Review: Invader Zim #13

I feel as though there's a bitter irony, one that every reviewer has secretly felt at least once in their lives, to the idea of desperately wishing to pad out a critique of a story that suffers from filler. The dilemma is this: there's little to say about a filler story but writing a short review is an extremely easy thing to do and reeks of incompetence. invader-zim-13Invader Zim #13 isn't bad, it's just filler. Unlike the best Invader Zim stories, it relies entirely on a single joke premise for its runtime. The joke this time is suspiciously similar to the episode of the original show “Abducted”, one character is brought up into an unfamiliar space and is forced to deal with a duo of two aliens who are so far removed from human logic that they deny the things they're told despite their inherit truth.

It wasn't Zim's best episode back in the day and, honestly, it's a little boring the second time around too. The aliens in “Abducted” had enough elbow room to showcase personality traits beyond their misunderstanding of the situation around them, but comics being short as they are, these two only exist to completely misread an obvious situation.

That said, this is still Invader Zim. The colors are still vibrant, the writing is still goofy and charming enough to enjoy and by no means was this issue a bad time, but it is undeniably filler.

There's also a short comic at the end revolving around Invader Zim collecting sweat off the bodies of people who are working out and then GIR drinks it and I thought that was pretty gross.

As a small addendum, and by no means whatsoever to be intended as filler, I feel like this comic is the first time I've actually felt the strain on the series left by Jhonen Vasquez's absence. I didn't feel it with issue #11, even though I was not a fan of it at all, and I didn't feel it with #12 because it was a riot of an issue. This is the first time, however, that the slog of reading through it came from the sheer fact that we've been here before.

A series I've known for the longest time as being consistently fresh is showing its age. That's a scary thought. Still though, God knows this isn't the worst we've seen Zim.

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Invader Zim #13 Writer: Eric Trueheart Artist: Warren Wucinich Publisher: Oni Press Price: $3.99 Format: Ongoing; Print/Digital

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Limerence Press Announces New Comics and Adult Coloring Books

Limerence Press, an erotic and sex education comics imprint of the publisher Oni Press, is excited to announce OH JOY SEX TOY: THE COLORING BOOK by Erika Moen and Matthew Nolan, THE GLASS MOUNTAIN COLORING BOOK by Trungles, andTHE QUEER HEALTH FIELD GUIDE by Jude Vigants and Mady G. Every week Erika Moen draws a cornucopia (pornucopia?) of fun, naughty pairings for the critically-acclaimed sex education comic Oh Joy Sex Toy. Now YOU can join in the sexy fun by adding your own color choices in Oh Joy Sex Toy: The Coloring Book! An alluring collection of NSFW illustrations, featuring a wide variety of sexy humans, awaits you! Whether you want to color for relaxation, saucy enjoyment, or to make a unique work of art for a special someone, this book is sure to please.

“I had a blast making all these naughty drawings and I’m delighted at the thought of people adding their own artistic touches to them!” creator Erika Moen told The Comics Beat in today's announcement.

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Oh Joy Sex Toy: The Coloring Book goes on sale in comics shops and bookstores on February 8, 2017 (just in time for Valentine’s Day)! DETAILS: (W/A/CA) Erika Moen (W/C) Matthew Nolan ON SALE: 02/08/2017 ISBN: 978-1-62010-376-0 AGE RANGE: 18 and up GENRE: Humor PRICE: $11.99 120 PAGES

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THE GLASS MOUNTAIN COLORING BOOK

The Glass Mountain Coloring Book promo image illustrated by Trungles

The Glass Mountain Coloring Book by Trungles is an erotic coloring book for adults. Offering a loose interpretation of the fairy tale by the same name, the book will feature illustrations that tell the story of an enchanted lover on a glass hill.

“I’m so glad to see coloring books are growing up along with us!” says creator Trungles. “It’s my hope that folks will find this book somewhere between meditation, play, and erotic fantasy.”

The Glass Mountain Coloring Book goes on sale in comic shops and bookstores in September 2017.

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The Queer Health Field Guide is an educational comic appropriate for both teens and adults that covers subjects such as dating, sexuality, gender, and coming out, presented in a friendly and conversational way.

“The Queer Health Field Guide has the potential to educate and break down barriers between people of all walks of life,” says cartoonists and creators Mady G. and Jude Vigants. “We’d like to engage people academically as well as easily articulate the science and sociology behind our bodies and identity, with an emphasis on transgender health. We are putting our all into this, with extensive research and many personal interviews. The personal journey one embarks on can be terrifying and exhausting—so we are here to hold your hand through it with this book!”

The Queer Health Field Guide goes on sale in comic shops and bookstores in2018.

Oni Press Announces THE TEA DRAGON SOCIETY by Katie O'Neill

Portland’s premier independent comic book publisher, is excited to announce THE TEA DRAGON SOCIETY, the next original graphic novel by Katie O'Neill, creator of PRINCESS PRINCESS EVER AFTER (currently ranked the #1 Best Seller on Amazon.com's Gay & Lesbian graphic novels category, and #10 in the Fantasy Graphic Novel category)! “The Tea Dragon Society is about a young blacksmith apprentice, Greta, who is learning her craft but isn’t entirely sure what use it has in modern society,”O'Neill told The Mary Sue in today's announcement. “When she encounters a tea dragon and becomes closer to those who raise them and grow their tea, she learns about the dying art form and how it enriches the lives of those she meets—and eventually her own. With the experiences and the memories she makes, she begins to wonder if there’s a value in craft all of its own.”

The announcement follows yesterday's release of O'Neill's debut graphic novelPrincess Princess Ever After, adapted from her popular webcomic about two very different princesses on a journey to find out what “happily ever after” truly means.

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THE TEA DRAGON SOCIETY will be available in local comic book shops and bookstores in November 2017. It will be available to order through Diamond, Ingram, and Baker & Taylor.

PRINCESS PRINCESS EVER AFTER is available now in local comic book shops and bookstores, and ComiXology. It is available for pre-order at Amazon,Barnes & Noble, and Books-A-Million, on sale September 20. It is available to order through Diamond, Ingram, and Baker & Taylor.

O'Neill will post weekly teaser pages of The Tea Dragon Society starting onWednesday, September 14, at http://teadragonsociety.com/.

Review: Night's Dominion #1

Before I pick comics, I tend to browse the internet looking for various previews or interviews with the creators, just so I know what I’ll be getting into. With this one, I was a little hesitant to review it because I wasn’t buying the whole “you got your superhero in my fantasy” shtick that seemed to be the marketing ploy for this series. Lucky for me I listened to my gut in this case and read it anyway. Night’s Dominion #1 is a great first issue. It is the start of what I hope will be a great sword and sorcery heist series and while there are aspects of the superhero genre this issue emphasizes the relationships between different heroes rather than actual superheroics. Ted Naifeh writes and illustrates this issue, and he’s done an amazing job on both fronts. Overall, his work is dark, with most of the story taking place in dimly lit taverns or midnight back alleys and rooftops. Each character is well designed and distinct, to the point where you can tell their personality just by looking at them. And despite this dark setting, each character has a certain cartoonish quality about them which provides enough humor to keep the darker mood from being overpowering. He treats his action scenes and his slapstick panels with an equal amount of care, and the result is a well-balanced first look into this world.

Nights Dominion 1Speaking of the world, what I impressed me most in this issue was Naifeh’s sense of place. He has created a lush visual world with great vistas and cityscapes. He clearly knows every section of this city. A key example of this is during a conversation between two characters, Naifeh positions a fountain off in the background, nothing more than an outline, but as the conversation progresses we see one of the characters take a seat on its ledge, and eventually we get a close up of both the character’s face and the face engraved in the fountain. It is as though the closer we get the characters the closer we are to understanding the world.

As for the story, it starts off very much like a heist film or perhaps a story hook for a role playing game. Four very different individuals are brought together for the opportunity to partake in a job that could make them all rich. As I’ve said before, each character is unique, and I especially like what they have done with the monk and what I’m guessing is a wizard or sorcerer character. The monk while very traditional in grab and appearance, is much younger than most holy men in these stories; he owes money to some men who would like to hurt him to get it back. There is something intriguing about a monk deep in debt to the wrong people. If he already has done dealings with these types of characters, what else is he willing to do. Naifeh’s take on the sorcerer is also interesting. It’s hinted by one of the characters that he might be a charlatan which would make his role in this series an unknown, what exactly does he bring to the table if he cannot perform real magic?

The superhero element actually doesn’t appear until past midway through the issue, when Furie, a crime fighter dressed as a hawk or perhaps the classical fury, confronts Emerane, aka the infamous thief known as “The Night.” The two have a very Batman/Catwoman dynamic if Batman didn’t know what to do with his feelings and chased her around the rooftops in an insane frenzy. This aspect, which at the start of the issue I was very much dreading, actually became one of the most intriguing mysteries. Who is this guy? Are there Greek myths in this world? What happened between these two?

I had a lot of questions at the end of this issue, which is always a good sign for a premier issue. I’m putting it down as one of the standouts for this week. If you’re a fan of sword and sorcery or heists, check this one out.

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Night's Dominion #1 Writer/Artist: Ted Naifeh Publisher: Oni Press Price: $3.99 Format: Ongoing; Print/Digital

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Oni Press Announces BAD MACHINERY Pocket Editions

Oni Press, Portland’s premier independent comic book publisher, is excited to announce the Pocket Editions of BAD MACHINERY, the widely acclaimed series by Eisner-nominated writer John Allison (Giant Days). Allison’s witty series about English schoolchildren solving mysteries is re-releasing in a new, easier-to-read (and easier to shelve) size.

Allison spoke with School Library Journal's “Good Comics for Kids” about the decision to re-release Bad Machinery in a new, smaller format: “The large format is divisive. They’re great-looking library books. Kids love the big books, adult readers don’t so much, and Bad Machinery has something for both groups. I’ve met readers aged six, and aged 70. I think smaller versions will play well with a large part of that range.”

Originally printed as large 9″ x 12″ books, these smaller 6″ x 9″ books will contain the same content as the larger editions, and will feature brand new covers illustrated by Allison. Bad Machinery will continue to print in both the original larger format and as the Pocket Editions.

The Pocket Edition of BAD MACHINERY VOLUME 1: THE CASE OF THE TEAM SPIRIT goes on sale March 15, 2017, and will be priced at $10.00. It will be available to order through Diamond, Ingram, and Baker & Taylor.

The Case of the Team Spirit introduces readers to Jack, Linton, Sonny, Shauna, Charlotte, and Mildred: six kids navigating the treacherous waters of school and adolescence while also exploring the strange mysteries that abound in their peculiar English town of Tackleford. Jack, Linton, and Sonny look for cures to their football club's unexplainable woes, while Shauna, Charlotte, and Mildred try to find a way for compassion and justice to triumph in the face of die-hard sports fanaticism. But all of them should probably be more concerned with keeping on the good side of their history teacher, Mr. Bough. That is, if he has a good side...

Review: Tumor

Tumor is a new take on a familiar trope: the world-weary detective who’s taken one too many blows to the head or had a few too many drinks. This time, though, the problem is a bit more serious than a bump on the noggin: our main character Frank Armstrong has a brain tumor, so his problems are a bit more serious than the usual fogginess you get from a concussion. He’s confused, moving back and forth in time and replaying his various regrets in his mind as he tries to solve one last mystery. All of it makes for a good take on the noir detective, as Armstrong’s illness enhances and complements so many of the familiar tropes of this kind of story.

Frank Armstrong has just gotten the news that he has a Glioblastoma Multiforme, a brain tumor that has gone terminal. With just a few months to live, he takes on one last job with a local drug lord, who wants him to find his missing daughter. The case quickly becomes far more complicated than that, and not just because the girl is in danger from several different groups. Frank can’t keep track of time or place, and he quickly begins to mistake the daughter with his long-absent wife. Yet the similarities between the two cases keeps Frank stuck on the case, even as he starts to fall apart.

Tumor HardcoverThis story is a hard read, in part because it does such a good job capturing the symptoms of a brain tumor. Granted, it’s unusually easy to rattle me with that: I’ve had a brain bleed that nearly killed me, had intracranial swelling, and my family has an increased risk of cancer, so perhaps it gets to me more easily. That doesn’t change the fact that it gets the feeling right, though. When your brain starts to swell, everything becomes so hazy, even though you feel like you make complete sense. I started confusing dreams and reality and kept thinking I was in a video game.

More than just capturing how a Glioblastoma works, though, the tumor fits in so well with this particular genre. The mystery isn’t a particularly difficult one, but it’s a mystery nonetheless, and Frank has to try and solve it while he’s impaired. Furthermore, the symptoms of the tumor feed the sense of regret he feels about his own life, which is why the case that he’s working on starts to meld with what happened to his wife. Most detective stories feature flashbacks and morose narration, but it just comes so naturally to this particular story. Plenty of detective stories feature characters who are drawn in because of personal reasons, like Vertigo, but it really comes to life here. Furthermore, Frank’s imminent mortality gives him weird moments of clarity amid the confusion; they serve both as moments of insight into the case, and insight into himself.

Beyond Frank, though, the characterization of the others is good too. Frank has a corrupt ally on the police force, Polish, who might be even more regretful of how his life turned out than Frank is. Is he a bad guy, or a friend, or both? Frank’s confusion doesn’t help matters, but it plays out well here too. The missing girl is so lost, in part because the only person helping her is a guy who seems to be losing his mind. But she also won’t accept him making her into a substitute for a dead wife; she wants to be her own person.

Finally, the art deserves some commentary. It’s fantastic in a way that you rarely see because it so perfectly serves the story it accompanies. Everything is hazy and indistinct, mixing well with Frank’s own disorientation. It allows little details to easily be changed, making Frank’s confusion between the daughter and his wife feel more real.

Tumor is a strong read; we could definitely use more innovative takes on noir like this.

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Tumor: Hardcover Deluxe Edition Writer: Joshua Hale Fialkov Artist: Noel Tuazon Publisher: Oni Press Price: $19.99 Format: Hardcover; Print

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Review: Heartthrob #5

There are moments after a big fight with a significant other where the realization hits by either side that the relationship is on its tail end. Things are said that can’t be taken back, feelings share that were just small details at the beginning and kept away in the hope to be forgotten. The fight happens and takes a toll neither one is willing to admit to, so the couple gets back together, the status quo is restored but the nagging in the back of the head remains that it may be time to move on. One last job is planned so Callie can finally go into retirement and enjoy the few extra years Mercer’s heart gave her. Callie and Mercer try to pick up and glue back the pieces of what was broken in New York, after all they can’t really be without each other, can they? The first half of this comic had me a little worried about the page count and that everything might have had to be rushed to a conclusion. A lot of planning and talking, especially between Callie and HEARTTHROB-#5-MARKETING_Preview-1Scout who are agreeing on Otto not being a great third for the crew, and mainly Callie and Mercer talking through what’s happening between them during last issue. Carefully planned and well thought, it leads to the moments the previous issue have been through before, without recapping them. Issue #5 fills in the gaps to make a whole story on to what his first arc led up to in an organic way. It gives out the details that were missing in order to have its audience put the final stage together to add them to the events that transpired through the last pages of issues one through four.

Callie has a wonderful journey ahead of her with one purpose in mind: she wants to be free. She was always waiting to be freed of whatever was in her way at the moment, she was waiting to be freed of her disease, she was waiting to be free of her job, her compliance, and she turns that into determination from the first issue that grows stronger with every event that happen during these five issues. She refuses to give in like she did before the heart transplant. Instead, she powers on with a plan that she shapes and refines throughout her escapades with Mercer and her crew. Callie is fully fleshed character whose journey happens organically, which makes for a relatable protagonist with a visible change a reader can relate to. The frustration of Callie and Mercer’s relationship was well communicated. It felt as with a friend you deeply care for is in a pretty bad relationship but no matter how much you let them know, they don’t want to ruffle the feathers of their current status quo.

Art maintained a standard it set since issue one. With a period piece like Heartthrob, Wilson and Filardi captured an ever-changing Callie who goes from giving up on her life to fighting for it with everything she has. Scout transforms from the crew driver who stays out of other people’s shit to Callie’s trustee and philosophical advisor. All of these happen because of a great capture of expressions and changing mannerisms. I compared the tone of the finale to this story with a Dog Day Afternoon-like series and it remains true, but it keeps control of its influences and owns the story to bring it back to a climax that could only be delivered through this story.

Heartthrob relit this reviewers love for Fleetwood Mac, and proves that a romance comic can be gripping and gritty without being sappy or falling into clichés.

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Heartthrob #5 Writer: Christopher Sebela Artist: Robert Wilson IV Colorist: Nick Filardi Letterer: Crank! Publisher: Oni Press Price: $3.99 Format: Mini-Series; Print/Digital

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Review: Invader Zim #12

Before I get into the heart of the matter with what’s worrying me about Invader Zim’s current comic run, let me say right off the bat that this issue is good. In fact, it’s great. It would have made a perfect episode of the original series and matches in tone very closely to the series’ darker storylines such as "Dark Harvest", "Tak: The Hideous New Girl", and "Halloween Spectacular of Spooky Doom." The pieces in place move effortlessly against each other to feel like a shake-up of the formula even while returning to the status quo by the end. In other words, Invader Zim #12 is, again, a perfect episode of the original series. Eric Trueheart has written for Zim in the past and it genuinely shows. If you had told me that Jhonen Vasquez was behind this issue, I would have believed you in a heartbeat. The only reason I’m not giving this issue a 5/5 is for the fact that the best Invader Zim storylines benefit from the anticipation that comes with a two-parter or being backed up by some form of long-running continuity a la Tak’s ship or the coming of the Armada.

Invader Zim #12You know what? Screw it. 5/5. This is maybe the best issue of Zim so far aside from the beginning two-parter.

In this issue, Zim travels to a future in which he has conquered Earth and subsequently attempts to wrestle Earth from himself and, as with Zim's best episodes and issues, its strengths lie in its solid sense of continuity and world-building. Many of this issue’s jokes come from the ‘"where are they now?" question hovering above minor characters including GIR, Prof. Membrane and Zim’s Robo-parents. This is the work of a man who was handed a World Bible and wanted to see how far they could bend the rules before breaking them.

There’s also a phenomenal bonus-comic at the end of this one. Stay past the hypothetical credits.

Yet, I’m worried about the rotating writer/artist gimmick. Certainly this is nothing new to comic books in general and it’s often used as a means of determining which writers and artists are the best fit or are the most popular with its demographic and if this experiment landed us with a Trueheart/Wucinich combo on an at-least semi-permanent status, I’d be extremely happy.

But Invader Zim is, as I’ve said before, difficult. I can’t, at this moment in time, recommend that anyone keep Zim in their pull file as, in the last 2 issues, we’ve gone from IZ’s comic nadir to its loftiest heights and that’s going to make buying the trade paperback a tough sell in that its quality, as of issue #11, is now varying wildly.

Again, this issue was wonderful and I highly recommend it. I would just pay very close attention to reviews (mine or otherwise) before picking up later issues.

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Invader Zim #12 Writer: Eric Trueheart Layouts: Aaron Alexovich Artist: Warren Wucinich Publisher: Oni Press Price: $3.99 Format: Ongoing; Print/Digital

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