drained in the present scenes, possibly as a result of the work they engaged in together.

Ellis knows how to spin a great conspiracy story, but unlike Trees this one didn’t have me searching online for its follow-up’s release. Killbride walking into a strange space where lightning strikes doesn’t do much for me without context about what her team’s work concerns. That’s also why the reveal of the syringe tattoos on people throughout the issue failed to elicit so much as an ooooh. It’s a tattoo of a syringe, so what? Without a doubt my favorite parts of the issue were the ruminations on English life in scenes featuring Kilbride and Morel. For me it did a great job of situating the reader in a non-American space, which I’m always eager to occupy whenever comic creators take the risk of focusing a story outside of the United States. Injection may take off, and become another critical success for Ellis as well as artist Declan Shavley. Maybe then, I’ll give it another shot.


SAMANTHA: 3/5

Injection-#1-1We all know this is the most anticipated comic for months. The team says it all, so it as Dustin would say, it doesn’t really matter what I write. You’ll purchase a copy and judge it for yourself. So instead I am going to focus on two major things; Warren Ellis and his writing.

Trying not to spoil the comic, I tried to stay away from pre reviews of the series. Soon I realized that it is incredibly difficult to jump into an Ellis story without some background knowledge. Most of his series and especially his opening pages don’t make much sense. On one hand, I love it. It shows that a writer isn’t scared to start a story slow. He isn’t scared to confuse his readers. So without reading any material beforehand, you know they’re powerhouse companies that have done something wrong. You know the team behind it all feels remorse. And you know that same team is being coaxed into helping solve it. Other than that, it is a bunch of names and past relationships that we don’t quite understand. This is intriguing.

But then on the other hand, it’s flat out annoying. If you are busy, it is hard to keep up with every new comic event and new release. You happen to miss some along the way. And if you missed Injection and then decide to buy it based on cover or names alone, man you may have just screwed yourself. Now you must backtrack.

So I really can’t decide if I dig this writing style. For now, I am interested in Injection and the post-apocalyptic vibe. The questions raised bring you in because there are some things you do understand, so it is enough to keep going for now.


DANIEL: 3/5

I was intrigued by a new Warren Ellis story, I read all of Transmetropolitan. It was recommended to me by a friend so I tried it, it took me a few issues to really get into it. Injection feels much the same, I read it, I enjoyed it but I'm not ravenous for the next one. I'll probably read this in the trades rather than month to month.

I like that it's based in Britain (being English and all), I look forward to reading what the American Comic Bastards think of it. The art style that really fits British countryside. There are a lot of acronyms used, only some of which are explained, this made the conversations more real. There were a few info-dump moments where characters gave more information for the sake of the reader rather than natural conversation, but in general the dialogue was good.

The lettering in this comic feels a bit strange to me, it's too crisp and clean which doesn't blend well with the muted colors and dour mood. Another thing that felt strange was the Welsh girl wearing blue (almost-futuristic) sunglasses on what is a (typically British) overcast day. Even though it's set in Britain, the numerous mentions of a sandwich were annoying, just because it is mentioned so many times.


NICK: 3/5

A lot has happened since Warren Ellis launched his last creator-owned project, Trees. Luckily, Ellis still has plenty of The Future to mash-up with The Past to come up with a comic that’s incredibly intriguing in premise. Unfortunately, like Trees, it ends up muddying its story with information overload.

After the end of Trees and Moon Knight, I realized I was going to have to suffer through another Gillen/McKelvie scenario where I’m not wild about the writer, but this artist I love works with this writer all the time. Ellis and Shalvey are an excellent team on a technical level. They seem to understand each other’s heads, and Shalvey can bring to life the most technojargon passages from Ellis. They also seem to be adding Jordie Bellaire to their Comic Book Superteam, which makes this book shine even further. The flashback sequences have a flat coloring that plays well off of the present-day sequences, with their brushy, smudged colors.

Injection feels like the second issue of a really good series. You spend the whole issue trying to keep up with what you’re already supposed to know, and who these people are, and what the acronyms stand for (there should be an appendix for the amount of “I work for the Ministry of Time, which is a sub-ministry under FPI, which at one point was rebranded from...” It takes up a lot of character’s dialogue). As a first issue, though, it leaves me not too confused to hate it, and not too involved to love it. If it weren’t for Shalvey and Bellaire’s art, I would have thoroughly neutral things to say about it, but I will praise them all day.

The hook at the end of the issue is at least enough for me to come back to the series next month, but color me “cautiously optimistic” this time around.


Injection #1 Writer: Warren Ellis Artist: Declan Shalvey Colorist: Jordie Bellaire Publisher: Image Comics Price: $2.99 Release Date: 5/13/15 Format: Ongoing; Print/Digital

Review: Judge Dredd: Classics Vol. 2 #5

We have now reached the end of the line in our second Volume of Judge Dredd Classics.  Featuring tales presenting the Dark Judges, this entire run of Classics could have very easily have been called Judge Anderson Classics as the reprinted progs for the final three issues of this volume covered stories from the Anderson Psi Division title in 2000AD Magazine. As a matter of fact, old Judge Dredd has been nowhere to be found in the last three issues.  He did have a little itty bitty cameo in Issue #3.  But very little mention of our stone jawed hero since.  It continues here as well. But that is all good as these last three issues of the second volume of Classics have belonged to Psi Judge Anderson.  She has been the focal point and all the last three issues have revolved around her…Well her and the Dark Judges of course.

And I have absolutely no complaint regarding that fact.  These particular progs were originally released in the 1980s and they really hold their weight, maybe even more so than many of the Dredd tales of yore even. The featuring of such a strong lead in Judge Anderson really could be viewed as groundbreaking.

JudgeDredd-Classics05-cvrAs all fans of Judge Dredd know, Anderson has been the classic sidekick for many progs, she really gets her due here as she leads the action getting an honest and straightforward presentation of our lady Judge who would make stone jaw Joe proud.  Anderson within this issue is breaking protocol and risking life and limb even in the face of near impossible odds (and some serious Titan moon imprisonment time) staring her down.  Anderson handles all problems in smooth regard and can be viewed within these pages as a strong depiction of a female character in the graphic format.  Anderson can hold her own and these four progs demonstrate that fact whole-heartedly.  She brings it here.

The stories within this Classics assemblage are written by Alan Grant and John Wagner (who is credited under the name of “Grover”) with art provided by Cliff Robinson and Rob Smith.  Progs covered in this issue were featured in 2000 AD #424 to 427.  These progs are exactly as they appeared in the original 2000 AD printing with the only enhancement occurring through a splash of new color provided through the very capable hands of Charlie Kirchoff.  Like everything within the Judge Dredd mythos, the Anderson Psi Division progs are fast paced and brisk, running with a balanced presentation.

The Dark Judges were able to successfully manipulate and use Judge Anderson to return to Mega City One. And they have been reaping a bloody harvest of doom and gloom ever since, eluding the (living) judges as they administer their own sadistic brand of justice. Not willing to sit idly by as her Meg suffers, Anderson goes into action and works to find redemption as she challenges the Dark Judges head on and without fear bringing about a very satisfying outcome.

By the end of this issue, if you never were a fan of Judge Anderson, I can almost certainly assure you that you will be. Grant and Wagner utilize some of their most classic writing within these pages and they give Anderson substance and fullness rendering a total picture of the Psi Judge.  They portray Anderson as her own woman and really do a super job in bringing equality and balance to the Meg with her actions.

Though I missed Brett Ewins’ art style from the previous progs.  Cliff Robinson comes into his own throughout these pages putting a strong edge to the Dark Judges and their brutally violent destruction. This art is intense and Robinson rose to the challenge.  And adding the power to the Robinson punch, Rob Smith likewise does a steady job in maintaining the intensity level that starts and builds a crescendo until the conclusion.  Smith has a sequence of the Dark Judges wreaking havoc on a health club that seals the deal for me.

These art renderings are fantastic.  But the glue that holds not only the story together, but the entire volume of these Classics reissues is the strong new coloring of Charlie Kirchoff.  Much like Robinson’s work here, Kirchoff comes into his own with these pages rendering his best use of coloring within this line to date.  Well done man.

Well, it has been a fun run of this second volume of Classics.  I am certainly going to miss them.  Each volume has been just a wonderful rendition of superior tales within the Judge Dredd line.  I give IDW credit as these reissues were made with passion and care.  They are well worth a look and may just welcome newcomers in with open arms to Mega City One and its justice bringer.


Score: 4/5


Judge Dredd: Classics Vol. 2 #5 Writers:  Alan Grant and John Wagner Artists: Cliff Robinson and Rob Smith Colorist: Charlie Kirchoff Publisher: IDW Publishing/2000 AD Price: $3.99 Release Date: 5/13/15 Format: Mini-Series; Print/Digital

Review: Naruto 700+2

Kishimoto didn't waste any time blowing our minds: there is at least one other sharingan user other than Sasuke (and other than Sarada, who hasn't manifested it yet) and the person pulling the sharingan user's strings is cloaked in an Akatsuki uniform.  Shit. The balance that Kishimoto is already starting to strike with these chapters is impressive.  The interactions with kids have all the charm of the original pre-time-skip Naruto series and now we get to see our favorite characters playing all the grown-up roles that used to be reserved for guys like Jiraiya and Kakashi.  On top of all that, he's bringing back Orochimaru into the fold to see if he has anything to do with the mysterious sharingan user, and let's be serious: we all want more Orochimaru.  He was probably the best villain in the series and if I was disappointed with any aspects of the series' end, it was how Orochimaru just kind of acquiesced to what the good guys were doing.

Naruto-700-+-2-coverMy gut is telling me that the person cloaked in the Akatsuki uniform is one of the Taka: either Jugo, Karin, or Suigetsu.  It was unclear at the end of Naruto what kind of plans Suigetsu and Jugo stumbled into when they found one of Orochimaru's lairs.  It could be the case that they saw his plans to resurrect the Hokage again, but that was never explicitly said.  Unless I'm forgetting how they finished off that plot point, it could be that one of the Taka discovered plans to manufacture more sharingan users, which is something Orochimaru obviously had interest in since his life's obsession was arguably the greatest sharingan user of all-time, Itachi.  The Taka are also completely unaccounted for at the moment, and the presence of one of its members would tie directly to Sarada's search for Karin, who she believes to be her real mom.

It looks like next week Naruto is going to talk to Orochimaru: you have no idea how much I cannot wait for that.


Score: 4/5


Naruto 700+2 Writer/Artist: Masashi Kishimoto Publisher: Viz Media (via Weekly Shonen Jump 24)

Review: ODY-C #5

The end of the first arc of ODY-C is upon us, gang, and boy is it a doozy on all fronts. Odyssia and her crew are stranded on the planet of Aeolus, who is one of the only men in the known universe and uses that status to his advantage (read: he has started a gross harem with mostly his wives and daughters). He offers Odyssia a new engine for her ship (a starsoul) if he agrees to take him with her out into the stars. She figures a way to leave him behind, but also has to leave a few of her crew members, and the starsoul turns out to be more than her ship can handle. Meanwhile, Poseidon reveals the treachery of Hypnos and Hera to Zeus, who is about to go HAM on the rest of the Olympians for treating her like she doesn’t matter.

So, in keeping with the rest of my reviews for this series, the plot in this issue got a lot more confusing, and the art got a lot more mind-bogglingly awesome. This is the first time that Fraction and Ward have brought in a 100% male character since the reveal at the end of issue 1, and they have a lot of fun playing with that gender dynamic throughout. While there’s a clear sperm-going-into-a-vagina sequence for the new engine of the ODY-C, there’s also a full-page montage of bearded Hera getting herself looking hot to seduce Zeus and end the Trojan War. It’s that kind of chopped-and-screwed attitude this book has that I really dig; they’re not always hitting the mark, but they’re always trying to display gender as the fluid spectrum that it is, as opposed to a rigid dichotomy. The female characters have masculine traits (Odyssia and Zeus both seem to be built like linebackers, for example), and the masculine characters tend towards traditionally feminine characteristics (Telemachus has a very elongated face that comes to a tapered chin, Aeolus looks like he’s wearing makeup). It’s genderbent in the best, most celebratory sense of the word.

OdyC-#5-1Ward is, of course, a master. Every issue, he hits maximum Warditude, and then the next issue, he outpaces that by a mile. In this issue alone, the seduction montage, the Hypnos chamber, and Odyssia trying to fly with the new starsoul deserve special mention. That’s like, at least a solid 40% of the comic that is above and beyond the usual masterpieces in this book, and the rest of the book still beats the ever-loving crap out of mostly everything on the shelves. The fact that he does his colors himself (with the assistance of Dee Cunniffe) just makes him the comics equivalent of the triple threat; a force to be reckoned with.

Having said all this: I think I’m done reading this book monthly. The plot of The Odyssey lends itself well to comics, but it almost seems like there’s too much to fit in each issue. By the time the next issue rolls around, I’ve either forgotten the Olympians plot, or I’m super confused about the Odyssia plot. I stuck around this long because I love Fraction’s style and Ward’s work is staggeringly great. I think I’ll be happy to collect this one in trade. Get a lot of the plot at once, so you can start to see the arcs, and then set it aside for a bit. Otherwise, this is a series that could very well make you overload. O captain, my captain, I will miss the eyegasms you gave me every month, but we’ll catch up on the trades.


Score: 4/5


ODY-C #5 Story: Matt Fraction Art & Color: Christian Ward Flatting: Dee Cunniffe Lettering: Chris Eliopolous Publisher: Image Comics Price: $3.99 Release Date: 5/13/15 Format: Ongoing; Print/Digital

Review: Giant Days #3

Our girls are mostly recovered from the last issue, and things are getting back to normal- or, their version of normal. Daisy’s made friends with a pigeon while Susan and Esther dance their troubles away at a med students’ mixer, despite not being med students themselves. Later, Ed discovers “Bantserve,” a website made for the casual misogynist. It features a “fresh meat” list of the top 25 fittest firsties, and our Esther is number three. In the last issue we saw Esther dress full Gothic when she went out on a mission (said mission ended rather badly but that’s largely the flu’s fault). This time, she goes full professional, with a tie and all. The mission still doesn’t end as planned, but this time it’s age-old sexism and ignorance at fault.

After the attempt to “go through the proper channels” fails to work, Susan takes it upon herself to settle this. The boys behind Bantserve have started a pledge drive, where the biggest donors will receive the phone numbers of the top ten “fresh meat” girls, so things are getting pretty desparate. Susan goes stealth-mode, first going through the “Bantserve” boys’ garbage, then later lending a sympathetic ear to their punching bag. It’s really all she needs to set the ultimate punishment on these fellas: informing their mothers.

Giant-Days-#3-1I found myself really looking forward to reading #3, and once again, Giant Days delivers. The witty dialogue and the quick one-liners had me grinning from start to finish. The characters are engaging and entertaining; Susan, Esther, and Daisy each have such distinct personalities, but they mesh so well, and all share that same sense of melodrama that we’ve come to love and expect from this series. It’s difficult to choose a favorite character, as each one is important and utterly darling. They work well both individually and as a unit, which is a mark of how well-written and well thought-out these characters and their relationships are. Kudos, John Allison.

Then there are the guys on the side: Ed, who’s a friend, and McGraw, who’s a nemesis. My favorite line in this issue comes from McGraw: “My blood… is beginning to boil…” McGraw is such a poised and reserved character compared to Susan and the others, and that line from a serious and deliberate character was inordinately hilarious to me. It’s hard to choose a single favorite moment or quote from this series, but McGraw managed to clinch it this time.

This comic is absolutely delightful, the stories are both amusing and realistic, the characters relatable and endearing. I hope the last couple pages of this issue mean we get more of Daisy in #4; she was a bit sidelined in this one. If you’re looking for a light, funny read, pick this up. Giant Days doesn’t disappoint.


Score: 4/5


Giant Days #3 Writer: John Allison Artist: Lissa Treiman Colorist: Whitney Cogar Publisher: BOOM!/Boom Box Price: $3.99 Release Date: 5/13/15 Format: Mini-Series; Print/Digital

Review: Lady Killer #5

If you thought Lady Killer was coming to a nice, digestible resolution in this final issue then you’re wrong and probably reading the wrong series.  It does deliver on all aspects of high-octane brutality, gorgeous art, and a (relatively) mysterious ending making it a mini-series not to forget.  I can honestly say I haven’t enjoyed a mini-series this much since finishing Hit in 2013. Lady-Killer-#5-1This last issue takes place at the World’s Far in Seattle.  Josie and now-partner Ruby are dressed up in their Avon lady garb and have their plan in place.  They have Irving on their side, while Peck and Stenholm should be fearing their lives at this point.  The plan starts to backfire when Stenholm and Peck spot Josie in the crowd and start to chase after her.

Mid-sprint Josie is interrupted by her husband Gene who came with their daughters to see Josie at “work.”  I thought this was expertly clever and bumps up the tension even more.  Not only that, but it’s a bit of a testament to how Josie’s double life is catching up to her.  Mother Schuller is even there and knows something that many others don’t related to Josie’s profession.

There’s not much else I can say without spoiling something which I really don’t want to do.  However, if you’ve been a fan of the series thus far, there’s no doubt you’ll love this final issue.  Pretty much everything I’ve come to love about this series is present, just cranked to 11.  At the end we’re left wondering if we’ll see Josie again, and it’s a question I hope we find the answer to sooner than later.


Score: 5/5


Lady Killer #5 Writer: Joëlle Jones, Jamie S. Rich Artist: Joëlle Jones Publisher: Dark Horse Comics Price: $3.50 Release Date: 5/13/15 Format: Mini-Series, Print/Digital