IDW ENTERTAINMENT AND SEVEN24 PARTNER WITH DYNAMIC TELEVISION FOR WYNONNA EARP

Dynamic Television, a leading co-production and television distribution company, today announced that Wynonna Earp, a new supernatural thriller series from IDW Entertainment and produced by SEVEN24 Films is available for pre-sale at MIPCOM. Wynonna Earp will premiere on the Syfy Channel in April 2016 from Executive Producer and Showrunner Emily Andras (Lost Girl, Killjoys). Based on the IDW Publishing graphic novel created by Beau Smith, Wynonna Earp is a fast-paced, 13-hour episodic supernatural thriller that follows Wyatt Earp’s descendent as she battles demons and other demonic beings. Wynonna is a witty and wild modern day gunslinger, using her unique abilities and a dysfunctional posse of allies to bring the paranormal to justice.

Wynonna Earp“We are thrilled to be working with Dynamic Television on Wynonna Earp.  Dynamic’s first class sales team combined with an exciting and original series concept, give us tremendous confidence that series will be seen by prime time audiences around the world,” said David Ozer, President, IDW Entertainment.

“We fell in love with Wynonna when we read the script,” said Daniel March, Managing Partner, Dynamic Television.  “We are always attracted to new series and original characters that deliver action, suspense, shock and flair.  Wynonna is unlike any other character on television and we can’t wait to bring her to our broadcast partners.”

Principal photography begins this month in Calgary, Alberta.  The series stars Melanie Scrofano(Damien) as Wynonna, and Tim Rozon (Being Human), Shamier Anderson (Defiance), and Dominique Provost-Chalkley (Avengers: Age of Ultron).

Trailer Time: Johnny Red

Legendary British fighter ace, Johnny 'Red' Redburn, returns once more as the commander of the Falcons – a Russian fighter squadron battling the Nazis in the skies over Stalingrad. But dogfighting Messerschmitts is about to become the least of his troubles when the NVKD – the notorious Soviet secret police – come calling!

Johnny Red #1 comes with 3 covers to collect!

Wolverine's Best Appearances In Gaming

One of the most curious things about Marvel's rise to power in the modern entertainment industry is the variation in gaming success between its biggest characters. For example, Spider-Man has been featured in numerous popular games, whereas some of the most well-known Avengers—think Iron Man, for instance—hardly even have solo games to show for themselves. A lot of debate can be held as to why certain characters enjoy more success in gaming, though the broadest explanation might simply be that brawling, more physical heroes, as opposed to those with supernatural or high-tech powers at hand, tend to be the most fun to control. This isn't a universal truth, but it does explain why the likes of Spider-Man and, on the DC side of things, Batman have been among the most successful comic book superheroes in the video game industry. And it also explains why playing as Wolverine is always so much fun.

In fact, for my money, Wolverine takes the cake in any discussion on Marvel heroes in games. And because I suspect more than a few Marvel and/or gaming fanatics may agree with me, I wanted to write-up a look at some of our favorite indestructible savage's best appearances in the industry. Be forewarned: this might get nostalgic...

X-Men Arcade

Hey, I said it might get nostalgic. The old-school, early-'90s X-Men Arcade game from Konami snagged Paste Magazine's top spot in an article looking at the best and worst X-Men games of all time, and it's pretty hard to disagree. Sure, the fighting was pretty much akin to any other arcade brawler of the time (they were all exactly the same), but suffice it to say it was pretty awesome if you happened to be a comic book fan. And naturally, the slicing-and-dicing Wolverine character in his glorious garb was one of the most fun X-Men to control.

Wolverine_4X-Men: Mutant Apocalypse

This game marked one of Capcom's early forays into the X-Men licensing its since made a killing off of, but it remains one of the best examples of Wolverine gameplay. In retrospect, Apocalypse was a pretty standard platformer for its era, but just as with the old arcade game, a familiar formula was enhanced by awesome characters. Kicking endless baddie ass with Wolverine en route to showdowns with big time comic book villains was the sort of thing you could enjoy for 10 hours without realizing one had passed.

X-Men 2: Clone Wars

Pretty much every ranking out there of X-Men video games has this one toward the top. It came out in 1995 for Sega Genesis and basically everything I said about Mutant Apocalypse applies to this one as well. It's a non-stop action platform brawler in which Wolverine kicks more ass than the rest (though others like Nightcrawler and Magneto were also playable).

Wolverine Slots

Getting away from brawlers, which in their own various formats account for virtually the entire history of X-Men gaming, Gala Casino's Wolverine slots game is a less conventional option, but nonetheless one of my very favorite appearances of Wolverine in gaming. Why? Because despite the fact that the game is like any other slot machine, there's a gorgeously rendered, 3D representation of Wolverine just casually hanging out and checking out your slot wheel. It's bizarrely hilarious, particularly when he gets more interested as you near a bonus line-up. He also gets bored and stretches his neck. Basically it is behavior better suited to Deadpool, but instead presented amusingly through Wolverine.

Marvel: Contest Of Champions

Just as the Wolverine slot game is part of a newer genre of online games in which we often see Marvel characters, Contest Of Champions has also helped to bring comic characters into a new branch of gaming: in this case, mobile app markets. The game requires a lot of time and patience—it's kind of a constant cycle of upgrading characters for new challenges—and it's been criticized for having a little too much uniformity in fighting style between completely different characters. Despite that, Wolverine is one of the more unique options, with a variety of attacks and a powerful regeneration ability that makes him one of the best heroes to wield.

X-Men Origins: Wolverine

Representing a newer era of gaming and released alongside a fairly awful film, X-Men Origins: Wolverine could have been a disaster. But in my opinion, it's actually the very best Wolverine video game ever made. I can't put it much better than Crave Magazine did, when they ranked it #10 among all superhero video games ever made: it "captured Wolverine's brutality in combat" like no other effort has. This is a massive, beautiful, and amazing video game that's enhanced greatly by the voice acting of Hugh Jackman, who's been the cinematic embodiment of Wolverine for 15 years now.

And that's my list! Naturally there are plenty of decent-to-good games missing—you may notice I left out the whole Marvel v. Capcom series, as well as a number of Marvel Alliance games. This is because Wolverine kind of blends-in in those examples. In the games above, Wolverine stands out in a way that demonstrates pretty clearly he's one of the best crossovers between superhero comics and gaming.

Review: Phonogram: The Immaterial Girl #2

Do you ever have those nights where everyone is asleep but you, so you decide to watch every music video you can think of that you remember from childhood? That kind of satisfying nostalgia tour is what the story of Emily Aster brings to mind this month in Gillen, McKelvie & Co.’s Phonogram: The Immaterial Girl #2. The story follows the two divergent lives of Emily Aster and Claire after their bodies are switched. When last we left Emily, she was trapped in the video for “Take On Me,” (a truly horrifying fate if there ever was one); over the course of this issue, she ends up in the “Thriller” video (where more is revealed about the King Behind the Screen), and the video for “Material Girl.” All iconic, and all lovingly rendered by Jamie McKelvie and Matthew Wilson. Meanwhile, Claire makes it her mission in life to go full goth and ruin Emily’s life, and all she holds dear, including the coven. The B-side for this issue is a quick, wordless tale by Jamaica Dyer, whose watercolored style brings to mind a more abstract style like Jeff Lemire or Matt Kindt, and it plays exceptionally well off of McKelvie’s highly-polished style.

Phonogram: The Immaterial Girl is staring to play out like a riff on the Freaky Friday concept: instead of trying to make each others’ lives better, Claire is trying to murder Emily (literally and socially) and Emily is trying to get out so she can, presumably, beat the shit out of Claire for taking her life over again. The story is much more streamlined than Rue Britannia, but it doesn’t descend to the one-off status of any of the stories in The Singles Club. As I said in my review of the first issue, it’s walking a line between the two, fully addressing both plot and character instead of one or the other, and in the process, it’s becoming the comic Phonogram always knew it could be.

Phonogram_vol3_02-1Both the creators of Phonogram are at the height of their powers right now. After doing so much Marvel work (and some legitimately chilling stuff in Darth Vader), Gillen is leaps and bounds past where he was when they launched Phonogram almost a decade ago. His philosophical ramblings about pop music while Emily runs through a variety of hellish versions of videos from the golden age of MTV are right on the money, tonally and critically, and it’s a fun counterpoint to things like vampire gentleman Dave Kohl trying to murder Emily Aster-as-Madonna-as-Marilyn Monroe. Meanwhile, McKelvie’s artwork shines in every page, whether he’s letting the static of the King Behind the Screen bleed into the gutters, or he’s recreating the music videos of our childhoods, it’s a pleasure to read. Especially with something as visually distinct as the video for “Take On Me,” seeing him live inside the confines of another art style like that, and use it to his own advantage is a delightful experiment.

Jamaica Dyer’s piece is a short one, but it is stunning. Her watercolors and the soft drama of the characters feels like a short acoustic piece on the heels of a synth-pop driven fever dream in the main feature. I don’t want to call it a palate-cleanse, because I don’t want to imply that it is somehow a lesser-piece just because it’s short and to the point; this is a short that, on a surface level, seems quick and done with. You’re doing yourself a disservice by not giving it a close reading--Dyer’s visual symbolism and facial expressions really make this piece shine.

This book is everything I want about pop music from comics. It’s a demented character study through the lens of an outsider who’s literally been trapped in a box for decades taking her revenge on the people she only knows superficially, dressed up in a metaphysical journey through the roots of MTV. Anyone who doesn’t at least giggle at the ambition of this book (that it reaches every issue) is no fun, and you should not be associating with them; they’re not allowed in your coven.


Score: 5/5


Phonogram: The Immaterial Girl #2 Writer: Kieron Gillen Artist: Jamie McKelvie, Jamaica Dyer Colourist: Matthew Wilson Letterer: Clayton Cowles Publisher: Image Comics Price: $3.99 Release Date: 9/9/15 Format: Mini-Series; Print/Digita

CBMFP 202: Alabama Black Snake

Are your knuckles white? Well then you haven't listened to this week's episode of the CBMFP yet! We're talking about things that make Kevin mad, Jessica Jones' trailer and some industry shake ups!

Books covered on this episode:
  • Voltron: From The Ashes #1
  • The Legacy of Luther Strode #3
  • Tomboy #1
  • Codename Baboushka #1
  • Just Another Sheep #1

CBMFP-202-Full

Last week on the CBMFP...

Monster & Wine: Episode 51 - People Are The Worst

M&W, in this weeks episode, discuss various reasons as to why people can, in fact, be the worst. Whether it be texting while driving, dying their hair with period blood (I both promise and apologize that this is a real thing), or just being responsible for the horror that was 9/11, the duo are sure you'll find your own reasons to be displeased with humanity. Monster gives his review of...

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Review: Virgil

I often feel like an outsider to the conversations from friends in the United States. Although they’re super smart people, my self-imposed exclusion has never been to ignorance to the issues they’re faced with everyday as citizens of the United States. More than anything, it’s that their issues seem like less hostile versions of the ones experienced by people in other parts of the world, namely my own home country Belize. In the case of LGBTQ issues, Belize like other Central American or Caribbean countries is far behind where we ought to be, and threat of violence continues to be a source of fear and frustration for LGBTQ people in the country. Although not a Jamaican himself, Steve Orlando recognizes the violence faced by people of queer identities in that country and along with artist JD Faith has crafted a narrative in Virgil that’s astonishing in not only its brutal depiction of violence, but also for making me realize that it’s a comic I had been craving for many years. Virigl follows the titular character, a cop that walks the streets and happily shakes down gangstas with the rest of his crew. In secret, he meets with his long-term partner and talks over for the umpteenth time their plan to eventually escape the country for a safer, more open life elsewhere. Their plans are screwed with once the cops figure out Virgil’s secret, killing his small group of LGBT friends and kidnapping his partner. The rest of the comic covers Virgil’s quest to recover his partner, and deliver violent justice to any cop or criminal on his path.

Virgil-OGNOne of the best aspects of Virgil is how well the book captures the look of Jamaica. JD Faith illustrates a type of city rarely seen in comics, neither a bustling metropolis nor a rural small town but a city with a high population of low income families living in shanty homes bullied by both the police and gangs. The architecture and landscape Faith pulls off serves as a constant reminder of how geographically removed this story is from the life of LGBTQ Americans who have made remarkable strides in their own right over the past few decades. And yet despite the creeping decrepitude of the setting, Faith gives it a bold neon coloring that provides a lasting energy to the book.

Seeing as Virgil promises to be an all out action tale, a ‘queerspolitation’ story according to Orlando, much of the book hinges on whether the action is riveting throughout. Fortunately, Orlando and Faith manage to keep things fresh through a combination of changing locales and placing Virgil in increasingly desperate situations where he seems to make it out thanks to more than his fair share of luck (although given his circumstances, it’s well earned luck). Initially, I was taken aback at the mercilessness with which Virgil enacts his revenge, indiscriminately offing just about anyone hindering his quest. However, it becomes apparent over the course of the book that Orlando’s Virgil is finally lashing back out at a society that has bred shame in him for his sexuality. As a result, each blow he delivers or bullet he fires feels like a necessary scream into the abyss to not fuck with people.

Virgil doesn’t feature lengthy monologues about the history of homophobia in Jamaica, but it’s actions say volumes about the oppressive forces faced by people there. Ending on a quiet note that would probably be unlikely in a real world setting, Virgil provides a hero for a heavily marginalized group and brings light to the fact that we have so much further to go.


Score: 4/5


Virgil Writer: Steve Orlando Artist: JD Faith Publisher: Image Comics Price: $9.99 Release Date: 9/9/15 Format: OGN; Print/Digital

Marvel Television Spotlights Blockbuster Lineup at New York Comic Con

Marvel Television and ReedPOP, producer of New York Comic Con (NYCC), are once again making NYCC the ultimate destination for exclusive Fan experiences with the announcement of an action-packed lineup at the show. As part of the Marvel Television roster, Fans will witness the first cast appearance of the upcoming Netflix Original Series, Marvel’s Jessica Jonesand catch the world-premiere of an all-new episode of Marvel’s Agents of S.H.I.E.L.D. Those in attendance will also get an inside glimpse at what's next for Marvel Animation with an exclusive look atMarvel’s Ultimate Spider-Man: Web-Warriors and new series, Marvel’s Guardians of the Galaxy. On Friday, October 9, Marvel Fans will get a taste of the future of Marvel live action and animation with the world premiere of an all-new episode from the action-packed third season of Marvel's Agents of S.H.I.E.L.D., before it debuts on ABC, in a panel moderated by Jeph Loeb, Marvel's Head of Television and series Executive Producer. On the same day, Marvel Animation will present an exclusive first look at new episodes and sneak peeks of its hit animated series Marvel’s Ultimate Spider-Man: Web-Warriors, and Marvel’s Guardians of the Galaxy.

On Saturday, October 10, the highly anticipated Marvel Television and Netflix panel will kick off on the Main Stage featuring the cast of the upcoming Netflix original series, Marvel’s Jessica Jones. Also moderated by Marvel’s Head of Television and series Executive Producer, Jeph Loeb, this exclusive panel will give fans a first look at this exciting new Netflix Original Series, which will be available streaming on Friday, Nov. 20. The panel will also look back at some fan-favorite moments with the cast from the critically acclaimed first season of Marvel’s Daredevil.

"With so much of Marvel’s history rooted in New York City, it is only right for us to save our biggest reveals and announcements for New York Comic Con," said Loeb. "Our Fans are in for an awesome experience and will get a glimpse of things that no one on the planet will be able to see anywhere else.”

"New York Comic Con has become the go-to event for Marvel Fans and enthusiasts to get advance looks at some of the most highly anticipated programming," said Lance Fensterman, Global Senior Vice President of ReedPOP. "We are very excited that Marvel has once again chosen NYCC as the place to debut their new content and can’t wait to see the Fans’ excitement as we welcome the cast of Marvel’sJessica Jones for their first group appearance.”

Below are specific details on Marvel Television's New York Comic Con events:

Marvel Animation Presents Friday, October 93:00 PM – 3:45 PM Jeph Loeb (Marvel’s Head of Television) brings you the biggest animation panel in this universe – or any other. Get an exclusive first look at new episodes from Marvel’s Ultimate Spider-Man: Web-Warriors as well as glimpses of exciting new Marvel series and seasons on Disney XD!

Marvel Television Presents: Agents of Primetime Friday, October 96:00 PM – 7:15 PM Jeph Loeb (Marvel’s Head of Television) returns with exciting news about your favorite Marvel agents on ABC! Be the first to see an all-new episode of Marvel’s Agents of S.H.I.E.L.D. before it airs on ABC and find out what’s ahead for Peggy and Jarvis in the upcoming season of Marvel’s Agent Carter!

The Netflix Original Series Marvel’s Jessica Jones and Marvel’s Daredevil Saturday, October 105:00 PM – 6:45 PM Join the cast of the new Netflix original series, Marvel’s Jessica Jones, in their first-ever appearance, as they answer questions and reveal secrets from the hotly-anticipated show debuting on Netflix later this year and celebrate some of the greatest moments from season 1 of Marvel’s Daredevil.  Moderated by Jeph Loeb (Marvel’s Head of Television), this panel promises to be one you won’t want to miss!

New York Comic Con, the crown jewel of New York Super Week, will take place on October 8-11 at the Javits Center in New York City, is the East Coast's biggest and most exciting popular culture convention with the latest and greatest in comics, graphic novels, anime, manga, video games, toys, movies and television. New York Comic Con's panels and autograph sessions give Fans a chance to interact with their favorite creators, while screening rooms feature sneak peeks at films and television shows months before they hit either big or small screens. New York Comic Con is the ultimate pop culture convention and the only one that takes place in the comic book, publishing, media and licensing capital of the world.  Marvel’s Ultimate Spider-Man: Web-Warriors, Marvel’s Guardians of the Galaxy,Marvel's Agents of S.H.I.E.L.D., Marvel’s Agent Carter, Marvel’s Daredevil and Marvel’s Jessica Jonesjoin additional film and television projects coming to New York Comic Con including Pretty Little Liars, Star Wars Rebels, Game of Thrones and more.

Review: Faster Than Light #1

Faster Than Light is a space story set in the distant future, after the discovery of “faster-than-light” technology. Immediately, the technology is put to use, and space missions that previously would have taken years now take just days. What’s humankind to do but go out and explore space? I was eager to pick this one up; I’m a sucker for anything set in space, so I barely had to read the synopsis before I was on board. Space exploration, aliens, dude with a big secret- these are all good things in my book.

So far, Faster Than Light has me underwhelmed. The characters aren’t interesting or noteworthy- and, sure, characters don’t have to be particularly unique if the story is plot- or action-heavy. But there’s an attempt at backstory- or hints of backstory- with a few of the characters, which should solidify our cast, but it’s still just too flimsy for the reader to hold on to. There’s an attempt at tension between a couple of characters, and another who seems a bit shady, but none of these issues are interesting enough for hold anyone’s attention.

FasterThanLight_01-1The coolest moment of this issue is the discovery of a new planet. It happens pretty abruptly, but at least it happens. The crew sets off to explore, and of course that’s when things begin to get sticky. So there’s some hope for the action, at least, to pick up, if nothing else. Surely the ominous alien tentacles promise action in the near future?

Up until the new planet and the alien tentacles, I didn’t find Faster Than Light especially interesting, and unless the second issue picks up, like, a lot, I probably won’t read further. I love a space story, but there has to be something to hold my interest. The quick glimpse of aliens might just be that something, but we’ll have to wait until #2 to find out.

This issue was underwhelming and uninteresting, though built on some potential. Space, aliens, and secrets should be enough to write a decent story, so I’ll wait until #2 before truly passing judgment. I’m not exactly waiting with bated breath, though.


Score: 2/5


Faster Than Light #1 Writer/Artist: Brian Haberlin Colorist: Geirrod VanDyke Publisher: Image/Shadowline Price: $2.99 Release Date: 9/9/15 Format: Print/Digital

Trek Out Your Workspace With a Captain Kirk Statue Bookend!

Captain James Tiberius Kirk, known throughout the galaxy for his fearless leadership and stunning good looks, can run a well-organized ship, and now he can keep your books organized with a PREVIEWS exclusive Captain Kirk bookend by Icon Heroes! This statue bookend is available to pre-order from the September PREVIEWS catalog and will be available to purchase from comic book specialty shops in early January. The bookend is a remarkably detailed 10-inch tall statue cast in resin depicting Kirk sitting pensively in his famous captain’s chair. The bookend captures a stunning likeness of actor William Shatner in his costume from Star Trek: The Original Series, from his gold captain’s tunic down to his shiny black boots. As he ponders his journey, Kirk’s left hand toys with the intricately sculpted buttons on his iconic command chair.

This gorgeous statue bookend is perfect for any Trekkie looking to add some authority to their bookshelves or office! The exclusive is limited to 500 pieces worldwide and comes with a Certificate of Authenticity.

To pre-order the Captain Kirk Bookend priced at $135.00, use item code SEP152602 at your local comic book shop. Find and boldly go to a comic shop near you by visiting www.comicshoplocator.com.

VIZ MEDIA RELEASES FINAL RANMA 1/2 HOME MEDIA INSTALLMENT

VIZ Media, LLC (VIZ Media), the largest publisher, distributor and licensor of anime and manga in North America, prepares fans for the final home media installment of the celebrated gender-bending martial arts action comedy based on the popular manga series created by Rumiko Takahashi as it announces the release today of RANMA ½ Set 7. VIZ Media has released the entire gender-bending martial arts action comedy in its original Japanese series order across seven Limited Edition Blu-ray and Standard Edition DVD Box Sets. RANMA ½ is rated TV-14 and is based on the popular manga series originally created by Rumiko Takahashi.

The RANMA ½ Limited Edition Blu-ray Box Set 7 carries an MSRP of $54.97 U.S. / $63.99 CAN. The final set of the series contains Episodes 139-161 on 3 discs, presented in full 1080p high-definition resolution with the series’ original, uncropped 4:3 aspect ratio. Subtitled and English dubbed dialogue options are available. The Blu-ray edition also contains a full color art card and a 32-page booklet with individual episode summaries.

Blu-ray bonus features include clean openings and endings as well as series trailers and the concluding installment of “We Love Ranma Part 8 - We Love Rumiko Takahasi.” The set comes in a gorgeously illustrated chipboard box with embossed foil stamping.

Ranma_Set7-3D-BlurayLimitedEdition

The RANMA ½ Standard Edition DVD Set 7 also features the final 23 episodes with the original, uncropped 4:3 aspect ratio, with bonus features that include clean openings and endings and trailers. Subtitled and English dubbed dialogue options are available. The Standard Edition DVD set is available with an MSRP of $44.82 U.S. / $51.99 CAN.

The madcap days of martial arts mayhem comes to a thrilling conclusion in the final set of RANMA ½! Ranma is challenged by Ryoga to fight yet again, but this time he is completely defeated by Ryoga's new technique, the "Lion's-Roar Blast." It is said that the more miserable the user, the stronger the technique becomes - does Ranma have a chance against the tragic Ryoga?! Then, Ranma must master martial arts cheerleading, but in order to win, he is going to have to cheer up Upperclassman Kuno! Finally, Ranma's mother at last comes to the Tendo Dojo, but why is Genma doing everything he can to stop Ranma from meeting her? Akane feels sorry for Ranma, who barely remembers his own mother, and forms a plan to bring them together.

RANMA ½ manga creator Rumiko Takahashi is one of Japan’s most prolific and respected manga artists and is the creator of several long running series including MAISON IKKOKU, RANMA ½, and INUYASHA – all published in North America by VIZ Media. The spotlight on her prolific career began in 1978 when she won an honorable mention in Shogakukan's annual New Comic Artist Contest for Those Selfish Aliens. Later that same year, her boy-meets-alien comedy series, Urusei Yatsura, was serialized in Weekly Shonen Sunday. This phenomenally successful manga series was adapted into anime format and also spawned a TV series and half a dozen theatrical-release movies, all incredibly popular. Takahashi followed up the success of her debut series with one blockbuster hit after another— MAISON IKKOKU ran from 1980 to 1987, RANMA ½ from 1987 to 1996, and INUYASHA from 1996 to 2008. Other notable works include MERMAID SAGARUMIC THEATERONE-POUND GOSPEL, and RIN-NE (all also published in North America by VIZ Media).

For more information on RANMA ½ or other award-winning anime titles from VIZ Media, please visit www.VIZ.com.

Review: Savior #6

Missing out a review last month of Savior gave me time to really miss this comic. It wakes me up. It makes me wonder why other comics can’t be as interesting or mysterious. I can’t quite figure out what Savior is? Actually, we don’t see much of his current character in this issue, so don’t get your hopes up. What we see instead is this rising action of his character becoming a Savior for this town. The rumors have already started, so now it is time to get the word out and make this god known infamous. The church service is happening today, so tons of people from all over have come to pay tribute to this hurt town. But you will notice quickly that the people want to talk more about Savior than anything else. In a phrase, it gives them hope. You really don’t know how Savior is reacting to this, but I am sure he is just confused like the rest of them. So that leads me to wonder what the “normal” people who don’t know what think think about it all. Cassie seems to be doing her job and working on some discovery about Savior.

Savior #6Otherwise, the story focuses on Savior’s past and what some weird occurrences in his life. For me, it is strange to think that he was just a child and lived a normal life. You would think he came down for heaven or whatever you want to say. Again, it is a matter of discovery what his true history is.

What I love about Savior, the comic, is how the writers give tons of foreshadowing. It isn’t done in a corny way at all. Brian Holguin and Todd McFarlane give us little crumbs that keep the reader guessing. And they don’t forget about the crumbs they left. Each issue builds upon the next and some even get solved. It works out perfectly. My favorite crumb this week is this negative feeling you get about those crazy church people thinking that god wanted those people to die in the plane crash. Something is going to happen with these people. Plus we see no sign of Malcolm either. How does a main character go from all over to nothing at all? Something is brewing. There are some other crumbs as well. Especially with Savior. But I have to say that as much as this church annoys me, it equally, if not more, intrigues me. I want to see where this goes. I want to see what Savior thinks about it.

I try to mention the art in every single issue of Savior, because it is quite fascinating to look at. It is very realistic but what I have noticed in every issue is this background fade that happens. At certain moments, the background is given this clouded effect which really makes the panels or characters that are in focus pop. So the artist can create this crowd or this small town and still focus the eye to what is important. It is really cool to see it take full effect in this issue.

All in all, obviously I am still digging this comic. Thi is probably the most boring issue yet, but it is building to something much bigger so I can’t say that it isn’t worth it. I don’t think there will be an issue that isn’t worth it. So once again, get Savior and enjoy the hell out of it.


Score: 3/5


Savior #6 Writer: Brian Holguin & Todd McFarlane Artist: Clayton Crain Publisher: Image Comics Price: $2.99 Release Date: 9/9/15 Format: Ongoing, Print/Digital

Achieve Flawless Victory with Exclusive Mortal Kombat X Variant Figures

PREVIEWS and Mezco Toyz team up to present exclusive variants of their Mortal Kombat X Series 2 action figures, available to preorder only through the September PREVIEWS. Fans can purchase the “Mournful” variation of Kitana, “Blood God” Kotal Kahn and “Sorcerer” Quin Chi from Mortal Kombat X, the tenth main installment in the fighting video game series. These exclusive figures are scheduled to release in comic book specialty shops in December 2015. The six-inch scale figures were digitally sculpted using the game files to ensure stunning accuracy and feature more than 17 points of articulation, many of which have ball joints. These figures are perfect for recreating your favorite poses and moves from the popular gaming franchise!

The PREVIEWS exclusive Kitana figure shows the 10,000 year-old Princess Kitana as she appears in her Mournful variation, honoring her best friend Jade. The bloodied figure appears with her trademark bladed fans, a dagger, as well as the glaive and glowing purple staff of her fallen friend.

The figure of Osh-Tekk Warrior and Emperor of Outworld Kotal Kahn, who debuted in Mortal Kombat X, appears in his Blood God variation. The PREVIEWS exclusive version of the figure comes with a glowing red blade and features red tattoos all over his body. The blood-covered Kotal Kahn is also clutching a foe’s heart, just like in his “Be Mine” fatality move.

Quan Chi, the most powerful necromancer in the Netherrealm, is a staple of the Mortal Kombat series. Fans can collect the PREVIEWS exclusive Quan-Chi Sorcerer variation figure, in which Quan chi has glowing purple marks on his head and arms. The figure comes with a glowing purple skull and blade, much like the one Quan Chi conjures to use in his “Mind Game” fatality.

  • Mortal Kombat X Kitana Mournful Variant Action Figure (Item Code: SEP152288, SRP: $20.99)
  • Mortal Kombat X Kotal Kahn Blood God Variant Action Figure (Item Code: SEP152289, SRP: $20.99)
  • Mortal Kombat X Quan Chi Sorcerer Variant Action Figure (Item Code: SEP152290, SRP: $20.99)

Each fully posable figure is exclusive to comic book specialty shops and available to pre-order at any comic shop from page 504 of the September PREVIEWS catalog. Find a shop at www.comicshoplocator.com to choose your fighter!

Review: Tyson Hesse’s Diesel #1

I’m going to rant for a moment. I’m not a fan of any comic that puts the creator’s name before the title. I don’t know if that’s a way to avoid lawsuits with something else of the same name, but I personally dislike it. I’m never going say the full title that way and frankly I doubt many people care. It makes your book sound more like a piece of armor I’ve found in an RPG than a comic title. I’m sure there’s a reason for it, but at the end of the day it makes you look arrogant. Like you needed your name on the book in a bigger than credit type way and this goes for any series that does this, not just Tyson Hesse’s Diesel. UPDATE: Just wanted to clear up the last paragraph, I'm by no means attacking the creator, but rather just soap boxing. I re-read it and it sounds attacky and I didn't mean for it be specifically directed at this series. Also, as I suspected there was a good reason for Tyson Hesse's name to be added to the title.

The story is about a flying city boat called Peacetowne. We meet Dee Diesel, a young girl about to turn 18 and when she does she’ll inherit the ship per her father’s Will. We quickly see that she’s annoying as she heads to the bridge and pretends to be captain of the ship. Eventually she’s kicked out and heads back down to her work station in the garage. They head into a storm and Dee gets in the way and kicked off the bridge… again. Oh and she might have a power that her father likely didn’t tell her about to protect her.

Tyson-Hesse's-Diesel-#1The main reason I checked out this issue was because of the art. I love the manga/anime influenced style. It has a rich animated look and was the best part of the issue. I’m going to talk about it before I dive into the story. A lot of the characters seemed Muppet inspired, but more along the lines of Jim Henson’s Dark Crystal stuff. Oh and no Jim Henson doesn’t get a free pass on putting his name before titles either. Anyway, the art has clean line work and flows very well. I can’t stress enough how much this looks like a storyboard for an animation.

As for the writing. There’s some infodumps. There not too bad, but it’s very obvious that each scene has an agenda of information that it’s looking to give the reader. Towards the end of the issue I became confused about what I was witnessing and no one wanted to say anything. Then we just follow Dee as she discovers her power. I get that everything couldn’t be revealed, but there’s some pretty big holes in our knowledge of what’s going on in the issue.

There were some funny moments… at first. Then the book and all the characters became a bit too “on” all the time. That is to say that everyone is looking to crack a joke and get a dig in on Dee and she’s always looking to give a dig back. It’s tiring reading dialogue like that because no one is like that all the time and if they are, well most people would eventually stop talking to them. My point is, the comedy got old quickly and didn’t do anything to refresh itself.

It’s not a terrible issue, it’s just pretty average. With it only being four issues there’s a strong chance I’ll check out the entire series. I just hope that it’s not one of those stories that’s written for the trade because then there won’t be much point in checking out the single issues. At least the art is really good and hopefully the story will get there as well.


Score: 3/5


Tyson Hesse’s Diesel #1 Writer/Artist/Creator: Tyson Hesse Publisher: BOOM!/Boom Box Price: $3.99 Release Date: 9/9/15 Format: Mini-Series; Print/Digital

Review: TET #1

There’s two type of war stories: one that romanticizes the events and one that reveals the dirty underbelly of war. TET is the latter of the two. Now, if that’s your cup of tea then you’ll probably enjoy this realistic look at the effects of war on a person’s entire life. The story takes place in Vietnam during the Vietnam War. We meet our main character Eugene as he narrates his life. He’s dating a woman from Vietnam and has asked her to marry him and we pick up with this conversation as she agrees to move to the United States with him after his tour is over. The catalyst of the story is when Eugene is assigned to a murder investigation when someone he knows is murdered. During this time, we also flash forward in the story to see Eugene older and nursing old injuries. There’s some other story connections that aren’t worth spoiling, but otherwise that’s the gist of the issue.

TET REG COVER ISSUE01 FAOverall it’s an interesting read. Paul Allor is clearly going somewhere with the story and has layered elements for the plot to use in later issues. My thing is… there’s only so many ways this story plays out. Granted there’s going to be a twist at some point, but then of course there’s going to be a twist. Maybe it’s just that I’ve read a lot of Vietnam stories and I’ve seen a lot of Hollywood movies with the war as its focus, but I just can’t imagine there’s too many surprises to be had with this story. With that said, it’s the journey that will make it worthwhile. We’re just too early into the series to know if the journey is going to pay off.

The art is solid. Paul Tucker’s style reminds me a few artists out there, but none that I could get to the tip of my tongue to tell you. His line work is thick and rough. There’s not a lot of smooth edges in this comic, but rather sharp points and an overall gruffness that gives the story all its personality and atmosphere.

I know that TET isn’t for me. I knew after a few pages that it wasn’t going to be a series that I follow. I can still see the craft at work here. The art is pretty damn great and it does a lot of heavy lifting for the series. Like I said, the books personality comes from the art. As for the story, it’s good, but it’s not to that level that it can suck anyone into it. It’s trying and I’ll even say that it’s pretty close, but it was just missing that special something to make me want to keep reading. Maybe this war story is for you. Maybe it’s your first in which I would say keep with it, you never know. For me though, it’s was a solid first issue, but not much else.


Score: 3/5


TET #1 Writer: Paul Allor Artist: Paul Tucker Publisher: Comics Experience/IDW Publishing Price: $3.99 Release Date: 9/9/15 Format: Print/Digital

Review: Archon #2

The first issue of Archon was a good issue, but I was left wondering where exactly the story was going. I would say that’s the only real problem with Archon, is that I’m not sure where the plot is heading. I get that we’re in a world that is mixing fantasy and reality and our protagonist is clueless of this fact, but other than that… I don’t know why I’m reading this book. I know that sounds harsh, but it’s true. It’s not that I need to know how it all ends, but right now there’s not really a conflict outside of Gareth figuring out what he’s in for. Sure there’s the drug deal leading to an arrest at the beginning of the issue which has a pretty significant reveal at the end, but it doesn’t come across as the main story.

Archon #2The crazy thing is… I like the story. I like this world. I find Gareth to be a bit too clueless. He meets his boss Al, who is an actual dragon and mistakes it for animatronics. Then when he changes into a naked man he missed it because his head was turned… where did the dragon go, should have been his next question. Again, he’s a bit too clueless for someone being hired for his observation skills, but I still dig the story and the world.

The art has definitely grown on me. The exaggerated jawlines and rustic look of the world works. It’s also easy to forget that this is taking place shortly after the Vietnam War, but the vibe of the art fits once you do remember that. The creature designs are pretty cool looking as well. The trolls in particular are unique looking and different from other fantasy stories. It’s a nice touch.

I know I seem like I’m being hard on this series/issue, but I did really like it. I just wonder where exactly it’s all going and if there’s an overall point to what I’m seeing other than just exploring this new world. Hopefully that’s ironed out in the coming issues, but even if it isn’t… I’ll probably stick around. I’m digging the world that Archon has created and I’m willing to stick it out to see Gareth’s in action.


Score: 3/5


Archon #2 Writer: John J. Perez Artist: Marco Maccagni Publisher: Action Lab Entertainment Price: $3.99 Release Date: 9/9/15 Format: Ongoing; Print/Digital

Review: Bloodstrike #2

While the first issue of Bloodstrike opened with a ludicrous scene in which the titular character bit his own arm off, this second issue opens with an equally ridiculous and impossible accomplishment. Professor Night (a not-so-subtle allegory of Batman) somehow manages to front-flip very high in the air, in spite of the fact that he’s strapped to a chair leaving him in no position to do a small hop let alone a five-foot high leap. Upon successfully landing the flip, Professor Night proclaims: ‘You didn’t think this chair would limit my mobility, did you?” Well, yes actually. I get that one half of fiction is the reader’s suspension of disbelief, but that only stretches so far before things loop round and you’re pulled out of the story with the realisation that what you’re witnessing is utterly absurd. Perhaps you could excuse such nonsense if the story was just a little engaging, but frankly it really isn’t. So what exactly is Bloodstike about? Good question! The book’s story is largely incoherent, but regardless of that fact let’s put everything we know on the table and see if we can’t piece some vague plot together.

  • Someone has stolen Bloodstrike’s penis, which apparently is of some strategic value.
  • A crazy woman who I don’t know the name of wants Professor Night’s brain in order to operate the so-called ‘behemoth’ that she’s built. Maybe she has Bloodstrike’s penis?
  • Bloodstike himself is killing a load of generic villains alongside Cabbot Stone, a man he worked with in the past. Inexplicably, Stone and Bloodstrike start fighting each other afterwards so I guess they’re like frenemies?
  • People are selling super-abilities given to them by the people who created Bloodstrike, but seemingly that isn’t a huge problem because a lot of them were brutally killed in this issue.

Bloodstrike-#2Ok, so the plot of this book is: One-dimensional villains have crazy plans; Bloodstrike will probably murder them soon though so it’s fine.

I guess that’s one of the most annoying things about this book; there are no consequences for anything, nor is there any sense of high stakes or tension. Bloodstrike easily cuts through every adversary sent his way, and each scene feels disconnected from the last. The final page reveal this month (spoilers, but you really shouldn’t care about spoilers for this garbage), is hideous womanizer Bloodwulf punching a hole straight through Bloodstrike’s chest. I guess you could make a case for that being a high stakes, high tension scene, but you know that Liefeld is just going to come up with some bullshit next issue which will restore Bloodstrike back to perfect health. Then the random acts of violence will continue for another twenty pages! Hooray!

There are no characters in this book. No one is developed, and no one has a personality – except for maybe Bloodstrike himself, who has apparently adopted the persona of “bargain bin Deadpool.” It’s strange that Liefeld, who created Deadpool, can’t for the life of him successfully write a Deadpool-style character. This is most evident in the parts where Liefeld falls for the old trope of having Bloodstrike explain everything he’s doing while he’s doing it. There’s the obvious issue that excessive dialogue makes the fight scenes clunky as hell, but the worse thing for me is that the narration is clearly trying to be amusing yet every line falls flat on its face. Indeed, Bloodstrike quickly becomes annoying, an unwelcome presence in his own comic-book and that is never a good sign.

Liefeld continues to demonstrate his shaky understanding of the word mature in this issue; he seems to genuinely believe that all a comic-book needs to be considered mature is lots of graphic violence and a bunch of rude words. Who needs a coherent story when you got some f-bombs, right? Ironically, this has the opposite effect and makes the book feel very juvenile; Liefeld himself comes across like a child saying curse words for the first time, thrilled by the novelty of sounding like a grown-up without being told off. Liefeld takes time to make fun of himself at one point in this book, where Bloodstrike remarks that he’s embarrassed for whoever thought Deadlock’s costume was a good idea given that it’s essentially bad Wolverine cosplay. He’s not wrong, and indeed this moment feels like Liefeld briefly touching down with reality before veering back into his delusions of grandeur.

Indeed, the only notable thing about this second instalment is that it answered the question I asked in my review of the first. In that review, I questioned who this comic-book is for due to it being too violent for young children and too stupid for everyone else. Well now I know who this comic is for: Rob Liefeld. It’s clear from the back-matter in this issue that Liefeld genuinely believes this is a great comic-book, and it’s clear from the reviews that he’s the only one. I don’t want to be a bully, and I don’t enjoy taking something someone has made and ripping it to shreds. But honestly, I can’t get away from the fact that this is a book that should never have been made. It simply doesn’t belong in our time; it’s nothing but a remnant from an age of comic-books that most people would like to forget. It fails even to cross into ‘so bad its good’ territory, and the fact that the first issue outsold a plethora of far superior books is genuinely quite saddening to me. Don’t buy Bloodstrike, not even as a joke.


Score: 1/5


Bloodstrike #2 Writer/Artist/Creator: Rob Liefeld Colorist: Jeremy Colwell Publisher: Image Comics Price: $3.99 Release Date: 9/9/15 Format: Ongoing; Print/Digital

Review: Star Trek/Green Lantern: The Spectrum War #3

I was honestly dreading writing this review. The more I thought about it, the more I dove into reading other comics, facebook, or twitter. But every time I went back to Star Trek/Green Lantern #3, it gave me the courage to write this piece. It’s not good, that’s what I’m saying. Hal Jordan is finally aboard the Starship Enterprise and is explaining to the crew about the power rings, having a posing contest with cardboard cut-out images of Captain Kirk, and giving us the recap on Blackest Night and placing us right after that on the timeline (although his suit is post-New 52). Meanwhile in space, the evil side of the Crayola-verse have found their babysitters. The rage-fueled Gornarian is taught a lesson by Atrocitus, Larfleeze arrives to claims what’s his from the Romulan, and as we saw last issue in a whopping anti-climactic cliffhanger, Sinestro talks some more intergalactic politics with Emperor Chang of the Klingon.

This whole issue is basically a giant exposition dump for those who don’t know the Green Lantern mythos... and somehow are still picking up a Star Trek and Green Lantern crossover which is half way through its six issue story. Hal Jordan explaining how Ganthet could have crossed into the Star Trek universe, dragging along all kinds of friends and foes.

ST-GL03-coverAMy problem was the art in the first issue, then the story in the second, now they’ve both leveled into lacking everything one could ask, but one could expect of in a crossover of this kind. The Star Trek cast continue to look like cardboard cutouts of the actors portrayed in the movies, the action sequences are stagnant, the dialogue is choppy when it tries to be conversational and heavy-handed when it gave me information about the Lantern world. I still don’t know where they’re taking the story with the Yellow, Red, and Orange Lanterns, so every time we see their interaction, it continues to feel like pointless moments that take me away from the main story and wastes valuable real estate in an already short page count (every issue has clocked in at 19 or 20 pages).

This is one of those crossovers that could have benefitted of those one-shot lead up issues to it. I would have enjoyed seeing a one-shot Green Lantern issue that threw us back in the middle of Blackest Night (again, my favorite and most metal DC event ever), and what exactly was happening to the crew of the USS Enterprise that put them in such a tight situation before encountering Hal Jordan.

Instead we get more set up, a forced banter between Jordan and Kirk, and a third issue that continues to lack in progression of the story, and makes me assume that things will be either left unexplained or be rushed in the next three issues given the big reveal at the end of #3. The thing that made me almost wonder about this issue were the main and variant covers which have been fairly solid throughout the run, and worth picking up if you ignore the fact that they are more interesting than the content inside them. I was almost excited for a second about seeing my favorite Green Lantern and DC resident asshole Guy Gardner tear into the patience of everyone in the Star Trek Universe, or Kilowog trying to figure out where all the poozers he was fighting went. None of that happened.


Score: 1/5


Star Trek/Green Lantern: The Spectrum War #3 Writer: Mike Johnson Artist: Angel Hernandez Colorist: Alejandro Sanchez Publisher: DC/IDW Publishing Price: $3.99 Release Date: 9/9/15 Format: Mini-Series; Print/Digital

Review: Head Looper #1

I just put down the first issue of Andrew Maclean’s Head Lopper and all I can think is “Damn, that was a lot of fun.” It’s not a huge philosophical piece, and it’s not a dumb action-adventure comic, but it lives somewhere in the middle, presenting a rich world, understated characters dressed up as overblown vikings, and, obviously, fucking amazing fights. The story begins with Norgal, the titular Head Lopper, fighting off the leviathan that has been terrorizing the bay of the Island of Barra. As payment for the island’s protection, he takes an ornate necklace from a cleric, who swears vengeance. Meanwhile, the shady steward of the kingdom goes to a clearly haunted bog to make a deal with a dark force for the head of the Blue Witch that Norgal carries around. The steward convinces Norgal to help their island once more, and the main story ends. The third part (of three in this issue) is a shorter story, focused on Norgal’s adventures elsewhere, giving more insight into his character and the world of Head Lopper than anything else.

Head-Lopper-#1Maclean is someone whose work I wasn’t very familiar with until ApocalyptiGirl came out earlier this year. He’s got an eye for action, an extremely dry wit, and his linework is expressive without being too mired down in detail. His framing alone is extremely interesting, especially for an action comic. During the fight with the leviathan at the beginning, the camera sometimes cuts away from the action to build the world around for a minute, or to build tension. It’s a masterful sense of pacing that Maclean has built in here, and it works. A lot of ink has already been spilled comparing him to Mike Mignola (certainly aided in some respects by the fact that Mike Mignola did a promo pin-up for the series), and they’re not wrong--if Mignola didn’t live in such spot-black territory, and had a little bit more fun with his series instead of ending the world all the time, it would look something like Head Lopper, with its disembodied, sarcastic witch heads, and bog spirits. Head Lopper is supremely colorful, and Michael Spicer’s work in the main story is a gorgeous, flat style that really works. Maclean himself colors the final part of the story, and his palette is much paler, but also has a vibrancy to it that I really responded to.

Basically, Head Lopper is what I want from a Conan book. I don’t want antiquated language and continual references to Crom, and byzantine political structures for Conan to unravel for some reason--I want Conan to get eaten by a sea serpent and cut his way out, and to hang out with one of his bros and drink ale. Head Lopper is billed as a quarterly adventure comic, and with it’s pulpier paper style, 64 pages, and amazing, extended fight scenes, it fits that bill with everything I could have wanted. It seems a little pricey at first blush, but it’s $6 for over 60 pages, and it’s basically three months’ worth of comics all at once, so I’m more than happy to fork over what would shake out to $2/issue for this hell of a good time.

I can’t find anything not to like about this issue. My highest recommendation, for sure. Can’t wait for the next one in December.


Score: 5/5


Head Looper #1 Writer/Artist/Colors: Andrew Maclean Colors: Michael Spicer Publisher: Image Comics Price: $5.99 Release Date: 9/9/15 Format: Quarterly Mini-Series; Print/Digital