Comic Industry: BOOM! Studios Streamlines the BOOM! Innovator Retailer Reward Program

Award-winning publisher BOOM! Studios is pleased to announce that the BOOM! Innovator program is relaunching with a focus on rewarding the retail partners who have supported the company for the last 10 years.

The goal of the program is to help push the industry forward by offering retailers a risk-free opportunity to provide new BOOM! Studios material to their customers. By stocking through single issues at the beginning of various series, stores are seen as consistent one-stop shops for a plethora of series. Of course, this also leads to trade sales down the road. In addition, retailers have risk-free trade-in value on all in-stock BOOM! items in their warehouse.

BOOM! wants to reward retail partners that are willing to take a strong position with the company as a publisher and stock BOOM!'s newest single issues. In exchange for stocking all single issues #1-4 each quarter (at a quantity based on the amount of locations a retailer has), retailers will qualify to return all unsold copies up to four times a year and redeem those books for free shipments of replacement BOOM! stock. Additionally, qualifying retailers will be featured in a monthly BOOM! Innovators ad and on the BOOM! website, as well as have a dedicated point of contact at BOOM! to coordinate signings, events, and promotional material.

How will this benefit BOOM! as a publisher? It's pretty simple: BOOM! will have a list of retailers the company can point out to fans and say with confidence, "Shop at this store, they carry everything we publish." The company will also be able to build a more direct and personal relationship with their biggest supporters through this program. In the long run, BOOM! believes it will strengthen their customers and fan base as well and incrementally increase overall sales.

“There is more amazing comic content available to fans now than ever before, but that makes the job of a retailer to curate that content in their store even more challenging than before,” said BOOM! President of Publishing and Marketing Filip Sablik. “At BOOM! we believe strongly that part of our partnership with retailers is maximizing their sales at a reduced risk and the BOOM! Innovator program is a great way to do that.”

Currently there are 74 retailers across the country signed up for the BOOM! Innovators program, and the publisher is excited to work hand-in-hand with those who have championed such titles as Lumberjanes, The Woods, Adventure Time, Mouse Guard, and more over the last decade. For inquiries about the Innovators program, feel free to reach out to Direct Market Representative Sam Kusek at skusek@boom-studios.com.

Trailer Time: The Troop From Titan Comics

Across the planet and unknown to each other, a group of troubled teenagers led lives of quiet desperation. But hell is about to befall them and they find their lives destroyed when they are targeted by dark forces. On the run, they discover they have unbelievable powers and must come together – as The Troop! Issue #1 comes with two covers to collect: an art cover by series artist Joshua Cassara​ (order code: OCT151684), a variant art cover by red-hot Doctor Who artist Elena Casagrande (order code: OCT151685​)

The Troop #1 will be available in stores and on digital devices from December 9 For more information about Titan Comics visit:​ http://titan-comics.com/

Review: Hellboy in Hell #8

Although the Mignolaverse is decades younger than Marvel’s 616 universe or some versions of the DC universe, I still lack much of an understanding as to the world’s history or character stories. That ignorance is mostly due to my desire to read those stories in the fancy schmanzy library editions I just can’t afford at the moment since I’ve dug the Hellboy character since I first saw Guillermo Del Toro’s film version of the reluctant demon. I say all that just to clarify that there’s a lot I missed in this issue that would’ve probably had greater impact for this comic’s former reviewer. However, even having just read the previous issue in addition to this one, I felt enthralled by Hellboy’s tale in hell. Balancing the humor and horror that’s made Hellboy such a hit, this issue provides a physically weakened Hellboy the chance to show just impressive he remains with writer and artist Mike Mignola nicely concluding another arc in this miniseries. After Hellboy found out last issue that even in death a person can still get sick (in his case with a bout of soul parasites), he manages to persuade Hoffman, a deceased healer to help him out of his latest bind. Hoffman goes off to find a mandrake root for Hellboy’s procedure, and asks Hellboy to distract Wilhelm, a dead soul who continues to harbor a grudge against Hoffman. Immediately Hellboy dukes it out with Hoffman’s giant cat form, an enjoyable brawl that goes on just long enough. Hoffman then takes Hellboy to visit the Furies, who may be Hellboy’s last shot of getting a cure for those damn soul parasites. The visit results in a family reunion that goes poorly, like damn-this-is-cruel-even-for hell-poorly.

Hellboy-in-Hell-#8It’s a testament to Mike Mignola’s love of Hellboy that even after more than a decade now of writing and illustrating Hellboy in one form or another, he seems to continue to enjoy creating new stories for the character. Rather than a cash-in, this Hellboy story adds further layers and complications to both Hellboy’s and our own understanding about his origin and ultimate destiny. And even though this issue concludes another arc, it contains a great refresher about Hellboy’s conception and his recent adventures in hell that’s delivered in a two-page spread highlighting the important figures in Hellboy’s life. Mignola makes Hellboy’s hell a foreboding setting, aided by Dave Stewart’s colors that lean towards washed greys and blues, which adds greater contrast to the demons and hellfire that frequently appear.

I most like that this issue shows that Hellboy has clearly gone through some substantial development since his earlier days as a shoot first, asks questions later type of guy. When convening with the Furies, Hellboy maintains a calm demeanor in spite of their false accusations that he murdered his brothers and uncle. And despite the poor treatment he’s received at the hands of others, Hellboy remains a compassionate figure, caring for the fates of those who want to see him dead. In a comic concerned with exploring whether Hellboy can shake his demonic origins, the demon with the Right Hand of Doom proves again and again that he’s far more than a being fated to rule hell and bring about destruction.

As a person with little knowledge for the Mignolaverse, I definitely recommend checking out Hellboy in Hell even if you don’t care to read the stories that preceded it. This series gets to the core as to why this character has had great staying power. Once you make it to the final few haunting pages though, you’ll really have to fight off the urge to binge read all that Mignola has done with this character.


Score: 4/5


Hellboy in Hell #8 Writer/Artist/Creator: Mike Mignola Colorist: Dave Stewart Publisher: Dark Horse Comics Price: $2.99 Release Date: 9/23/15 Format: Mini-Series, Print/Digital

Review: Codename Baboushka: The Conclave of Death #1

How tedious, indeed, Baboushka.  How tedious indeed. I don't know what to think of Codename Baboshka. The story read like it was spring-loaded: it drags a bit and then kicks into high gear in its final pages.  Baboushka's escape from the first precarious spy situation in which the reader finds her is thrilling.  But the background intrigue leading up to that is boring.

Codename-Baboushka-#1There are times in comics (and other forms of storytelling), where I feel like I'm having the stakes handed to me on a silver platter, rather than sussing them out as the story develops.  Here, I have to be honest, I just don't care that much about Baboushka.  Johnston is at his best when he is building worlds and sending the reader careening through them; but, there's no world-building here.  This comic has to lean entirely on its characters and the situations into which they're thrown, both the action and the intrigue.

And that's not to say that I think Johnston can't write a character, since he has excelled at this in essentially all of his other titles.  It's a hard problem for me to pin down, but this issue has a lot of fat on it, without much meat.  The limo scene where Baboushka is coerced into performing the task that will make up this first arc is claustrophobic and misses any chances to make me more curious about these characters.  It's just a lot of posturing, really.

The art, unfortunately, seems not to be a fit for the style of story so far.  Shari Chankhamma is really talented, having done great coloring work and having a portfolio filled with varied and crisp cartooning.  The line work in this title, however, feels too lumpy, with the art being further confused by muddled colors.

There might be some First Issue Blues happening here, but I can't see the wishy-wash art being a selling point for me even if things with Baboushka pick up.  I love the idea of a female spy, but there's just not enough here for me to love the idea of this female spy.  It's entirely possible this comic just isn't for me, but I still think this issue is a sub-optimal gateway for anybody to enjoy this series.


Score: 2/5


Codename Baboushka #1 Writer: Antony Johnston Artist: Shari Chankhamma Publisher: Image Comics Price: $3.99 Release Date: 10/7/15 Format: Ongoing; Print/Digital

Review: Colder: Toss The Bones #1

Colder returns for its third series. For those unfamiliar it stars the character Declan who was insane and had a crazy low body temperature. He was being harvested by a creature named Nimble Jack who feeds on crazy people, but Declan was able to kill him… unless you read the last series and saw the cover to this series. In the last series we learn something dark about Declan and see that Nimble Jack may not be so dead after all. Colder: Toss The Bones mainly follows Nimble Jack and his return to our world. He finds a man alone on a park bench and quickly turns him crazy and establishes the theme of the series… pigeons. Through Jack and his craziness, we learn why he’s back and that he doesn’t have all the info you would assume he has, but he definitely remembers Declan.

Colder---Toss-The-Bones-#1On Declan and Reece’s side of things we see them trying to live normally. Declan doesn’t have any fingers and they haven’t really dealt with the reveal from the last issue. They spend most of the issue grocery shopping, but writer Paul Tobin uses this to show their relationship and it’s very effective.

There’s something missing from this issue. I can’t place my finger on it, but it’s not as exciting as the previous two volumes. Maybe it’s just become old hat and that’s on me a little, but this really comes across as the next issue in Bad Seeds rather than the first issue of a new volume.  It still manages to be pretty inviting to new readers if you’ve never read the series before, but part of me thinks you’d be lost a little. Otherwise Tobin is consistent with his characters and his work on this series in general.

Colder without Juan Ferreyra, wouldn’t be Colder. Ferreyra gives the story so much personality and really brings out the madness of the world. His visuals are striking and scary. It’s a brightly colored book, but Ferreyra still manages to make it scary and that says something. I mean pigeons talking and driving a man insane over the course of a page… creepy. His visuals always impress and in particular I love to see what demented shit he’ll come up with. A pigeon in someone’s head… gross and amazing. Ferreyra continues to deliver some of his best work on this franchise.

Colder: Toss The Bones #1 isn’t bad by any means. It’s just that it’s pretty basic if you’re familiar with the storyline. Sure Nimble Jack is great and his return is interesting, but there wasn’t an “oh shit” moment in this issue to really hook you. If you’re a fan of the series though then definitely pick it up, it’s a solid continuation to one of the more interesting horror series out there.


Score: 3/5


Colder: Toss The Bones #1 Writer: Paul Tobin Artist: Juan Ferreyra Publisher: Dark Horse Comics Price: $3.99 Release Date: 9/30/15 Format: Mini-Series; Print/Digital

Review: Blood Feud #1

Southern horror, Southern terror, Southern crime, if it’s in the South then comics want to place their setting and subgenre there. I don’t know why, but the South is hot right now. I’m not from the South so I have zero interest. I am from a small country town though so I can relate to the stories I just rarely find them interesting. Blood Feud is a Southern terror story from Cullen Bunn and published by Oni Press. Usually these two things together are pretty damn good. The Damned, The Sixth Gun and Hellbreak all being strong examples of Cullen Bunn, supernatural/horror elements and success. I would not place Blood Feud on that list just yet.

Have you seen Tremors? Have you seen it recently? It doesn’t hold up over time that’s for damn sure. Blood Feud gave me a Tremors vibe. The story starts off in a small town with two friends driving to town and being stopped by a university student that’s studying the migration of spiders. We see a flood of big ass spiders just crawling like a herd of sheep and yet no one brings out a flame torch and kills them all because this apparently happens once a year… fucking gross.

Blood-Feud-#1We keep following our main character and he narrates us to death about the town and two families that have a… blood feud. Clearly our main dude has a bias against one of the families and sets the stage for them being involved in witchcraft and such. Eventually the catalyst of the story kicks off and our main dude runs into the beautiful University student and finds out that the blood feud has been kicked up a notch and one of the families may have been completely wiped out.

It takes a long time to get to anything interesting and I don’t know if it was really that interesting. There’s so many familiar movie tropes and influences happening in the story that nothing is really a surprise when you get to it. I’m not going to say the other movie that’s influenced as well because it would just give it away to easily, but you’ll likely see it for yourself.

Bunn’s main character has no personality and I think that’s intentional. The problem being he’s a dull character to follow for an entire issue. He forces him to narrate everything to the reader and you’re left wondering why he’s telling us everything. A good narration should allude to the narrator surviving the story and telling the audience about the tale… I’m not sure what this narration implies other than the fact that that the narrator knows he’s narrating. It’s very distracting to say the least.

The art is good, but then Cullen Bunn usually works with really talented artists when he’s at Oni Press. The world has a convincing structure and the town feels as if it’s populated with real people and has been standing for a long time. The character designs are realistic and again fit the world. Unfortunately, there’s not much else to say about the art because of the pacing of the story. The spiders are creepy and that’s about all that happens without giving away a spoiler.

There could be something interesting about this story in the future. This first issue focuses too heavily on setting up the world and hinting at the conflict instead of finding something truly interesting to hook us outside of the story influences. Also, usually when a series finds a way to use its title within the story I give it bonus points, but here it was overkill. They say “blood feud” too many times for it to be a cool treat. If you’re into Bunn’s horror/terror stories then you may enjoy this, but I found it to be one of his weaker stories.


Score: 2/5


Blood Feud #1 Writer: Cullen Bunn Artist: Drew Moss with Nick Filardi Publisher: Oni Press Price: $3.99 Release Date: 10/7/15 Format: Mini-Series; Print/Digital

Review: Lara Croft and the Frozen Omen #1

I’m completely okay with this series as an idea. I’ve never had a problem with the old Lara Croft and I think the evolution of the character has been great over the years. From big boob’d gun toting archeologist to an actual character, her journey has been a long one, but a good one. With the new game reboot came a comic series filling in the time between the next game which is due out this year. That series was terrible. Because of the connection to the game and because the reboot was too fresh, the creators didn’t have anything to work with. They couldn’t spoil the new game and there wasn’t anything for new Lara to do in the meantime other than continue a watered-down connection to the first game. So what do you do when you want to do a Tomb Raider comic, but you can’t technically do one because you don’t want people to be confused? The same thing that Edios did, make a spin off starring Lara Croft and have it be the old design. If you’re unfamiliar there’s a series of platformer games starring old Lara that are also being released. There is essentially two Lara’s and one of them can be thrust into any storyline because her storyline is fucked up to begin with. Ah the glory days of video games when stories were created for a single game and if they actually got the chance to make a sequel they would just figure out some new crap with barely a mention of the previous game. That brings us to Lara Croft and the Frozen Omen. A new comic, starring old Lara and not shackled to any continuity.

Lara-Croft-and-the-Frozen-Omen-#1I like the idea of this series. I’m putting a lot of emphasis on that.

The story finds Lara retrieving a falcon for a fellow archeologist. This goes on for eight pages and has maybe two bits of useful information. It also takes place in Turkey for some reason, but then in the next scene Lara is back at the British Museum. At the BM, there’s a closed door robbery, meaning no one broken in, but something was stolen. Lara follows a hunch and trails the oldest dude ever as he leaves and suddenly becomes very youthful as he jumps fences and loses the incredibly fit Lara Croft. Then on a hunch she follows him to Belize and walks out of the airport wearing her pistols strapped to her legs…

The story takes too many liberties with our suspension of disbelief. Why Lara waits to point the finger at the very obviously guilty coworker only serves to move the location of the story. The old man getting away and yet Lara figuring out what plane he boarded is just ridiculous. She half-ass explains it, but frankly I didn’t buy it.

The story also seems confused on what type of world it’s in. There’s a mix of fantasy and realism, unlike the games the fantasy element is a bit extreme. When the fantasy part hits you’re left scratching your head wondering if science is going to kick in and explain something. It’s clearly trying to be like Indiana Jones, but it misses the mark.

The dialogue is all terrible and generic. I figured out who wrote it instantly because everyone talked exactly like the characters from Aliens/Vampirella which is another series written by Corinna Bechko. The characters barely have personality and nothing they say is realistic sounding. At times it’s an info-dump, but you’re left wondering how useful the info is. Bechko really struggles with giving any character a unique voice and Lara isn’t really Lara. She could be any character because her character that’s been established over the decades is nowhere to be found.

Randy Green is on the art and I can’t even remember the last time I saw Randy Green’s name on a cover. I like Green’s style. Sure it’s almost always considered to be trapped in the 90s, but so is David Finch’s and everyone loves his stuff. I liked Green’s art, but it wasn’t prefect. Little things like leaving an airport with guns strapped on and other little details here and there. Green also struggles with every side profile of Lara. There’s at least seven that I counted and all of them look different and none of them are that good. The backgrounds are thankfully detailed and never left bare which is a nice change of pace from a lot of comics on the market currently.

Again, I like the concept of this series, but I don’t particularly like this series. It’s way below average and it gives you the impression that no one really cared about the story. They just piecemealed a story together and got an artist that could make Lara look hot and hoped that that was enough. The problem is this isn’t a video game and having a mediocre story with good art isn’t worth the effort or time. With a video game you get to at least move the character around and shoot shit, but here… Lara doesn’t even shoot shit. If you like really safe and watered-down stories then you may like this one, but if you’re here for some old Lara kicking butt and going on adventures... then lower that expectation and broaden your definition of ”adventure.”


Score: 2/5


Lara Croft and the Frozen Omen #1 Writer: Corinna Bechko Artist: Randy Green Publisher: Dark Horse Comics Price: $3.99 Release Date: 10/7/15 Format: Mini-Series; Print/Digital

Review: Two Brothers

Every once in a while, a new graphic novel comes along, and everyone trips over themselves to declare that “comics can be art.” This isn’t a statement I disagree with, though there is another conversation to be had as to whether or not traditional comics (read: superhero comics) can be art; Fabio Moon and Gabriel Bá’s new graphic novel, Two Brothers, is one such piece, transcending the baggage that comes with the medium to tell a very affecting, very human story. In the tradition of many South American novelists, this is a book that tells the story of one family for several generations, and uses it to examine the culture at large without losing the emotional core--a “perfect” family that starts to rip at the seams until it finally comes entirely unraveled. Using the twins as examples of a perfect citizen--Yaqub--and the most base example of civilized people--Omar--Moon and Bá have taken the source novel by Milton Hatoum and exploded it into a visceral, black-and-white journey through the heartbreak of a family and the heartbreak of losing your home.

The book struck me on several levels, feeling like one part Essex County, one-part Love in the Time of Cholera, one small part White Teeth, and one part, of course, Daytripper. The book is narrated by the bastard son of one of the titular twins, as he watches his grandparents’ marriage fall apart, and he observes the vicious games of his father and his uncle. The reader is given a window into the entire affair from a narrator who is an outside part of the action, stepping in when he must to protect the people he must; where the twins are metaphorical opposites, one very controlled and calculating, one ruled by his wildest impulses, the narrator survives by synthesizing the best of each brother--smart, but willing to fight for his family.

Two-BrothersMoon and Bá have never been stronger as writers. For as gorgeous as Daytripper was, once you figured out the hook, it runs the risk of getting repetitive; you know what will happen at the end of each issue, and the fun is in the journey. Two Brothers is challenging in the best sense of the word--as they introduce new characters, you’re left to your own devices to figure out who they are and what they are going to mean to the story and to the family; the plot meanders and twists and turns, with the tension in the family dynamics twisting and twisting until the pressure becomes to great and they explode. This is a story that you will want to read again once you finish it, knowing what you know now, knowing that that will change the way you read the earliest chapters.

One of the great challenges in adapting a novel to a comic is the translation of what the novelist can use to create the inner life of a character--if you want to stop the action for a moment and let a character reminisce or philosophize, the intricacy of the language can pull the reader along. In a graphic medium, the visuals have to remain strong, and if possible, they have to convey the same things without words. Moon and Bá know this family intimately, and their use of close ups and reaction shots is at such a masterful level throughout the book that it leaves you feeling like you read a 600-page novel, not a 230-page comic. They don’t sacrifice any of the meat of the story for expediency, and they still propel you along with each scene, with each panel.

The impressive part of Moon and Bá as a team is that when they set their minds to it, in a setting like Two Brothers or Daytripper, you can’t tell where one ends and the other begins. Rather than two people trying to fit their styles together with edges that don’t quite match, they become one supreme artist, whose style is consistent throughout, and impressive on every page. I certainly miss the gorgeous colors from Daytripper, but this story is not one with the hopeful aspect of that book. This book does not have a happy ending, and it is about stark blacks and whites, about opposites, about civilization and wildness and the grey area where those two meet. Their loving black and white renderings of a small Brazilian port town as it outgrows the fence it has built for itself is arresting, the whole book has a starkness to it that I haven’t seen in their work since Pixu, and it is the better for it--the story is so complex, with so many layers of meaning, so many aspects of this family from which it comes at them to unravel them, that putting it in black and white lets the story shine through.

If you’re not a fan of Moon and Bá, this is a good place to start. They are clearly at the height of their powers, proving once again that when they illustrate Casanova or Umbrella Academy, it’s because they appreciate the stories of others, not because they don’t have their own storytelling in them. These two are not just national treasure of Brazil, but treasures to the worldwide comics community, and this novel could very well supplant Daytripper as their magnum opus. While superhero comics are clearly art, when people say “this book reminds me that comics can be art,” what they mean is, “this book is transcendent in a way that only the finest pieces of art are.”

Buy this book immediately, brew yourself some black coffee, and read the whole thing in a sitting. The tragedy must be taken as a whole, for the last glimmer of hope to really shine through.


Score: 5/5


Two Brothers Writers: Gabriel Bá, Fabio Moon, inspired by Milton Hatoum Artists: Gabriel Bá, Fabio Moon Publisher: Dark Horse Comics Price: $24.99 Release Date: 10/14/15 Format: Hardcover; Print/Digital

Review: Welcome to Showside #1

I’m not usually a fan of worlds and stories in which the characters mostly just hang out and express their quirks. Stuff like Adventure Time and dozens of stories it’s inspired, just aren’t for me. I like weird stuff and even stuff that’s weird for the sake of being weird, but for whatever reason I’ve never latched on to Adventure Time “stuff”… until now. Welcome to Showside is for fans of the aforementioned franchise and stories in the same vein. But it’s also for people like me that haven’t found a story to really like and dig into. The big difference for me is where the story opens… with another story. It’s a Romeo and Juliet style of story about two warriors from different kingdoms being forced to fight, but still finding time to love. The story pulls out and we find our main character Kit telling the story to his two friends.

From there they hang out, get food and eventually find out about a portal that’s opened nearby. The trio go to the portal to fight whatever invading creature comes through, but difficulties occur forcing them to think outside the box. I will say that video games help save the day which I enjoyed.

WelcometoShowsideAdmittedly the character’s hangout for a bit and don’t do anything and then use their quirks to defeat the monster put before them. For once though, I liked it. I liked the self-awareness of the comic. I liked when the trio asked the monster to hold on so that they could prepare to kick its ass rather than being beaten instantly.

Maybe it’s just Ian McGinty’s writing and presentation that does it for me. The way that he keeps the story focused and moving while still being fun and quirky. Kit and his friends come across as genuine friends which adds to the believability to the story. It also helped that Kit’s friends weren’t annoying. There had a bit of stereotypes going for them, but it worked and added to the entertainment rather than detracting.

There’s three artists on the book. McGinty handles the main art duties, but the opening story is actually handled by S.M. Vidaurri while the backup story is handled by Carey Pietsch. The backstory gave the book a format that’s been incredibly successful for BOOM! Studios, but unlike BOOM!, McGinty and company deliver a full issue and a backstory. The art overall was very good. I enjoyed all three styles. The world is cute, but then aesthetically enjoyable as well. Sometimes in quirky stories like this the world is just too much. The world of Showside felt real and actually fun to visit.

I never thought that Welcome to Showside would be for me. Hell, I didn’t even think it would end up being that good, but after reading it… it is. The story is well put together and enjoyable for a wide range of readers both in maturity and age. If you follow my reviews hopefully it will mean something to you when I say that I found this book to not only be enjoyable, but actually pretty damn good.


Score: 4/5


Welcome to Showside #1 Writer: Ian McGinty Artists: Ian McGinty, S.M. Vidaurri, Carey Pietsch Publisher: Z2 Comics Price: $3.99 Release Date: 10/28/15 Format: Ongoing; Print

Review: The Hellboy 100 Project

If you’re not familiar with the Hero Initiative, I can think of no better way to get acquainted with their mission and take in some breathtaking art than this print edition of The Hellboy 100 Project. Bascially, the Hero Initiative is, according to this volume “the first-ever federally chartered not-for-profit corporation dedicated strictly to helping comic book artists and craftsmen in need.” In essence, when comics pros, who are traditionally career freelancers, get sick, or get  hurt, the Hero Initiative is the safety net for them to get them the help they need. The 100 Project is one of the Hero Initiative’s major fundraisers. They pick one title (previous examples include The Ultimate Spider-Man), and get 100 sketch covers; they send these sketch covers to 100 prominent artists who donate their time and energy to create a cover which the Hero Initiative auctions off to raise money. This time around, they chose Hellboy and the B.P.R.D. - 1952 #1, and the results are, as you can imagine, pretty stellar.

The-Hellboy-100-ProjectThe book itself is a hardcover collection with a brief description of the Hero Initiative, the 100 Project, and the impetus to make Hellboy and the B.P.R.D. a 100 Project title. After that, it is a series of full page renderings of the covers people turned in for the project. The covers range from the cartoony (Fred Hembeck, Art Baltazar, Chris Giarrusso, Tony Fleecs) to the atmospheric (Paolo Rivera, Bill Sienkiewicz, Doug Wheatley) to pieces by established Mignolaverse pros (Fabio Moon, Gabriel Bá, Sebastián and Max Fiumara). Essentially this book boils down to “Hey, have you ever wanted to see some of your favorite creators go nuts on Hellboy? BOY ARE YOU IN LUCK!” These illustrations are lush and would be a welcome addition to anyone’s art collection, and I hope they raked in a ton of money for the Hero Initiative.

My biggest issue with the book is the format. The book itself is 8” x 10”, which if I’m recalling correctly, is the size of a regular comic book cover; however, the covers themselves are scaled down to make room for the artists’ names. I’m okay with this arrangement--the proportions are maintained, all is well. All the covers that are just front covers are laid out beautifully--the scans are clear, the artist is prominently credited on the page, the colors pop. But when they get to the wraparound covers, rather than displaying them as double page spreads, they flip them 90 degrees to fit on one page. It’s surely a cost-saving measure, as now they’re including something like 50 fewer pages in the book, but I don’t think the people who are buying this book are concerned about keeping the price super down. It’s an art book--I’ve seen people pay $190 for an oversize version of Final Incal, and Final Incal isn’t even that good. It’s certainly not a dealbreaker, but it cheapens the book, and reduces the art unfairly.

This is a volume that will appeal more to the diehard Hellboy fan than the casual reader. Rather than seeing the Mignola-esque styles that have been popular around the Hellboy books for awhile, you get a variety of artists who do away with the spot blacks and expressionism and go for a more traditional style--it’s basically a book full of opportunities for you to go, “Oh, shit, I wish this person was drawing Hellboy in a monthly” (I maintain that Jeff Lemire illustrating a Hellboy graphic novel will be a crowning achievement for Mignola, Lemire, and Comics in general). It’s a good one to have to flip through, and the proceeds all go to a good cause. You could certainly do worse in prestige pieces for your bookshelf.


Score: 4/5


The Hellboy 100 Project Artists: Various Publisher: Dark Horse Comics Price: $24.99/$12.99 Release Date: 9/23/15 Format: Artbook, Hardcover/Softcover; Print/Digital

The Other Is Who We Are: Representation in Comics’ Panel at Rose City Comic Con 2015

“I want to get past the conversation that merely repeats that we need more diverse representation in comics,” says Cyborg and Shaft writer David F. Walker at the start of the panel titled ‘Representation in Comics.’ Eariler in the day, I spoke to Walker about this ongoing conversation in the comics industry and we shared a mutual dissatisfaction with the stagnation that the discussion has recently seen as ideas about how both comic creators and readers can further this ideology have failed to take tangible form. Along with people of color writers, Gary Phillips (Angeltown), Ibrahim Moustafa (artist on High Crimes) and white women writers Jen Van Meter (Hopeless Savages and Felicia Hardy: aka Black Cat) and Kelly Sue DeConnick (Bitch Planet, Captain Marvel, and Pretty Deadly), Walker explored why greater representation needed to be thought of as more than a marketing buzzword employed by some comic publishers. Responding to Walker’s question about why greater representation in comics was vital to them, Moustafa stated that growing up with his mother and sisters as well as a person of Middle Eastern descent he noticed the lack of both gender and racial representation in comics. Meter gave her take, saying that this lack of representation can often be attributed to the popular assumption from publishers that “non-centrist traits are a speedbump for readers’ accessibility.” The panelists all agreed that this assumption holds that there is a default human being whose perspective is most easily digestible by a comic audience, Meter saying that such an attitude “poses everyone else [who does not fit that default (aka white male heterosexual cisgendered people) as ‘the other.’

As to how they try to do their part on increasing representation in comics beyond being minority writers themselves, the panelists offered a few examples as to how they’ve done this in past work. Walker spoke about coming on board for Cyborg with the idea to highlight Victor Stone’s pre-Cyborg genius intellect, a canonical trait of the character often ignored by other writers. By highlighting Stone’s genius, Walker wanted to add further dimension to a character that’s come to be known mostly as a brawler. Talking about her work on Bitch Planet, a comic starring several black women, Deconnick stated that she never wanted to co-opt the black experience. Deconnick then went on to talk about how her characters in Bitch Planet are not meant to be taken as a monolith for the black experience, but should instead be viewed as individuals with their own wants, fears, and shortcomings. “We’re not writing writing a tick box, we’re writing a character,” she added. In regards to how he tackles representation, Gary Phillips stated that he “writes the world he knows, or the world he wants to know.” Talking about a recent gig drawing for FXX’s Major Lazer television show, Moustafa described receiving visual reference materials for some crowd scenes, which prominently featured mostly white people even though the comic takes place in Jamaica, a country with a majority black population. In instances such as those, Moustafa says, he works to diversify the bodies drawn in his projects, subverting tropes by ensuring the first character death in High Crimes was a white male.

As the panel came to a close, I asked them what they would recommend comic readers do in order to further representation in comics. Beyond the typical ‘buy comics from diverse writers,’ Deconnick said right away that fans need to buy merchandise, citing sales as the main thing that would motivate corporations that diverse representation was something comic fans wanted. Secondly, the panelists recommended that comic readers become comic pushers, recommending comics to friends or taking them to a comic store. They also recommend preordering books in order to show publishers that you want comics written by diverse creators, and about diverse characters, and said it’s vital that readers let their retailers know when they like a comic so that the retailers can then recommend the comic to others with similar tastes. Lastly, they recommend walking friends through digital comics platforms like Comixology, stating that such platforms may appear inaccessible to those unfamiliar with them.

When the panel ended, it was apparent that the writers could talk more about the subject for quite a while. With diverse comics constantly at danger of cancellation, it’s imperative that readers work towards doing what we can to ensure that comics continue to develop a space that’s welcoming to readers and creators of all backgrounds.

Review: Dead Vengeance #1

You’re either going to love or hate Dead Vengeance. It’s a story that’s set in the age of Prohibition, a bygone era. It’s also a comic that feels old in many ways. The narration, the structure of the plot and the look of the book. Some might dislike this intentional throwback style to the way comics were back in the early years of comics, while others might really enjoy the simplicity of the storytelling and just how effective it can be. We open in Detroit Michigan in the 40s. There’s a carnival going on and an “oddities” booth to check out. Oddities being a freak show if you’re unsure what that is. Inside we find three young boys looking at a man in water wearing a cloth diaper. One of the boys tells a story his father told him about how to wake up the man. His friends call him out for being a liar just like his father and so the little boy tries it. Suddenly our man in the jar is alive and fighting for air. He climbs out and beings walking away from the carnival and stumbles into a road causing a car accident. He checks on the man, but people are coming and our recently awoken dude has no memory of who he is and what’s happened to him.

We as the audience see that he has a helper that he’s unaware of. A woman that is seemingly helping our jarred man regain his life and possibly his memories by giving him clues. Our mystery man takes a chance and calls a friend that may know more and sure enough… he does. From there our two characters walk us through a chunk of John Doe, a.k.a. Johnny Dover’s life.

Dead-Vengeance-#1The story from that point is the friend telling Johnny his life story. It’s very effective and believable because the main character doesn’t have any memories. If that wasn’t the case this would just be an info dump for the reader’s sake which it is partially, but forgivable because of the character. It’s a gripping story. You want to know how this man ended up in a jar smelling of alcohol, especially after learning a bit about his life. We don’t get everything, but we are left with a cliffhanger that will bring you back and hopefully answer some more questions. That’s just part of the reason the story will bring you back, because after Johnny and subsequently the reader as well, learn how he ended up where he did… we’ll want to know what he’s going to do about it.

The writing may be throwback, but it’s good throwback. Bill Morrison transports the reader to an era that no longer exists and somehow manages to stay true to that era with his story. If you’ve never read an old school comic, you may want to check this book out.

The art, also by Morrison, is throwback, but not. It’s hard to explain that, but I’ll try to elaborate. Morrison captures the era in the story, but his art is way better than the era. He has clean line work and the skill is very modern. It’s still convening for the story and setting though. It just really messes with the world and story.

Now with so much narration you’re probably thinking that the story tells more than it shows, but Morrison is a strong visual storyteller. He uses his written narration as a strength and manages to use the art to enhance the narration. They flow together like the start and finish of a sentence. The start being the narration and the finish being the art and any dialogue within.

You may be on the fence on this book. It may look like something “old” and so not for you and all your iconic cover desires, but if you’re a true comic book fan then check it out. If you like seeing comics be comics and really use the medium to transport you to another time and era, then Dead Vengeance is that book for you. It’s a smart blend of new and old, but every bit of it is entertaining. If all of this isn’t enough to get you to read it, then I’ll say that I got a Darkman vibe from it.


Score: 4/5


Dead Vengeance #1 (of 4) Writer/Artist: Bill Morrison Inker: Keith Champagne Colorist: Carlos Badilla Publisher: Dark Horse Comics Price: $3.99 Release Date: 10/7/15 Format: Mini-Series; Print/Digital

Review: Arcadia #5

Arcadia asks some tough questions without even asking them. Alex Paknadel probably does this intentionally, so I thought I could spend some time talking about them. Being obsessed with robots and the line between man and machine, you probably can’t help but wonder who are the real humans in this comic. I have noticed that in my other reviews, I always assume that Lee, the real Lee, is going through some tough times and can’t let go of his daughter, who is now a robot programed with Coral’s memoires. But I guessed I just assumed this, although there has been no sign that he even cares about it. So maybe Lee thinks differently and wants his daughter back and wants his wife back, even if they are the new programed ones. Again, Paknadel never directly asks his audience this, but your mind wonders. Which is cool on Paknadel to not let his character’s comment on it, as of yet, and you just go with the flow. So maybe the comic isn’t all about The Meat Vs The Machine, but just a story about two minds struggling to get along. Again, I like that all these questions are going through my head when reading comics. Isn’t that what they are for?

Arcadia-#5To get into the story, I found this issue to be the most confusing Arcadia issue to date. I actually don’t know much of what happened plot wise, but I’ll try my best to comment on it. I don’t know if I need to read it again or if the audience was supposed to be confused, but it all seemed strange. We meet some new people who I honestly don’t know who the hell they are. But I would assume that this is a flashback of when people were dying or current day and not many humans are left. I really just hope it all makes sense in the next issue. What I did get was Jack’s story.

We still don’t know what is so special about him, but he seems to have power that no one else has. Everyone now knows of this power, so they put it to good use in this issue. The only problem with having Jack, is having his mother. This lady is crazy and it could mean the end of the line for Coral and her friends if she doesn’t get in check. Again, this shows Paknadel’s ability to give characters all different motivations. What drives the motivations is the real question…?

As far as Lee goes, we don’t get much of him and it is one of those moments that I am confused at. I don’t know if I missed the character’s names that he mentions in an earlier issue or if it is just as simple as he is going to help the President.

The art is great and I feel like I don’t talk about it much with so much going on, but Eric Scott Pfeiffer does exactly what needs to be done. We get dark rich characters with mostly blank backgrounds to really focus in on everyone’s situation.

All in all, I was a tad disappointed by how confused this issue made me feel. I may have missed some things but to be this lost feels daunting. I really hope Arcadia can solve some of my anxiety.


Score: 3/5


Arcadia #5 Writer: Alex Paknadel Artist: Eric Scott Pfeiffer Publisher: BOOM! Studios Price: $3.99 Release Date: 9/23/15 Format: Ongoing, Print/Digital

Review: Power Up #3

It is really easy to fall in love with this comic. With its bright colors, funny characters, and superhero theme, you can’t go wrong. What makes it even more impressive is the added twist, like the heroes themselves. You have a soccer mom, a struggling woman (financially and every other way possible), a construction dude whose costume is a dress, and a fish. So to say it is just a new superhero group wouldn’t be the most accurate; it is new people that we don’t usually get to see take the spotlight. Then add on a bubbly personality that you can’t seem to avoid and you’ve got a hit. Especially with this third issue of Power Up, I think fans will eat this up. The comic opens up with some pretty hefty things. The group didn’t take long to form so now it is onto important matters, like picking a hero name. Oh and trying to save the world from these evil doers that look like Pokémon creatures. They are after something, and they are not being very polite about it. So naturally this group of misfits needs to step in and save the day.

Power-Up-#3The comic is playful. Actually, this whole review, and I can’t be the only one, should be read with a sarcastic undertone. Kate Leth gives us some clever dialogue. So I felt like last issue Kevin really shined, but now this week it is Sandy. I love how Leth is able to give each character their own spotlight when needed and not rely on one person or fish to carry the humor. It shows a diversity within each group member.

So yeah Sandy cracks me up this issue. She has this relationship with her kids that is totally passive but they still know who’s boss. She probably has the most to juggle with her kids, new found powers, husband, and batmobile to take every body home in. Yet she continues to do hard work with a smile on her face and a perfect bob haircut.

And once again, you have to give credit to Matt Cummings for giving Sandy her mom bod and do. Every character is definable and in battle the trio sequences make the big punch all that more epic. It got me excited again about those cliché slow motion moments in movies that just get you every time.

Power Up has certainly moved to the top of my list. It is sad to think that it is a mini-series. But nonetheless, if you need some fun in your life and need to unwind from a long day, I couldn’t picture anything better than some Power Up... and maybe some popcorn.


Score: 4/5


Power Up #3 Writer: Kate Leth Artist: Matt Cummings Publisher: BOOM! Studios Price: $3.99 Release Date: 9/23/15 Format: Mini-Series; Print/Digital

Review: Attack! Boss! Cheat Code! A Gamer’s Alphabet

Video games are popular. I don’t know if you knew that, but they are. They’re also the youngest art form on the planet when you compare it to things like books, movies, radio, TV and comic books. That makes it an exciting medium to work in because there’s still the impression of it having endless possibilities. With any popular art from comes its popularity bleeding into other art forms. Video games and comics are nothing new and while Attack! Boss! Cheat Code! A Gamer’s Alphabet is more of a book, well it’s comic booky.

Attack!-Boss!-Cheat-Code!-A-Gamer's-Alphabet-1If you haven’t figured it out by now this is just an A-Z book using video game terminology. Most of the terms you’ll see a mile away, while others are strangely specific like Z. I won’t say what it stands for, but it’s a term that applies specifically to a game franchise and while some use it for other games in the real-time strategy genre, I don’t know if it’s as widely known and accepted. Sure that’s splitting hairs, but then if the hair can be split… yeah. The obvious ones, like the ones in the title, are just so “yup” that you won’t really care. There’s a paragraph explaining the word under each letter and they’re well-written, informative and… yup.

The art is okay. It looks digitally created and kid friendly. It’s very bland though. The style of art didn’t strike me as being very video gamey. It’s just looks like something a clueless parent would get for their kids because again its safe looking. I will say that the artist does a fine job of keeping the book looking consistent throughout.

I imagine that this book is for children, but then I don’t know why any kid would want to read it. Some of the terms wouldn’t be interesting to them, others probably hold different meaning to them and the rest they would probably roll their eyes at. So really I have no idea who this book is for. I can see a bunch of people getting it as a gift from a relative that doesn’t understand video games, but knows you’re into them… but it wouldn’t be a very good gift to receive. But if you’re that relative that doesn’t understand video games, well then this is the perfect gift for you to give!


Score: 2/5


Attack! Boss! Cheat Code! A Gamer’s Alphabet Writer: Chris Barton Artist: Joey Spiotto Publisher: POW! Price: $14.95 Format: Hardcover; Print

Review: The Spire #3

It feels like it’s been longer than a month, and that I’ve been sitting here salivating, waiting for the newest issue of The Spire to drop. We got restocks of issues 1 and 2 at the store where I work, and my heart leapt because I thought they were new issues; now I can finally rejoice at having another issue to literally force into peoples’ hands. After a couple issues building the worlds of The Spire and the Nothinglands, we’re finally starting to see those worlds collide and the plot proper take off. The Medusi have arrived with the other Tithebound from the Nothinglands, and while they commit their oath, they only ask that they be allowed to take a fugitive into custody--The Soulbreaker. The fact that no one seems to know who the Soulbreaker is is only compounded by the fact that Shå is still tracking the murderer who seems to be able to sneak into locked rooms at will and murder anyone they like. Proud stands the Spire.

Spire-#3The Spire has been one of those masterclass kinds of books already that can and should be used to teach people about what comics can do. There are limitations on what can be put on a static page of illustration, and Spurrier, Stokely, May and Wands are constantly pushing against that boundary. There’s a double page splash in here of a scene that begins in the top of the Spire and winds its way down the stairs that mimics the visual sense of watching someone walk down stairs in such a perfect way--it’s difficult to explain what exactly is happening, but it’s things like this splash that make me wonder when we’re going to start giving Jeff Stokely All The Awards.

Spurrier’s writing in this series has been a continual credit to the intelligence of his readers. He doles out information at a measured pace, just enough to keep the plot moving forward and to keep you asking questions. The series, for all its fantastical dressing and world-building has as much in common with a Jack Reacher novel or a classic noir--it’s a supercop, with faults all her own, going after a killer who’s been moving right under her nose. I can’t think of a hell of a lot of instances of this kind of story in a fantasy world like the world of The Spire; the fact that it wears that plot so well is a credit to Spurrier’s writing and his rich characters.

Most comics, I’m able to sit back and enjoy the high quality the creators put out and disappear into the story. On one level, I can do that with The Spire, but there are so many things about this series that stand out in excellence without jarring you from the story that it’s impossible not to stop every couple pages and just be shocked by how good it is. I know it’s only a limited series, but at this point, I would love to see it go on forever just so I could keep getting surprised by Spurrier, Stokely, Mays and Wands.


Score: 5/5


The Spire #3 Written by: Simon Spurrier Illustrated by: Jeff Stokely Colors by: André May Lettered by: Steve Wands Publisher: BOOM! Studios Price: $3.99 Release Date: 9/23/15 Format: Mini-Series; Print/Digital

Review: Weekly Shonen Jump #43

Mononofu continues to increase and further abett my budding shogi obsession, as Samon the Summoner premiers and Academia continues to impress. The newest "Jump Start" is Samon the Summoner, from neophyte mangaka Shun Numa.  Samon follows high schooler Sakura Teshigawara as the new weirdo student, Samon, turns her life upside down by summoning demons in an attempt to corrupt her overly  nice ways.

Numa showcases a great sense of humor during the inciting moment of this manga, but for the most part, the art is just too lackluster for this manga to last.  I think that the story itself is a gag that will wear thin eventually (even with the probably weirdly appealing demon-summoning bad-boy angle), but man is this art spotty.

I think some people will peg Numa for being a little more cartoony than others in the anthology, but the line work isn't just cartoony: it's sparse, and far too sparse to meet the proper level of detail that people expect form something taking up a spot in Jump.  If the demons themselves were something super special, I would be singing a different tune.  Alas, they are not.

WSJ 43Meanwhile, Mononofu is on the cusp of being a solid series.  So far I'm enjoying the character work, and while the art isn't killer, it's definitely way more solid than its partnered "Jump Start" title.  The pacing is there, the drama is there, and there is plenty of potential for more interesting characters and situations.

There are two things I see potentially holding Mononofu back.  The first is the possibility that Ikezawa does not embrace the potential for interesting characters whose personalities are bound up with their shogi strategies.  I think Ikezawa has definitely embraced this for the main character, but it's less clear with others, and if Food Wars has proven anything, it's that people will embrace being bombarded with interesting characters whose styles are bound up with their personalities.

The other problem: not quite enough shogi.  Again, I think Food Wars is instructive of a working formula for niche mangas like this one: you need to treat your audience like it is willing to learn about the subject when it's time to be a student.  There is always room for drama (goodness knows Food Wars is currently aware of that), but there needs to be a place in the manga for education as well, especially since shogi is such an interesting and expansive game.

Then, of course, there is Academia.  A lot of people are buzzing about One-Punch Man, and I hope that they take the time to jump over to Academia, which is similarly taking the western superhero model and dressing it up with shonen goodness.  The rise of the series' ultimate villain, All for One, draws a sharp dichotomy between good and evil that's built around the concept of the perils of selfishness and the importance of a teaching lineage built on sharing knowledge and power with the populace.  

That's some deep shit, but boiling it all down, essentially, into two or three characters, and giving them not-so-thinly-veiled names like, "All for One" and "One for All" is a great, quintessentially shonen way of reducing these complex ideas down into a form that is digestible for a wide audience.

Bakuman is back with a prequel miniseries, but I'll talk about that more next week because I've got shogi to play.


Score: 4/5


Weekly Shonen Jump #43 Writer: Various Artist: Various Publisher: Viz Media Release Date: 9/21/15 Format: Weekly; Digital

Review: Schmuck

Schmuck is wonderful. In it, writer Seth Kushner takes a fictional autobiographical look at his single life as he tries to find “the one.” You’re probably wondering what “fictional autobiographical” means, well it means that Kushner took real stories from his life and crafted a narrative out of them rather than leaving them as is. By doing this he’s able to tell a story with a beginning, middle and end that ultimately feels rewarding whereas a lot of biographical comics… don’t. Real life rarely has a strong third act, in fact that’s usually when your life is winding down. It’s great because it all feels real, but we’re left wondering what was actually plucked from his life and what was added to fit the narrative. The opening sets the stage perfectly for establishing the character of Adam Kessler. He likes comics. He likes comics the way anyone reading this likes comics, in that he goes to a comic book shop and buys comics every week and has been doing so for far too many years of his life. He also cheated on his bar mitzvah which he implies means that his manhood didn’t take.

From there we pick up with Adam as he’s single for the first time. Previously he was one of those guys that’s always in a relationship and as soon as one is done he’s on to the next one. Now, after suddenly being dumped for the first time, he finds himself in the dating pool and isn’t having any luck. The story is basically spent going through Adam’s life looking for love and figuring out how to talk to women.

You can compare Schmuck to just about any story that tackles dating, but it would be a shitty comparison. It really stands on its own as something special because of the fictional autobiographical element. It really reads as an autobiographical story and so you get lost in Adam’s world. Kushner gives you so many details that if real, would be terribly embarrassing to say out loud.

7ba57dd5-8c2c-42b3-8cd1-655b539d9c30The character of Adam is a little like Jerry Seinfeld’s fictional character in that he dates a lot of women, but unlike Seinfeld, Adam is the one that’s rejected over and over. There’s also an American Splendor vibe to the story which is the highest compliment that I can pay the book. There’s even a mention of American Splendor in the story which was great because by the time it hits you’re already thinking about it yourself. It just shows that Kushner knows comics and it shines through in moments like that.

You’re probably wondering who the hell drew this thing. Well, there’s too many artists to list. Each chapter/piece of the overall story is done by a different illustrator. Meaning that every chapter has a different artist. This ranges from up and coming artists like Skuds McKinley to bigger names like Dean Haspiel. It would take me a long as time to list them all and give you reasons for why their art did and didn’t work with the story so I’m not going to do that.

What’s very impressive about the art is that each artist really makes the story their own. No one is trying to mime anyone else’s style. All they needed to do was capture Adam’s likeness and they do that. You can spot Adam instantly and that’s all you need. Otherwise, there’s a huge range of styles from photo-realistic, cartoony, to other styles that fit the look of what a lot of people think comic books should look like. There’s for sure a style that you’ll like and I definitely found a few new creators to keep an eye out for. That and I don’t think there was even one artist who had a style that didn’t work with the story.

This is a hell of a book. It could have easily been called “Nice Guys Date Last” or some shit, I don’t do titles fake or otherwise. What’s particularly great about it is that you forget that it’s not all true. In fact, I have no idea how much of it is even remotely true, but that’s why it’s so great. It feels real. The details are real and even if they’re piecemeal from other people’s lives and from Kushner’s imagination, they still suck you in as if a friend were telling you a story. This is an amazing book that has countless collaborators coming together to a rewarding story about dating. One that I suspect a lot of men, particularly comic readers, can relate to.


Score: 5/5


Schmuck Writer: Seth Kushner Artists: Various… and many Publisher: Hang Dai Editions/Alternative Comics Price: $19.95 Release Date: 9/23/15 Format: TPB; Print

Review: Negative Space #2

Readers might have a twinge of motion sickness from how fast we're launched into the plot, but the originality of the story and Gieni's stellar art give me few reservations about recommending this comic. I complain about pages containing stacked horizontal panels all the time: if the plot is moving fast enough for the story to maintain a good pace, pages with stacked horizontal panels often feel too disconnected.  When things are connected, some creators fail to take advantage of the potential for repetition and humor, and grind the pace to a halt all to lazily convey a sense of cinematic grandeur, or something.

Now go read the first page of Negative Space #2.  I'll wait.

...

Negative-Space-#2That's a proper use of horizontal panels.  You get repetition: the nordic shield is present in all four shots.  You get pacing: the captions are concise, limited to part of the page, and are essentially an in-world elevator pitch for the series.  You get wonderful art: Gieni's art is showcased in all four landscape panels.  And, you get a bonus: the first panel starts on the surface of the ocean, and by the bottom panel, you're at the ocean floor.

That's how you take advantage of the fact that you're telling a story within the page of a comic.

Gieni and Lindsay consistently do things like this.  There is a lot of care put into these pages.  Negative Space never treats you like a dumbass, but has been constructed so that even when things are moving briskly, the story information is there, and it's damn fun to look at.

My only complaint is sort of a half-complaint.  At the end of issue one, we stepped through the threshold into this strange emotional rollercoaster replete with pink-tentacled bottom-feeders jonesing for schadenfreude.  Once we get to issue two, the story gets in gear, and we're off on an adventure.  Compared to the slow, depressing-but-beautiful drip of the first issue, this is a fucking whirlwind, and it's a tad jarring.

Again, however, this is a half-complaint specifically because this is exactly what the events of this issue feel like for Guy.  He was trudging along, having his life ruined, coming to life realizations, drinking way too much goddamn caffeine, and then WHAM!  Time to keep the whole world from living a lie by bombing some shit underwater, come on, let's go!

I can't think of another book where the art is this unique and aesthetically pleasing but also this effective at keeping the narrative moving from page to page without any starts or stops.

And I absolutely LOVE that Beta is wearing that jacket.


Score: 5/5


Negative Space #2 Writer: Ryan K. Lindsay Artist: Owen Gieni Publisher: Dark Horse Comics Price: $3.99 Release Date: 9/23/15 Format: Mini-Series, Print/Digital

Review: Psycho Bonkers #4

No big secret that I’ve been enjoying Psycho Bonkers from Aspen Comics. It’s been a fun all-ages title that while not perfect, very enjoyable. Until now. This last issue, in what’s clearly just the first volume, was rushed. Psycho_Bonkers-04a-ArcherWhich is just strange.There’s been so much time on the setup. Three issues worth and yet the ending is just rapid fire, get to the finish line. Everything is also a bit anti-climactic as well. In the past storyline we’ve already gotten all of the reveals and answers to why Shine’s dad’s car went crazy. In the present, we see Shine overcome one last challenge on the race course… but it feels completely unnecessary.

Frankly the emotional build up was too much and ultimately left the ending feeling insincere. It’s clearly trying to screw with your emotions, but we’ve already had enough ups and downs in the series that you’re numb to it by the time you reach this issue. That and the finish to the race seemed… cheap. The danger it was putting forth felt anything but dangerous.

The art has been a consistent treat throughout the series. There’s some proportion problems in this issue in which Shine looks a lot older than she is, but other than that it’s been solid. Great coloring and a style that’s inviting to anyone that looks at it.

I wish there was more to say about this final issue. I wish it was better, but rather than thread the story for another volume they chose to wrap everything up in a bow this time around. It leaves this issue feeling rushed which is a shame since it deserved better. If you’ve been following the book it’s worth a read.


Score: 2/5


Psycho Bonkers #4 Writer: Vince Hernandez Artist: Adam Archer Colorist: Federico Blee Publisher: Aspen Comics Price: $3.99 Release Date: 9/23/15 Format: Mini-Series; Print/Digital