Review: Judge Dredd #30

It has been a mostly good run for writer Duane Swierczynski and artist Nelson Daniel these last thirty issues.  But all things must come to an end and we have reached a conclusion both on the “Crowd Control” story arc and the overall saga of Chief Justice Cal and Judge Dredd’s battle for the ages.  Cal had usurped the Chief Justice position and he had an elaborate plan of controlling the citizens as well as prolonging his own self through the use of clones.  It has been a fun run.  But it all ends here, rather decently I must say. When Issue #29 ended, Chief Justice Cal whose inner mind has been taken over by Judge Anderson who was thought to be dead.  She has been working with Dredd in bringing about redemption and making things right where Cal made wrong.  Through Anderson, normalcy was returned to the city, Dredd was forgiven, and a kind of love fest between Cal and Dredd began after months of brutal battle.  All has been forgiven and restoration was resumed.  Everything seems to fit in a nice and neat package.  But SJS Verrity does not believe all of what is going on.  Something is amiss and she has been trying to unravel the knot, much to her downfall as she finds herself under restraint.

While dealing with Verrity and reestablishing things on the Meg, a group of androids called G.O.D. began popping up everywhere, exposing the dirty laundry of the Justices to include Judge Cal’s horrible act of murder in his play for power.  This just happens to occur as Cal/Anderson is addressing a large crowd.  They are none too pleased.

JudgeDredd-30Issue #30 follows Judge Dredd’s intervention on the crowd to save Cal/Anderson as well as Verrity’s escape from custody and action taking for justice.  This issue is chock full of action and the body count is heavy.  Thanks in part to Dredd’s Hi Ex setting on his Lawgiver.  It all ends up to a satisfactory conclusion and a little bit of tongue and cheek fourth wall breaking to complete the run.

Duane Swierczynski has written out his heart and soul through the pages of the past 30 issues.  He has had a good run and really did his homework in hitting classic characters of Dredd yore and putting them in a new contemporary light.  Issue #30 is no different as he brings about a strong end to a series of issues that didn’t always hit their mark on the back half.  No such problem here though as both Issues #29 and #30 made up for a lot of those average renderings.

Nelson Daniel has been also working wonderful magic on the series. I must admit that I liked his renderings of the Judge Cal/Anderson.  Where regular Judge Cal had a sinister look about him, the Cal/Anderson is softer and more solemn.  I especially liked the scene where Dredd comes to the rescue and Cal/Anderson is wrapped around Dredd’s waist like you would expect Anderson to be if she was riding on the back of his bike.

All in all, Judge Dredd #30 is a strong finish to a run that I have had a high opinion of.  It felt fresh and fun again, where some of the latter renderings felt more drab in their presentation.  It was a nice comeback to two very talented creative people.  I look forward to see where they go from here.


Score: 3/5


Judge Dredd #30 Writer: Duane Swierczynski Artist: Nelson Daniel Colorist: Nelson Daniel Publisher: IDW Publishing/ 2000 AD Price: $3.99 Release Date: 5/27/15 Format: Ongoing; Print/Digital

Review: Robyn Hood #11

Robyn and Marian need a break. I feel like this comic has been none stop plot progression and action. Even when there isn’t physical action, the dialogue is still filled with emotions, so it was time to slow down. Seriously these girls need to take some down time, but with the Cabal, Peter being kidnapped, Marian’s magic being off and on, and a whole lotta other stuff, Robyn just can’t seem to relax. But what is the best solution to any problem; going to comic con. The girls’ next case revolves around a hammer and the curse this hammer has on anyone that touches it. So like any logical person, the owner sells the hammer on eBay that eventually ends up at comic con with a high price tag. Now Robyn and Marian have an excuse to go to the con and also to blow off some steam. To me, the whole issue felt like a giant inhale and exhale for the couple. There is a lot for these girls to do and to rush into the Cabal or trying to save Peter is going to end poorly. Instead some time is needed to rest and prepare. Not to mention these ladies need to pay rent. Man being a hero is rough work.

Robyn-Hood-#11-1So even though the girls are trying to find this hammer for their client, things get interesting when some new players enter the picture. Surprise, they want the hammer as well. A group of wolf creatures are under the hammer’s curse as well. Their master needs the hammer and knows of whereabouts. Nothing can be easy for Robyn but then again these wolf creatures add some awesome action scenes at the con so I am not complaining.

Not much builds up plot-wise in this issue. Not only is it a break for the girls but it also a break for the readers. Sometimes you just need an issue where it is pure fun and we totally get that with this issue. It involves Marian as Adventure Girl so yeah you better just read this issue! I will say we learn a little more about Peter though. Not sure where his story is going because he is kidnapped but then gets a happy surprise so maybe this is the Cabal playing mind tricks or maybe Peter will have to choose between good and evil.

I love when a story can add something fun, like a comic con, and not make the comic corny. It totally fits the story and the characters. I comment Pat Shand for adding these fun elements to a relatively serious storyline.

But now it is time to get down to busy. The Cabal must be dealt with. I hope Robyn can get some back up from her friends. One because I love them and two because Robyn is going to need to them. Even the wolves in this issue fear the Cabal. Something bigger is taking over and we have no idea where it is headed.


Score: 3/5


Robyn Hood #11 Writer: Pat Shand Artist: Roberta Ingranata Colorist: Slamet Mujiono Publisher: Zenescope Entertainment Price: $3.99 Release Date: 5/27/15 Format: Ongoing, Print/Digital

Review: Captain Midnight #23

The action has been upped about tenfold during the killer crossover between the Project Black Sky titles. All of them have been working to come together to illicit a monster wrap to the first phase of this series of excellent Dark Horse titles.  Captain Midnight has come to its penultimate issue. And if you thought that the action might ease up from last month, you would have been gravely mistaken. Picking up right where Issue #22 ended, we find Secret Squadron headquarters under full attack from the Archon and his band of Chosen.  Midnight, Helios, and an Archon defector called the Mark are rushing back to save their friends from the onslaught that await them.

As for the Archon, he seems hell bent determined to find the alien technology that will complete his master plan in reshaping the globe in his image.  Previous Midnight foes Fury Shark and Chuck Ramsey had worked to stop Archon, but their opposing ways rendered failure.  It is now up to the good Captain to save the day, with friends of course, lots of friends.

This issue moves fast and the fireworks are spectacular. The battle sequences are massive with big splash pages interspersed with small boxes showing more personalized action.  There is a whole lot going on and a whole lot of people at work, managed brilliantly by writer Joshua Williamson and new artist Miguel Sepulveda who is taking over the excellent work previously done by Manuel Garcia.

Captain-Midnight-#23-1This issue is full of surprises.  People die that you might not expect to die.  There is a bombshell dropped by Helios that though not fully revealed, seems to bring some “whoa” factor.  Then there are the fights.  Damn the fights.  They are intense and mind blowing.  You just know that when the dust settles, there may not be a whole lot left. It might all be destroyed.

Unfortunately, that final battle has not yet played out.  But the precursor to that battle provides some serious hype to when things will be completed in Issue #24.  The hype is solid.

I have loved Joshua Williamson’s overall run on Captain Midnight.  Through his writing, he has created a wonderful new look to a historically old character whose awesome story was lost to the end of World War II and history.  Captain Midnight used to be one of the biggest things going back in the Golden Age of comics.    Thanks to Williamson’s work, that glory has been returned as he has created a new mythos to a classic hero.  I have loved every minute of it.

Issue #23 is no holds barred, providing a heavy dose of fisticuffs, exploding heads, and smashed up bodies.  This fight is worth the price of admission and highlighted with the Mark’s battle with Archon as well as Helios’ additional pops into the fray.  It is well done and briskly written with dialogue conveying the visual action at work.

To say that I was impressed with Miguel Sepulveda’s art would be a huge understatement.  He adds the extreme to the mix making this graphic portrayal of battle something to be marveled.  The detail is impressive.  And as a reader, you need to look through this one twice to get a full understanding and enjoyment to all of the action being depicted.

I have no idea where Project Black Sky will go once Williamson’s 24 issues of Captain Midnight are completed.  He has laid some impressive groundwork to a budding universe that I desire to read more of in the future.  As issues should be, #24 promises to be the battle for the ages between Midnight and the Archon.  One might not make it.  Hell, neither might not make it.  But know for certain that Williamson will ride it out to its bitter end.


Score: 4/5


Captain Midnight #23 Writer: Joshua Williamson Artist: Miguel Sepulveda Colorist: Javier Mena Publisher: Dark Horse Comics Price: $2.99 Release Date: 5/27/15 Format: Ongoing; Print/Digital

Review: Material #1

Nothing can describe Material, but at the same time everything can describe Material. We don’t just focus on one character and that character’s movements. Instead Ales Kot follows many different people with one thing in common; they are all struggling. No matter what comic you read, someone is struggling with something. That is what life is, so to take multiple stories and tell of life’s struggle not just the individual then you have something anyone can relate to. In some aspects, I think Material hit its mark, but with others I felt confused. It always happens that when you have multiple stories with no relation that the reader will pick their favorites and think the other stories are just a chore to read. Unfortunately this happen to me with Material and I think all readers will agree. We follow a professor who meets an unlikely acquaintance inside his computer. A.I. goes against everything this man believes in, but instead of turning away or turning the thing off, he engages making him and us questioning his purpose. Then you met a girl, which happens to be my least favorite story, trying to make it back into the acting world. Of course she is on drugs and seems to be more concerned about her next high than auditioning for parts. It is really hard to get normal people to relate to celebrities and the life they go through, so again her story doesn’t exactly stick with me.

Material-#1-1The last two, I think will be the most interesting and probably the most popular. (Although I say last two with a grain of salt because we may get introduced to more stories.) The first follows a man who gets released from Guantanamo Bay. He was tortured there and by the looks of the first issue suffers from PTSD. He is changed and nothing has changed with him. Not only do I think his story will popular for the stereotypical reasons, being a middle aged male with this back from war mentally and now wanting unusual things, but also because he has the most to say. His story is unimaginable so to judge him wouldn’t be fair.

The other story follows an African American boy who gets caught up in a riot and gets himself interrogated. The cops treat him with no respect or dignity, so after being released you don’t know where this boy is headed. I think this kid will have the most relatable story because of the current news that surrounds his story and also because we have all felt alienated before. We all had to make tough choices and still don’t know what was right.

All in all, I feel like the comic had some good moments with the young boy especially. At other times, I felt rushed through the story just because it wasn’t my cup of tea. With only issue out and me having some doubts with the main characters makes me nervous that I may just want to skip it all together, but Material is definitely a different read for me this week. So if you like different and if you like layers then go for it.


Score: 2/5


Material #1 Writer: Ales Kot Artist: Will Tempest Publisher: Image Comics Price: $3.50 Release Date: 5/27/15 Format: Ongoing, Print/Digital

Review: Red Sonja #16

What a way to finish an arc!  I mean it!  What a way to finish an arc!  After a month of anxiously awaiting for this one to release, I feel 100% confident in saying that the wait was well worth it.  Writer Gail Simone and artist Walter Geovani’s incredible run on this title has gone full circle as the best elements of past and present within the current series come back in ways that I would have never expected.  The finale to the “Forgiving of Monsters” arc is upon us.  And after the end of this one, I think that Red Sonja will never be the same again. The turn is epic of an already epic run. Within this arc, we have seen elements of Sonja’s character that have never before been addressed.  Sonja, due to a curse given to her by a dying wizard, was made to not be able to show mercy for others.  No matter the offense, whether large or small, Sonja treats them all the same way with merciless vengeance. The curse has had a severely negative effect on her in more ways than one.  Making matters worse, Sonja has been searching for a man that she knows to be the one who murdered her family.  Yes, the one. The one who created the She Devil in a way. She encountered him and has been on the lookout.  And with her current state, the guy would be lucky to have two pieces of him to put together once she is done with him.

Red Sonja #16Ultimately, unable to deal with the person that she has become, Sonja takes matters into her own hands and we find ourselves beginning this issue with her lost within a realm between life and death, fighting for her life, against Death who bears a resemblance to our warrior lady.  The plot flows between Sonja’s inner battle and the outer situation that is occurring between the villagers of whom she had saved from the brother of the dead wizard.  Sonja inspired these folks and a few others as well along the way during the last sixteen issues.  The word is out that the She Devil is dying and those many folks want to pay their respects, as well as maybe provide some aid.  These moments are touching and are woven nicely between the action sequences of Sonja and her death battle.  I am not going to give any spoilers away, but Sonja in her death throes has been presented to the source of her strength these many years.  Needless to say, the source desires Sonja to stay whether she wants to or not.   The action is intense and flows precisely up until the eventual outcome.

Now these moments would have been solid by themselves, but Simone and Geovani drop a little epilogue of sorts in the end that involves Sonja meeting the man responsible for her family and village’s demise. What will she do? Just read it dear viewers.  Just read it. After all that has been experienced by Sonja (and the readers), this piece of artistry wraps a nice bow to an amazing gift for all to read to enjoy.

Gail Simone writes a whole lot of comics.  Many, she writes quite well.  I don’t know if it is just my love for the She Devil or what.  But I fully believe that the work Simone has done on Red Sonja has been nothing short of amazing. Never have I remembered a comic run that has tugged on my heart strings like this one has.  Sure, there has been action, comedy, drama, etc. But the largest quantity dosed out within this series has been the oozing of emotion.  Red Sonja has emotion, lots of emotion.  And as readers of this comic, we get to reap the full benefit of said emotion. Simone has managed and maintained that emotion in such a way that I put her work here up against any title from the big dog companies.  Dynamite scored a huge win here by getting the best from one of the best scribes in the business.

As for Walter Geovani, much like Simone, he has generated a level of emotion in Red Sonja that has made it an immense pleasure to read.  Firstly, he draws Sonja in a subtle way.  Yes, she has her metallic bikini. But the depictions have never been overtly sexualized or negatively portrayed.  Secondly, he renders facial expressions that do wonders on conveying the mood at hand.  He’s been doing it through the whole series.  Finally, the background images add layers to that emotion.  Geovani’s attention to detail makes him such a strong choice in making the art work so well for the series.  I love the guy as he has given me issue after issue after issue of superb depth and quality.

Now I cannot wrap up the awesomeness of this issue without giving some comment to the color.  Adriano Lucas, Alex Guimaraes, and Marco Lesko have really brought an impressive array of coloring that has made this “Forgiveness of Monsters” arc the best of the series.  These three with Simone and Geovani have been cogs of an awesome machine working together to generate an issue that is altogether appealing, impressive, and revealing.  Bravo all! Bravo!

If you can get through the epilogue without a little tear coming to your eye, then you might not be a human being.  I don’t think that there could have been a more perfect way to end such a perfect issue.  I don’t know where things can go from here.  But I do know that there will be much work ahead to see if future stories can be matched to this one.

I really hate to be so gushy on a review.  But I can’t help myself here.  After reading this one, I can tell that it will resonate with me for some time to come.  It truly was a pleasure to read.  In fact, it made my night after I read it, instantly putting me in a great mood.  I can’t utter a better compliment than that.


Score: 5/5


Red Sonja #16 Writer: Gail Simone Artist: Walter Geovani Colorists: Adriano Lucas, Alex Guimaraes, and Marco Lesko Publisher: Dynamite Entertainment Price: $3.99 Release Date: 5/27/15 Format: Ongoing; Print/Digital

Valiant's BOOK OF DEATH #1 to Debut Deluxe Ultra-Coated Covers in July!

Valiant is proud to announce that BOOK OF DEATH #1 (of 4) – the FIRST ISSUE of Valiant's astonishing four-issue event series beginning in July – will be the first to debut the new, deluxe ultra-coated cover process! Featuring alternating matte and varnish finishes on heavyweight cover stock, each 40-page issue of Valiant's highly anticipated summer event from New York Times best-selling writer Robert Venditti and all-stars artists Robert Gill and Doug Braithwaite will leap off the shelf with an "ultra-coated" presentation unlike anything in comics today! To make sure every retailer has an opportunity to examine this new type of cover process up close, Valiant will be mailing sample printings of the BOOK OF DEATH #1's deluxe ultra-coated covers to select comic book stores across the country, along with free BOOK OF DEATH promotional items including posters, pre-order coupons, bookmarks, pens, and more, in advance of the series' June 22nd final order cut-off date.

If you are a retailer and would like to ensure you that you receive a BOOK OF DEATH promotional bundle, including your BOOK OF DEATH #1 deluxe ultra-coated cover sample, please email retailers@valiantentertainment.com and be sure to include the name of your retail outlet and mailing address.

"BOOK OF DEATH is more than just a summer event. It's a road-map to Valiant's future that will have fans returning to each issue for years to come," said Valiant Publisher Fred Pierce. "Given the colossal importance that BOOK OF DEATH holds for the biggest heroes in the Valiant Universe – and the suitably epic story that Robert VendittiRobert Gill, and Doug Braithwaite have crafted – it is only fitting that we give BOOK OF DEATH the stunning presentation it deserves…and it's just the first of many surprises yet in store for Valiant's most ambitious event to date."

Plus: fans can get in on the action leading up to the release of BOOK OF DEATH #1 (of 4) with INSIDE THE BOOK OF DEATH – an exclusive six-page bonus insert arriving in all of Valiant's June 2015 titles! Before the Eternal Warrior, Geomancer, X-O Manowar, Ninjak, and more begin their quest to prevent the coming cataclysm in BOOK OF DEATH #1 (of 4), jump into the must-read comic event of 2015 right here with a complete overview into BOOK OF DEATH's most powerful players, an all-new interview from writer Robert Venditti, advance peeks of the series' stunning interior artwork fromRobert Gill and Doug Braithwaite, and a checklist chronicling the details on each chapter! Look forINSIDE THE BOOK OF DEATH inside of the following Valiant titles on sale in June 2015:

  • IMPERIUM #5(ON SALE JUNE 3)
  • DEAD DROP #2 (of 4) (ON SALE JUNE 3)
  • X-O MANOWAR: VALIANT 25th ANNIVERSARY SPECIAL #1 (ON SALE JUNE 10)
  • UNITY #19(ON SALE JUNE 10)
  • BLOODSHOT REBORN #3 (ON SALE JUNE 17)
  • IVAR, TIMEWALKER #6(ON SALE JUNE 17)
  • X-O MANOWAR #37 (ON SALE JUNE 17)
  • NINJAK #4(ON SALE JUNE 24)

So let it be written… So let it be done… On July 15th, the next two thousand years of history collide with the most powerful heroes of today in BOOK OF DEATH #1 (of 4)!

The Valiant heroes. X-O Manowar. Bloodshot. Ninjak. The Harbinger Renegades. Unity. This is how they lived. This is how they died.

Now we know. The Book of the Geomancer has recorded it all. But only a young girl – the last in a line of the enigmatic mystics who protect the Earth known as Geomancers – has seen this future come to pass, from the coming cataclysm to the dawn of the 41st century. Alone with her sworn protector, the Eternal Warrior – a soldier battle-forged across five thousand years of combat – the duo must defy their allies to stop the Dark Age that now threatens to eclipse our world.

Together, they are the number one target of every hero and villain on Earth. Either the Eternal Warrior hands her over…or they take him down. But can even he single-handedly protect one child when the entire Valiant Universe wages war against him?

Start reading here on July 15th as all-star creators Robert VendittiRobert Gill, and Doug Braithwaite begin a thousand-year journey into the future of the Valiant Universe…and rain, fire, blood and war on the heroes of today, only in BOOK OF DEATH #1 (of 4)!

For more information, visit online at FacebookTwitterTumblr, and ValiantUniverse.com.

For Valiant merchandise and more, visit ValiantStore.com. BOOK OF DEATH #1 (of 4) Written by ROBERT VENDITTI Art by ROBERT GILL & DOUG BRAITHWAITE Cover A by ROBERT GILL (MAY151586) Cover B by CARY NORD (MAY151587) Cover C by CLAYTON CRAIN (MAY151588) Cover D by JELENA KEVIC-DJURDJEVIC (MAY151589) Character Design Variant by PAOLO RIVERA (MAY151591) Valiant Icons Variant by PERE PEREZ (MAY151592) Artist Variant by PAOLO RIVERA (MAY151593) Blank Cover also available (MAY151590) $3.99 | 40 pgs. | T+ | On Sale JULY 15 (FOC – 6/22/15)

 

Dark Horse Debuts New Characters In Popular Line of Game of Thrones Figures

Dark Horse is now revealing new additions to their successful ongoing line of figures based on the hit HBO® series Game of Thrones®! “We have been floored by the response to these figures,” Dark Horse product development head David Scroggy noted, “and these will give fans the new favorites we have come to know as the epic saga unfolds."

Sansa Stark, the oldest Stark daughter, fled King’s Landing to the Eyrie with Littlefinger’s assistance after Joffrey’s murder and now travels alongside him. The figure measures 7.75” in height.  The fine detailing of her black and midnight blue dress is exactly as seen in the HBO series.

Sansa Stark

Jorah Mormont, an exiled Northern lord, originally joined Daenerys’s company as a spy on behalf of King Robert, but ultimately became committed to her cause. He followed Daenerys, providing counsel, but was banished when she learned of his betrayal. The Jorah figure measures 7.85” in height, with the paint application reproducing the nuances of his likeness and costume.

Jorah Mormont

Sandor Clegane, the former Kingsguard better-known as The Hound, abandoned King Joffrey and his post during the Battle of Blackwater. After encountering Ayra Stark at the Riverlands, he held her captive while travelling to the Eeyrie in hopes of collecting a ransom.   The Hound’s formidable proportions are reflected in this 8.4” figure. He is shown wearing his signature helmet, which is hinged so that it opens and closes.

Sandor Clegane

Brienne of Tarth, warrior of House Tarth and vassal to House Baratheon, is a skilled fighter. After serving as the Kingsguard for Renly Baratheon and the sworn sword of Catelyn Stark, she bonds with Jaime Lannister while escorting him back to King’s Landing, where  he gives her a new suit of armor and a Valyrian steel sword reforged from Eddard Stark’s great sword, Ice. This armor is reproduced on our 8” tall figure, with all the impeccable details accounted for.

Brienne of Tarth

Slated for a Fall 2015 release, these four new characters join four other Dark Horse Game of Thrones figures making their on-sale debut this spring:

Tywin Lannister, former Hand of the King and head of House Lannister and Lord of Casterly Rock, was one of the most powerful lords in Westeros.

Tywin Lannister

Joffrey Baratheon, former King of Westeros before his untimely murder at his wedding, was over-indulged and cowardly. He exhibited a cruel streak toward the vulnerable.

Joffrey Baratheon

Petyr (“Littlefinger”) Baelish, the eyes and ears of King’s Landing, left his role as master of coin in the Small Council to secure the Vale by marrying Lysa Arryn.

Petyr (“Littlefinger”) Baelish

Hodor and Bran are practically inseparable since Bran was pushed from a tower in Winterfell and lost the ability to walk. In this figure, Hodor carries Bran Stark on his back, immortalizing the close bond the two characters share. This special “double figure” is larger than others in the line, measuring a Hodor-sized nine inches, including the base.

Hodor and Bran

These Game of Thrones figures have a suggested retail price of $24.99-$39.99 and are presented in deluxe window box packaging.

Doom Comes Early in the Form of Invader Zim Zine Special

Invader Zim Zine Oni Press, Portland’s premier independent comic book publisher, announced today TruthShrieker, a satirical kickoff to the ongoing comic book series based on the beloved animated show Invader Zim, in collaboration with Jhonen Vasquez and Nickelodeon.

TruthShrieker, a conspiracy-zine-style comic, features work by Invader Zim creator Jhonen Vasquez along with Aaron Alexovich, Eric Trueheart, Rikki Simons and Megan Lawton. It features articles by Invader Zim antagonist Dib among other brave TruthShrieker contributors unencumbered by the public’s insistence on “facts.” Fans can look forward to hard-hitting journalism pieces like “Where is Invader Zim?”, “Ms. Bitters Has Always Existed??”, “Is This Bee Haunted?” and many more.

TruthShrieker will first be available at the Oni Press booth (#529) at Denver Comic Con, May 23-25, and Jhonen Vasquez will sign copies during the event.  The next chance for fans to get this unique prelude to the Invader Zim comic will be at San Diego Comic-Con International 2015, July 9-12.  After that, TruthShrieker will be available online through the Oni Press web store. The first issue of Invader Zim #1, will be available July 1 in comic stores across the country.

CBMFP 186: We Buried A Galactus

As Kevin said on Twitter... who the fuck knows what happened on this episode. The two of us are a bit slap happy, a little tired... out of shit to talk about... you name it on this episode. Dude Bro Massacre III kicks us off, Fantastic Four stuff happened and DC annoys everyone with their "marketing." Books covered on this episode:

  • Insufferable #1
  • Dirk Genty #1
  • Archie vs Predator #2

CBMFP-186-Sq-Full

Last time on the CBMFP...

Monster & Wine: Episode 38 - Feel the Fury

Monster kicks things off this week with a bit of self-reflection. To make a long story short, he realizes that he's an unintentional flake but admits to being a work-in-progress. Oh the vulnerability! He also mentions the opening of the biggest Disney store in the world, which is located in Shanghai, China. The duo then discuss...

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Review: Stray Bullets: Sunshine And Roses #4

With one look at this issue’s cover, you know the likelihood of death is a solid 100%. Only four issues in, the latest volume of Stray Bullets already seems to be a steady incline to even greater chaos for Baltimore’s shady and morally dubious types. To say that I love Lapham’s work would be a mere repetition of previous reviews, but if Lapham can churn out top notch issues month after month maybe there’s some hope that I can get to something new this time around. Whether or not you’re persuaded by my thoughts though, you really ought to be reading Stray Bullets. One aspect in which Stray Bullets particularly succeeds is its ability to generate sympathy for even the most odious of characters. The fact that I grew to somewhat like Sonny, the stoner idiot who was best friends with Led right up to the moment that Led gets shot is a pretty revolting character in the comic’s present, and only slightly less so a month prior. Lapham’s decision to open the issue with a flashback to Led’s death helps in this regard, revealing Sonny as a scared young man incapable of aiding his friend in what is clearly a moment that will lead to dire consequences. Seeing Sonny in this scene contrasts well with our meeting with him in the present a mere two pages later along with Nina where Sonny has become a pot-addled guy with predilections for casual sexual harassment.

Stray-Bullets---SAR-#4-1Nina as well takes on new dimension this issue as we have previously only seen him in other flashback scenes set on the day of Led’s murder, and in the present as Beth’s former best friend who has been held hostage by Harry, one of Baltimore’s biggest gangsters. While some of the same entitled attitude seen in previous issues comes across here, we also get to see Nina express both kindness toward Sonny and fear at the potential effects her disappearance can have on her and her friends. Lapham clearly trusts readers enough to be ok with the jarring point of view change this issue to what have so far been two secondary characters, and I’m glad we got to see this pairing at least once.

I have previously remarked on how I think Lapham just kills it with his pacing, but here he takes that to a new level thanks to an issue with a timed deadline. Nina shows up at Beth’s place looking for her in order to provide information that can aid in Harry’s take down. Once Sonny tells Nina that Beth’s not around though, the two leave together for Sonny’s house to find Beth, their search delayed time and time again, Nina becoming increasingly concerned as the minutes pass by before she has to return home or else potentially suffer greater physical abuse, or worse. This could have come off as melodramatic fare, but Sonny continuously injects levity to the proceedings thanks to his total obliviousness to the severity of the circumstances, one of my favorite moments being the introduction of a spear gun that Sonny’s wealthy parents have laying around in their barn house. The simple inclusion of an exposition bubble with the time at the start of each scene increases the tension for the reader as we realize how little progress the two make.

To say how things come to a head in the issue’s final few pages would spoil too much of the fun? shock? of this issue, but it ends up serving as the first time all the major characters of this volume show up at once. In addition to the death toll at issue’s end, it’s clear that some allegiances have shifted and plans have been set in motion that will lead to an overturn in Baltimore’s criminal underground one way or another. Damn, this is good. Read it.


Score: 5/5


Stray Bullets: Sunshine And Roses #4 Writer/Artist/Creator: David Lapham Publisher: Image/ El Capitan Price: $3.50 Release Date: 5/20/15 Format: Mini-Series; Print/Digital

Review: Kaptara #2 

I get the sense that the team behind Kaptara would find it a bit funny for someone to critique their work with anything resembling seriousness. While Kaptara will probably not go on to receive the academic criticism of other comic titles, I suspect that that would be due to snobbishness surrounding fart jokes rather than a comment on the book’s actual quality. Kaptara functions as one long dare between writer Chip Zdarsky, artist Kagam McLeod and the reader with Zdarsky’s script dreaming up new absurdist creatures for McLeod to illustrate, and Mcleod challenging the reader to not be impressed by how grounded he’s able to make a cat tank. So far the plot of Kaptara reads a bit like a mash-up between He-Man and Lost in Space, but funnier and with even less pants. Keith, earthling and our reluctant protagonist has been left stranded on the planet Kaptara, and put up in the lap of luxury thanks to the generosity of Manton and his queen, the rulers of the Endom kingdom. At the start of this issue, Keith is training with Pongord in the use of the battle broom, a weapon I hope to own by this Christmas.

Kaptara-#2-1Manton and his son resolve to intervene in their nemesis’ Skulthor’s plan to invade the Earth, and although they invite Keith along, he refuses the offer stating that he rather not get involved in saving his home planet since he couldn’t think of anyone worth saving there. Keith is a great character for us to explore this world with as he juxtaposes well with the planet’s excessively macho aesthetic. His cowardliness, and selfishness make him great material for character development.

While I didn't find Kaptara laugh out loud funny, it's clear that zdarsky is having a fun time coming up with increasingly absurd characters and settings with McLeod. Whether it's the motivational orb or the human-like mounted animal, I feel like I'm seeing things I've never caught in a comic, which feels increasingly unlikely. And even though there's such a wide range of characters, the world of Kaptara all has a cohesiveness thanks to its faux medieval aesthetic and zdarsky's inability to not go for the laugh whenever possible.

Top it off with great easter eggs for fans of 80's cartoons and comics, and signs at some heart beneath all the madness, and Kaptara has the making of a fun book for anyone wanting a break from the grimness of life.


Score: 3/5


Kaptara #2 Writer: Chip Zdarsky Artist: Kagan  Mcleod Publisher: Image Comics Release Date: 5/20/15 Format: Ongoing; Print/Digital

Review: Vampirella #12

After two arcs covering Vampirella having to deal with end of the world blood curses as well as end of the world virus conspiracies, we begin Issue #12 with Miss. V. getting to kick her feet back and having some relax time, taking her reigns on of becoming Queen of the Nosferatu. Won fair and square in battle as she defeated her twin brother (long story) Drago.  That defeat gave her Drago’s kingdom and title as per his goal.  All is good now. Things should be chill. Right? Right? No way man!

It appears that after reading through the pages of Issue #12 that being the Queen of the Nosferatu might be a little bit tougher than it first seemed.  For one, these ugly offshoots of the stereotypical pretty girls/boys vampire portrayals, these Nosferatu have a tremendous chip on their shoulders.  The feel a little shortchanged on life, granted with the vampire power, but not the looks or attraction powers of their contemporaries.  They also seem to have very little regard for humans or human lives as we get to witness a little “harvesting” operation being undertaken by a powerful Nosferatu who may just take some offense to his new Queen that has high regard for human life.

Day to day.  Or actually, night to night business regarding the Nosferatu is a tough job and one that is ill suited to Vampirella who throughout her history has either worked alone or in collaboration with others.  She never has had an opportunity to really lead in a full capacity, ordering others and rendering decries and such.

Vampirella-#12And it is in that aspect, that this transition story between arcs issue of Vampirella really plays off well and has a sinister bite to it (pun intended).   Issue #12 is an interesting insight tale that on the surface would appear kind of lame if you were passing through, not paying attention.  But if you give this one a closer view, I think you will find that this has been one of the better issues of the series to date.

Writer Nancy A. Collins has done a stellar job in having Vampirella deal with sticky situations throughout her writing run, but she was always been able to win out through her power and strength.  Here in this issue, power and strength really are not enough as Vampirella must utilize her wits (and maybe her power and strength) to deal with this constituency who most seem none to pleased that their former king has been vanquished.

It is a nice element of writing by Collins that blends in well with some of Drago’s backstory tapping into the nature of the Nosferatu and their struggle for who and what they are.  Despite their immense ugliness, they are a misunderstood lot that feel, and yes, that love.  Collins cuts through these details with a razor sharp edge that adds very strong substance to the issue and really adds depth to it all.

Artist Patrick Berkenkotter, like Collins, has been doing a strong job in portraying this Queen of the Night and Queen of the Nosferatu. He has drawn Vampirella with considerable charisma, but also with some self doubt too.  Sure, she still wears the one piece and exudes confidence on the outside.  But within and through subtle moves, Berkenkotter shows a vulnerability that comes out in excess during this issue.  Adding to his art is a new colorist in Dinei Ribeiro that adds the traditional strong contrast, but that adds some fuzziness which works with some of the issue’s more brutal happenings.

This series has had more hits than misses.  But it appears to be gaining some momentum as it wears on.  Vampirella is entering into new territory that will more than likely cause her to return to old territory in dealing with some threats that await her.  Something big (and unknown) is brewing in the hands of a Nosferatu named Count Savanovic that looks like will be causing some serious trouble for our Queen.  Needless to say, I am on board.


Score: 4/5


Vampirella #12 Writer: Nancy A. Collins Artist: Patrick Berkenkotter Colorist: Dinei Ribeiro Publisher: Dynamite Entertainment Price: $3.99 Release Date: 5/20/15 Format: Ongoing; Print/Digital

Review: Shutter #12

The first act of this trippy little opus to the bizarre, action adventurers, family secrets, and ultimately the world of dreams and reality has finally reached its conclusion.  It has been some ride to say the least, with me really digging a great deal of it and only finding maybe one or two issues simply “OK”.  By in large though, the entire series has been absolutely awesome in every way shape and form.  It has the witty story artfully written by Joe Keatinge.  It has the incredible artwork from Leila Del Duca who has channeled her artistic chops full on into the wacky world of Kate Christopher.  And it has been as unique of a comic as I have read in many years.  It has truly been a pleasure.  And I have been really glad to have found it. I know I will miss it dearly as I wait for the second act to return sometime in the near future. Until that time, I will have to utilize the feelings and emotions that I had while reading Issue #12.  That should be an easy task however as this issue has been the absolute best of the series to date.  This statement says a whole lot as the series has been wonderful anyway.  But somewhere several issues back, Kate began to take over her ordeal and make it her own, calling shots and fighting tooth and nail every which way she has turned.  We watched a young and seeming victim early on, retrun to the strength that made her a famous adventurer as just a teen. Kate doesn’t play anymore.  And just because she is stuck in the World of Dreams facing down Prospero who has quite a link to all that has happened to this point, it just doesn’t matter.  I can’t give away any of the secrets, nor can I reveal the action that unravels both in the story at large or the epilogue of this issue.  The only thing I can say is that Kate will not stop no matter what the odds.

To quote Kate herself regarding her situation, “I have only one concrete thought in me….One thing I know I need to do…I’ve gotta go kick some ass.”

Shutter-#12Indeed, Kate does have to kick some ass.  As for Joe Keatinge and Leila Del Duca, They are kicking ass with this title and kicking ass in a large way. Shutter has been a series well worth the price of admission. Forget amusement parks and games. Fork over your money for this amazing adventure tale that will capture your heart and imagination.

Keatinge’s writing in Issue #12 is spectacular.  Covering Kate and her sister Kalliyan’s encounter and interaction with Prospero, the reader is enlightened to exactly how long the line of Kate’s family has been in regard to action adventurers.  You also are given how serious and important Kate’s rejection to that legacy is to her.  It is touching and intense at the same time that really tugs on the strings for this character who is the best of humanity.  It is a very good depiction, well scribed by Keatinge.

As for Del Duca and the art…I had said that she took this comic over recently.  I was wrong.  That issue was but a prelude to what kind of fury she can unleash.  The Dream World sequences are unbelievable.  And there is a section that occurs regarding Kate and her confronting Prospero that simply put, is some of the best graphic renderings that I have seen in recent memory.  Del Duca brings it and brings it like Kate herself, boldly and without hesitation.

Shutter is a series that I have really crushed on.  It has dazzled and entertained for twelve issues, apparently saving the best for last with the Act One end.  I can’t wait to see where we go from here.  Kate will be back dear readers.  And she will be kicking some ass.


Score: 5/5


Shutter #12 Writer: Joe Keatinge Artist: Leila Del Duca Colorist: Owen Gieni Publisher: Image Comics Price: $3.50 Release Date: 5/20/15 Format: Ongoing/Print Digital

Review: Weekly Shonen Jump #25

I’m moving across the country this week, so I’m just going to hit the high points.  I’m also going to include my review of this chapter of Naruto. Seriously, I’m half asleep in this hotel room after twelve hours of driving, but looked forward enough to Weekly Shonen Jump that it was easy to stay awake to read the issue.  Naruto is starting whatever story arc Kishimoto has in mind, and though I was wrong with my prediction that the hooded figure would be a Taka member, I was completely right that Cho Cho is fantastic.  My favorite part of the chapter, other than Cho Cho trying to kick some ass, was the way Naruto handled his encounter with the mysterious Uchiha.  Young Naruto was always clueless: Hokage Naruto sees a mysterious sharingan user—something that shocked literally any reader of the series—and just sort of smirks it away.

Weekly-Shonen-Jump-#25One Piece is finally set up to get nasty.  Luffy fell out of fourth gear and now needs ten minutes to get back to using Haki.  Doffy is going to mess a lot of people up while they buy Luffy time: the ensuing massacre looks to be the climax of this arc.  I have a feeling Sabo may be the person not to survive.

And on the cover this week was Academia and my goodness this series is clever.  The current tournament occurring in the series is directly reminiscent of the Chuunin exams from Naruto’s past and the execution is right on par.  I love looking at this series, the drama is varied and relatable, and the fights are more thoughtful than most of the other series out there right now.  The final match in the tournament is about to happen between two fighters who have been beyond unbeatable: it should be great.


Score: 4/5


Weekly Shonen Jump #25 Writer: Various Artist: Various Publisher: Viz Media Release Date: 5/18/15 Format: Weekly; Digital

Review: 2000 AD Prog 1931

I'm on the road moving across the country this week, so here’s a brief peek at this week's Prog. We've got the start of a new 3riller this week, a little three-part twisty series that 2000 AD publishes from time to time, this one called "Commercial Break."  From writer Eddie Robson, it is the third of his recent 3riller's of late, the Prog-1931 first I was not much of a fan of, but the second really grabbed me.  I'm already in love with the newest one.  I like simple little creepy plots, especially for short stories like this one that just don't have the space to explore big ideas.  Truth be told, I don't always need a big idea.  A weird commercial popping up out of the blue is entertaining enough.  Collins and Caldwell's art on the title really takes it over the top.

Strontium Dog nears its end with a nice little twist this week.  It's funny because Strontium Dog is a title that is even less cerebral than Dredd, since one requires a bit of detective work; but, when it counts, Alpha is still a character who can pull back the curtain on some galactic political intrigue.

Grey Area was great again this week... I just wish they would get out of the fucking prison already, before I try to jump off a ledge like Manners.


Score: 4/5


2000 AD Prog 1931 Writers: Various Artists: Various Publisher: 2000 AD Price: £1.99 (Digital) £2.49 (UK) Release Date: 5/20/15 Format: Weekly; Print/Digital

Review: Bloodshot Reborn #2

Bloodshot is back…”Reborn”.  And it features the writing of Jeff Lemire with the art rendering of Mico Suayan.  Last month, I participated in a group review of this relaunch of one of Valiant’s most memorable characters back in the day.  At that time, I had read very little of the original Bloodshot and had looked at this redo as a chance to look at it from an objective standpoint. Bloodshot Reborn #1 was a good beginning to the new series.  It covers our once nanite infected hero, post nanite infected.  Living a mere mortal existence.  But without the one he loved, Kay McHenry who removed his nanites, but was killed.  Former Bloodshot suffers from a pretty heavy dose of PTSD, remembering his past deeds and his lost love as he has tried to root out a meager existence as a regular guy, living in a rundown hotel and doing odd jobs.  To cope, heavy drug use and hallucinations have become his norm, seeing Bloodsquirt and his Kay in the flesh that are walking with him, talking with him, and giving him guidance.  Whether it is real or not, it is real to him (now going by the human name of Ray Garrison).  What also is real is that not so far away, a person who looks a lot like a Bloodshot is out wreaking havoc on the general populace. Ray knows what he must do.  He must stop this new nanite menace before more are killed.

Issue #2 begins with that quest.  Following Ray on his tracking of this menace out in the Colorado wilderness.  We see the preparation, the buildup, as well as the eventual confrontation that occurs.  We also get to bear witness to the investigation, law enforcement politics regarding a gifted/despised detective, and a little surprise both for the police and for old Ray too at the end.  It adds up for a pretty enjoyable second issue that will keep the new reader interested.  And I would think, the fan of the old series intrigued as well.

Bloodshot-Reborn-#2Jeff Lemire is a master at writing about conflicted characters.  He excels in guys who question who they are, their abilities, and how they deal with their choices.  Not everyone in a Lemire tale makes the right decisions.  And it looks like Ray Garrison will be no exception as he thus far has been a little bit sloppy, as well as a little batshit crazy too. But it works well with Lemire’s style.

The nice touch with Lemire’s writing in this issue deals with the blending in of the madness and reality.  Ray interacts with Kay and Bloodsquirt, even picking up some fireworks as per request from the little cartoony assassin.  It is a nice element that works well to demonstrate that Ray Garrison may be slightly unhinged as he works to stop this Bloodshot wannabe.  He ultimately may find that there is more at hand than what he expected as well.  What he does recognize is that the nanites are calling him and driving him to them.  Maybe they are, maybe there not, but he does find this person and the writing is well done in displaying these elements.

Suayan’s art is flat out sweetness.  It is dark and disturbed, with a tinge of grit that makes the tale pop quite exquisitely.  I like how he is working on portraying both Ray and the Bloodshot being tracked.  It has a real feel to it even though we have a guy hallucinating and chasing a dude with white skin.  It feels and looks real.

I was pleased with the open ended feeling that was portrayed in the first issue as the canvas of the story was open to many options.  Here in Issue #2, the canvas is still open ended, but a little more of it has been revealed, intriguing the reader to want to see more.  There is something quite weird going on.  And Ray Garrison is involved or will be involved before all is said and done.  My interest has been peaked and I am interested.

Now I don’t know if I am fully on board as of yet.  But I believe that all signs are leading into the right direction.  Lemire and Suayan are going forward, bringing a positive vibe and building on what has been done before.  I am interested to see where the outcome will lead us to once all is complete.


Score: 3/5


Bloodshot Reborn #2 Writer: Jeff Lemire Artist: Mico Suayan Colorist: David Baron Publisher: Valiant Comics Price: $3.99 Format: Ongoing; Print/Digital

Review: The Strain: The Night Eternal #9

Action returns to our band of misfits/saviors left to try to change the world and end the dark rule of the Master and his victory tour of the Earth.  In tracking down the Lumen, The Master’s minions (and a traitor) have met our gang and are stopping at nothing to gain this only link that could theoretically, bring an end to the Master. If only someone knew how to utilize it.

Enter Dr. Ephraim (Eph) Goodweather, the much maligned and tortured protagonist who seemingly has lost everything dear to him.  But who clings on by a thread to make right what has been made wrong.  Through the pages of this issue, Eph has an interesting vision that for the first time in a very long time, might offer some hope at last.

The Strain The Night Eternal #9With the entire Strain minis, they have been filled with some issues that move kind of subtle and slow. While others move a little more briskly.  Issue #12 is one of those brisk issues and I mean real brisk.  Minus Eph’s vision quest and some general dialogue, this entire issue revolves around battle and escape.  The pages turn quickly and you find yourself wondering where the other pages are once you turn the last.  You also find yourself kind of upset that you have to wait a month to see what happens next.

Though I felt a little bit shortchanged as this issue felt smaller. It was an action induced story that allowed it to be one of the more enjoyable issues in this otherwise darker mini.  With The Night Eternal being as much of a bummer of a story as it has been, I welcome the positive change in the series.  It does instill some hope where really very little has been revealed except in tiny bits and pieces here and there.

Issue #12 plays out well and credit needs to be given to writer David Lapham who knows when to ease the dialogue and let the action and artist Mike Huddleston’s magic go to work in telling this story.  This issue is mostly the pictures (with some battle dialogue)  that corresponds quite well to what is happening.  I was pleased for the most part.

The art and the coloring have always been a hallmark of this series as Huddleston’s depictions are kind of creepy and dark.  He doubles down with this issue as he shows a talent that has been on display since the start, but sometimes gets lost in the details.  Here in Issue #12, the action is well drawn and flowing, feeling alive.

Dan Jackson’s use of coloring between Eph’s vision and the action at large is likewise good.  The dream sequences have fresh and frisky color only to be shattered and laid back to brutal dark reality quickly.  As the story moves forward however, the color takes a very subtle and lighter tone that is only fitting to what is happening.

If you have followed The Strain this far, then you are wholly invested and fully committed to reading its run.  Though I have not been as impressed with The Night Eternal as the other two graphic books, I am fully into the struggles of the characters and am anxious to see where it all goes.  Issue #12 helps to perpetuate me to that inevitable conclusion and gives me hope for a place of hopeless that I have been witnessing and reading for a pretty good while. The Master isn’t quite against the ropes yet, but at least our heroes might have a strategy other than surviving to defeat this Night Eternal.


Score: 3/5


The Strain: The Night Eternal #9 Writers: David Lapham Artist: Mike Huddleston Colorist: Dan Jackson Publisher: Dark Horse Comics Price: $3.99 Release Date: 5/20/15 Format: Mini-Series; Print/Digital

Review: Lumberjanes #14

Lumberjanes #14 kicks off a new arc. The girls are testing their wilderness survival skills when a freak blizzard hits, and poor Jen is separated from the group. While the girls are rescued from the blizzard by Rosie, Jen is rescued by a mysterious woman named Abigail. Jen wakes up in Abigail’s cozy house, and begins to work out exactly who this woman is. She’s got trophies galore, including those of the animal variety, a room of dynamite, and a shrine to the Lumberjanes. There’s even a photo of Abigail and Rosie as young Lumberjanes-slash-BFFs.

Despite a deliberate order to stay inside and get warm, the Roanoke Cabin girls head back out into the fray in search of Jen. They stop along the way to chat with the Scouting Lads, and add a couple of friends to the group: Barney and his cat pal Marigold. Barney’s an excellent tracker, which is good news for the group, though it does leave Jo feeling rather sidelined.

Lumberjanes-#14-1This is a great start to another Lumberjanes arc. Stevenson and Watters show us how these friendships have developed and strengthened throughout the girls’ time at camp. I particularly enjoy Jen separating from the group and having a bit of solo adventure. This adventure will have a different feel not only because Jen’s on her own, but also because she’s a counselor and meant to be responsible, plus she’s older than our main girls. She’s going to approach everything differently, with much more caution and a good sense of rationality, and it’ll be interesting to see how that plays out.

And elsewhere we’ve got our girls plus Barney looking for Jen, and that will likewise be a different dynamic than the previous adventures. This new addition to the team will certainly mix things up and could even cause tension- we’ve already seen Jo react negatively to Barney being a more skilled tracker than she is. These friends have nearly cemented their group dynamic, with each girl taking on a role and having a particular place. Changing that dynamic could potentially lead to some head-butting and hurt feelings.

We can probably expect to see more of Rosie this time around, and it’ll be interesting to get bits of the Lumberjane history as well as Rosie’s own personal history. The bearwoman’s also got a role in this arc, and it’s always fun having her around. Overall, a good read, and if you haven’t gotten into Lumberjanes yet, this could be a place to jump in. The friendships are well established and the adventures just keep coming.


Score: 4/5


Lumberjanes #14 Writers: Noelle Stevenson, Shannon Watters Artist: Brooke Allen Publisher: BOOM!/Boom Box Price: $3.99 Release Date: 5/20/15 Format: Ongoing; Print/Digital