Review: The Final Plague #3 (of 5)

In the past month there have been several zombie animal books that have hit the market, but I look at The Final Plague as the granddaddy of them all. It could be the fact that I know that the story is already done and in the can or it could just be that it’s a fantastic story that gets better and better with each issue. If you’re all animal zombied out then stop reading those other crappy titles and check this series out, it will not disappoint you. This issue begins differently than the past two which is a solid change-up for the narrative. Our narrative becomes the Officer’s Log for Captain Eric Stroemen of the US Navy. He walks us through what’s happening in the lab in New Jersey that created the virus that we’ve already seen spread to other states in the country. What’s different is that the lab team may be witnessing the first human outbreak. Everyone in the lab stares in horror through the glass window of one of the quarantine rooms as they watch Francine eat the lab tech that was sent in for a blood sample. Now they’re in full-blown quarantine mode as everyone suits up and they prepare to subdue the woman and take a sample to compare it to the rats. That’s all I’m going to tell you about this group of the story because a lot happens and is revealed, but I can say that the origin of the zombie’s is a refreshing take.

The Final Plague #3-1The other half of the story is spent with our farm family in Iowa. They’re on the way to the emergency room to have dear old dad’s arm looked at when a speeding ambulance passes them. They make note that there’s a lot of traffic heading to the hospital and begin to wonder if their episode wasn’t limited to just them. This scene is jacked up because this family is so realistic. Their dialogue and conversation will have you convinced that you’ll be the one driving mom to her appointment on Monday. It’s jacked up because the rule of zombie movies pretty much tells us that the dad’s a goner. I’m hoping that he’s not and that they’ll bust out something special for him… but I’m preparing for the worse which isn’t something the family is doing yet.

The writing is so damn good. You really care for these characters, even the shitty ones in the lab that caused everything. As the reader, writer J.D. Arnold takes you sets you down on the ground level of this outbreak. It’s not all shotguns and the world going to hell. It’s really at the very beginning stages of wide-spread panic and confusion. No one’s like, “it’s a Zombie’s aim for the head” instead people are trying to help their family members and still have animals to worry about on top of all this. Zombies aren’t anything new, but Arnold certainly makes you feel that they are.

The art on this series has been fantastic. Artist Tony Guaraldi-Brown puts as much into this as Arnold does and his visuals help make this story stand out like no others before it. There’s a brightness to the lab setting that wasn’t there in previous issues or at least not as noticeable, but it works incredibly well for this issue. It’s a bit like Alien, but with the lights on and that’s really cool visually. On the Iowa side of the story Brown takes you there and makes it just as realistic and believable as the lab setting. There’s quite a bit of action in this issue it’s very easy to follow.

This is the only zombie series I’ve continued to read past the first issue. It’s a tired genre, but this creative team reminds me why I like zombies so damn much. If you’ve missed this series then it’s definitely one that’s worth going back and picking up.

Score: 5/5

Writer: J.D. Arnold Artist: Tony Guaraldi-Brown Publisher: Danger Zone Price: $2.99 Release Date: 10/30/13

Review: The True Lives of the Fabulous Killjoys #5

Written by Guest Contributor: Jordan North I continue to be divided on 'True Lives'. On one hand Gerard Way and Shaun Simon have successfully crafted a vivid and interesting world that feels large and teeming with lives with various motivations and lore that keeps me interested; on the other hand this is a book that sometimes feels like its creating spectacle just for spectacle and more lore just to create more lore and it can feel quite over-saturated at times. Despite the bipolar nature of the project though, the whole thing manages to remain quite a bit of fun when it’s doing things right.

This issue of TLOTFK exists as a pregame to the big conclusion and as an expository romp through characterization and lore that seems to exist to remind you it’s there or too hastily ties plot lines together, Blue the sex android that we rooted for the past few issues is unceremoniously taken out of the picture in the first few panels. A bird-goddess spirit guide thing comes and goes, feeling like its only there to remind this universes Neo that she is “The One” and a woman wears a mask while monolouging before a mind-wipe scene just because masks look scary or something. This stuff all does add to the world but it’s nothing anyone asks for and it all feels like “wouldn’t that be rad” ornamentation rather than anything that add meaningful content to the world. This book is disjointed.

The True Lives of the Fabulous Killjoys #5 CoverHowever the story has its charm. If I don’t look too hard into things, the whole story feels like a cool, fun neon-punk joyride that’s serialized every other week and delivered to me in comic form and it all kinds of plays out like some demented B-grade Saturday morning cartoon. It’s by looking at this comic as a flair covered piece of lore that it’s at its most enjoyable.

Art is handled nicely with Dan Jacksons color work in particular adding the visual pizzazz needed to sell all this weird junk (killer Scarecrows!). This is a nice looking comic.

'True Lives' isn’t the best book on the shelf, but it may be the most ambitious, and that alone is worth a look. It doesn’t always hit all the right notes, but if you’re looking for a new world to dive into and have a couple bucks to spare it’s always worth a pickup.

Score: 4/5

Writer: Gerard Way & Shaun Simon Artist: Becky Cloonan Publisher: Dark Horse Comics Price: $3.99 Release Date: 10/30/13

Telltale Games Announces 'The Walking Dead: Season Two'

Leading publisher of digital entertainment Telltale Games and Robert Kirkman, the Eisner Award-winning creator and writer of The Walking Dead for his Skybound imprint at Image Comics, have officially revealed The Walking Dead: Season Two - A Telltale Games Series, which is now available for pre-order on PC/Mac via the Telltale Games Online Store as well as Steam.  The second season will make its highly-anticipated premiere later this year on PC/Mac, home consoles and iOS, with additional platforms to be announced. The Walking Dead: Season Two - A Telltale Games Series will continue the story of Clementine, a young girl orphaned at the outset of the undead apocalypse, now left to her own devices to seek safety and survive in a world gone mad.  Now assuming the role of an ordinary child, players will struggle to outwit both the dead and the living in situations that will test their morals and control the flow of the story through their decisions and actions.

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"The terrifying nature of Robert Kirkman's world has allowed Telltale to push the boundaries of interactive drama in video games to a place that has had fans anxious to know what will happen next in this series," said Dan Connors, Co-Founder and CEO of Telltale Games. "Today we can finally lift the veil, albeit only a little, on how this story will continue, and we'll soon be putting players in the shoes of a lead role that will challenge their expectations of how to survive in a world where no one can be trusted."

Expected to premiere later this year, The Walking Dead: Season Two - A Telltale Games Series will consist of five episodes that will be released for digital download over the course of the season and will conclude in 2014.  Players can save 10% off of the purchase price of the PC/Mac versions with a pre-order of the season pass, giving them access to all five episodes for the total cost of $22.49 USD or equivalent when ordering through the Telltale Online Store, or through the Steam digital distribution service.

Additionally, this November, Telltale Games will release The Walking Dead: A Telltale Games Series - Game of the Year Edition to retailers across North America for Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system and PC. The Game of the Year Edition will include all five episodes of the award-winning series, plus the critically-acclaimed episode '400 Days,' as well as access to the series' original score and exclusive behind the scenes video. Currently available for pre-order at retailers everywhere, the Game of the Year Edition will be available for $29.99 USD or equivalent.

To date, The Walking Dead: A Telltale Games Series has sold more than 21 million episodes worldwide, earning more than 90 Game of the Year honors from outlets including Metacritic, USA Today, Wired, Spike TV VGAs, Yahoo!, The Telegraph, Mashable, Polygon, Destructoid and GamesRadar, and was also the recipient of two BAFTA Video Games Awards for Best Story and Best Mobile Game.

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The Walking Dead is set in the world of Robert Kirkman's award-winning comic book series and offers an emotionally-charged, tailored game experience where a player's actions and choices affect how their story plays out across the entire series.

The Walking Dead: A Telltale Games Series - Game of the Year Edition is rated 'M' (Mature) for Blood and Gore, Drug Reference, Intense Violence, Sexual Themes and Strong Language by the ESRB. Content included in The Walking Dead: Season Two has not yet been rated by the ESRB.

For more information on the game, visit the official websiteFacebook, and follow Telltale Games on Twitter. For more information on The Walking Dead, Robert Kirkman, and all of his titles, visit www.Skybound.com and www.TheWalkingDead.com.

X-Men: Days of Future Past Asks You To Hope Again... I Wouldn't, But You Can

http://www.youtube.com/watch?v=pK2zYHWDZKo This is the worse cut of a comic book movie ever. I mean at least Ghost Rider tricked you into thinking it was viewable because of the trailer. This... this made me want to close me browser and re-evaluated my life. And the story, could they force Magneto and Wolverine's character into it anymore? I mean the "success" of The Wolverine should show that you actually have to have a decent story to go along with the character otherwise fans don't give a shit. Don't get me started on how shoehorned both Magneto's are in this. "You're going to need us both", yeah I fucking bet. Also that is the most over used music bed in movie trailers. I couldn't find any exact examples yet though I know they're out there, but here are two that are close. If you know of any other send them my way, but I'm going to keep looking. The worst part is that it didn't even inspire a gif... fuck.

http://www.youtube.com/watch?v=QAEkuVgt6Aw

http://www.youtube.com/watch?v=2CzoSeClcw0

 

Steve's Top Five: Sep - Oct

Here’s our next “Top Five” comics from writer Steve Paugh!

5 - Quantum and Woody

5 - Quantum & Woody

Like the rest of comic book fandom, I’ve been hugely impressed with Valiant’s comeback story, and while I’ve enjoyed all of the titles they’ve re-released so far, I’ve gotta give Quantum and Woody the highest props for being the publisher’s most entertaining revamp to date. The hilarious interplay between its titular odd-couple brotherly duo, the more introspective look into the pasts that have shaped that relationship and a madcap quest to avenge a fallen father (littered as it is with cybernetic power twins, weirdly-immortal despots, murderous farm animals and Lovecraftian clown-spiders), altogether make this one of the most enjoyable reads out right now. Asmus and the unfortunately departing Fowler have made comics fun again in Quantum and Woody, and there is absolutely no reason you shouldn’t be getting in on the action. Check out the Comic Bastards sneak peek into the forthcoming series continuation, featuring new series artist, Ming Doyle!

4 - It Came!

4 - It Came!As you can see from my choice for slot five, I tend to enjoy good, wholesome fun in my comics, and Titan’s It Came! delivers those goods on so many levels. Set within an old British B-movie dynamic, which sees a chauvinistic scientist named Boy and his lady companion Doris escaping the machinations of a giant alien robot bent on robbing the British populace of their stiff upper lips, It Came! has perhaps the most unique and hilarious voice in comics today. I get a good few belly laughs with each issue and it’s one of those books that makes you want to flip back through, just to appreciate the quality of its innocent yet dynamic art. Boultwood is absolutely killing it with this series, and it’s just one of the many reasons that Titan is becoming one of my favorite indie publishers.

3 - Infinity

3 - InfinityYou know those people who are suckers for event books? Yeah, I’m one of ‘em. What can I say? The Infinity Gauntlet was the first thing that really got me into comics, and ever since then, I’ve viewed each event as a sort of Laff-A-Lympics, where all of my favorite characters are in one place, pitted against or working with each other to some ridiculous end. In my defense, Infinity is an event book that does it right, and I have no qualms about proudly stating how much I have loved this series. Hickman’s Marvel NOW work in total has been nothing short of spectacular, and he has threaded his narrative tapestry leading up to this book with a restraint not usually seen in the medium. The culmination of that measured approach in Infinity - a descendent of my beloved Gauntlet series, if only in name - has been astoundingly intricate and grand, yet somehow deeply character-based and intimate. I can’t wait to see how all of this malarky with the Builders, Thanos and the erstwhile collection of Avengers and cosmic despots finally congeals and ends, no matter how much of a sucker that makes me seem.

2 - The Manhattan Projects

2 - The Manhattan ProjectsIn a world of cheap imitation and reboots, there are really only a few titles that shine through as being truly unique. Paramount amongst these, in my opinion, is Jonathan Hickman’s The Manhattan Projects, a book that never fails to alternatively inspire or deeply sicken with a grizzled, warped visual style from Nicholas Pitarra (or sometimes stand-in artist, Ryan Browne) that is matched only by its bawdy and cacophonous approach to storytelling. Joining together the ultimate collection of insane theoretical physicists, murderous inter-dimensional doppelgängers, intrepid cosmonauts, undercover aliens and one cannibalistic destroyer of worlds, all in the name of ruling the universe with the iron fist of Science, every issue of The Manhattan Projects brings with it more originality than should be scientifically possible. With two volumes already in trade and more issues bleeding into the ether, it’s a great time to jump aboard this inherently singular and award-worthy title.

1 - Mind MGMT

1 - Mind MGMTThanks to Matt Kindt’s intoxicating visual and narrative direction, Mind MGMT has become, without question, the most experimental comic book in living memory. So yeah, with that kind of praise, and with what came before it, it’s really no secret that we of The Comic Bastards have a certain love affair with this book, with most of us at one time or another adding it to our Top 5 lists. That alone is testament to how dynamic and engaging it is, to be so popular amongst so many different voices and usually hard-lined opinions. Although this tale of an underground world beset by mental espionage is itself original, Kindt doesn’t just play with theme. He fucks with the entire structure of the medium, lacing peripheral text into his story like acid in a bowl of punch. The effect, combined with a constantly kinetic, ever hazy artistic direction is, not surprisingly, nigh-on hallucinatory and nothing short of infectious. The more this series chugs along, the better it gets, and surprisingly, the more mysterious it becomes. It’s like an old TV: just when you think you’ve got the aerial perfect, the static comes back, which of course only makes you want to try harder to see it more clearly. -- What are your Top Five comics of the month? Let us know in the comments!

Why Are People Excited For This? 47 Ronin

I'm not kidding when I say that I saw numerous headlines stating that people were excited about seeing this movie. I won't lie, the graphics look fantastic. The visuals in general are fantastic looking, but I'm so fucking tired of the white guy saves the day... I mean aren't we all? I guess not. I would recommend reading Dark Horse's 47 Ronin before you actually consider watching this film so that you can see just from the trailer how off the story is.

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Trailer Time: First Full Look At Justice League: War

Screenshot (15) Okay before the trailer I'm going to say that these Justice League designs are awesome. I actually like them better than Jim Lee's designs and I really liked his... except for his Darkseid. Lee's Darkseid sucked ass, but that one above... is so damn awesome. Seriously DC needs to change the look to that and Wonder Woman... but mostly Darkseid. Also this trailer looks pretty good as it has strong anime influence which I'm really digging.

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Disney Pulls Marvel and Star Wars Slot Machines

Whatever these machines suck and never pay out anyways. I guess we'll all just have to find a way to not miss seeing the same twelve scenes of Star Wars over and over and over as we lose money. This is all due to Disney being anti-gambling and taking a hit based on the franchises being involved in gambling as Disney pushes back against Casino expansion in Florida. Funny thing is they allow slot machines on their cruise ships so maybe they'll all end up there. That would actually be kind of awesome in a shitty way. Source

Well This Is Something: Oreimo's Kirino Cat Figure

Usually when I post a figure I put a big "Do Want" in front of it, but that's not the case here. This figure is a hentai's dream, but I personally find it to be a bit creepy. Really I'm just using this figure as an excuse to say that I've been pretty disappointed in the second season of this series and hope that it improves in later episodes. This figure will be out in late November if you're into that kind of thing.

Episode 104: I Came For The Comic Speak And Stayed For The Wiener Jokes

Well I'm going to start off by telling you that we earn our "explicit" rating this episode so if you crank it real loud while at work, don't be surprised if you're putting your stuff in a box at the end of the day. We start off with our very own Adam Kelly stopping by. We could fit everyone on our 100th episode so we figured we'd run through some of the same antics with him to kick off the episode. After that we cover that Captain America: The Winter Soldier trailer that came out this week, the Ant-Man casting rumors. This is a Marvel heavy episode as we also cover Iron Man's new origin and Loki's new, but not new sexuality. Books that we're read:

  • Pretty Deadly #1
  • Rat Queens #2

Loki Cosplay 10-27

Review: Supurbia #12

With its twelfth issue, the second volume of Grace Randolph’s Supurbia finally comes to a close, and as a firm fan, that kinda sucks a little bit. I’ve been lucky enough to cover the entirety of this run; in fact, it acts as a sort of calendar for my time as a reviewer, having been one of the first titles I’ve covered since being baptized a Comic Bastard. So you can call me out all you like for being biased when I say that I’m bummed to see it go, but don’t let that take anything away from the way this book has continued to - quite brilliantly - showcase its purpose, as a finely focused yet raucously entertaining read, exploring as it does a perilous domesticity set within the framework of superpowered mayhem, and vice versa.

Even from its cover, it’s clear that issue 12 exemplifies the oscillating undercurrents that crackle and hiss within this original series; although, as has been its trend in most recent issues, this one does so with a verve leaning more decidedly toward the fantastic.

The understandably shaken members of the Meta Legion continue their strike back against the hidden powers that have sought to disturb their waters in a massive, suburban battle which pits some seriously pissed off heroes against a retinue of shape-shifting cyborgs. The final cost at the end of this issue and series is suitably high and perhaps irrevocable, while the act of getting to that ultimate tally is itself fateful, haunting and, at the risk of sounding hyperbolic, the very reason I am able to stave off any jadedness toward superhero comics.

Supurbia_12_preview_Page_1Randolph has a great command over both her characters and her audience, in the former setting up each as pastiche perhaps, but making them - and thus Supurbia as a whole - its own distinguished animal. In the latter, she inspires some truly heartrending loss, as the Legion is met with its most traumatic loss yet in a truly gut-wrenching scene of self-sacrifice, which is itself delivered by an agent of arguably more worrying evil.

Quite frankly, it’s a testament to Randolph’s ability as a comics writer that not only has she been able to set this story apart from something so simple as cheap imitation, but also that she has so effectively formed impressive bonds between the reader and the read. Of course, not just on her shoulders alone has Supurbia been built so soundly.

In this, the second series’ curtain call, the art team of Dauterman and Cassata continue to be trendsetters, redefining classic superhero visuals within a perhaps more family-oriented, yet no less gruesome dynamic. Like last issue, Dauterman here has once again birthed some truly exemplary work. If you’re able to shake off one particularly affecting scene, in which an ill-fated character’s skull is slowly, wetly penetrated by black cybernetic fingers, well then, you’re a much stronger person than I. It also doesn’t help that the victim is the book’s most innocent and altruistic character.

Cassata continues to work seamlessly within the artistic structure set up by Dauterman, piercing his art with the incessant buzz of bright power, looming shadow and the necessary dichotomy between the two. Like that interplay, the unique visual presence of Supurbia simply would not exist without this tandem, and I hope that this will not be the last time that we see these two work together.

My only complaint about Supurbia #12 is that it wraps up this series too abruptly, too quickly and without enough of the resolution or space it deserves. In short, this issue felt especially frantic, which I guess is to be expected in the swan song of a story that has been ramped up to dizzying degrees over its past few issues.

Still, it would have been nice to see more time spent on its closure; just one more issue explaining the events that take place “Sometime later,” but I guess that just means I’m well and truly “into” this story, having been sucked in so hardcore by it, and unwilling to let it go. Saying all that, the pace of Supurbia #12 matches its bright electrocution execution, and anyone who still defines this simply as “The Real Housewives of Superpowers” isn’t paying close enough attention.

Yes, those relationships still stand as paramount in the series’ ethos, but there is so much action in this and every issue that has preceded it recently, that to merely class it as a sort of spandex melodrama would be paying it a disservice. Supurbia’s second volume has been as much knock-down, drag-out superpowered slobberknocker as it has been a peek behind the capes and cowls.

Don’t get me wrong, there will be a significant amount to deal with going forward into a possible third series in terms of lost loved ones, broken homes and harrowing family dynamics, but so too will there be more grandiose problems, like the still-operational head of an army of shape-shifters, a now completely demonic queen bent on world destruction and the loss of this universe’s Superman. By its end, however, I’m happy to report that Supurbia found the balance in itself, and between the two sides of its inner conflict, measuring each against each other well.

This is going to be one bitchin’ trade, and will inevitably become a firm recommendation from me to anyone else who wants a robust tale of turmoil set between two worlds: one as pliant as human flesh, and the other as ostensibly unbreakable as bulletproof skin, but each benefitting from its own weaknesses and strengths. Kudos to the whole team on a finish, which may feel rushed and crowded at points, but is no less deserving of top marks.

Score: 5/5

Writer: Grace Randolph Artist: Russell Dauterman Colorist: Gabriel Cassata Publisher: Boom Studios Price: $3.99 Release Date: 10/23/13

Kill la Kill Has Some More Merch

I'm actually really getting into this show. It's nothing of what I expected, but it's still awesome. The animation alone is worth checking out. In general it has this great old-school anime vibe, but still manages to be modern. This merch though is pretty meh, but I wouldn't turn down the shirt or coffee mugs. Get me some PVC figures already. FIG-COL-6362

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